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[DOORS] Super entity spawner

Apr 24th, 2024
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  1. local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/SindubsMini/doors-script/main/Doors/source%20(OrionLib)')))()
  2. local Window = OrionLib:MakeWindow({Name = "Doors Script", HidePremium = false, SaveConfig = true, ConfigFolder = "Doors Summon"})
  3.  
  4.  
  5. local itemsTab = Window:MakeTab({
  6.     Name = "Items",
  7.     Icon = "rbxassetid://7734068321",
  8.     PremiumOnly = false
  9. })
  10.  
  11. itemsTab:AddParagraph("Warning!","Only works on entites spawned by script!")
  12.  
  13. itemsTab:AddButton({
  14.     Name = "Give Crucifix",
  15.     Callback = function ()
  16. --[[        local shadow=game:GetObjects("rbxassetid://11480603603")[1]
  17.         shadow.Parent = game.Players.LocalPlayer.Backpack
  18.         local anim = Instance.new("Animation")
  19.         anim.AnimationId = 'https://www.roblox.com/Assest?ID=9982615727'
  20.         local track
  21.          
  22.         shadow.Equipped:Connect(function()
  23.             track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
  24.                 track.Priority = Enum.AnimationPriority.Action
  25.                 track:Play()
  26.                 track.Looped = true
  27.          
  28.         end)
  29.          
  30.         shadow.Unequipped:Connect(function()
  31.             if track then
  32.                 track:Stop()
  33.             end
  34.         end)
  35.             end,
  36. ]]
  37. loadstring(game:HttpGet("https://raw.githubusercontent.com/Johnny39871/assets/main/crucifixo"))()
  38.         end
  39. })
  40.  
  41. itemsTab:AddButton({
  42.     Name = "Give Skeleton Key",
  43.     Info = "Opens All Doors",
  44.     Callback = function ()
  45.         function skelly()
  46.             local DoorReplication = loadstring(game:HttpGet("https://github.com/RegularVynixu/Utilities/raw/main/Doors/Door%20Replication/Source.lua"))()
  47.        
  48.        
  49.         -- Get current room
  50.         local room = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  51.        
  52.        
  53.         -- Replicate door
  54.         local replicatedDoor = DoorReplication.ReplicateDoor(room, {
  55.             CustomKeyName = "Skeleton Key",
  56.             DestroyKey = false,
  57.         })
  58.        
  59.        
  60.         -- Debug features [advanced]
  61.         replicatedDoor.Debug.OnDoorOpened = function(doorTable)
  62.             warn("Door", doorTable.Model, "has opened")
  63.         end
  64.         end
  65.        
  66.        
  67.         -- Get current room
  68.         local room = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  69.        
  70.        
  71.         -- Replicate door
  72.         local replicatedDoor = DoorReplication.ReplicateDoor(room, {
  73.             CustomKeyName = "Skeleton Key",
  74.             DestroyKey = false,
  75.         })
  76.        
  77.        
  78.         -- Debug features [advanced]
  79.         replicatedDoor.Debug.OnDoorOpened = function(doorTable)
  80.             warn("Door", doorTable.Model, "has opened")
  81.         end
  82.                 local shadow=game:GetObjects("rbxassetid://11491147151")[1]
  83.         shadow.Parent = game.Players.LocalPlayer.Backpack
  84.         local anim = Instance.new("Animation")
  85.         local anim2 = Instance.new("Animation")
  86.         anim.AnimationId = 'https://www.roblox.com/Assest?ID=6525854363'
  87.         anim2.AnimationId = 'https://www.roblox.com/Assest?ID=10526835827'
  88.         local track
  89.          
  90.         shadow.Equipped:Connect(function()
  91.             track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
  92.                 track.Priority = Enum.AnimationPriority.Action
  93.                 track:Play()
  94.                 track.Looped = false
  95.                 wait(1.4)
  96.             track2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim2)
  97.                 track2.Priority = Enum.AnimationPriority.Action
  98.                 track2:Play()
  99.                 track2.Looped = false
  100.          
  101.         end)
  102.          
  103.         shadow.Unequipped:Connect(function()
  104.             if track then
  105.                 track:Stop()
  106.                 track2:Stop()
  107.             end
  108.         end)
  109.         game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  110.             if workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Door:FindFirstChild("Lock") then
  111.                 print("YES KEY")
  112.            skelly()
  113.            else
  114.                print("no.")
  115.         end
  116.         end)
  117.     end
  118. })
  119.  
  120. local time = Window:MakeTab({
  121.     Name = "Entity Timer",
  122.     Icon = "rbxassetid://11372950109",
  123.     PremiumOnly = false
  124. })
  125.  
  126. time:AddParagraph("sorry guys", "so far only ordinary entities")
  127.  
  128. time:AddButton({
  129.     Name = "Screech Every 15 Secs",
  130.     Callback = function ()
  131.     local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  132.  
  133. while true do -- Will run the script forever
  134.   coroutine.wrap(function() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data) end)() -- Coroutines prevent the script from yielding.
  135. task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  136. end
  137.  
  138. end
  139. })
  140.  
  141. time:AddButton({
  142.     Name = "Halt Every 15 Secs",
  143.     Callback = function ()
  144.         local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  145.  
  146.         while true do -- Will run the script forever
  147.           coroutine.wrap(function() require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])          end)() -- Coroutines prevent the script from yielding.
  148.         task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  149.         end
  150.     end
  151. })
  152.  
  153. time:AddButton({
  154.     Name = "Glitch Every 15 Secs",
  155.     Callback = function ()
  156.         local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  157.  
  158.         while true do -- Will run the script forever
  159.           coroutine.wrap(function() require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)]) end)() -- Coroutines prevent the script from yielding.
  160.         task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  161.         end
  162.     end
  163. })
  164.  
  165. time:AddButton({
  166.     Name = "Heartbeat Minigame Every 15 Secs",
  167.     Callback = function ()
  168.         local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  169.  
  170.         while true do -- Will run the script forever
  171.           coroutine.wrap(function() firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)  end)() -- Coroutines prevent the script from yielding.
  172.         task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  173.         end
  174.     end
  175. })
  176.  
  177. time:AddButton({
  178.     Name = "Timothy Every 15 Secs",
  179.     Callback = function ()
  180.         local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  181.  
  182.         while true do -- Will run the script forever
  183.           coroutine.wrap(function() local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  184.  
  185.             require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.SpiderJumpscare)(Data.workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Assets:WaitForChild("Dresser").DrawerContainer, 0.2)  end)() -- Coroutines prevent the script from yielding.
  186.         task.wait(15) -- Waits somewhere around a millisecond before executing again. This is necessary so that the script won't crash your game. You can also add a time as such: task.wait(1) or task.wait(0.5)
  187.         end
  188.     end
  189. })
  190.  
  191. time:AddParagraph("Bug", "it crashes when i click on spawn rush")
  192.  
  193. time:AddButton({
  194.     Name = "Spawn Rush Every 15 Secs",
  195.     Callback = function ()
  196.         local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  197.        
  198.         while true do
  199.             coroutine.wrap(function() local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  200.        
  201.         local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  202.  
  203.         -- Create entity
  204.         local entity = Creator.createEntity({
  205.             CustomName = "Rush", -- Custom name of your entity
  206.             Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  207.             Speed = 100, -- Percentage, 100 = default Rush speed
  208.             DelayTime = 2, -- Time before starting cycles (seconds)
  209.             HeightOffset = 0,
  210.             CanKill = false,
  211.             KillRange = 25,
  212.             BreakLights = true,
  213.             BackwardsMovement = false,
  214.             FlickerLights = {
  215.                 true, -- Enabled/Disabled
  216.                 1, -- Time (seconds)
  217.             },
  218.             Cycles = {
  219.                 Min = 1,
  220.                 Max = 1,
  221.                 WaitTime = 2,
  222.             },
  223.             CamShake = {
  224.                 true, -- Enabled/Disabled
  225.                 {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  226.                 100, -- Shake start distance (from Entity to you)
  227.             },
  228.             Jumpscare = {
  229.                 true, -- Enabled/Disabled
  230.                 {
  231.                     Image1 = "rbxassetid://10483855823", -- Image1 url
  232.                     Image2 = "rbxassetid://10483999903", -- Image2 url
  233.                     Shake = true,
  234.                     Sound1 = {
  235.                         10483790459, -- SoundId
  236.                         { Volume = 0.5 }, -- Sound properties
  237.                     },
  238.                     Sound2 = {
  239.                         10483837590, -- SoundId
  240.                         { Volume = 0.5 }, -- Sound properties
  241.                     },
  242.                     Flashing = {
  243.                         true, -- Enabled/Disabled
  244.                         Color3.fromRGB(0, 0, 255), -- Color
  245.                     },
  246.                     Tease = {
  247.                         true, -- Enabled/Disabled
  248.                         Min = 4,
  249.                         Max = 4,
  250.                     },
  251.                 },
  252.             },
  253.             CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
  254.         })
  255.        
  256.         -----[[ Advanced ]]-----
  257.         entity.Debug.OnEntitySpawned = function(entityTable)
  258.             print("Entity has spawned:", entityTable.Model)
  259.         end
  260.        
  261.         entity.Debug.OnEntityDespawned = function(entityTable)
  262.             print("Entity has despawned:", entityTable.Model)
  263.         end
  264.        
  265.         entity.Debug.OnEntityStartMoving = function(entityTable)
  266.             print("Entity has started moving:", entityTable.Model)
  267.         end
  268.        
  269.         entity.Debug.OnEntityFinishedRebound = function(entityTable)
  270.             print("Entity has finished rebound:", entityTable.Model)
  271.         end
  272.        
  273.         entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  274.             print("Entity:", entityTable.Model, "has entered room:", room)
  275.         end
  276.        
  277.         entity.Debug.OnLookAtEntity = function(entityTable)
  278.             print("Player has looked at entity:", entityTable.Model)
  279.         end
  280.        
  281.         entity.Debug.OnDeath = function(entityTable)
  282.             warn("Player has died.")
  283.         end
  284.         ------------------------
  285.        
  286.         -- Run the created entity
  287.         Creator.runEntity(entity) end)()
  288.        
  289.     end
  290.     end
  291. })
  292.  
  293.  
  294. local customTab = Window:MakeTab({
  295.     Name = "Custom Entites",
  296.     Icon = "rbxassetid://11372950109",
  297.     PremiumOnly = false
  298. })
  299.  
  300. customTab:AddButton({
  301.     Name = "Spawn A-60",
  302.     Callback = function ()
  303.         local Creator = loadstring(game:HttpGet(https://github.com/RegularVynixu/Utilities/raw/main/Doors/Entity%20Spawner/V1/Source.lua"))()
  304.  
  305. -- Create entity
  306. local entity = Creator.createEntity({
  307.    CustomName = "A-60", -- Custom name of your entity
  308.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/A-60.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  309.    Speed = 300, -- Percentage, 100 = default Rush speed
  310.    DelayTime = 1, -- Time before starting cycles (seconds)
  311.    HeightOffset = 0,
  312.    CanKill = false,
  313.    KillRange = 50,
  314.    BreakLights = false,
  315.    BackwardsMovement = false,
  316.    FlickerLights = {
  317.        true, -- Enabled/Disabled
  318.        2, -- Time (seconds)
  319.    },
  320.    Cycles = {
  321.        Min = 3,
  322.        Max = 3,
  323.        WaitTime = 5,
  324.    },
  325.    CamShake = {
  326.        true, -- Enabled/Disabled
  327.        {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
  328.        50, -- Shake start distance (from Entity to you)
  329.    },
  330.    Jumpscare = {
  331.        false, -- Enabled/Disabled
  332.        {
  333.            Image1 = "rbxassetid://11394048190", -- Image1 url
  334.            Image2 = "rbxassetid://11394048190", -- Image2 url
  335.            Shake = true,
  336.            Sound1 = {
  337.                10483790459, -- SoundId
  338.                { Volume = 0.5 }, -- Sound properties
  339.            },
  340.            Sound2 = {
  341.                10483837590, -- SoundId
  342.                { Volume = 0.5 }, -- Sound properties
  343.            },
  344.            Flashing = {
  345.                true, -- Enabled/Disabled
  346.                Color3.fromRGB(255, 0, 0), -- Color
  347.            },
  348.            Tease = {
  349.                false, -- Enabled/Disabled
  350.                Min = 1,
  351.                Max = 1,
  352.            },
  353.        },
  354.    },
  355.    CustomDialog = {"You died to A-60", "It can Apear at any moment, a loud scream will anounce its presence", "When you hear it spawn you must stay out of its reach as soon as possible", "It knows exactly where you are so hiding in different places will not work.."}, -- Custom death message
  356. })
  357.  
  358. -----[[ Advanced ]]-----
  359. entity.Debug.OnEntitySpawned = function(entityTable)
  360.    print("Entity has spawned:", entityTable.Model)
  361. end
  362.  
  363. entity.Debug.OnEntityDespawned = function(entityTable)
  364.    print("Entity has despawned:", entityTable.Model)
  365. end
  366.  
  367. entity.Debug.OnEntityStartMoving = function(entityTable)
  368.    print("Entity has started moving:", entityTable.Model)
  369. end
  370.  
  371. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  372.    print("Entity has finished rebound:", entityTable.Model)
  373. end
  374.  
  375. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  376.    print("Entity:", entityTable.Model, "has entered room:", room)
  377. end
  378.  
  379. entity.Debug.OnLookAtEntity = function(entityTable)
  380.    print("Player has looked at entity:", entityTable.Model)
  381. end
  382.  
  383. entity.Debug.OnDeath = function(entityTable)
  384.    warn("Player has died.")
  385. end
  386. ------------------------
  387.  
  388. -- Run the created entity
  389. Creator.runEntity(entity)
  390.  
  391.    
  392.    
  393.    end
  394.    
  395.    
  396.    
  397.    })
  398.  
  399.  
  400. customTab:AddButton({
  401.    Name = "Spawn Firebrand",
  402.    Callback = function ()
  403.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  404.  
  405. -- Create entity
  406. local entity = Creator.createEntity({
  407.    CustomName = "Firebrand", -- Custom name of your entity
  408.    Model = "https://github.com/fnaclol/sussy-bois/raw/main/FireBrand3.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  409.    Speed = 400, -- Percentage, 100 = default Rush speed
  410.    DelayTime = 2, -- Time before starting cycles (seconds)
  411.    HeightOffset = 0,
  412.    CanKill = false,
  413.    KillRange = 50,
  414.    BreakLights = true,
  415.    BackwardsMovement = false,
  416.    FlickerLights = {
  417.        true, -- Enabled/Disabled
  418.        1, -- Time (seconds)
  419.    },
  420.    Cycles = {
  421.        Min = 2,
  422.        Max = 2,
  423.        WaitTime = 2,
  424.    },
  425.    CamShake = {
  426.        true, -- Enabled/Disabled
  427.        {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  428.        100, -- Shake start distance (from Entity to you)
  429.    },
  430.    Jumpscare = {
  431.        true, -- Enabled/Disabled
  432.        {
  433.            Image1 = "rbxassetid://10483855823", -- Image1 url
  434.            Image2 = "rbxassetid://10483999903", -- Image2 url
  435.            Shake = true,
  436.            Sound1 = {
  437.                10483790459, -- SoundId
  438.                { Volume = 0.5 }, -- Sound properties
  439.            },
  440.            Sound2 = {
  441.                10483837590, -- SoundId
  442.                { Volume = 0.5 }, -- Sound properties
  443.            },
  444.            Flashing = {
  445.                true, -- Enabled/Disabled
  446.                Color3.fromRGB(255, 255, 255), -- Color
  447.            },
  448.            Tease = {
  449.                true, -- Enabled/Disabled
  450.                Min = 1,
  451.                Max = 3,
  452.            },
  453.        },
  454.    },
  455.    CustomDialog = {"You died to whom you call FireBrand", "FireBrand will spawn only on your will", "When you hear him spawn you only have 2 seconds to hide", "Vents do not save you aswell"}, -- Custom death message
  456. })
  457.  
  458. -----[[ Advanced ]]-----
  459. entity.Debug.OnEntitySpawned = function(entityTable)
  460.    print("Entity has spawned:", entityTable.Model)
  461. end
  462.  
  463. entity.Debug.OnEntityDespawned = function(entityTable)
  464.    print("Entity has despawned:", entityTable.Model)
  465. end
  466.  
  467. entity.Debug.OnEntityStartMoving = function(entityTable)
  468.    print("Entity has started moving:", entityTable.Model)
  469. end
  470.  
  471. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  472.    print("Entity has finished rebound:", entityTable.Model)
  473. end
  474.  
  475. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  476.    print("Entity:", entityTable.Model, "has entered room:", room)
  477. end
  478.  
  479. entity.Debug.OnLookAtEntity = function(entityTable)
  480.    print("Player has looked at entity:", entityTable.Model)
  481. end
  482.  
  483. entity.Debug.OnDeath = function(entityTable)
  484.    warn("Player has died.")
  485. end
  486. ------------------------
  487.  
  488. -- Run the created entity
  489. Creator.runEntity(entity)
  490.  
  491.        
  492.    end
  493. })
  494.  
  495.  
  496. customTab:AddButton({
  497.    Name = "Spawn Rebound",
  498.    Callback = function ()
  499.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  500.  
