# Rankup configuration file. # Created by: Okx # All rights reserved. ranks: # Defines ranks and their prices - default:0 - peasant:0 - laborer:5000 - planter:7500 - rancher:10000 - sharecropper:15000 - jrfarmer:30000 - farmer:45000 - srfarmer:60000 - grower:120000 - growmaster:240000 - growviking:480000 - growgod:960000 - prestige+:1000000 - laborer+:1500000 - planter+:2000000 - rancher+:2500000 - sharecropper+:3000000 - jrFarmer+:3500000 - farmer+:4000000 - srfarmer+:4500000 - grower+:5000000 - growmaster+:5500000 - growviking+:6000000 - growgod+:8000000 - prestige++:10000000 - laborer++:11000000 - planter++:12000000 - rancher++:13000000 - sharecropper++:14000000 - jrfarmer++:15000000 - farmer++:16000000 - srfarmer++:17000000 - grower++:18000000 - growmaster++:19000000 - growviking++:20000000 - growgod++:25000000 - z:100000000 prestige: # Defines prestige ranks and their prices #- Prestige+:1000000 #- Laborer+:1500000 #- Planter+:2000000 #- Rancher+:2500000 #- Sharecropper+:3000000 #- JrFarmer+:3500000 #- Farmer+:4000000 #- SrFarmer+:4500000 #- Grower:5000000 #- GrowMaster+:5500000 #- GrowViking+:6000000 #- GrowGod+:8000000 #- Prestige++:10000000 #- Laborer++:11000000 #- Planter++:12000000 #- Rancher++:13000000 #- Sharecropper++:14000000 #- JrFarmer++:15000000 #- Farmer++:16000000 #- SrFarmer++:17000000 #- Grower++:18000000 #- GrowMaster++:19000000 #- GrowViking++:20000000 #- GrowGod++:25000000 #- Z:100000000 messages: noMoneyToRankup: |- # Message to send when player doesn't have enough money to rankup &4&lError: &cNot enough money! &eYou need $%AMOUNTTOTAL% highestRank: '&aGood work! You''re at the highest rank (%RANK%)!' # Sent when the player cannot rankup anymore and prestiging is off highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige successfullRankupPrivate: '&aCongratulations, You successfully ranked up to %RANK%!' # Sent to the player when the player successfully runs /rankup successfullRankupPublic: '&a&l%PLAYER% &esuccessfully ranked up to &l%RANK%!' # Sent to everyone on the server when someone ranks up (configurable) successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable) notInLadder: '&cCould not get group from config; please check the Rankup FAQ if you are an administrator.' # Sent to the player when they are not in a group specified in ranks listRanks: # Configures how ranks are listed default: "&7%OLDRANK% \xbb %RANK%: $%AMOUNT%" complete: "&8%OLDRANK% \xbb %RANK%: COMPLETE" inProgress: "&f&l%OLDRANK% \xbb %RANK%: &a&l$&f&l%AMOUNT%" custom: # This section should only be needed for very advanced configurations (this can be used for headers) #A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%" options: overrideComplete: false overrideInProgress: false overrideDefault: true rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the plaer when they attempt to prestige but cannot noPrestigeRank: none # Placeholder for when a player hasn't prestiged publicMessage: true # Should we send the message successfullRankupPublic? publicPrestigeMessage: true # Should we send the message successfullPrestigePublic? options: removePointZero: true # Should we remove the .0 at the end of prices? prestigeDisabled: true # Should we disable prestiging? prestigeToRank: #Prestige+ # When someone prestiges, what rank should we set them to prestigeAtRanks: #GrowGod # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E) prestigeRankMultiplier: 1 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1) prestigeChangeRank: true # You should leave this at true runCommands: {} # These are some examples of what you can do with runCommands. They are commented out so they don't run. Remove the {} when you want to add a command #- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up) #- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up) #- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges) #- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges) #- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B) #- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2) gui: # How should the GUI be made size: 9 # The size of the GUI. Must be a multiple of nine. 'yes': # Options specifying the 'yes i want to rankup' block material: EMERALD_BLOCK lore: ' ' index: 0-3 name: '&a&lRankup' 'no': # Options specifying the 'no i don't want to rankup - cancel' block material: REDSTONE_BLOCK lore: ' ' index: 5-8 name: '&cCancel' fill: # What block we should use to fill the spaces in the GUI name: ' ' lore: ' ' material: STAINED_GLASS_PANE:15 name: '&cRankup to %RANK% for %AMOUNT%' # The name of the GUI at the top (cannot be longer than 32 characters or an error will be thrown) placeholders: currentRankCostFormat: '0.00' nextRankCostFormat: '0.00' useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k) shortened: - k - M - B - T percentDoneFormat: '#.##' percentLeftFormat: '#.##' allowNegativePercent: false highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank