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rankup/config.yml

Jun 19th, 2017
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  1. # Rankup configuration file.
  2. # Created by: Okx
  3. # All rights reserved.
  4.  
  5. ranks: # Defines ranks and their prices
  6. - default:0
  7. - peasant:0
  8. - laborer:5000
  9. - planter:7500
  10. - rancher:10000
  11. - sharecropper:15000
  12. - jrfarmer:30000
  13. - farmer:45000
  14. - srfarmer:60000
  15. - grower:120000
  16. - growmaster:240000
  17. - growviking:480000
  18. - growgod:960000
  19. - prestige+:1000000
  20. - laborer+:1500000
  21. - planter+:2000000
  22. - rancher+:2500000
  23. - sharecropper+:3000000
  24. - jrFarmer+:3500000
  25. - farmer+:4000000
  26. - srfarmer+:4500000
  27. - grower+:5000000
  28. - growmaster+:5500000
  29. - growviking+:6000000
  30. - growgod+:8000000
  31. - prestige++:10000000
  32. - laborer++:11000000
  33. - planter++:12000000
  34. - rancher++:13000000
  35. - sharecropper++:14000000
  36. - jrfarmer++:15000000
  37. - farmer++:16000000
  38. - srfarmer++:17000000
  39. - grower++:18000000
  40. - growmaster++:19000000
  41. - growviking++:20000000
  42. - growgod++:25000000
  43. - z:100000000
  44. prestige: # Defines prestige ranks and their prices
  45. #- Prestige+:1000000
  46. #- Laborer+:1500000
  47. #- Planter+:2000000
  48. #- Rancher+:2500000
  49. #- Sharecropper+:3000000
  50. #- JrFarmer+:3500000
  51. #- Farmer+:4000000
  52. #- SrFarmer+:4500000
  53. #- Grower:5000000
  54. #- GrowMaster+:5500000
  55. #- GrowViking+:6000000
  56. #- GrowGod+:8000000
  57. #- Prestige++:10000000
  58. #- Laborer++:11000000
  59. #- Planter++:12000000
  60. #- Rancher++:13000000
  61. #- Sharecropper++:14000000
  62. #- JrFarmer++:15000000
  63. #- Farmer++:16000000
  64. #- SrFarmer++:17000000
  65. #- Grower++:18000000
  66. #- GrowMaster++:19000000
  67. #- GrowViking++:20000000
  68. #- GrowGod++:25000000
  69. #- Z:100000000
  70. messages:
  71. noMoneyToRankup: |- # Message to send when player doesn't have enough money to rankup
  72. &4&lError: &cNot enough money!
  73. &eYou need $%AMOUNTTOTAL%
  74. highestRank: '&aGood work! You''re at the highest rank (%RANK%)!' # Sent when the player cannot rankup anymore and prestiging is off
  75. highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige
  76. successfullRankupPrivate: '&aCongratulations, You successfully ranked up to %RANK%!' # Sent to the player when the player successfully runs /rankup
  77. successfullRankupPublic: '&a&l%PLAYER% &esuccessfully ranked up to &l%RANK%!' # Sent to everyone on the server when someone ranks up (configurable)
  78. successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige
  79. successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable)
  80. notInLadder: '&cCould not get group from config; please check the Rankup FAQ if
  81. you are an administrator.' # Sent to the player when they are not in a group specified in ranks
  82. listRanks: # Configures how ranks are listed
  83. default: "&7%OLDRANK% \xbb %RANK%: $%AMOUNT%"
  84. complete: "&8%OLDRANK% \xbb %RANK%: COMPLETE"
  85. inProgress: "&f&l%OLDRANK% \xbb %RANK%: &a&l$&f&l%AMOUNT%"
  86. custom: # This section should only be needed for very advanced configurations (this can be used for headers)
  87. #A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%"
  88. options:
  89. overrideComplete: false
  90. overrideInProgress: false
  91. overrideDefault: true
  92. rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige
  93. noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige
  94. highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the plaer when they attempt to prestige but cannot
  95. noPrestigeRank: none # Placeholder for when a player hasn't prestiged
  96. publicMessage: true # Should we send the message successfullRankupPublic?
  97. publicPrestigeMessage: true # Should we send the message successfullPrestigePublic?
  98. options:
  99. removePointZero: true # Should we remove the .0 at the end of prices?
  100. prestigeDisabled: true # Should we disable prestiging?
  101. prestigeToRank: #Prestige+ # When someone prestiges, what rank should we set them to
  102. prestigeAtRanks: #GrowGod # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E)
  103. prestigeRankMultiplier: 1 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1)
  104. prestigeChangeRank: true # You should leave this at true
  105. runCommands: {} # These are some examples of what you can do with runCommands. They are commented out so they don't run. Remove the {} when you want to add a command
  106. #- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up)
  107. #- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up)
  108. #- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges)
  109. #- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges)
  110. #- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B)
  111. #- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2)
  112. gui: # How should the GUI be made
  113. size: 9 # The size of the GUI. Must be a multiple of nine.
  114. 'yes': # Options specifying the 'yes i want to rankup' block
  115. material: EMERALD_BLOCK
  116. lore: ' '
  117. index: 0-3
  118. name: '&a&lRankup'
  119. 'no': # Options specifying the 'no i don't want to rankup - cancel' block
  120. material: REDSTONE_BLOCK
  121. lore: ' '
  122. index: 5-8
  123. name: '&cCancel'
  124. fill: # What block we should use to fill the spaces in the GUI
  125. name: ' '
  126. lore: ' '
  127. material: STAINED_GLASS_PANE:15
  128. name: '&cRankup to %RANK% for %AMOUNT%' # The name of the GUI at the top (cannot be longer than 32 characters or an error will be thrown)
  129. placeholders:
  130. currentRankCostFormat: '0.00'
  131. nextRankCostFormat: '0.00'
  132. useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k)
  133. shortened:
  134. - k
  135. - M
  136. - B
  137. - T
  138. percentDoneFormat: '#.##'
  139. percentLeftFormat: '#.##'
  140. allowNegativePercent: false
  141. highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
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