  501.        -- Create entity
  502.        local entity = Creator.createEntity({
  503.            CustomName = "Rebound", -- Custom name of your entity
  504.            Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
  505.            Speed = 300, -- Percentage, 100 = default Rush speed
  506.            DelayTime = 3, -- Time before starting cycles (seconds)
  507.            HeightOffset = 0,
  508.            CanKill = false,
  509.            KillRange = 50,
  510.            BreakLights = false,
  511.            BackwardsMovement = false,
  512.            FlickerLights = {
  513.                true, -- Enabled/Disabled
  514.                2.5, -- Time (seconds)
  515.            },
  516.            Cycles = {
  517.                Min = 1,
  518.                Max = 6,
  519.                WaitTime = 7,
  520.            },
  521.            CamShake = {
  522.                true, -- Enabled/Disabled
  523.                {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  524.                100, -- Shake start distance (from Entity to you)
  525.            },
  526.            Jumpscare = {
  527.                false, -- Enabled/Disabled
  528.                {
  529.                    Image1 = "rbxassetid://11372489796", -- Image1 url
  530.                    Image2 = "rbxassetid://11372489796", -- Image2 url
  531.                    Shake = true,
  532.                    Sound1 = {
  533.                        10483790459, -- SoundId
  534.                        { Volume = 0.5 }, -- Sound properties
  535.                    },
  536.                    Sound2 = {
  537.                        10483837590, -- SoundId
  538.                        { Volume = 0.5 }, -- Sound properties
  539.                    },
  540.                    Flashing = {
  541.                        true, -- Enabled/Disabled
  542.                        Color3.fromRGB(255, 0, 0), -- Color
  543.                    },
  544.                    Tease = {
  545.                        true, -- Enabled/Disabled
  546.                        Min = 1,
  547.                        Max = 3,
  548.                    },
  549.                },
  550.            },
  551.            CustomDialog = {"You died to Rebound...", "The lights flicker upon its scream.", "It is also tricky, as it rebounds.", "You need to hide to around 6 times."}, -- Custom death message
  552.        })
  553.        
  554.        -----[[ Advanced ]]-----
  555.        entity.Debug.OnEntitySpawned = function(entityTable)
  556.            print("Entity has spawned:", entityTable.Model)
  557.        end
  558.        
  559.        entity.Debug.OnEntityDespawned = function(entityTable)
  560.            print("Entity has despawned:", entityTable.Model)
  561.        end
  562.        
  563.        entity.Debug.OnEntityStartMoving = function(entityTable)
  564.            print("Entity has started moving:", entityTable.Model)
  565.        end
  566.        
  567.        entity.Debug.OnEntityFinishedRebound = function(entityTable)
  568.            print("Entity has finished rebound:", entityTable.Model)
  569.        end
  570.        
  571.        entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  572.            print("Entity:", entityTable.Model, "has entered room:", room)
  573.        end
  574.        
  575.        entity.Debug.OnLookAtEntity = function(entityTable)
  576.            print("Player has looked at entity:", entityTable.Model)
  577.        end
  578.        
  579.        entity.Debug.OnDeath = function(entityTable)
  580.            warn("Player has died.")
  581.        end
  582.        ------------------------
  583.        
  584.        -- Run the created entity
  585.        Creator.runEntity(entity)
  586.        
  587.    end
  588. })
  589.  
  590.  
  591.  
  592. customTab:AddButton({
  593.    Name = "Spawn Angry Munci",
  594.    Callback = function ()
  595.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  596.  
  597. -- Create entity
  598. local entity = Creator.createEntity({
  599.    CustomName = "Angry Munci", -- Custom name of your entity
  600.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/AngryMunci.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  601.    Speed = 400, -- Percentage, 100 = default Rush speed
  602.    DelayTime = 2, -- Time before starting cycles (seconds)
  603.    HeightOffset = 0,
  604.    CanKill = false,
  605.    KillRange = 50,
  606.    BreakLights = true,
  607.    BackwardsMovement = false,
  608.    FlickerLights = {
  609.        true, -- Enabled/Disabled
  610.        3, -- Time (seconds)
  611.    },
  612.    Cycles = {
  613.        Min = 2,
  614.        Max = 4,
  615.        WaitTime = 2,
  616.    },
  617.    CamShake = {
  618.        true, -- Enabled/Disabled
  619.        {5, 20, 3, 1}, -- Shake values (don't change if you don't know)
  620.        50, -- Shake start distance (from Entity to you)
  621.    },
  622.    Jumpscare = {
  623.        false, -- Enabled/Disabled
  624.        {
  625.            Image1 = "rbxassetid://10483855823", -- Image1 url
  626.            Image2 = "rbxassetid://10483999903", -- Image2 url
  627.            Shake = true,
  628.            Sound1 = {
  629.                10483790459, -- SoundId
  630.                { Volume = 0.5 }, -- Sound properties
  631.            },
  632.            Sound2 = {
  633.                10483837590, -- SoundId
  634.                { Volume = 0.5 }, -- Sound properties
  635.            },
  636.            Flashing = {
  637.                true, -- Enabled/Disabled
  638.                Color3.fromRGB(255, 255, 255), -- Color
  639.            },
  640.            Tease = {
  641.                true, -- Enabled/Disabled
  642.                Min = 1,
  643.                Max = 3,
  644.            },
  645.        },
  646.    },
  647.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  648. })
  649.  
  650. -----[[ Advanced ]]-----
  651. entity.Debug.OnEntitySpawned = function(entityTable)
  652.    print("Entity has spawned:", entityTable.Model)
  653. end
  654.  
  655. entity.Debug.OnEntityDespawned = function(entityTable)
  656.    print("Entity has despawned:", entityTable.Model)
  657. end
  658.  
  659. entity.Debug.OnEntityStartMoving = function(entityTable)
  660.    print("Entity has started moving:", entityTable.Model)
  661. end
  662.  
  663. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  664.    print("Entity has finished rebound:", entityTable.Model)
  665. end
  666.  
  667. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  668.    print("Entity:", entityTable.Model, "has entered room:", room)
  669. end
  670.  
  671. entity.Debug.OnLookAtEntity = function(entityTable)
  672.    print("Player has looked at entity:", entityTable.Model)
  673. end
  674.  
  675. entity.Debug.OnDeath = function(entityTable)
  676.    warn("Player has died.")
  677. end
  678. ------------------------
  679.  
  680. -- Run the created entity
  681. Creator.runEntity(entity)
  682.    end
  683. })
  684.  
  685.  
  686. customTab:AddButton({
  687.    Name = "Spawn BigGames",
  688.    Callback = function ()
  689.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  690.  
  691. -- Create entity
  692. local entity = Creator.createEntity({
  693.    CustomName = "BigGames", -- Custom name of your entity
  694.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/BIGGAMES.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  695.    Speed = 200, -- Percentage, 100 = default Rush speed
  696.    DelayTime = 3, -- Time before starting cycles (seconds)
  697.    HeightOffset = 0,
  698.    CanKill = false,
  699.    KillRange = 50,
  700.    BreakLights = false,
  701.    BackwardsMovement = false,
  702.    FlickerLights = {
  703.        true, -- Enabled/Disabled
  704.        3, -- Time (seconds)
  705.    },
  706.    Cycles = {
  707.        Min = 2,
  708.        Max = 5,
  709.        WaitTime = 2,
  710.    },
  711.    CamShake = {
  712.        true, -- Enabled/Disabled
  713.        {5, 20, 1, 2}, -- Shake values (don't change if you don't know)
  714.        100, -- Shake start distance (from Entity to you)
  715.    },
  716.    Jumpscare = {
  717.        false, -- Enabled/Disabled
  718.        {
  719.            Image1 = "rbxassetid://10483855823", -- Image1 url
  720.            Image2 = "rbxassetid://10483999903", -- Image2 url
  721.            Shake = true,
  722.            Sound1 = {
  723.                10483790459, -- SoundId
  724.                { Volume = 0.5 }, -- Sound properties
  725.            },
  726.            Sound2 = {
  727.                10483837590, -- SoundId
  728.                { Volume = 0.5 }, -- Sound properties
  729.            },
  730.            Flashing = {
  731.                true, -- Enabled/Disabled
  732.                Color3.fromRGB(255, 255, 255), -- Color
  733.            },
  734.            Tease = {
  735.                true, -- Enabled/Disabled
  736.                Min = 1,
  737.                Max = 3,
  738.            },
  739.        },
  740.    },
  741.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  742. })
  743.  
  744. -----[[ Advanced ]]-----
  745. entity.Debug.OnEntitySpawned = function(entityTable)
  746.    print("Entity has spawned:", entityTable.Model)
  747. end
  748.  
  749. entity.Debug.OnEntityDespawned = function(entityTable)
  750.    print("Entity has despawned:", entityTable.Model)
  751. end
  752.  
  753. entity.Debug.OnEntityStartMoving = function(entityTable)
  754.    print("Entity has started moving:", entityTable.Model)
  755. end
  756.  
  757. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  758.    print("Entity has finished rebound:", entityTable.Model)
  759. end
  760.  
  761. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  762.    print("Entity:", entityTable.Model, "has entered room:", room)
  763. end
  764.  
  765. entity.Debug.OnLookAtEntity = function(entityTable)
  766.    print("Player has looked at entity:", entityTable.Model)
  767. end
  768.  
  769. entity.Debug.OnDeath = function(entityTable)
  770.    warn("Player has died.")
  771. end
  772. ------------------------
  773.  
  774. -- Run the created entity
  775. Creator.runEntity(entity)
  776.  
  777.    end
  778. })
  779.  
  780. customTab:AddButton({
  781.    Name = "Spawn Rush (Ambush (No Sound)) ??",
  782.    Callback = function ()
  783.        
  784. local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  785.  
  786. -- Create entity
  787. local entity = Creator.createEntity({
  788.    CustomName = "bruh", -- Custom name of your entity
  789.    Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  790.    Speed = 100, -- Percentage, 100 = default Rush speed
  791.    DelayTime = 2, -- Time before starting cycles (seconds)
  792.    HeightOffset = 0,
  793.    CanKill = false,
  794.    KillRange = 50,
  795.    BreakLights = true,
  796.    BackwardsMovement = false,
  797.    FlickerLights = {
  798.        true, -- Enabled/Disabled
  799.        2, -- Time (seconds)
  800.    },
  801.    Cycles = {
  802.        Min = 2,
  803.        Max = 5,
  804.        WaitTime = 3,
  805.    },
  806.    CamShake = {
  807.        true, -- Enabled/Disabled
  808.        {4.5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  809.        100, -- Shake start distance (from Entity to you)
  810.    },
  811.    Jumpscare = {
  812.        false, -- Enabled/Disabled
  813.        {
  814.            Image1 = "rbxassetid://10483855823", -- Image1 url
  815.            Image2 = "rbxassetid://10483999903", -- Image2 url
  816.            Shake = true,
  817.            Sound1 = {
  818.                10483790459, -- SoundId
  819.                { Volume = 0.5 }, -- Sound properties
  820.            },
  821.            Sound2 = {
  822.                10483837590, -- SoundId
  823.                { Volume = 0.5 }, -- Sound properties
  824.            },
  825.            Flashing = {
  826.                true, -- Enabled/Disabled
  827.                Color3.fromRGB(255, 255, 255), -- Color
  828.            },
  829.            Tease = {
  830.                true, -- Enabled/Disabled
  831.                Min = 1,
  832.                Max = 3,
  833.            },
  834.        },
  835.    },
  836.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  837. })
  838.  
  839. -----[[ Advanced ]]-----
  840. entity.Debug.OnEntitySpawned = function(entityTable)
  841.    print("Entity has spawned:", entityTable.Model)
  842. end
  843.  
  844. entity.Debug.OnEntityDespawned = function(entityTable)
  845.    print("Entity has despawned:", entityTable.Model)
  846. end
  847.  
  848. entity.Debug.OnEntityStartMoving = function(entityTable)
  849.    print("Entity has started moving:", entityTable.Model)
  850. end
  851.  
  852. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  853.    print("Entity has finished rebound:", entityTable.Model)
  854. end
  855.  
  856. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  857.    print("Entity:", entityTable.Model, "has entered room:", room)
  858. end
  859.  
  860. entity.Debug.OnLookAtEntity = function(entityTable)
  861.    print("Player has looked at entity:", entityTable.Model)
  862. end
  863.  
  864. entity.Debug.OnDeath = function(entityTable)
  865.    warn("Player has died.")
  866. end
  867. ------------------------
  868.  
  869. -- Run the created entity
  870. Creator.runEntity(entity)
  871.  
  872. end
  873. })
  874.  
  875. customTab:AddButton({
  876.    Name = "Spawn Bonnie",
  877.    Callback = function ()
  878.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  879.  
  880. -- Create entity
  881. local entity = Creator.createEntity({
  882.    CustomName = "Bonnie", -- Custom name of your entity
  883.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Bonnie.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  884.    Speed = 300, -- Percentage, 100 = default Rush speed
  885.    DelayTime = 2, -- Time before starting cycles (seconds)
  886.    HeightOffset = 0,
  887.    CanKill = false,
  888.    KillRange = 50,
  889.    BreakLights = false,
  890.    BackwardsMovement = false,
  891.    FlickerLights = {
  892.        true, -- Enabled/Disabled
  893.        2, -- Time (seconds)
  894.    },
  895.    Cycles = {
  896.        Min = 1,
  897.        Max = 4,
  898.        WaitTime = 2,
  899.    },
  900.    CamShake = {
  901.        true, -- Enabled/Disabled
  902.        {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  903.        100, -- Shake start distance (from Entity to you)
  904.    },
  905.    Jumpscare = {
  906.        false, -- Enabled/Disabled
  907.        {
  908.            Image1 = "rbxassetid://10483855823", -- Image1 url
  909.            Image2 = "rbxassetid://10483999903", -- Image2 url
  910.            Shake = true,
  911.            Sound1 = {
  912.                10483790459, -- SoundId
  913.                { Volume = 0.5 }, -- Sound properties
  914.            },
  915.            Sound2 = {
  916.                10483837590, -- SoundId
  917.                { Volume = 0.5 }, -- Sound properties
  918.            },
  919.            Flashing = {
  920.                true, -- Enabled/Disabled
  921.                Color3.fromRGB(255, 255, 255), -- Color
  922.            },
  923.            Tease = {
  924.                true, -- Enabled/Disabled
  925.                Min = 1,
  926.                Max = 3,
  927.            },
  928.        },
  929.    },
  930.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  931. })
  932.  
  933. -----[[ Advanced ]]-----
  934. entity.Debug.OnEntitySpawned = function(entityTable)
  935.    print("Entity has spawned:", entityTable.Model)
  936. end
  937.  
  938. entity.Debug.OnEntityDespawned = function(entityTable)
  939.    print("Entity has despawned:", entityTable.Model)
  940. end
  941.  
  942. entity.Debug.OnEntityStartMoving = function(entityTable)
  943.    print("Entity has started moving:", entityTable.Model)
  944. end
  945.  
  946. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  947.    print("Entity has finished rebound:", entityTable.Model)
  948. end
  949.  
  950. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  951.    print("Entity:", entityTable.Model, "has entered room:", room)
  952. end
  953.  
  954. entity.Debug.OnLookAtEntity = function(entityTable)
  955.    print("Player has looked at entity:", entityTable.Model)
  956. end
  957.  
  958. entity.Debug.OnDeath = function(entityTable)
  959.    warn("Player has died.")
  960. end
  961. ------------------------
  962.  
  963. -- Run the created entity
  964. Creator.runEntity(entity)
  965.  
  966.    end
  967. })
  968.  
  969. customTab:AddButton({
  970.    Name = "Spawn Capybara",
  971.    Callback = function ()
  972.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  973.  
  974. -- Create entity
  975. local entity = Creator.createEntity({
  976.    CustomName = "Capybara", -- Custom name of your entity
  977.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Capybara.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  978.    Speed = 100, -- Percentage, 100 = default Rush speed
  979.    DelayTime = 3, -- Time before starting cycles (seconds)
  980.    HeightOffset = 0,
  981.    CanKill = false,
  982.    KillRange = 50,
  983.    BreakLights = false,
  984.    BackwardsMovement = false,
  985.    FlickerLights = {
  986.        true, -- Enabled/Disabled
  987.        2, -- Time (seconds)
  988.    },
  989.    Cycles = {
  990.        Min = 2,
  991.        Max = 4,
  992.        WaitTime = 3,
  993.    },
  994.    CamShake = {
  995.        true, -- Enabled/Disabled
  996.        {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  997.        100, -- Shake start distance (from Entity to you)
  998.    },
  999.    Jumpscare = {
  1000.        false, -- Enabled/Disabled
  1001.        {
  1002.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1003.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1004.            Shake = true,
  1005.            Sound1 = {
  1006.                10483790459, -- SoundId
  1007.                { Volume = 0.5 }, -- Sound properties
  1008.            },
  1009.            Sound2 = {
  1010.                10483837590, -- SoundId
  1011.                { Volume = 0.5 }, -- Sound properties
  1012.            },
  1013.            Flashing = {
  1014.                true, -- Enabled/Disabled
  1015.                Color3.fromRGB(255, 255, 255), -- Color
  1016.            },
  1017.            Tease = {
  1018.                true, -- Enabled/Disabled
  1019.                Min = 1,
  1020.                Max = 3,
  1021.            },
  1022.        },
  1023.    },
  1024.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1025. })
  1026.  
  1027. -----[[ Advanced ]]-----
  1028. entity.Debug.OnEntitySpawned = function(entityTable)
  1029.    print("Entity has spawned:", entityTable.Model)
  1030. end
  1031.  
  1032. entity.Debug.OnEntityDespawned = function(entityTable)
  1033.    print("Entity has despawned:", entityTable.Model)
  1034. end
  1035.  
  1036. entity.Debug.OnEntityStartMoving = function(entityTable)
  1037.    print("Entity has started moving:", entityTable.Model)
  1038. end
  1039.  
  1040. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1041.    print("Entity has finished rebound:", entityTable.Model)
  1042. end
  1043.  
  1044. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1045.    print("Entity:", entityTable.Model, "has entered room:", room)
  1046. end
  1047.  
  1048. entity.Debug.OnLookAtEntity = function(entityTable)
  1049.    print("Player has looked at entity:", entityTable.Model)
  1050. end
  1051.  
  1052. entity.Debug.OnDeath = function(entityTable)
  1053.    warn("Player has died.")
  1054. end
  1055. ------------------------
  1056.  
  1057. -- Run the created entity
  1058. Creator.runEntity(entity)
  1059.  
