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- #include common_scripts\utility;
- #include maps\mp\_utility;
- main()
- {
- maps\mp\_load::main();
- maps\mp\mp_nuked_fx::main();
- setexpfog(874.792, 2740, 0.776471, 0.588235, 0.47451, 0.5, 0, 0.803922, 0.717647, 0.6, (-0.432962, -0.395847, 0.809845), 0, 61.0525, 5.68252);
- ambientPlay( "ambient_mp_desert" );
- /* precacheModel("hea_socomb_sc_m");
- precacheModel("bar_spcsassault_tf_m_09");
- precacheModel("bar_spcsassault_tf_f_11");
- precacheModel("boo_regular_sc_s_00");
- precacheModel("han_fingerless_ss_m_cau_10");
- precacheModel("heg_earphone_tf_s_00");
- precacheModel("fpa_compblkjeans_tf_m_00");
- precacheModel("fja_tanktop_sc_m_wht_01");*/
- /* precacheModel("viewmodel_base_viewhands");
- precacheModel("bar_ceramdiskassault_tf_f_09");
- precacheModel("boo_conceptb_tf_s_00");
- precacheModel("elp_hardshell_ss_f_00");
- precacheModel("eye_sunglasses_ss_s_00");
- precacheModel("fja_ustshirt_tf_f_wht_13");
- precacheModel("fpa_compblkjeans_tf_f_00");
- //precacheModel("han_tactical_ss_f_12");
- precacheModel("han_fingerless_ss_m_cau_10");
- precacheModel("hea_concept_sc_s_00");
- precacheModel("han_tactical_ss_s_vmchar_12");*/
- game[ "attackers" ] = "allies";
- game[ "defenders" ] = "axis";
- maps\mp\_compass::setupMiniMap( "compass_map_mp_nuked" );
- //setdvar( "compassmaxrange", "4000" );
- nuked_doomsday_clock_init();
- level thread nuked_population_sign_think();
- array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
- }
- self_delete()
- {
- self delete();
- }
- compass_triggers_think()
- {
- assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
- while( true )
- {
- wait( 1 );
- self waittill( "trigger" );
- maps\mp\_compass::setupMiniMap( self.script_noteworthy );
- }
- }
- createSpawnpoint( classname, origin, yaw )
- {
- spawnpoint = spawn( "script_origin", origin );
- spawnpoint.angles = (0,yaw,0);
- if ( !isdefined( level.extraspawnpoints ) )
- level.extraspawnpoints = [];
- if ( !isdefined( level.extraspawnpoints[classname] ) )
- level.extraspawnpoints[classname] = [];
- level.extraspawnpoints[classname][ level.extraspawnpoints[classname].size ] = spawnpoint;
- }
- nuked_population_sign_think()
- {
- tens_model = GetEnt( "counter_tens", "targetname" );
- ones_model = GetEnt( "counter_ones", "targetname" );
- step = ( 360 / 10 ); // 10 digits (0-9) on the dial
- // put the dials at 0
- ones = 0;
- tens = 0;
- tens_model RotateRoll( step, 0.05 );
- ones_model RotateRoll( step, 0.05 );
- for ( ;; )
- {
- wait( 1 );
- for ( ;; )
- {
- num_players = level.players.size;
- dial = ones + ( tens * 10 );
- if ( num_players < dial )
- {
- ones--;
- time = 0.5;
- if ( ones < 0 )
- {
- ones = 9;
- tens_model RotateRoll( 0 - step, time );
- tens--;
- }
- ones_model RotateRoll( 0 - step, time );
- ones_model waittill( "rotatedone" );
- }
- else if ( num_players > dial )
- {
- ones++;
- time = 0.5;
- if ( ones > 9 )
- {
- ones = 0;
- tens_model RotateRoll( step, time );
- tens++;
- }
- ones_model RotateRoll( step, time );
- ones_model waittill( "rotatedone" );
- }
- else
- {
- break;
- }
- }
- }
- }
- nuked_doomsday_clock_init()
- {
- min_hand_model = GetEnt( "clock_min_hand", "targetname" );
- sec_hand_model = GetEnt( "clock_sec_hand", "targetname" );
- start_angle = 318;
- min_hand_model RotatePitch( start_angle, 0.05 );
- min_hand_model waittill( "rotatedone" );
- if ( level.timelimit > 0 )
- {
- min_hand_model RotatePitch( 360 - start_angle, level.timelimit * 60 );
- sec_hand_model RotatePitch( 360 * level.timelimit, level.timelimit * 60 );
- }
- else
- {
- sec_hand_model thread nuked_doomsday_clock_seconds_think();
- }
- }
- nuked_doomsday_clock_seconds_think()
- {
- for ( ;; )
- {
- self RotatePitch( 360, 60 );
- self waittill( "rotatedone" );
- }
- }
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