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- List<GameObject> randomFronts = new List<GameObject>();
- for (int i = 0; i < types.Length; i++)
- {
- randomFronts.Add(frontTypes.List.Where(x => x.type == types[i]).Select(e => e.frontPrefab as GameObject).Single());
- }
- ||
- randomFronts.Add(frontTypes.List.Where(x => x.type == types[i]).First(e => e.frontPrefab as GameObject).frontPrefab as GameObject);
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