  1060.    end
  1061. })
  1062.  
  1063. customTab:AddButton({
  1064.    Name = "Spawn Chica",
  1065.    Callback = function ()
  1066.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1067.  
  1068. -- Create entity
  1069. local entity = Creator.createEntity({
  1070.    CustomName = "Chica", -- Custom name of your entity
  1071.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Chica.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1072.    Speed = 300, -- Percentage, 100 = default Rush speed
  1073.    DelayTime = 3, -- Time before starting cycles (seconds)
  1074.    HeightOffset = 0,
  1075.    CanKill = false,
  1076.    KillRange = 50,
  1077.    BreakLights = true,
  1078.    BackwardsMovement = false,
  1079.    FlickerLights = {
  1080.        true, -- Enabled/Disabled
  1081.        2, -- Time (seconds)
  1082.    },
  1083.    Cycles = {
  1084.        Min = 3,
  1085.        Max = 6,
  1086.        WaitTime = 2,
  1087.    },
  1088.    CamShake = {
  1089.        true, -- Enabled/Disabled
  1090.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1091.        100, -- Shake start distance (from Entity to you)
  1092.    },
  1093.    Jumpscare = {
  1094.        false, -- Enabled/Disabled
  1095.        {
  1096.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1097.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1098.            Shake = true,
  1099.            Sound1 = {
  1100.                10483790459, -- SoundId
  1101.                { Volume = 0.5 }, -- Sound properties
  1102.            },
  1103.            Sound2 = {
  1104.                10483837590, -- SoundId
  1105.                { Volume = 0.5 }, -- Sound properties
  1106.            },
  1107.            Flashing = {
  1108.                true, -- Enabled/Disabled
  1109.                Color3.fromRGB(255, 255, 255), -- Color
  1110.            },
  1111.            Tease = {
  1112.                true, -- Enabled/Disabled
  1113.                Min = 1,
  1114.                Max = 3,
  1115.            },
  1116.        },
  1117.    },
  1118.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1119. })
  1120.  
  1121. -----[[ Advanced ]]-----
  1122. entity.Debug.OnEntitySpawned = function(entityTable)
  1123.    print("Entity has spawned:", entityTable.Model)
  1124. end
  1125.  
  1126. entity.Debug.OnEntityDespawned = function(entityTable)
  1127.    print("Entity has despawned:", entityTable.Model)
  1128. end
  1129.  
  1130. entity.Debug.OnEntityStartMoving = function(entityTable)
  1131.    print("Entity has started moving:", entityTable.Model)
  1132. end
  1133.  
  1134. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1135.    print("Entity has finished rebound:", entityTable.Model)
  1136. end
  1137.  
  1138. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1139.    print("Entity:", entityTable.Model, "has entered room:", room)
  1140. end
  1141.  
  1142. entity.Debug.OnLookAtEntity = function(entityTable)
  1143.    print("Player has looked at entity:", entityTable.Model)
  1144. end
  1145.  
  1146. entity.Debug.OnDeath = function(entityTable)
  1147.    warn("Player has died.")
  1148. end
  1149. ------------------------
  1150.  
  1151. -- Run the created entity
  1152. Creator.runEntity(entity)
  1153.  
  1154.    end
  1155. })
  1156.  
  1157. customTab:AddButton({
  1158.    Name = "Spawn Depth",
  1159.    Callback = function ()
  1160.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1161.  
  1162.        -- Create entity
  1163.        local entity = Creator.createEntity({
  1164.            CustomName = "Depth", -- Custom name of your entity
  1165.            Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Depth.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1166.            Speed = 300, -- Percentage, 100 = default Rush speed
  1167.            DelayTime = 2, -- Time before starting cycles (seconds)
  1168.            HeightOffset = 0,
  1169.            CanKill = false,
  1170.            KillRange = 50,
  1171.            BreakLights = true,
  1172.            BackwardsMovement = false,
  1173.            FlickerLights = {
  1174.                true, -- Enabled/Disabled
  1175.                2, -- Time (seconds)
  1176.            },
  1177.            Cycles = {
  1178.                Min = 2,
  1179.                Max = 4,
  1180.                WaitTime = 2,
  1181.            },
  1182.            CamShake = {
  1183.                true, -- Enabled/Disabled
  1184.                {10, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1185.                100, -- Shake start distance (from Entity to you)
  1186.            },
  1187.            Jumpscare = {
  1188.                false, -- Enabled/Disabled
  1189.                {
  1190.                    Image1 = "rbxassetid://10483855823", -- Image1 url
  1191.                    Image2 = "rbxassetid://10483999903", -- Image2 url
  1192.                    Shake = true,
  1193.                    Sound1 = {
  1194.                        10483790459, -- SoundId
  1195.                        { Volume = 0.5 }, -- Sound properties
  1196.                    },
  1197.                    Sound2 = {
  1198.                        10483837590, -- SoundId
  1199.                        { Volume = 0.5 }, -- Sound properties
  1200.                    },
  1201.                    Flashing = {
  1202.                        true, -- Enabled/Disabled
  1203.                        Color3.fromRGB(255, 255, 255), -- Color
  1204.                    },
  1205.                    Tease = {
  1206.                        true, -- Enabled/Disabled
  1207.                        Min = 1,
  1208.                        Max = 3,
  1209.                    },
  1210.                },
  1211.            },
  1212.            CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1213.        })
  1214.        
  1215.        -----[[ Advanced ]]-----
  1216.        entity.Debug.OnEntitySpawned = function(entityTable)
  1217.            print("Entity has spawned:", entityTable.Model)
  1218.        end
  1219.        
  1220.        entity.Debug.OnEntityDespawned = function(entityTable)
  1221.            print("Entity has despawned:", entityTable.Model)
  1222.        end
  1223.        
  1224.        entity.Debug.OnEntityStartMoving = function(entityTable)
  1225.            print("Entity has started moving:", entityTable.Model)
  1226.        end
  1227.        
  1228.        entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1229.            print("Entity has finished rebound:", entityTable.Model)
  1230.        end
  1231.        
  1232.        entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1233.            print("Entity:", entityTable.Model, "has entered room:", room)
  1234.        end
  1235.        
  1236.        entity.Debug.OnLookAtEntity = function(entityTable)
  1237.            print("Player has looked at entity:", entityTable.Model)
  1238.        end
  1239.        
  1240.        entity.Debug.OnDeath = function(entityTable)
  1241.            warn("Player has died.")
  1242.        end
  1243.        ------------------------
  1244.        
  1245.        -- Run the created entity
  1246.        Creator.runEntity(entity)
  1247.        
  1248.        
  1249.    end
  1250. })
  1251.  
  1252. customTab:AddButton({
  1253.    Name = "Spawn Doge",
  1254.    Callback = function ()
  1255.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1256.  
  1257. -- Create entity
  1258. local entity = Creator.createEntity({
  1259.    CustomName = "Doge", -- Custom name of your entity
  1260.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Doge.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1261.    Speed = 250, -- Percentage, 100 = default Rush speed
  1262.    DelayTime = 3, -- Time before starting cycles (seconds)
  1263.    HeightOffset = 0,
  1264.    CanKill = false,
  1265.    KillRange = 50,
  1266.    BreakLights = false,
  1267.    BackwardsMovement = false,
  1268.    FlickerLights = {
  1269.        true, -- Enabled/Disabled
  1270.        2, -- Time (seconds)
  1271.    },
  1272.    Cycles = {
  1273.        Min = 1,
  1274.        Max = 5,
  1275.        WaitTime = 2,
  1276.    },
  1277.    CamShake = {
  1278.        true, -- Enabled/Disabled
  1279.        {4.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1280.        100, -- Shake start distance (from Entity to you)
  1281.    },
  1282.    Jumpscare = {
  1283.        false, -- Enabled/Disabled
  1284.        {
  1285.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1286.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1287.            Shake = true,
  1288.            Sound1 = {
  1289.                10483790459, -- SoundId
  1290.                { Volume = 0.5 }, -- Sound properties
  1291.            },
  1292.            Sound2 = {
  1293.                10483837590, -- SoundId
  1294.                { Volume = 0.5 }, -- Sound properties
  1295.            },
  1296.            Flashing = {
  1297.                true, -- Enabled/Disabled
  1298.                Color3.fromRGB(255, 255, 255), -- Color
  1299.            },
  1300.            Tease = {
  1301.                true, -- Enabled/Disabled
  1302.                Min = 1,
  1303.                Max = 3,
  1304.            },
  1305.        },
  1306.    },
  1307.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1308. })
  1309.  
  1310. -----[[ Advanced ]]-----
  1311. entity.Debug.OnEntitySpawned = function(entityTable)
  1312.    print("Entity has spawned:", entityTable.Model)
  1313. end
  1314.  
  1315. entity.Debug.OnEntityDespawned = function(entityTable)
  1316.    print("Entity has despawned:", entityTable.Model)
  1317. end
  1318.  
  1319. entity.Debug.OnEntityStartMoving = function(entityTable)
  1320.    print("Entity has started moving:", entityTable.Model)
  1321. end
  1322.  
  1323. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1324.    print("Entity has finished rebound:", entityTable.Model)
  1325. end
  1326.  
  1327. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1328.    print("Entity:", entityTable.Model, "has entered room:", room)
  1329. end
  1330.  
  1331. entity.Debug.OnLookAtEntity = function(entityTable)
  1332.    print("Player has looked at entity:", entityTable.Model)
  1333. end
  1334.  
  1335. entity.Debug.OnDeath = function(entityTable)
  1336.    warn("Player has died.")
  1337. end
  1338. ------------------------
  1339.  
  1340. -- Run the created entity
  1341. Creator.runEntity(entity)
  1342.  
  1343.    end
  1344. })
  1345.  
  1346. customTab:AddButton({
  1347.    Name = "Spawn Eater",
  1348.    Callback = function ()
  1349.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1350.  
  1351. -- Create entity
  1352. local entity = Creator.createEntity({
  1353.    CustomName = "Eater", -- Custom name of your entity
  1354.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Eater.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1355.    Speed = 300, -- Percentage, 100 = default Rush speed
  1356.    DelayTime = 2, -- Time before starting cycles (seconds)
  1357.    HeightOffset = 0,
  1358.    CanKill = false,
  1359.    KillRange = 50,
  1360.    BreakLights = true,
  1361.    BackwardsMovement = false,
  1362.    FlickerLights = {
  1363.        true, -- Enabled/Disabled
  1364.        1, -- Time (seconds)
  1365.    },
  1366.    Cycles = {
  1367.        Min = 1,
  1368.        Max = 4,
  1369.        WaitTime = 2,
  1370.    },
  1371.    CamShake = {
  1372.        true, -- Enabled/Disabled
  1373.        {5.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1374.        100, -- Shake start distance (from Entity to you)
  1375.    },
  1376.    Jumpscare = {
  1377.        false, -- Enabled/Disabled
  1378.        {
  1379.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1380.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1381.            Shake = true,
  1382.            Sound1 = {
  1383.                10483790459, -- SoundId
  1384.                { Volume = 0.5 }, -- Sound properties
  1385.            },
  1386.            Sound2 = {
  1387.                10483837590, -- SoundId
  1388.                { Volume = 0.5 }, -- Sound properties
  1389.            },
  1390.            Flashing = {
  1391.                true, -- Enabled/Disabled
  1392.                Color3.fromRGB(255, 255, 255), -- Color
  1393.            },
  1394.            Tease = {
  1395.                true, -- Enabled/Disabled
  1396.                Min = 1,
  1397.                Max = 3,
  1398.            },
  1399.        },
  1400.    },
  1401.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1402. })
  1403.  
  1404. -----[[ Advanced ]]-----
  1405. entity.Debug.OnEntitySpawned = function(entityTable)
  1406.    print("Entity has spawned:", entityTable.Model)
  1407. end
  1408.  
  1409. entity.Debug.OnEntityDespawned = function(entityTable)
  1410.    print("Entity has despawned:", entityTable.Model)
  1411. end
  1412.  
  1413. entity.Debug.OnEntityStartMoving = function(entityTable)
  1414.    print("Entity has started moving:", entityTable.Model)
  1415. end
  1416.  
  1417. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1418.    print("Entity has finished rebound:", entityTable.Model)
  1419. end
  1420.  
  1421. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1422.    print("Entity:", entityTable.Model, "has entered room:", room)
  1423. end
  1424.  
  1425. entity.Debug.OnLookAtEntity = function(entityTable)
  1426.    print("Player has looked at entity:", entityTable.Model)
  1427. end
  1428.  
  1429. entity.Debug.OnDeath = function(entityTable)
  1430.    warn("Player has died.")
  1431. end
  1432. ------------------------
  1433.  
  1434. -- Run the created entity
  1435. Creator.runEntity(entity)
  1436.  
  1437.    end
  1438. })
  1439.  
  1440. customTab:AddButton({
  1441.    Name = "Spawn Elgato",
  1442.    Callback = function ()
  1443.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1444.  
  1445. -- Create entity
  1446. local entity = Creator.createEntity({
  1447.    CustomName = "Elgato", -- Custom name of your entity
  1448.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Elgato.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1449.    Speed = 230, -- Percentage, 100 = default Rush speed
  1450.    DelayTime = 2, -- Time before starting cycles (seconds)
  1451.    HeightOffset = 0,
  1452.    CanKill = false,
  1453.    KillRange = 50,
  1454.    BreakLights = false,
  1455.    BackwardsMovement = false,
  1456.    FlickerLights = {
  1457.        true, -- Enabled/Disabled
  1458.        1, -- Time (seconds)
  1459.    },
  1460.    Cycles = {
  1461.        Min = 1,
  1462.        Max = 4,
  1463.        WaitTime = 2,
  1464.    },
  1465.    CamShake = {
  1466.        true, -- Enabled/Disabled
  1467.        {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1468.        100, -- Shake start distance (from Entity to you)
  1469.    },
  1470.    Jumpscare = {
  1471.        false, -- Enabled/Disabled
  1472.        {
  1473.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1474.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1475.            Shake = true,
  1476.            Sound1 = {
  1477.                10483790459, -- SoundId
  1478.                { Volume = 0.5 }, -- Sound properties
  1479.            },
  1480.            Sound2 = {
  1481.                10483837590, -- SoundId
  1482.                { Volume = 0.5 }, -- Sound properties
  1483.            },
  1484.            Flashing = {
  1485.                true, -- Enabled/Disabled
  1486.                Color3.fromRGB(255, 255, 255), -- Color
  1487.            },
  1488.            Tease = {
  1489.                true, -- Enabled/Disabled
  1490.                Min = 1,
  1491.                Max = 3,
  1492.            },
  1493.        },
  1494.    },
  1495.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1496. })
  1497.  
  1498. -----[[ Advanced ]]-----
  1499. entity.Debug.OnEntitySpawned = function(entityTable)
  1500.    print("Entity has spawned:", entityTable.Model)
  1501. end
  1502.  
  1503. entity.Debug.OnEntityDespawned = function(entityTable)
  1504.    print("Entity has despawned:", entityTable.Model)
  1505. end
  1506.  
  1507. entity.Debug.OnEntityStartMoving = function(entityTable)
  1508.    print("Entity has started moving:", entityTable.Model)
  1509. end
  1510.  
  1511. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1512.    print("Entity has finished rebound:", entityTable.Model)
  1513. end
  1514.  
  1515. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1516.    print("Entity:", entityTable.Model, "has entered room:", room)
  1517. end
  1518.  
  1519. entity.Debug.OnLookAtEntity = function(entityTable)
  1520.    print("Player has looked at entity:", entityTable.Model)
  1521. end
  1522.  
  1523. entity.Debug.OnDeath = function(entityTable)
  1524.    warn("Player has died.")
  1525. end
  1526. ------------------------
  1527.  
  1528. -- Run the created entity
  1529. Creator.runEntity(entity)
  1530.  
  1531.    end
  1532. })
  1533.  
  1534. customTab:AddButton({
  1535.    Name = "Spawn Flamingo",
  1536.    Callback = function ()
  1537.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1538.  
  1539. -- Create entity
  1540. local entity = Creator.createEntity({
  1541.    CustomName = "Flamingo", -- Custom name of your entity
  1542.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Flamingo.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1543.    Speed = 250, -- Percentage, 100 = default Rush speed
  1544.    DelayTime = 2, -- Time before starting cycles (seconds)
  1545.    HeightOffset = 0,
  1546.    CanKill = false,
  1547.    KillRange = 50,
  1548.    BreakLights = true,
  1549.    BackwardsMovement = false,
  1550.    FlickerLights = {
  1551.        true, -- Enabled/Disabled
  1552.        4, -- Time (seconds)
  1553.    },
  1554.    Cycles = {
  1555.        Min = 3,
  1556.        Max = 6,
  1557.        WaitTime = 2,
  1558.    },
  1559.    CamShake = {
  1560.        true, -- Enabled/Disabled
  1561.        {5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1562.        100, -- Shake start distance (from Entity to you)
  1563.    },
  1564.    Jumpscare = {
  1565.        false, -- Enabled/Disabled
  1566.        {
  1567.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1568.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1569.            Shake = true,
  1570.            Sound1 = {
  1571.                10483790459, -- SoundId
  1572.                { Volume = 0.5 }, -- Sound properties
  1573.            },
  1574.            Sound2 = {
  1575.                10483837590, -- SoundId
  1576.                { Volume = 0.5 }, -- Sound properties
  1577.            },
  1578.            Flashing = {
  1579.                true, -- Enabled/Disabled
  1580.                Color3.fromRGB(255, 255, 255), -- Color
  1581.            },
  1582.            Tease = {
  1583.                true, -- Enabled/Disabled
  1584.                Min = 1,
  1585.                Max = 3,
  1586.            },
  1587.        },
  1588.    },
  1589.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1590. })
  1591.  
  1592. customTab:AddButton({
  1593.    Name = "Spawn Foxy",
  1594.    Callback = function ()
  1595.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1596.  
  1597. -- Create entity
  1598. local entity = Creator.createEntity({
  1599.    CustomName = "Foxy", -- Custom name of your entity
  1600.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Foxy.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1601.    Speed = 250, -- Percentage, 100 = default Rush speed
  1602.    DelayTime = 2, -- Time before starting cycles (seconds)
  1603.    HeightOffset = 0,
  1604.    CanKill = false,
  1605.    KillRange = 50,
  1606.    BreakLights = false,
  1607.    BackwardsMovement = false,
  1608.    FlickerLights = {
  1609.        true, -- Enabled/Disabled
  1610.        2, -- Time (seconds)
  1611.    },
  1612.    Cycles = {
  1613.        Min = 1,
  1614.        Max = 4,
  1615.        WaitTime = 2,
  1616.    },
  1617.    CamShake = {
  1618.        true, -- Enabled/Disabled
  1619.        {3.9, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1620.        100, -- Shake start distance (from Entity to you)
  1621.    },
  1622.    Jumpscare = {
  1623.        false, -- Enabled/Disabled
  1624.        {
  1625.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1626.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1627.            Shake = true,
  1628.            Sound1 = {
  1629.                10483790459, -- SoundId
  1630.                { Volume = 0.5 }, -- Sound properties
  1631.            },
  1632.            Sound2 = {
  1633.                10483837590, -- SoundId
  1634.                { Volume = 0.5 }, -- Sound properties
  1635.            },
  1636.            Flashing = {
  1637.                true, -- Enabled/Disabled
  1638.                Color3.fromRGB(255, 255, 255), -- Color
  1639.            },
  1640.            Tease = {
  1641.                true, -- Enabled/Disabled
  1642.                Min = 1,
  1643.                Max = 3,
  1644.            },
  1645.        },
  1646.    },
  1647.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1648. })
  1649.  
  1650. -----[[ Advanced ]]-----
  1651. entity.Debug.OnEntitySpawned = function(entityTable)
  1652.    print("Entity has spawned:", entityTable.Model)
  1653. end
  1654.  
  1655. entity.Debug.OnEntityDespawned = function(entityTable)
  1656.    print("Entity has despawned:", entityTable.Model)
  1657. end
  1658.  
  1659. entity.Debug.OnEntityStartMoving = function(entityTable)
  1660.    print("Entity has started moving:", entityTable.Model)
  1661. end
  1662.  
  1663. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1664.    print("Entity has finished rebound:", entityTable.Model)
  1665. end
  1666.  
  1667. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1668.    print("Entity:", entityTable.Model, "has entered room:", room)
  1669. end
  1670.  
  1671. entity.Debug.OnLookAtEntity = function(entityTable)
  1672.    print("Player has looked at entity:", entityTable.Model)
  1673. end
  1674.  
  1675. entity.Debug.OnDeath = function(entityTable)
  1676.    warn("Player has died.")
  1677. end
  1678. ------------------------
  1679.  
  1680. -- Run the created entity
  1681. Creator.runEntity(entity)
  1682.  
  1683.    end
  1684. })
  1685.  
  1686. -----[[ Advanced ]]-----
  1687. entity.Debug.OnEntitySpawned = function(entityTable)
  1688.    print("Entity has spawned:", entityTable.Model)
  1689. end
  1690.  
  1691. entity.Debug.OnEntityDespawned = function(entityTable)
  1692.    print("Entity has despawned:", entityTable.Model)
  1693. end
  1694.  
  1695. entity.Debug.OnEntityStartMoving = function(entityTable)
  1696.    print("Entity has started moving:", entityTable.Model)
  1697. end
  1698.  
  1699. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1700.    print("Entity has finished rebound:", entityTable.Model)
  1701. end
  1702.  
  1703. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1704.    print("Entity:", entityTable.Model, "has entered room:", room)
  1705. end
  1706.  
  1707. entity.Debug.OnLookAtEntity = function(entityTable)
  1708.    print("Player has looked at entity:", entityTable.Model)
  1709. end
  1710.  
  1711. entity.Debug.OnDeath = function(entityTable)
  1712.    warn("Player has died.")
  1713. end
  1714. ------------------------
  1715.  
  1716. -- Run the created entity
  1717. Creator.runEntity(entity)
  1718.  
  1719.    end
  1720. })
  1721.  
  1722. customTab:AddButton({
  1723.    Name = "Spawn Freddy Fazbear",
  1724.    Callback = function ()
  1725.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1726.  
  1727. -- Create entity
  1728. local entity = Creator.createEntity({
  1729.    CustomName = "Freddy Fazbear", -- Custom name of your entity
  1730.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/FreddyFazbear.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1731.    Speed = 250, -- Percentage, 100 = default Rush speed
  1732.    DelayTime = 2, -- Time before starting cycles (seconds)
  1733.    HeightOffset = 0,
  1734.    CanKill = false,
  1735.    KillRange = 50,
  1736.    BreakLights = true,
  1737.    BackwardsMovement = false,
  1738.    FlickerLights = {
  1739.        true, -- Enabled/Disabled
  1740.        3, -- Time (seconds)
  1741.    },
  1742.    Cycles = {
  1743.        Min = 1,
  1744.        Max = 4,
  1745.        WaitTime = 2,
  1746.    },
  1747.    CamShake = {
  1748.        true, -- Enabled/Disabled
  1749.        {5.5, 20, 1.1, 1}, -- Shake values (don't change if you don't know)
  1750.        100, -- Shake start distance (from Entity to you)
  1751.    },
  1752.    Jumpscare = {
  1753.        false, -- Enabled/Disabled
  1754.        {
  1755.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1756.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1757.            Shake = true,
  1758.            Sound1 = {
  1759.                10483790459, -- SoundId
  1760.                { Volume = 0.5 }, -- Sound properties
  1761.            },
  1762.            Sound2 = {
  1763.                10483837590, -- SoundId
  1764.                { Volume = 0.5 }, -- Sound properties
  1765.            },
  1766.            Flashing = {
  1767.                true, -- Enabled/Disabled
  1768.                Color3.fromRGB(255, 255, 255), -- Color
  1769.            },
  1770.            Tease = {
  1771.                true, -- Enabled/Disabled
  1772.                Min = 1,
  1773.                Max = 3,
  1774.            },
  1775.        },
  1776.    },
  1777.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1778. })
  1779.  
  1780. -----[[ Advanced ]]-----
  1781. entity.Debug.OnEntitySpawned = function(entityTable)
  1782.    print("Entity has spawned:", entityTable.Model)
  1783. end
  1784.  
  1785. entity.Debug.OnEntityDespawned = function(entityTable)
  1786.    print("Entity has despawned:", entityTable.Model)
  1787. end
  1788.  
  1789. entity.Debug.OnEntityStartMoving = function(entityTable)
  1790.    print("Entity has started moving:", entityTable.Model)
  1791. end
  1792.  
  1793. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1794.    print("Entity has finished rebound:", entityTable.Model)
  1795. end
  1796.  
  1797. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1798.    print("Entity:", entityTable.Model, "has entered room:", room)
  1799. end
  1800.  
  1801. entity.Debug.OnLookAtEntity = function(entityTable)
  1802.    print("Player has looked at entity:", entityTable.Model)
  1803. end
  1804.  
  1805. entity.Debug.OnDeath = function(entityTable)
  1806.    warn("Player has died.")
  1807. end
  1808. ------------------------
  1809.  
  1810. -- Run the created entity
  1811. Creator.runEntity(entity)
  1812.  
  1813.    end
  1814. })
  1815.  
  1816. customTab:AddButton({
  1817.    Name = "Spawn Greed",
  1818.    Callback = function ()
  1819.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1820.  
  1821. -- Create entity
  1822. local entity = Creator.createEntity({
  1823.    CustomName = "Greed", -- Custom name of your entity
  1824.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Greed.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1825.    Speed = 250, -- Percentage, 100 = default Rush speed
  1826.    DelayTime = 2, -- Time before starting cycles (seconds)
  1827.    HeightOffset = 0,
  1828.    CanKill = false,
  1829.    KillRange = 50,
  1830.    BreakLights = false,
  1831.    BackwardsMovement = false,
  1832.    FlickerLights = {
  1833.        true, -- Enabled/Disabled
  1834.        2, -- Time (seconds)
  1835.    },
  1836.    Cycles = {
  1837.        Min = 2,
  1838.        Max = 4,
  1839.        WaitTime = 2,
  1840.    },
  1841.    CamShake = {
  1842.        true, -- Enabled/Disabled
  1843.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1844.        100, -- Shake start distance (from Entity to you)
  1845.    },
  1846.    Jumpscare = {
  1847.        false, -- Enabled/Disabled
  1848.        {
  1849.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1850.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1851.            Shake = true,
  1852.            Sound1 = {
  1853.                10483790459, -- SoundId
  1854.                { Volume = 0.5 }, -- Sound properties
  1855.            },
  1856.            Sound2 = {
  1857.                10483837590, -- SoundId
  1858.                { Volume = 0.5 }, -- Sound properties
  1859.            },
  1860.            Flashing = {
  1861.                true, -- Enabled/Disabled
  1862.                Color3.fromRGB(255, 255, 255), -- Color
  1863.            },
  1864.            Tease = {
  1865.                true, -- Enabled/Disabled
  1866.                Min = 1,
  1867.                Max = 3,
  1868.            },
  1869.        },
  1870.    },
  1871.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1872. })
  1873.  
  1874. -----[[ Advanced ]]-----
  1875. entity.Debug.OnEntitySpawned = function(entityTable)
  1876.    print("Entity has spawned:", entityTable.Model)
  1877. end
  1878.  
  1879. entity.Debug.OnEntityDespawned = function(entityTable)
  1880.    print("Entity has despawned:", entityTable.Model)
  1881. end
  1882.  
  1883. entity.Debug.OnEntityStartMoving = function(entityTable)
  1884.    print("Entity has started moving:", entityTable.Model)
  1885. end
  1886.  
  1887. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1888.    print("Entity has finished rebound:", entityTable.Model)
  1889. end
  1890.  
  1891. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1892.    print("Entity:", entityTable.Model, "has entered room:", room)
  1893. end
  1894.  
  1895. entity.Debug.OnLookAtEntity = function(entityTable)
  1896.    print("Player has looked at entity:", entityTable.Model)
  1897. end
  1898.  
  1899. entity.Debug.OnDeath = function(entityTable)
  1900.    warn("Player has died.")
  1901. end
  1902. ------------------------
  1903.  
  1904. -- Run the created entity
  1905. Creator.runEntity(entity)
  1906.  
  1907.    end
  1908. })
  1909.  
  1910. customTab:AddButton({
  1911.    Name = "Spawn Greed RF",
  1912.    Callback = function ()
  1913.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  1914.  
  1915. -- Create entity
  1916. local entity = Creator.createEntity({
  1917.    CustomName = "Greed RF", -- Custom name of your entity
  1918.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/GreedRF.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  1919.    Speed = 250, -- Percentage, 100 = default Rush speed
  1920.    DelayTime = 2, -- Time before starting cycles (seconds)
  1921.    HeightOffset = 0,
  1922.    CanKill = false,
  1923.    KillRange = 50,
  1924.    BreakLights = false,
  1925.    BackwardsMovement = false,
  1926.    FlickerLights = {
  1927.        true, -- Enabled/Disabled
  1928.        2, -- Time (seconds)
  1929.    },
  1930.    Cycles = {
  1931.        Min = 2,
  1932.        Max = 4,
  1933.        WaitTime = 2,
  1934.    },
  1935.    CamShake = {
  1936.        true, -- Enabled/Disabled
  1937.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  1938.        100, -- Shake start distance (from Entity to you)
  1939.    },
  1940.    Jumpscare = {
  1941.        false, -- Enabled/Disabled
  1942.        {
  1943.            Image1 = "rbxassetid://10483855823", -- Image1 url
  1944.            Image2 = "rbxassetid://10483999903", -- Image2 url
  1945.            Shake = true,
  1946.            Sound1 = {
  1947.                10483790459, -- SoundId
  1948.                { Volume = 0.5 }, -- Sound properties
  1949.            },
  1950.            Sound2 = {
  1951.                10483837590, -- SoundId
  1952.                { Volume = 0.5 }, -- Sound properties
  1953.            },
  1954.            Flashing = {
  1955.                true, -- Enabled/Disabled
  1956.                Color3.fromRGB(255, 255, 255), -- Color
  1957.            },
  1958.            Tease = {
  1959.                true, -- Enabled/Disabled
  1960.                Min = 1,
  1961.                Max = 3,
  1962.            },
  1963.        },
  1964.    },
  1965.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  1966. })
  1967.  
  1968. -----[[ Advanced ]]-----
  1969. entity.Debug.OnEntitySpawned = function(entityTable)
  1970.    print("Entity has spawned:", entityTable.Model)
  1971. end
  1972.  
  1973. entity.Debug.OnEntityDespawned = function(entityTable)
  1974.    print("Entity has despawned:", entityTable.Model)
  1975. end
  1976.  
  1977. entity.Debug.OnEntityStartMoving = function(entityTable)
  1978.    print("Entity has started moving:", entityTable.Model)
  1979. end
  1980.  
  1981. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  1982.    print("Entity has finished rebound:", entityTable.Model)
  1983. end
  1984.  
  1985. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  1986.    print("Entity:", entityTable.Model, "has entered room:", room)
  1987. end
  1988.  
  1989. entity.Debug.OnLookAtEntity = function(entityTable)
  1990.    print("Player has looked at entity:", entityTable.Model)
  1991. end
  1992.  
  1993. entity.Debug.OnDeath = function(entityTable)
  1994.    warn("Player has died.")
  1995. end
  1996. ------------------------
  1997.  
  1998. -- Run the created entity
  1999. Creator.runEntity(entity)
  2000.  
  2001.    end
  2002. })
  2003.  
  2004. customTab:AddButton({
  2005.    Name = "Spawn Happy Muchi",
  2006.    Callback = function ()
  2007.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2008.  
  2009. -- Create entity
  2010. local entity = Creator.createEntity({
  2011.    CustomName = "Happy Munci", -- Custom name of your entity
  2012.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/HappyMuchi.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2013.    Speed = 250, -- Percentage, 100 = default Rush speed
  2014.    DelayTime = 2, -- Time before starting cycles (seconds)
  2015.    HeightOffset = 0,
  2016.    CanKill = false,
  2017.    KillRange = 50,
  2018.    BreakLights = false,
  2019.    BackwardsMovement = false,
  2020.    FlickerLights = {
  2021.        true, -- Enabled/Disabled
  2022.        2, -- Time (seconds)
  2023.    },
  2024.    Cycles = {
  2025.        Min = 2,
  2026.        Max = 4,
  2027.        WaitTime = 2,
  2028.    },
  2029.    CamShake = {
  2030.        true, -- Enabled/Disabled
  2031.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2032.        100, -- Shake start distance (from Entity to you)
  2033.    },
  2034.    Jumpscare = {
  2035.        false, -- Enabled/Disabled
  2036.        {
  2037.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2038.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2039.            Shake = true,
  2040.            Sound1 = {
  2041.                10483790459, -- SoundId
  2042.                { Volume = 0.5 }, -- Sound properties
  2043.            },
  2044.            Sound2 = {
  2045.                10483837590, -- SoundId
  2046.                { Volume = 0.5 }, -- Sound properties
  2047.            },
  2048.            Flashing = {
  2049.                true, -- Enabled/Disabled
  2050.                Color3.fromRGB(255, 255, 255), -- Color
  2051.            },
  2052.            Tease = {
  2053.                true, -- Enabled/Disabled
  2054.                Min = 1,
  2055.                Max = 3,
  2056.            },
  2057.        },
  2058.    },
  2059.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2060. })
  2061.  
  2062. -----[[ Advanced ]]-----
  2063. entity.Debug.OnEntitySpawned = function(entityTable)
  2064.    print("Entity has spawned:", entityTable.Model)
  2065. end
  2066.  
  2067. entity.Debug.OnEntityDespawned = function(entityTable)
  2068.    print("Entity has despawned:", entityTable.Model)
  2069. end
  2070.  
  2071. entity.Debug.OnEntityStartMoving = function(entityTable)
  2072.    print("Entity has started moving:", entityTable.Model)
  2073. end
  2074.  
  2075. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2076.    print("Entity has finished rebound:", entityTable.Model)
  2077. end
  2078.  
  2079. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2080.    print("Entity:", entityTable.Model, "has entered room:", room)
  2081. end
  2082.  
  2083. entity.Debug.OnLookAtEntity = function(entityTable)
  2084.    print("Player has looked at entity:", entityTable.Model)
  2085. end
  2086.  
  2087. entity.Debug.OnDeath = function(entityTable)
  2088.    warn("Player has died.")
  2089. end
  2090. ------------------------
  2091.  
  2092. -- Run the created entity
  2093. Creator.runEntity(entity)
  2094.  
  2095.    end
  2096. })
  2097.  
  2098. customTab:AddButton({
  2099.    Name = "Spawn Hehehehaw",
  2100.    Callback = function ()
  2101.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2102.  
  2103. -- Create entity
  2104. local entity = Creator.createEntity({
  2105.    CustomName = "Hehehehaw", -- Custom name of your entity
  2106.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Hehehehaw.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2107.    Speed = 250, -- Percentage, 100 = default Rush speed
  2108.    DelayTime = 2, -- Time before starting cycles (seconds)
  2109.    HeightOffset = 0,
  2110.    CanKill = false,
  2111.    KillRange = 50,
  2112.    BreakLights = false,
  2113.    BackwardsMovement = false,
  2114.    FlickerLights = {
  2115.        true, -- Enabled/Disabled
  2116.        2, -- Time (seconds)
  2117.    },
  2118.    Cycles = {
  2119.        Min = 2,
  2120.        Max = 4,
  2121.        WaitTime = 2,
  2122.    },
  2123.    CamShake = {
  2124.        true, -- Enabled/Disabled
  2125.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2126.        100, -- Shake start distance (from Entity to you)
  2127.    },
  2128.    Jumpscare = {
  2129.        false, -- Enabled/Disabled
  2130.        {
  2131.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2132.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2133.            Shake = true,
  2134.            Sound1 = {
  2135.                10483790459, -- SoundId
  2136.                { Volume = 0.5 }, -- Sound properties
  2137.            },
  2138.            Sound2 = {
  2139.                10483837590, -- SoundId
  2140.                { Volume = 0.5 }, -- Sound properties
  2141.            },
  2142.            Flashing = {
  2143.                true, -- Enabled/Disabled
  2144.                Color3.fromRGB(255, 255, 255), -- Color
  2145.            },
  2146.            Tease = {
  2147.                true, -- Enabled/Disabled
  2148.                Min = 1,
  2149.                Max = 3,
  2150.            },
  2151.        },
  2152.    },
  2153.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2154. })
  2155.  
  2156. -----[[ Advanced ]]-----
  2157. entity.Debug.OnEntitySpawned = function(entityTable)
  2158.    print("Entity has spawned:", entityTable.Model)
  2159. end
  2160.  
  2161. entity.Debug.OnEntityDespawned = function(entityTable)
  2162.    print("Entity has despawned:", entityTable.Model)
  2163. end
  2164.  
  2165. entity.Debug.OnEntityStartMoving = function(entityTable)
  2166.    print("Entity has started moving:", entityTable.Model)
  2167. end
  2168.  
  2169. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2170.    print("Entity has finished rebound:", entityTable.Model)
  2171. end
  2172.  
  2173. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2174.    print("Entity:", entityTable.Model, "has entered room:", room)
  2175. end
  2176.  
  2177. entity.Debug.OnLookAtEntity = function(entityTable)
  2178.    print("Player has looked at entity:", entityTable.Model)
  2179. end
  2180.  
  2181. entity.Debug.OnDeath = function(entityTable)
  2182.    warn("Player has died.")
  2183. end
  2184. ------------------------
  2185.  
  2186. -- Run the created entity
  2187. Creator.runEntity(entity)
  2188.  
  2189.    end
  2190. })
  2191.  
  2192. customTab:AddButton({
  2193.    Name = "Spawn Kardin", -- subscribe
  2194.    Callback = function ()
  2195.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2196.  
  2197. -- Create entity
  2198. local entity = Creator.createEntity({
  2199.    CustomName = "Kardin", -- Custom name of your entity
  2200.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Kardin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2201.    Speed = 300, -- Percentage, 100 = default Rush speed
  2202.    DelayTime = 2, -- Time before starting cycles (seconds)
  2203.    HeightOffset = 0,
  2204.    CanKill = false,
  2205.    KillRange = 50,
  2206.    BreakLights = false,
  2207.    BackwardsMovement = false,
  2208.    FlickerLights = {
  2209.        true, -- Enabled/Disabled
  2210.        2, -- Time (seconds)
  2211.    },
  2212.    Cycles = {
  2213.        Min = 2,
  2214.        Max = 4,
  2215.        WaitTime = 2,
  2216.    },
  2217.    CamShake = {
  2218.        true, -- Enabled/Disabled
  2219.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2220.        100, -- Shake start distance (from Entity to you)
  2221.    },
  2222.    Jumpscare = {
  2223.        false, -- Enabled/Disabled
  2224.        {
  2225.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2226.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2227.            Shake = true,
  2228.            Sound1 = {
  2229.                10483790459, -- SoundId
  2230.                { Volume = 0.5 }, -- Sound properties
  2231.            },
  2232.            Sound2 = {
  2233.                10483837590, -- SoundId
  2234.                { Volume = 0.5 }, -- Sound properties
  2235.            },
  2236.            Flashing = {
  2237.                true, -- Enabled/Disabled
  2238.                Color3.fromRGB(255, 255, 255), -- Color
  2239.            },
  2240.            Tease = {
  2241.                true, -- Enabled/Disabled
  2242.                Min = 1,
  2243.                Max = 3,
  2244.            },
  2245.        },
  2246.    },
  2247.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2248. })
  2249.  
  2250. -----[[ Advanced ]]-----
  2251. entity.Debug.OnEntitySpawned = function(entityTable)
  2252.    print("Entity has spawned:", entityTable.Model)
  2253. end
  2254.  
  2255. entity.Debug.OnEntityDespawned = function(entityTable)
  2256.    print("Entity has despawned:", entityTable.Model)
  2257. end
  2258.  
  2259. entity.Debug.OnEntityStartMoving = function(entityTable)
  2260.    print("Entity has started moving:", entityTable.Model)
  2261. end
  2262.  
  2263. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2264.    print("Entity has finished rebound:", entityTable.Model)
  2265. end
  2266.  
  2267. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2268.    print("Entity:", entityTable.Model, "has entered room:", room)
  2269. end
  2270.  
  2271. entity.Debug.OnLookAtEntity = function(entityTable)
  2272.    print("Player has looked at entity:", entityTable.Model)
  2273. end
  2274.  
  2275. entity.Debug.OnDeath = function(entityTable)
  2276.    warn("Player has died.")
  2277. end
  2278. ------------------------
  2279.  
  2280. -- Run the created entity
  2281. Creator.runEntity(entity)
  2282.  
  2283.    end
  2284. })
  2285.  
  2286. customTab:AddButton({
  2287.    Name = "Spawn LSPLASH",
  2288.    Callback = function ()
  2289.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2290.  
  2291. -- Create entity
  2292. local entity = Creator.createEntity({
  2293.    CustomName = "LSPLASH", -- Custom name of your entity
  2294.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/LSPLASH.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2295.    Speed = 250, -- Percentage, 100 = default Rush speed
  2296.    DelayTime = 2, -- Time before starting cycles (seconds)
  2297.    HeightOffset = 0,
  2298.    CanKill = false,
  2299.    KillRange = 50,
  2300.    BreakLights = false,
  2301.    BackwardsMovement = false,
  2302.    FlickerLights = {
  2303.        true, -- Enabled/Disabled
  2304.        2, -- Time (seconds)
  2305.    },
  2306.    Cycles = {
  2307.        Min = 2,
  2308.        Max = 4,
  2309.        WaitTime = 2,
  2310.    },
  2311.    CamShake = {
  2312.        true, -- Enabled/Disabled
  2313.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2314.        100, -- Shake start distance (from Entity to you)
  2315.    },
  2316.    Jumpscare = {
  2317.        false, -- Enabled/Disabled
  2318.        {
  2319.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2320.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2321.            Shake = true,
  2322.            Sound1 = {
  2323.                10483790459, -- SoundId
  2324.                { Volume = 0.5 }, -- Sound properties
  2325.            },
  2326.            Sound2 = {
  2327.                10483837590, -- SoundId
  2328.                { Volume = 0.5 }, -- Sound properties
  2329.            },
  2330.            Flashing = {
  2331.                true, -- Enabled/Disabled
  2332.                Color3.fromRGB(255, 255, 255), -- Color
  2333.            },
  2334.            Tease = {
  2335.                true, -- Enabled/Disabled
  2336.                Min = 1,
  2337.                Max = 3,
  2338.            },
  2339.        },
  2340.    },
  2341.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2342. })
  2343.  
  2344. -----[[ Advanced ]]-----
  2345. entity.Debug.OnEntitySpawned = function(entityTable)
  2346.    print("Entity has spawned:", entityTable.Model)
  2347. end
  2348.  
  2349. entity.Debug.OnEntityDespawned = function(entityTable)
  2350.    print("Entity has despawned:", entityTable.Model)
  2351. end
  2352.  
  2353. entity.Debug.OnEntityStartMoving = function(entityTable)
  2354.    print("Entity has started moving:", entityTable.Model)
  2355. end
  2356.  
  2357. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2358.    print("Entity has finished rebound:", entityTable.Model)
  2359. end
  2360.  
  2361. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2362.    print("Entity:", entityTable.Model, "has entered room:", room)
  2363. end
  2364.  
  2365. entity.Debug.OnLookAtEntity = function(entityTable)
  2366.    print("Player has looked at entity:", entityTable.Model)
  2367. end
  2368.  
  2369. entity.Debug.OnDeath = function(entityTable)
  2370.    warn("Player has died.")
  2371. end
  2372. ------------------------
  2373.  
  2374. -- Run the created entity
  2375. Creator.runEntity(entity)
  2376.  
  2377.    end
  2378. })
  2379.  
  2380. customTab:AddButton({
  2381.    Name = "Spawn Movong Eyes",
  2382.    Callback = function ()
  2383.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2384.  
  2385. -- Create entity
  2386. local entity = Creator.createEntity({
  2387.    CustomName = "Moving Eyes", -- Custom name of your entity
  2388.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/MovingEyes.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2389.    Speed = 300, -- Percentage, 100 = default Rush speed
  2390.    DelayTime = 2, -- Time before starting cycles (seconds)
  2391.    HeightOffset = 0,
  2392.    CanKill = false,
  2393.    KillRange = 50,
  2394.    BreakLights = false,
  2395.    BackwardsMovement = false,
  2396.    FlickerLights = {
  2397.        true, -- Enabled/Disabled
  2398.        2, -- Time (seconds)
  2399.    },
  2400.    Cycles = {
  2401.        Min = 2,
  2402.        Max = 4,
  2403.        WaitTime = 2,
  2404.    },
  2405.    CamShake = {
  2406.        true, -- Enabled/Disabled
  2407.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2408.        100, -- Shake start distance (from Entity to you)
  2409.    },
  2410.    Jumpscare = {
  2411.        false, -- Enabled/Disabled
  2412.        {
  2413.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2414.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2415.            Shake = true,
  2416.            Sound1 = {
  2417.                10483790459, -- SoundId
  2418.                { Volume = 0.5 }, -- Sound properties
  2419.            },
  2420.            Sound2 = {
  2421.                10483837590, -- SoundId
  2422.                { Volume = 0.5 }, -- Sound properties
  2423.            },
  2424.            Flashing = {
  2425.                true, -- Enabled/Disabled
  2426.                Color3.fromRGB(255, 255, 255), -- Color
  2427.            },
  2428.            Tease = {
  2429.                true, -- Enabled/Disabled
  2430.                Min = 1,
  2431.                Max = 3,
  2432.            },
  2433.        },
  2434.    },
  2435.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2436. })
  2437.  
  2438. -----[[ Advanced ]]-----
  2439. entity.Debug.OnEntitySpawned = function(entityTable)
  2440.    print("Entity has spawned:", entityTable.Model)
  2441. end
  2442.  
  2443. entity.Debug.OnEntityDespawned = function(entityTable)
  2444.    print("Entity has despawned:", entityTable.Model)
  2445. end
  2446.  
  2447. entity.Debug.OnEntityStartMoving = function(entityTable)
  2448.    print("Entity has started moving:", entityTable.Model)
  2449. end
  2450.  
  2451. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2452.    print("Entity has finished rebound:", entityTable.Model)
  2453. end
  2454.  
  2455. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2456.    print("Entity:", entityTable.Model, "has entered room:", room)
  2457. end
  2458.  
  2459. entity.Debug.OnLookAtEntity = function(entityTable)
  2460.    print("Player has looked at entity:", entityTable.Model)
  2461. end
  2462.  
  2463. entity.Debug.OnDeath = function(entityTable)
  2464.    warn("Player has died.")
  2465. end
  2466. ------------------------
  2467.  
  2468. -- Run the created entity
  2469. Creator.runEntity(entity)
  2470.  
  2471.    end
  2472. })
  2473.  
  2474. customTab:AddButton({
  2475.    Name = "Spawn Obunga",
  2476.    Callback = function ()
  2477.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2478.  
  2479. -- Create entity
  2480. local entity = Creator.createEntity({
  2481.    CustomName = "Obunga", -- Custom name of your entity
  2482.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Obunga.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2483.    Speed = 400, -- Percentage, 100 = default Rush speed
  2484.    DelayTime = 4, -- Time before starting cycles (seconds)
  2485.    HeightOffset = 0,
  2486.    CanKill = false,
  2487.    KillRange = 50,
  2488.    BreakLights = false,
  2489.    BackwardsMovement = false,
  2490.    FlickerLights = {
  2491.        true, -- Enabled/Disabled
  2492.        4, -- Time (seconds)
  2493.    },
  2494.    Cycles = {
  2495.        Min = 2,
  2496.        Max = 6,
  2497.        WaitTime = 3,
  2498.    },
  2499.    CamShake = {
  2500.        true, -- Enabled/Disabled
  2501.        {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2502.        100, -- Shake start distance (from Entity to you)
  2503.    },
  2504.    Jumpscare = {
  2505.        false, -- Enabled/Disabled
  2506.        {
  2507.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2508.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2509.            Shake = true,
  2510.            Sound1 = {
  2511.                10483790459, -- SoundId
  2512.                { Volume = 0.5 }, -- Sound properties
  2513.            },
  2514.            Sound2 = {
  2515.                10483837590, -- SoundId
  2516.                { Volume = 0.5 }, -- Sound properties
  2517.            },
  2518.            Flashing = {
  2519.                true, -- Enabled/Disabled
  2520.                Color3.fromRGB(255, 255, 255), -- Color
  2521.            },
  2522.            Tease = {
  2523.                true, -- Enabled/Disabled
  2524.                Min = 1,
  2525.                Max = 3,
  2526.            },
  2527.        },
  2528.    },
  2529.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2530. })
  2531.  
  2532. -----[[ Advanced ]]-----
  2533. entity.Debug.OnEntitySpawned = function(entityTable)
  2534.    print("Entity has spawned:", entityTable.Model)
  2535. end
  2536.  
  2537. entity.Debug.OnEntityDespawned = function(entityTable)
  2538.    print("Entity has despawned:", entityTable.Model)
  2539. end
  2540.  
  2541. entity.Debug.OnEntityStartMoving = function(entityTable)
  2542.    print("Entity has started moving:", entityTable.Model)
  2543. end
  2544.  
  2545. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2546.    print("Entity has finished rebound:", entityTable.Model)
  2547. end
  2548.  
  2549. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2550.    print("Entity:", entityTable.Model, "has entered room:", room)
  2551. end
  2552.  
  2553. entity.Debug.OnLookAtEntity = function(entityTable)
  2554.    print("Player has looked at entity:", entityTable.Model)
  2555. end
  2556.  
  2557. entity.Debug.OnDeath = function(entityTable)
  2558.    warn("Player has died.")
  2559. end
  2560. ------------------------
  2561.  
  2562. -- Run the created entity
  2563. Creator.runEntity(entity)
  2564.  
  2565.    end
  2566. })
  2567.  
  2568. customTab:AddButton({
  2569.    Name = "Spawn Old Ambush",
  2570.    Callback = function ()
  2571.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2572.  
  2573. -- Create entity
  2574. local entity = Creator.createEntity({
  2575.    CustomName = "Ambush", -- Custom name of your entity
  2576.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/OldAmbush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2577.    Speed = 300, -- Percentage, 100 = default Rush speed
  2578.    DelayTime = 2, -- Time before starting cycles (seconds)
  2579.    HeightOffset = 0,
  2580.    CanKill = false,
  2581.    KillRange = 50,
  2582.    BreakLights = false,
  2583.    BackwardsMovement = false,
  2584.    FlickerLights = {
  2585.        true, -- Enabled/Disabled
  2586.        2, -- Time (seconds)
  2587.    },
  2588.    Cycles = {
  2589.        Min = 2,
  2590.        Max = 4,
  2591.        WaitTime = 2,
  2592.    },
  2593.    CamShake = {
  2594.        true, -- Enabled/Disabled
  2595.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2596.        100, -- Shake start distance (from Entity to you)
  2597.    },
  2598.    Jumpscare = {
  2599.        false, -- Enabled/Disabled
  2600.        {
  2601.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2602.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2603.            Shake = true,
  2604.            Sound1 = {
  2605.                10483790459, -- SoundId
  2606.                { Volume = 0.5 }, -- Sound properties
  2607.            },
  2608.            Sound2 = {
  2609.                10483837590, -- SoundId
  2610.                { Volume = 0.5 }, -- Sound properties
  2611.            },
  2612.            Flashing = {
  2613.                true, -- Enabled/Disabled
  2614.                Color3.fromRGB(255, 255, 255), -- Color
  2615.            },
  2616.            Tease = {
  2617.                true, -- Enabled/Disabled
  2618.                Min = 1,
  2619.                Max = 3,
  2620.            },
  2621.        },
  2622.    },
  2623.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2624. })
  2625.  
  2626. -----[[ Advanced ]]-----
  2627. entity.Debug.OnEntitySpawned = function(entityTable)
  2628.    print("Entity has spawned:", entityTable.Model)
  2629. end
  2630.  
  2631. entity.Debug.OnEntityDespawned = function(entityTable)
  2632.    print("Entity has despawned:", entityTable.Model)
  2633. end
  2634.  
  2635. entity.Debug.OnEntityStartMoving = function(entityTable)
  2636.    print("Entity has started moving:", entityTable.Model)
  2637. end
  2638.  
  2639. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2640.    print("Entity has finished rebound:", entityTable.Model)
  2641. end
  2642.  
  2643. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2644.    print("Entity:", entityTable.Model, "has entered room:", room)
  2645. end
  2646.  
  2647. entity.Debug.OnLookAtEntity = function(entityTable)
  2648.    print("Player has looked at entity:", entityTable.Model)
  2649. end
  2650.  
  2651. entity.Debug.OnDeath = function(entityTable)
  2652.    warn("Player has died.")
  2653. end
  2654. ------------------------
  2655.  
  2656. -- Run the created entity
  2657. Creator.runEntity(entity)
  2658.  
  2659.    end
  2660. })
  2661.  
  2662. customTab:AddButton({
  2663.    Name = "Spawn Orange",
  2664.    Callback = function ()
  2665.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2666.  
  2667. -- Create entity
  2668. local entity = Creator.createEntity({
  2669.    CustomName = "Orange", -- Custom name of your entity
  2670.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Orange.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2671.    Speed = 300, -- Percentage, 100 = default Rush speed
  2672.    DelayTime = 2, -- Time before starting cycles (seconds)
  2673.    HeightOffset = 0,
  2674.    CanKill = false,
  2675.    KillRange = 50,
  2676.    BreakLights = false,
  2677.    BackwardsMovement = false,
  2678.    FlickerLights = {
  2679.        true, -- Enabled/Disabled
  2680.        2, -- Time (seconds)
  2681.    },
  2682.    Cycles = {
  2683.        Min = 2,
  2684.        Max = 4,
  2685.        WaitTime = 2,
  2686.    },
  2687.    CamShake = {
  2688.        true, -- Enabled/Disabled
  2689.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2690.        100, -- Shake start distance (from Entity to you)
  2691.    },
  2692.    Jumpscare = {
  2693.        false, -- Enabled/Disabled
  2694.        {
  2695.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2696.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2697.            Shake = true,
  2698.            Sound1 = {
  2699.                10483790459, -- SoundId
  2700.                { Volume = 0.5 }, -- Sound properties
  2701.            },
  2702.            Sound2 = {
  2703.                10483837590, -- SoundId
  2704.                { Volume = 0.5 }, -- Sound properties
  2705.            },
  2706.            Flashing = {
  2707.                true, -- Enabled/Disabled
  2708.                Color3.fromRGB(255, 255, 255), -- Color
  2709.            },
  2710.            Tease = {
  2711.                true, -- Enabled/Disabled
  2712.                Min = 1,
  2713.                Max = 3,
  2714.            },
  2715.        },
  2716.    },
  2717.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2718. })
  2719.  
  2720. -----[[ Advanced ]]-----
  2721. entity.Debug.OnEntitySpawned = function(entityTable)
  2722.    print("Entity has spawned:", entityTable.Model)
  2723. end
  2724.  
  2725. entity.Debug.OnEntityDespawned = function(entityTable)
  2726.    print("Entity has despawned:", entityTable.Model)
  2727. end
  2728.  
  2729. entity.Debug.OnEntityStartMoving = function(entityTable)
  2730.    print("Entity has started moving:", entityTable.Model)
  2731. end
  2732.  
  2733. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2734.    print("Entity has finished rebound:", entityTable.Model)
  2735. end
  2736.  
  2737. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2738.    print("Entity:", entityTable.Model, "has entered room:", room)
  2739. end
  2740.  
  2741. entity.Debug.OnLookAtEntity = function(entityTable)
  2742.    print("Player has looked at entity:", entityTable.Model)
  2743. end
  2744.  
  2745. entity.Debug.OnDeath = function(entityTable)
  2746.    warn("Player has died.")
  2747. end
  2748. ------------------------
  2749.  
  2750. -- Run the created entity
  2751. Creator.runEntity(entity)
  2752.  
  2753.    end
  2754. })
  2755.  
  2756. customTab:AddButton({
  2757.    Name = "Spawn Peter Griffin",
  2758.    Callback = function ()
  2759.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2760.  
  2761. -- Create entity
  2762. local entity = Creator.createEntity({
  2763.    CustomName = "Peter Griffin", -- Custom name of your entity
  2764.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/PeterGriffin.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2765.    Speed = 350, -- Percentage, 100 = default Rush speed
  2766.    DelayTime = 2, -- Time before starting cycles (seconds)
  2767.    HeightOffset = 0,
  2768.    CanKill = false,
  2769.    KillRange = 50,
  2770.    BreakLights = false,
  2771.    BackwardsMovement = false,
  2772.    FlickerLights = {
  2773.        true, -- Enabled/Disabled
  2774.        2, -- Time (seconds)
  2775.    },
  2776.    Cycles = {
  2777.        Min = 2,
  2778.        Max = 4,
  2779.        WaitTime = 2,
  2780.    },
  2781.    CamShake = {
  2782.        true, -- Enabled/Disabled
  2783.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2784.        100, -- Shake start distance (from Entity to you)
  2785.    },
  2786.    Jumpscare = {
  2787.        false, -- Enabled/Disabled
  2788.        {
  2789.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2790.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2791.            Shake = true,
  2792.            Sound1 = {
  2793.                10483790459, -- SoundId
  2794.                { Volume = 0.5 }, -- Sound properties
  2795.            },
  2796.            Sound2 = {
  2797.                10483837590, -- SoundId
  2798.                { Volume = 0.5 }, -- Sound properties
  2799.            },
  2800.            Flashing = {
  2801.                true, -- Enabled/Disabled
  2802.                Color3.fromRGB(255, 255, 255), -- Color
  2803.            },
  2804.            Tease = {
  2805.                true, -- Enabled/Disabled
  2806.                Min = 1,
  2807.                Max = 3,
  2808.            },
  2809.        },
  2810.    },
  2811.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2812. })
  2813.  
  2814. -----[[ Advanced ]]-----
  2815. entity.Debug.OnEntitySpawned = function(entityTable)
  2816.    print("Entity has spawned:", entityTable.Model)
  2817. end
  2818.  
  2819. entity.Debug.OnEntityDespawned = function(entityTable)
  2820.    print("Entity has despawned:", entityTable.Model)
  2821. end
  2822.  
  2823. entity.Debug.OnEntityStartMoving = function(entityTable)
  2824.    print("Entity has started moving:", entityTable.Model)
  2825. end
  2826.  
  2827. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2828.    print("Entity has finished rebound:", entityTable.Model)
  2829. end
  2830.  
  2831. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2832.    print("Entity:", entityTable.Model, "has entered room:", room)
  2833. end
  2834.  
  2835. entity.Debug.OnLookAtEntity = function(entityTable)
  2836.    print("Player has looked at entity:", entityTable.Model)
  2837. end
  2838.  
  2839. entity.Debug.OnDeath = function(entityTable)
  2840.    warn("Player has died.")
  2841. end
  2842. ------------------------
  2843.  
  2844. -- Run the created entity
  2845. Creator.runEntity(entity)
  2846.  
  2847.    end
  2848. })
  2849.  
  2850. customTab:AddButton({
  2851.    Name = "Spawn Pikachu",
  2852.    Callback = function ()
  2853.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2854.  
  2855. -- Create entity
  2856. local entity = Creator.createEntity({
  2857.    CustomName = "Greed RF", -- Custom name of your entity
  2858.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Pikachu.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2859.    Speed = 350, -- Percentage, 100 = default Rush speed
  2860.    DelayTime = 2, -- Time before starting cycles (seconds)
  2861.    HeightOffset = 0,
  2862.    CanKill = false,
  2863.    KillRange = 50,
  2864.    BreakLights = false,
  2865.    BackwardsMovement = false,
  2866.    FlickerLights = {
  2867.        true, -- Enabled/Disabled
  2868.        2, -- Time (seconds)
  2869.    },
  2870.    Cycles = {
  2871.        Min = 2,
  2872.        Max = 4,
  2873.        WaitTime = 2,
  2874.    },
  2875.    CamShake = {
  2876.        true, -- Enabled/Disabled
  2877.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2878.        100, -- Shake start distance (from Entity to you)
  2879.    },
  2880.    Jumpscare = {
  2881.        false, -- Enabled/Disabled
  2882.        {
  2883.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2884.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2885.            Shake = true,
  2886.            Sound1 = {
  2887.                10483790459, -- SoundId
  2888.                { Volume = 0.5 }, -- Sound properties
  2889.            },
  2890.            Sound2 = {
  2891.                10483837590, -- SoundId
  2892.                { Volume = 0.5 }, -- Sound properties
  2893.            },
  2894.            Flashing = {
  2895.                true, -- Enabled/Disabled
  2896.                Color3.fromRGB(255, 255, 255), -- Color
  2897.            },
  2898.            Tease = {
  2899.                true, -- Enabled/Disabled
  2900.                Min = 1,
  2901.                Max = 3,
  2902.            },
  2903.        },
  2904.    },
  2905.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  2906. })
  2907.  
  2908. -----[[ Advanced ]]-----
  2909. entity.Debug.OnEntitySpawned = function(entityTable)
  2910.    print("Entity has spawned:", entityTable.Model)
  2911. end
  2912.  
  2913. entity.Debug.OnEntityDespawned = function(entityTable)
  2914.    print("Entity has despawned:", entityTable.Model)
  2915. end
  2916.  
  2917. entity.Debug.OnEntityStartMoving = function(entityTable)
  2918.    print("Entity has started moving:", entityTable.Model)
  2919. end
  2920.  
  2921. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  2922.    print("Entity has finished rebound:", entityTable.Model)
  2923. end
  2924.  
  2925. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  2926.    print("Entity:", entityTable.Model, "has entered room:", room)
  2927. end
  2928.  
  2929. entity.Debug.OnLookAtEntity = function(entityTable)
  2930.    print("Player has looked at entity:", entityTable.Model)
  2931. end
  2932.  
  2933. entity.Debug.OnDeath = function(entityTable)
  2934.    warn("Player has died.")
  2935. end
  2936. ------------------------
  2937.  
  2938. -- Run the created entity
  2939. Creator.runEntity(entity)
  2940.  
  2941.    end
  2942. })
  2943.  
  2944. customTab:AddButton({
  2945.    Name = "Spawn Sanic",
  2946.    Callback = function ()
  2947.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2948.  
  2949. -- Create entity
  2950. local entity = Creator.createEntity({
  2951.    CustomName = "Sanic", -- Custom name of your entity
  2952.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Sanic.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  2953.    Speed = 450, -- Percentage, 100 = default Rush speed
  2954.    DelayTime = 2, -- Time before starting cycles (seconds)
  2955.    HeightOffset = 0,
  2956.    CanKill = false,
  2957.    KillRange = 50,
  2958.    BreakLights = false,
  2959.    BackwardsMovement = false,
  2960.    FlickerLights = {
  2961.        true, -- Enabled/Disabled
  2962.        2, -- Time (seconds)
  2963.    },
  2964.    Cycles = {
  2965.        Min = 3,
  2966.        Max = 6,
  2967.        WaitTime = 4,
  2968.    },
  2969.    CamShake = {
  2970.        true, -- Enabled/Disabled
  2971.        {7, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  2972.        100, -- Shake start distance (from Entity to you)
  2973.    },
  2974.    Jumpscare = {
  2975.        false, -- Enabled/Disabled
  2976.        {
  2977.            Image1 = "rbxassetid://10483855823", -- Image1 url
  2978.            Image2 = "rbxassetid://10483999903", -- Image2 url
  2979.            Shake = true,
  2980.            Sound1 = {
  2981.                10483790459, -- SoundId
  2982.                { Volume = 0.5 }, -- Sound properties
  2983.            },
  2984.            Sound2 = {
  2985.                10483837590, -- SoundId
  2986.                { Volume = 0.5 }, -- Sound properties
  2987.            },
  2988.            Flashing = {
  2989.                true, -- Enabled/Disabled
  2990.                Color3.fromRGB(255, 255, 255), -- Color
  2991.            },
  2992.            Tease = {
  2993.                true, -- Enabled/Disabled
  2994.                Min = 1,
  2995.                Max = 3,
  2996.            },
  2997.        },
  2998.    },
  2999.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  3000. })
  3001.  
  3002. -----[[ Advanced ]]-----
  3003. entity.Debug.OnEntitySpawned = function(entityTable)
  3004.    print("Entity has spawned:", entityTable.Model)
  3005. end
  3006.  
  3007. entity.Debug.OnEntityDespawned = function(entityTable)
  3008.    print("Entity has despawned:", entityTable.Model)
  3009. end
  3010.  
  3011. entity.Debug.OnEntityStartMoving = function(entityTable)
  3012.    print("Entity has started moving:", entityTable.Model)
  3013. end
  3014.  
  3015. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3016.    print("Entity has finished rebound:", entityTable.Model)
  3017. end
  3018.  
  3019. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3020.    print("Entity:", entityTable.Model, "has entered room:", room)
  3021. end
  3022.  
  3023. entity.Debug.OnLookAtEntity = function(entityTable)
  3024.    print("Player has looked at entity:", entityTable.Model)
  3025. end
  3026.  
  3027. entity.Debug.OnDeath = function(entityTable)
  3028.    warn("Player has died.")
  3029. end
  3030. ------------------------
  3031.  
  3032. -- Run the created entity
  3033. Creator.runEntity(entity)
  3034.  
  3035.    end
  3036. })
  3037.  
  3038. customTab:AddButton({
  3039.    Name = "Spawn Saul",
  3040.    Callback = function ()
  3041.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3042.  
  3043. -- Create entity
  3044. local entity = Creator.createEntity({
  3045.    CustomName = "Saul", -- Custom name of your entity
  3046.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Saul.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3047.    Speed = 300, -- Percentage, 100 = default Rush speed
  3048.    DelayTime = 2, -- Time before starting cycles (seconds)
  3049.    HeightOffset = 0,
  3050.    CanKill = false,
  3051.    KillRange = 50,
  3052.    BreakLights = false,
  3053.    BackwardsMovement = false,
  3054.    FlickerLights = {
  3055.        true, -- Enabled/Disabled
  3056.        2, -- Time (seconds)
  3057.    },
  3058.    Cycles = {
  3059.        Min = 2,
  3060.        Max = 4,
  3061.        WaitTime = 2,
  3062.    },
  3063.    CamShake = {
  3064.        true, -- Enabled/Disabled
  3065.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3066.        100, -- Shake start distance (from Entity to you)
  3067.    },
  3068.    Jumpscare = {
  3069.        false, -- Enabled/Disabled
  3070.        {
  3071.            Image1 = "rbxassetid://10483855823", -- Image1 url
  3072.            Image2 = "rbxassetid://10483999903", -- Image2 url
  3073.            Shake = true,
  3074.            Sound1 = {
  3075.                10483790459, -- SoundId
  3076.                { Volume = 0.5 }, -- Sound properties
  3077.            },
  3078.            Sound2 = {
  3079.                10483837590, -- SoundId
  3080.                { Volume = 0.5 }, -- Sound properties
  3081.            },
  3082.            Flashing = {
  3083.                true, -- Enabled/Disabled
  3084.                Color3.fromRGB(255, 255, 255), -- Color
  3085.            },
  3086.            Tease = {
  3087.                true, -- Enabled/Disabled
  3088.                Min = 1,
  3089.                Max = 3,
  3090.            },
  3091.        },
  3092.    },
  3093.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  3094. })
  3095.  
  3096. -----[[ Advanced ]]-----
  3097. entity.Debug.OnEntitySpawned = function(entityTable)
  3098.    print("Entity has spawned:", entityTable.Model)
  3099. end
  3100.  
  3101. entity.Debug.OnEntityDespawned = function(entityTable)
  3102.    print("Entity has despawned:", entityTable.Model)
  3103. end
  3104.  
  3105. entity.Debug.OnEntityStartMoving = function(entityTable)
  3106.    print("Entity has started moving:", entityTable.Model)
  3107. end
  3108.  
  3109. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3110.    print("Entity has finished rebound:", entityTable.Model)
  3111. end
  3112.  
  3113. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3114.    print("Entity:", entityTable.Model, "has entered room:", room)
  3115. end
  3116.  
  3117. entity.Debug.OnLookAtEntity = function(entityTable)
  3118.    print("Player has looked at entity:", entityTable.Model)
  3119. end
  3120.  
  3121. entity.Debug.OnDeath = function(entityTable)
  3122.    warn("Player has died.")
  3123. end
  3124. ------------------------
  3125.  
  3126. -- Run the created entity
  3127. Creator.runEntity(entity)
  3128.  
  3129.    end
  3130. })
  3131.  
  3132. customTab:AddButton({
  3133.    Name = "Spawn Wise Mystical Tree",
  3134.    Callback = function ()
  3135.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3136.  
  3137. -- Create entity
  3138. local entity = Creator.createEntity({
  3139.    CustomName = "Greed RF", -- Custom name of your entity
  3140.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/Wise Mystical Tree.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3141.    Speed = 250, -- Percentage, 100 = default Rush speed
  3142.    DelayTime = 2, -- Time before starting cycles (seconds)
  3143.    HeightOffset = 0,
  3144.    CanKill = false,
  3145.    KillRange = 50,
  3146.    BreakLights = false,
  3147.    BackwardsMovement = false,
  3148.    FlickerLights = {
  3149.        true, -- Enabled/Disabled
  3150.        2, -- Time (seconds)
  3151.    },
  3152.    Cycles = {
  3153.        Min = 2,
  3154.        Max = 4,
  3155.        WaitTime = 2,
  3156.    },
  3157.    CamShake = {
  3158.        true, -- Enabled/Disabled
  3159.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3160.        100, -- Shake start distance (from Entity to you)
  3161.    },
  3162.    Jumpscare = {
  3163.        false, -- Enabled/Disabled
  3164.        {
  3165.            Image1 = "rbxassetid://10483855823", -- Image1 url
  3166.            Image2 = "rbxassetid://10483999903", -- Image2 url
  3167.            Shake = true,
  3168.            Sound1 = {
  3169.                10483790459, -- SoundId
  3170.                { Volume = 0.5 }, -- Sound properties
  3171.            },
  3172.            Sound2 = {
  3173.                10483837590, -- SoundId
  3174.                { Volume = 0.5 }, -- Sound properties
  3175.            },
  3176.            Flashing = {
  3177.                true, -- Enabled/Disabled
  3178.                Color3.fromRGB(255, 255, 255), -- Color
  3179.            },
  3180.            Tease = {
  3181.                true, -- Enabled/Disabled
  3182.                Min = 1,
  3183.                Max = 3,
  3184.            },
  3185.        },
  3186.    },
  3187.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  3188. })
  3189.  
  3190. -----[[ Advanced ]]-----
  3191. entity.Debug.OnEntitySpawned = function(entityTable)
  3192.    print("Entity has spawned:", entityTable.Model)
  3193. end
  3194.  
  3195. entity.Debug.OnEntityDespawned = function(entityTable)
  3196.    print("Entity has despawned:", entityTable.Model)
  3197. end
  3198.  
  3199. entity.Debug.OnEntityStartMoving = function(entityTable)
  3200.    print("Entity has started moving:", entityTable.Model)
  3201. end
  3202.  
  3203. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3204.    print("Entity has finished rebound:", entityTable.Model)
  3205. end
  3206.  
  3207. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3208.    print("Entity:", entityTable.Model, "has entered room:", room)
  3209. end
  3210.  
  3211. entity.Debug.OnLookAtEntity = function(entityTable)
  3212.    print("Player has looked at entity:", entityTable.Model)
  3213. end
  3214.  
  3215. entity.Debug.OnDeath = function(entityTable)
  3216.    warn("Player has died.")
  3217. end
  3218. ------------------------
  3219.  
  3220. -- Run the created entity
  3221. Creator.runEntity(entity)
  3222.  
  3223.    end
  3224. })
  3225.  
  3226. customTab:AddButton({
  3227.    Name = "Spawn plamen6789", -- like
  3228.    Callback = function ()
  3229.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3230.  
  3231. -- Create entity
  3232. local entity = Creator.createEntity({
  3233.    CustomName = "Greed RF", -- Custom name of your entity
  3234.    Model = "https://github.com/plamen6789/CustomDoorsMonsters/blob/main/plamen6789.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3235.    Speed = 250, -- Percentage, 100 = default Rush speed
  3236.    DelayTime = 2, -- Time before starting cycles (seconds)
  3237.    HeightOffset = 0,
  3238.    CanKill = false,
  3239.    KillRange = 50,
  3240.    BreakLights = false,
  3241.    BackwardsMovement = false,
  3242.    FlickerLights = {
  3243.        true, -- Enabled/Disabled
  3244.        2, -- Time (seconds)
  3245.    },
  3246.    Cycles = {
  3247.        Min = 2,
  3248.        Max = 4,
  3249.        WaitTime = 2,
  3250.    },
  3251.    CamShake = {
  3252.        true, -- Enabled/Disabled
  3253.        {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  3254.        100, -- Shake start distance (from Entity to you)
  3255.    },
  3256.    Jumpscare = {
  3257.        false, -- Enabled/Disabled
  3258.        {
  3259.            Image1 = "rbxassetid://10483855823", -- Image1 url
  3260.            Image2 = "rbxassetid://10483999903", -- Image2 url
  3261.            Shake = true,
  3262.            Sound1 = {
  3263.                10483790459, -- SoundId
  3264.                { Volume = 0.5 }, -- Sound properties
  3265.            },
  3266.            Sound2 = {
  3267.                10483837590, -- SoundId
  3268.                { Volume = 0.5 }, -- Sound properties
  3269.            },
  3270.            Flashing = {
  3271.                true, -- Enabled/Disabled
  3272.                Color3.fromRGB(255, 255, 255), -- Color
  3273.            },
  3274.            Tease = {
  3275.                true, -- Enabled/Disabled
  3276.                Min = 1,
  3277.                Max = 3,
  3278.            },
  3279.        },
  3280.    },
  3281.    CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  3282. })
  3283.  
  3284. -----[[ Advanced ]]-----
  3285. entity.Debug.OnEntitySpawned = function(entityTable)
  3286.    print("Entity has spawned:", entityTable.Model)
  3287. end
  3288.  
  3289. entity.Debug.OnEntityDespawned = function(entityTable)
  3290.    print("Entity has despawned:", entityTable.Model)
  3291. end
  3292.  
  3293. entity.Debug.OnEntityStartMoving = function(entityTable)
  3294.    print("Entity has started moving:", entityTable.Model)
  3295. end
  3296.  
  3297. entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3298.    print("Entity has finished rebound:", entityTable.Model)
  3299. end
  3300.  
  3301. entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3302.    print("Entity:", entityTable.Model, "has entered room:", room)
  3303. end
  3304.  
  3305. entity.Debug.OnLookAtEntity = function(entityTable)
  3306.    print("Player has looked at entity:", entityTable.Model)
  3307. end
  3308.  
  3309. entity.Debug.OnDeath = function(entityTable)
  3310.    warn("Player has died.")
  3311. end
  3312. ------------------------
  3313.  
  3314. -- Run the created entity
  3315. Creator.runEntity(entity)
  3316.  
  3317.    end
  3318. })
  3319.  
  3320.  
  3321. local everyTab = Window:MakeTab({
  3322.    Name = "Entity Every Door",
  3323.    Icon = "rbxassetid://11372950109",
  3324.    PremiumOnly = false
  3325. })
  3326.  
  3327. everyTab:AddParagraph("Warning!","High performance required!")
  3328.  
  3329. everyTab:AddButton({
  3330.    Name = "Screech Every Door",
  3331.    Callback = function ()
  3332.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3333.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3334.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3335.        require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data)
  3336.        end)
  3337.        
  3338.    end
  3339. })
  3340.  
  3341. everyTab:AddButton({
  3342.    Name = "Spawn Eyes Every Door",
  3343.    Callback = function ()
  3344.         game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3345.            local enableDamage = true
  3346.        repenttimes = 0
  3347.        local deadeyescrucifix = false
  3348.        local repentcomplete = false
  3349.        local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  3350.        local eyes = game:GetObjects("rbxassetid://11388700077")[1]
  3351.        local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  3352.        eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  3353.        
  3354.        eyes.Parent = workspace
  3355.        eyes.Initiate:Play()
  3356.        task.wait(0.5)
  3357.        eyes.Attachment.Eyes.Enabled = true
  3358.        eyes.whisper:Play()
  3359.        eyes.whisper.Looped = true
  3360.        function EyesHell()
  3361.        ts = game:GetService("TweenService")
  3362.        
  3363.        wait(3)
  3364.        
  3365.        eyes.Scream:Play()
  3366.        ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  3367.        wait(7)
  3368.        eyes:Destroy()
  3369.        end
  3370.        local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  3371.        
  3372.        local function IsVisible(part)
  3373.            local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  3374.            local onscreen = found and vec.Z > 0
  3375.            local cfg = RaycastParams.new();
  3376.            cfg.FilterType = Enum.RaycastFilterType.Blacklist
  3377.            cfg.FilterDescendantsInstances = {part};
  3378.        
  3379.            local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  3380.            return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  3381.        end
  3382.        
  3383.        while true do
  3384.            if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  3385.                enableDamage = false
  3386.                task.wait(0.2)
  3387.                eyes:Destroy()
  3388.            end
  3389.            if enableDamage then
  3390.                if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  3391.                game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  3392.                wait(0.2)
  3393.                elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  3394.                print("GET THAT AWAY FROM ME")
  3395.                eyes.Repent:Play()
  3396.                eyes.Attachment.Angry.Enabled = true
  3397.                wait(1)
  3398.                repenttimes = repenttimes + 1
  3399.                print(repenttimes)
  3400.                eyes.Attachment.Angry.Enabled = false
  3401.                wait(0.4)
  3402.                elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  3403.                local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  3404.                hi.Anchored = true
  3405.                hi.Parent = workspace
  3406.                hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  3407.                game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  3408.                EyesHell()
  3409.                enableDamage = false
  3410.                    if hum.Health <= 0 then
  3411.                        game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  3412.                            "Eyes"
  3413.                        debug.setupvalue(
  3414.                            getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  3415.                            1,
  3416.                            {
  3417.                                "You died to the Eyes...",
  3418.                                "They don't like to be stared at.",
  3419.                            }
  3420.                        )
  3421.                    end
  3422.                end
  3423.            end
  3424.            task.wait(0.2)
  3425.        end
  3426.        end)
  3427.            end,
  3428. })
  3429.  
  3430. everyTab:AddButton({
  3431.    Name = "Jack Hallway Every Door",
  3432.    Callback = function ()
  3433.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3434.            local currentLoadedRoom=workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  3435.            local shadow=game:GetObjects("rbxassetid://11446576619")[1]
  3436.            firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  3437.            shadow:PivotTo(currentLoadedRoom.RoomStart.CFrame)
  3438.            wait(0.2)
  3439.            shadow.Parent=workspace
  3440.            shadow.Sound:Play()
  3441.            task.wait(0.3)
  3442.            shadow:Destroy()
  3443.            firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "tryp", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 10)
  3444.            end)
  3445.    end
  3446. })
  3447.  
  3448. everyTab:AddButton({
  3449.    Name = "Halt Every Door",
  3450.    Callback = function ()
  3451.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3452.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3453.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3454.        require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  3455.        end)
  3456.    end    
  3457. })
  3458.  
  3459.  
  3460. everyTab:AddButton({
  3461.    Name = "Break Lights Every Door",
  3462.    Callback = function ()
  3463.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3464.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3465.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3466.        firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
  3467.        end)
  3468.    end    
  3469. })
  3470.  
  3471. everyTab:AddButton({
  3472.    Name = "Spawn Eyes Every Door",
  3473.    Callback = function ()
  3474.         game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3475.            local enableDamage = true
  3476.        repenttimes = 0
  3477.        local deadeyescrucifix = false
  3478.        local repentcomplete = false
  3479.        local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  3480.        local eyes = game:GetObjects("rbxassetid://11388700077")[1]
  3481.        local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  3482.        eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  3483.        
  3484.        eyes.Parent = workspace
  3485.        eyes.Initiate:Play()
  3486.        task.wait(0.5)
  3487.        eyes.Attachment.Eyes.Enabled = true
  3488.        eyes.whisper:Play()
  3489.        eyes.whisper.Looped = true
  3490.        function EyesHell()
  3491.        ts = game:GetService("TweenService")
  3492.        
  3493.        wait(3)
  3494.        
  3495.        eyes.Scream:Play()
  3496.        ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  3497.        wait(7)
  3498.        eyes:Destroy()
  3499.        end
  3500.        local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  3501.        
  3502.        local function IsVisible(part)
  3503.            local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  3504.            local onscreen = found and vec.Z > 0
  3505.            local cfg = RaycastParams.new();
  3506.            cfg.FilterType = Enum.RaycastFilterType.Blacklist
  3507.            cfg.FilterDescendantsInstances = {part};
  3508.        
  3509.            local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  3510.            return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  3511.        end
  3512.        
  3513.        while true do
  3514.            if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  3515.                enableDamage = false
  3516.                task.wait(0.2)
  3517.                eyes:Destroy()
  3518.            end
  3519.            if enableDamage then
  3520.                if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  3521.                game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  3522.                wait(0.2)
  3523.                elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  3524.                print("GET THAT AWAY FROM ME")
  3525.                eyes.Repent:Play()
  3526.                eyes.Attachment.Angry.Enabled = true
  3527.                wait(1)
  3528.                repenttimes = repenttimes + 1
  3529.                print(repenttimes)
  3530.                eyes.Attachment.Angry.Enabled = false
  3531.                wait(0.4)
  3532.                elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  3533.                local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  3534.                hi.Anchored = true
  3535.                hi.Parent = workspace
  3536.                hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  3537.                game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  3538.                EyesHell()
  3539.                enableDamage = false
  3540.                    if hum.Health <= 0 then
  3541.                        game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  3542.                            "Eyes"
  3543.                        debug.setupvalue(
  3544.                            getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  3545.                            1,
  3546.                            {
  3547.                                "You died to the Eyes...",
  3548.                                "They don't like to be stared at.",
  3549.                            }
  3550.                        )
  3551.                    end
  3552.                end
  3553.            end
  3554.            task.wait(0.2)
  3555.        end
  3556.        end)
  3557.            end,
  3558.        })
  3559. everyTab:AddButton({
  3560.    Name = "Flicker Lights Every Door",
  3561.    Callback = function ()
  3562.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3563.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3564.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3565.        firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  3566.        end)
  3567.    end    
  3568. })
  3569.  
  3570.  
  3571. everyTab:AddButton({
  3572.    Name = "Seek Eyes Every Door",
  3573.    Callback = function ()
  3574.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3575.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3576.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3577.        require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Value), 14, 1665596753, true)
  3578.        end)
  3579.    end    
  3580. })
  3581.  
  3582. everyTab:AddButton({
  3583.    Name = "Heartbeat Minigame Every Door",
  3584.    Callback = function ()
  3585.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3586.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3587.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3588.        firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
  3589.        end)
  3590.    end    
  3591. })
  3592.  
  3593. everyTab:AddButton({
  3594.    Name = "Red Room Every Door",
  3595.    Callback = function ()
  3596.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3597.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3598.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3599.        local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
  3600.        local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
  3601.        local seconds = 1000000
  3602.        v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
  3603.        end)
  3604.    end
  3605. })
  3606.  
  3607. everyTab:AddButton({
  3608.    Name = "A-60 Every Door",
  3609.    Callback = function ()
  3610.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3611.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3612.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3613.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3614.  
  3615.        -- Create entity
  3616.        local entity = Creator.createEntity({
  3617.            CustomName = "A-60", -- Custom name of your entity
  3618.            Model = "https://github.com/fnaclol/sussy-bois/blob/main/A-60V2.rbxm", -- Can be GitHub file or rbxassetid
  3619.            Speed = 200, -- Percentage, 100 = default Rush speed
  3620.            DelayTime = 3, -- Time before starting cycles (seconds)
  3621.            HeightOffset = 0,
  3622.            CanKill = false,
  3623.            KillRange = 50,
  3624.            BreakLights = true,
  3625.            BackwardsMovement = false,
  3626.            FlickerLights = {
  3627.                true, -- Enabled/Disabled
  3628.                2, -- Time (seconds)
  3629.            },
  3630.            Cycles = {
  3631.                Min = 1,
  3632.                Max = 2,
  3633.                WaitTime = 0.05,
  3634.            },
  3635.            CamShake = {
  3636.                true, -- Enabled/Disabled
  3637.                {30, 30, 0.1, 1}, -- Shake values (don't change if you don't know)
  3638.                50, -- Shake start distance (from Entity to you)
  3639.            },
  3640.            Jumpscare = {
  3641.                false, -- Enabled/Disabled
  3642.                {
  3643.                    Image1 = "rbxassetid://11394048190", -- Image1 url
  3644.                    Image2 = "rbxassetid://11394048190", -- Image2 url
  3645.                    Shake = true,
  3646.                    Sound1 = {
  3647.                        10483790459, -- SoundId
  3648.                        { Volume = 0.5 }, -- Sound properties
  3649.                    },
  3650.                    Sound2 = {
  3651.                        10483837590, -- SoundId
  3652.                        { Volume = 0.5 }, -- Sound properties
  3653.                    },
  3654.                    Flashing = {
  3655.                        true, -- Enabled/Disabled
  3656.                        Color3.fromRGB(255, 0, 0), -- Color
  3657.                    },
  3658.                    Tease = {
  3659.                        false, -- Enabled/Disabled
  3660.                        Min = 1,
  3661.                        Max = 1,
  3662.                    },
  3663.                },
  3664.            },
  3665.            CustomDialog = {"You died to A-60", "It can Apear at any moment, a loud scream will anounce its presence", "When you hear it spawn you must stay out of its reach as soon as possible", "It knows exactly where you are so hiding in different places will not work.."}, -- Custom death message
  3666.        })
  3667.        
  3668.        -----[[ Advanced ]]-----
  3669.        entity.Debug.OnEntitySpawned = function(entityTable)
  3670.            print("Entity has spawned:", entityTable.Model)
  3671.        end
  3672.        
  3673.        entity.Debug.OnEntityDespawned = function(entityTable)
  3674.            print("Entity has despawned:", entityTable.Model)
  3675.        end
  3676.        
  3677.        entity.Debug.OnEntityStartMoving = function(entityTable)
  3678.            print("Entity has started moving:", entityTable.Model)
  3679.        end
  3680.        
  3681.        entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3682.            print("Entity has finished rebound:", entityTable.Model)
  3683.        end
  3684.        
  3685.        entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3686.            print("Entity:", entityTable.Model, "has entered room:", room)
  3687.        end
  3688.        
  3689.        entity.Debug.OnLookAtEntity = function(entityTable)
  3690.            print("Player has looked at entity:", entityTable.Model)
  3691.        end
  3692.        
  3693.        entity.Debug.OnDeath = function(entityTable)
  3694.            warn("Player has died.")
  3695.        end
  3696.        ------------------------
  3697.        
  3698.        -- Run the created entity
  3699.        Creator.runEntity(entity)
  3700.        end)
  3701.    end
  3702. })
  3703.  
  3704. everyTab:AddButton({
  3705.    Name = "Rebound Every Door",
  3706.    Callback = function ()
  3707.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3708.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
  3709.        game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  3710.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3711.  
  3712.        -- Create entity
  3713.        local entity = Creator.createEntity({
  3714.            CustomName = "Rebound", -- Custom name of your entity
  3715.            Model = "rbxassetid://11401769490", -- Can be GitHub file or rbxassetid
  3716.            Speed = 150, -- Percentage, 100 = default Rush speed
  3717.            DelayTime = 3, -- Time before starting cycles (seconds)
  3718.            HeightOffset = 0,
  3719.            CanKill = false,
  3720.            KillRange = 50,
  3721.            BreakLights = false,
  3722.            BackwardsMovement = false,
  3723.            FlickerLights = {
  3724.                true, -- Enabled/Disabled
  3725.                2.5, -- Time (seconds)
  3726.            },
  3727.            Cycles = {
  3728.                Min = 1,
  3729.                Max = 6,
  3730.                WaitTime = 7,
  3731.            },
  3732.            CamShake = {
  3733.                true, -- Enabled/Disabled
  3734.                {5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
  3735.                100, -- Shake start distance (from Entity to you)
  3736.            },
  3737.            Jumpscare = {
  3738.                false, -- Enabled/Disabled
  3739.                {
  3740.                    Image1 = "rbxassetid://11372489796", -- Image1 url
  3741.                    Image2 = "rbxassetid://11372489796", -- Image2 url
  3742.                    Shake = true,
  3743.                    Sound1 = {
  3744.                        10483790459, -- SoundId
  3745.                        { Volume = 0.5 }, -- Sound properties
  3746.                    },
  3747.                    Sound2 = {
  3748.                        10483837590, -- SoundId
  3749.                        { Volume = 0.5 }, -- Sound properties
  3750.                    },
  3751.                    Flashing = {
  3752.                        true, -- Enabled/Disabled
  3753.                        Color3.fromRGB(255, 0, 0), -- Color
  3754.                    },
  3755.                    Tease = {
  3756.                        true, -- Enabled/Disabled
  3757.                        Min = 1,
  3758.                        Max = 3,
  3759.                    },
  3760.                },
  3761.            },
  3762.            CustomDialog = {"You died to Rebound...", "The lights flicker upon its scream.", "It is also tricky, as it rebounds.", "You need to hide to around 6 times."}, -- Custom death message
  3763.        })
  3764.        
  3765.        -----[[ Advanced ]]-----
  3766.        entity.Debug.OnEntitySpawned = function(entityTable)
  3767.            print("Entity has spawned:", entityTable.Model)
  3768.        end
  3769.        
  3770.        entity.Debug.OnEntityDespawned = function(entityTable)
  3771.            print("Entity has despawned:", entityTable.Model)
  3772.        end
  3773.        
  3774.        entity.Debug.OnEntityStartMoving = function(entityTable)
  3775.            print("Entity has started moving:", entityTable.Model)
  3776.        end
  3777.        
  3778.        entity.Debug.OnEntityFinishedRebound = function(entityTable)
  3779.            print("Entity has finished rebound:", entityTable.Model)
  3780.        end
  3781.        
  3782.        entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  3783.            print("Entity:", entityTable.Model, "has entered room:", room)
  3784.        end
  3785.        
  3786.        entity.Debug.OnLookAtEntity = function(entityTable)
  3787.            print("Player has looked at entity:", entityTable.Model)
  3788.        end
  3789.        
  3790.        entity.Debug.OnDeath = function(entityTable)
  3791.            warn("Player has died.")
  3792.        end
  3793.        ------------------------
  3794.        
  3795.        -- Run the created entity
  3796.        Creator.runEntity(entity)
  3797.        
  3798.        end)
  3799.    end
  3800. })
  3801.  
  3802. local Tab = Window:MakeTab({
  3803.    Name = "Summon Entity",
  3804.    Icon = "rbxassetid://11372950109",
  3805.    PremiumOnly = false
  3806. })
  3807.  
  3808.  
  3809. OrionLib:MakeNotification({
  3810.    Name = "Script",
  3811.    Content = "Pre-release version",
  3812.    Time = 9
  3813. })
  3814.  
  3815.  
  3816. OrionLib:MakeNotification({
  3817.    Name = "Made By",
  3818.    Content = " me in github:sindubsmini my discord: netzklap#7566",
  3819.    Image = "rbxassetid://4483345998",
  3820.    Time = 3
  3821. })
  3822.  
  3823.  
  3824. Tab:AddButton({
  3825.    Name = "Spawn Screech",
  3826.    Callback = function ()
  3827.        require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
  3828.    workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
  3829.    
  3830.    end
  3831. })
  3832.  
  3833.  
  3834. Tab:AddButton({
  3835.    Name = "Spawn 100 Screechs",
  3836.    Callback = function ()
  3837.    local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3838.  
  3839.    for i = 1, 100 do -- Will run the script 100 times
  3840.    coroutine.wrap(function() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(Data) end)()
  3841.    end
  3842.    end
  3843. })
  3844.  
  3845.  
  3846.  
  3847.  
  3848. Tab:AddButton({
  3849.    Name = "Spawn Eyes [Killable]",
  3850.    Callback = function ()
  3851.        local enableDamage = true
  3852.        repenttimes = 0
  3853.        local deadeyescrucifix = false
  3854.        local repentcomplete = false
  3855.        local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
  3856.        local eyes = game:GetObjects("rbxassetid://11488518082")[1]
  3857.        local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
  3858.        eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
  3859.        
  3860.        eyes.Parent = workspace
  3861.        eyes.Initiate:Play()
  3862.        task.wait(0.5)
  3863.        eyes.Attachment.Eyes.Enabled = true
  3864.        eyes.whisper:Play()
  3865.        eyes.whisper.Looped = true
  3866.        function EyesHell()
  3867.        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  3868.        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  3869.        local camara = game.Workspace.CurrentCamera
  3870.        local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  3871.        camara.CFrame = camara.CFrame * shakeCf
  3872.        end)
  3873.        camShake:Start()
  3874.        camShake:ShakeOnce(10,30,0.7,0.1)
  3875.        ts = game:GetService("TweenService")
  3876.        wait(0.2)
  3877.        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  3878.        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  3879.        local camara = game.Workspace.CurrentCamera
  3880.        local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  3881.        camara.CFrame = camara.CFrame * shakeCf
  3882.        end)
  3883.        camShake:Start()
  3884.        camShake:ShakeOnce(2,30,5,2)
  3885.        wait(3)
  3886.        
  3887.        eyes.Scream:Play()
  3888.        ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
  3889.        wait(7)
  3890.        eyes:Destroy()
  3891.        end
  3892.        local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
  3893.        
  3894.        local function IsVisible(part)
  3895.            local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
  3896.            local onscreen = found and vec.Z > 0
  3897.            local cfg = RaycastParams.new();
  3898.            cfg.FilterType = Enum.RaycastFilterType.Blacklist
  3899.            cfg.FilterDescendantsInstances = {part};
  3900.        
  3901.            local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
  3902.            return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
  3903.        end
  3904.        
  3905.        while true do
  3906.            if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
  3907.                enableDamage = false
  3908.                task.wait(0.2)
  3909.                eyes:Destroy()
  3910.            end
  3911.            if enableDamage then
  3912.                if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
  3913.                game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
  3914.                wait(0.2)
  3915.                elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
  3916.                print("GET THAT AWAY FROM ME")
  3917.                eyes.Repent:Play()
  3918.                eyes.Attachment.Angry.Enabled = true
  3919.                local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  3920.        local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
  3921.        local camara = game.Workspace.CurrentCamera
  3922.        local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
  3923.        camara.CFrame = camara.CFrame * shakeCf
  3924.        end)
  3925.        camShake:Start()
  3926.        
  3927.        camShake:ShakeOnce(5,50,0.7,0.2)
  3928.                wait(0.7)
  3929.                repenttimes = repenttimes + 1
  3930.                print(repenttimes)
  3931.                eyes.Attachment.Angry.Enabled = false
  3932.                wait(0.4)
  3933.                elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
  3934.                local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
  3935.                hi.Anchored = true
  3936.                hi.Parent = workspace
  3937.                hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
  3938.                game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
  3939.                EyesHell()
  3940.                enableDamage = false
  3941.                    if hum.Health <= 0 then
  3942.                        game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
  3943.                            "Eyes"
  3944.                        debug.setupvalue(
  3945.                            getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
  3946.                            1,
  3947.                            {
  3948.                                "You died to the Eyes...",
  3949.                                "They don't like to be stared at.",
  3950.                            }
  3951.                        )
  3952.                    end
  3953.                end
  3954.            end
  3955.            task.wait(0.2)
  3956.        end
  3957.        
  3958.                      
  3959.    end
  3960. })
  3961.  
  3962.  
  3963. Tab:AddButton({
  3964.    Name = "Heartbeat Minigame",
  3965.    Callback = function ()
  3966.        firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
  3967.    end
  3968. })
  3969.  
  3970. Tab:AddButton({
  3971.    Name = "Spawn Halt",
  3972.    Callback = function ()
  3973.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3974.        require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  3975.    
  3976.    end
  3977. })
  3978.  
  3979.  
  3980. Tab:AddButton({
  3981.    Name = "Spawn Glitch",
  3982.    Callback = function ()
  3983.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  3984.        require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Data, workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value)])
  3985.    
  3986.    end
  3987. })
  3988.  
  3989. Tab:AddButton({
  3990.    Name = "Spawn Rush",
  3991.    Callback = function ()
  3992.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  3993.  
  3994.        -- Create entity
  3995.        local entity = Creator.createEntity({
  3996.            CustomName = "Rush", -- Custom name of your entity
  3997.            Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  3998.            Speed = 100, -- Percentage, 100 = default Rush speed
  3999.            DelayTime = 2, -- Time before starting cycles (seconds)
  4000.            HeightOffset = 0,
  4001.            CanKill = false,
  4002.            KillRange = 25,
  4003.            BreakLights = true,
  4004.            BackwardsMovement = false,
  4005.            FlickerLights = {
  4006.                true, -- Enabled/Disabled
  4007.                1, -- Time (seconds)
  4008.            },
  4009.            Cycles = {
  4010.                Min = 1,
  4011.                Max = 1,
  4012.                WaitTime = 2,
  4013.            },
  4014.            CamShake = {
  4015.                true, -- Enabled/Disabled
  4016.                {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4017.                100, -- Shake start distance (from Entity to you)
  4018.            },
  4019.            Jumpscare = {
  4020.                true, -- Enabled/Disabled
  4021.                {
  4022.                    Image1 = "rbxassetid://10483855823", -- Image1 url
  4023.                    Image2 = "rbxassetid://10483999903", -- Image2 url
  4024.                    Shake = true,
  4025.                    Sound1 = {
  4026.                        10483790459, -- SoundId
  4027.                        { Volume = 0.5 }, -- Sound properties
  4028.                    },
  4029.                    Sound2 = {
  4030.                        10483837590, -- SoundId
  4031.                        { Volume = 0.5 }, -- Sound properties
  4032.                    },
  4033.                    Flashing = {
  4034.                        true, -- Enabled/Disabled
  4035.                        Color3.fromRGB(0, 0, 255), -- Color
  4036.                    },
  4037.                    Tease = {
  4038.                        true, -- Enabled/Disabled
  4039.                        Min = 4,
  4040.                        Max = 4,
  4041.                    },
  4042.                },
  4043.            },
  4044.            CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
  4045.        })
  4046.        
  4047.        -----[[ Advanced ]]-----
  4048.        entity.Debug.OnEntitySpawned = function(entityTable)
  4049.            print("Entity has spawned:", entityTable.Model)
  4050.        end
  4051.        
  4052.        entity.Debug.OnEntityDespawned = function(entityTable)
  4053.            print("Entity has despawned:", entityTable.Model)
  4054.        end
  4055.        
  4056.        entity.Debug.OnEntityStartMoving = function(entityTable)
  4057.            print("Entity has started moving:", entityTable.Model)
  4058.        end
  4059.        
  4060.        entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4061.            print("Entity has finished rebound:", entityTable.Model)
  4062.        end
  4063.        
  4064.        entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4065.            print("Entity:", entityTable.Model, "has entered room:", room)
  4066.        end
  4067.        
  4068.        entity.Debug.OnLookAtEntity = function(entityTable)
  4069.            print("Player has looked at entity:", entityTable.Model)
  4070.        end
  4071.        
  4072.        entity.Debug.OnDeath = function(entityTable)
  4073.            warn("Player has died.")
  4074.        end
  4075.        ------------------------
  4076.        
  4077.        -- Run the created entity
  4078.        Creator.runEntity(entity)
  4079.        
  4080.    end
  4081. })
  4082.  
  4083. Tab:AddButton({
  4084.    Name = "Spawn Rush [Killable]",
  4085.    Callback = function ()
  4086.        local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  4087.  
  4088.        -- Create entity
  4089.        local entity = Creator.createEntity({
  4090.            CustomName = "Rush", -- Custom name of your entity
  4091.            Model = "https://github.com/Johnny39871/assets/blob/main/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  4092.            Speed = 100, -- Percentage, 100 = default Rush speed
  4093.            DelayTime = 2, -- Time before starting cycles (seconds)
  4094.            HeightOffset = 0,
  4095.            CanKill = true,
  4096.            KillRange = 25,
  4097.            BreakLights = true,
  4098.            BackwardsMovement = false,
  4099.            FlickerLights = {
  4100.                true, -- Enabled/Disabled
  4101.                1, -- Time (seconds)
  4102.            },
  4103.            Cycles = {
  4104.                Min = 1,
  4105.                Max = 1,
  4106.                WaitTime = 2,
  4107.            },
  4108.            CamShake = {
  4109.                true, -- Enabled/Disabled
  4110.                {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  4111.                100, -- Shake start distance (from Entity to you)
  4112.            },
  4113.            Jumpscare = {
  4114.                true, -- Enabled/Disabled
  4115.                {
  4116.                    Image1 = "rbxassetid://10483855823", -- Image1 url
  4117.                    Image2 = "rbxassetid://10483999903", -- Image2 url
  4118.                    Shake = true,
  4119.                    Sound1 = {
  4120.                        10483790459, -- SoundId
  4121.                        { Volume = 0.5 }, -- Sound properties
  4122.                    },
  4123.                    Sound2 = {
  4124.                        10483837590, -- SoundId
  4125.                        { Volume = 0.5 }, -- Sound properties
  4126.                    },
  4127.                    Flashing = {
  4128.                        true, -- Enabled/Disabled
  4129.                        Color3.fromRGB(0, 0, 255), -- Color
  4130.                    },
  4131.                    Tease = {
  4132.                        true, -- Enabled/Disabled
  4133.                        Min = 4,
  4134.                        Max = 4,
  4135.                    },
  4136.                },
  4137.            },
  4138.            CustomDialog = {"You died to Rush...", "your balls look dry", "Can I put some lotion on them?"}, -- Custom death message
  4139.        })
  4140.        
  4141.        -----[[ Advanced ]]-----
  4142.        entity.Debug.OnEntitySpawned = function(entityTable)
  4143.            print("Entity has spawned:", entityTable.Model)
  4144.        end
  4145.        
  4146.        entity.Debug.OnEntityDespawned = function(entityTable)
  4147.            print("Entity has despawned:", entityTable.Model)
  4148.        end
  4149.        
  4150.        entity.Debug.OnEntityStartMoving = function(entityTable)
  4151.            print("Entity has started moving:", entityTable.Model)
  4152.        end
  4153.        
  4154.        entity.Debug.OnEntityFinishedRebound = function(entityTable)
  4155.            print("Entity has finished rebound:", entityTable.Model)
  4156.        end
  4157.        
  4158.        entity.Debug.OnEntityEnteredRoom = function(entityTable, room)
  4159.            print("Entity:", entityTable.Model, "has entered room:", room)
  4160.        end
  4161.        
  4162.        entity.Debug.OnLookAtEntity = function(entityTable)
  4163.            print("Player has looked at entity:", entityTable.Model)
  4164.        end
  4165.        
  4166.        entity.Debug.OnDeath = function(entityTable)
  4167.            warn("Player has died.")
  4168.        end
  4169.        ------------------------
  4170.        
  4171.        -- Run the created entity
  4172.        Creator.runEntity(entity)
  4173.        
  4174.    end
  4175. })
  4176.  
  4177.  
  4178. Tab:AddButton({
  4179.    Name = "Break Lights",
  4180.    Callback = function ()
  4181.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  4182.        firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "breakLights", workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value], 0.416, 60)
  4183.    end
  4184. })
  4185.  
  4186.  
  4187. Tab:AddButton({
  4188.    Name = "Flicker Lights",
  4189.    Callback = function ()
  4190.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  4191.        firesignal(game.ReplicatedStorage.Bricks.UseEventModule.OnClientEvent, "flickerLights", game.ReplicatedStorage.GameData.LatestRoom.Value, 1)
  4192.    end
  4193. })
  4194.  
  4195.  
  4196. Tab:AddButton({
  4197.    Name = "Seek Eyes",
  4198.    Callback = function ()
  4199.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  4200.        require(game:GetService("ReplicatedStorage").ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms:WaitForChild(game.ReplicatedStorage.GameData.LatestRoom.Value), 14, 1665596753, true)
  4201.    end
  4202. })
  4203.  
  4204.  
  4205. Tab:AddButton({
  4206.    Name = "Red Room",
  4207.    Callback = function ()
  4208.        local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
  4209.        local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
  4210.        local seconds = 1000000
  4211.        v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
  4212.    end
  4213. })
  4214.  
  4215.  
  4216. local PlayerTab = Window:MakeTab({
  4217.    Name = "Player",
  4218.    Icon = "rbxassetid://4483345998",
  4219.    PremiumOnly = false
  4220. })
  4221.  
  4222. local FullHealth = 100
  4223.  
  4224. PlayerTab:AddButton({
  4225.    Name = "100 HP",
  4226.    Callback = function ()
  4227.        game.Players.LocalPlayer.Character.Humanoid.Health = FullHealth
  4228.  
  4229.    end
  4230. })
  4231.  
  4232. local WalkSpeed = 0
  4233. PlayerTab:AddSlider({
  4234.     Name = "WalkSpeed",
  4235.     Min = 0,
  4236.     Max = 200,
  4237.     Default = 16,
  4238.     Color = Color3.fromRGB(255,255,255),
  4239.     Increment = 1,
  4240.     ValueName = "",
  4241.     Callback = function(Value)
  4242.         WalkSpeed = Value
  4243.  
  4244.        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
  4245.     end    
  4246. })
  4247.  
  4248. local pcl = Instance.new("SpotLight")
  4249. pcl.Brightness = 1
  4250. pcl.Face = Enum.NormalId.Front
  4251. pcl.Range = 90
  4252. pcl.Parent = game.Players.LocalPlayer.Character.Head
  4253. pcl.Enabled = false
  4254.  
  4255.  
  4256. PlayerTab:AddToggle({
  4257.     Name = "HeadLight",
  4258.     Default = false,
  4259.    Callback = function(Value)
  4260.        pcl.Enabled = Value
  4261.    end
  4262. })
  4263.  
  4264.  
  4265. local VisualsTab = Window:MakeTab({
  4266.    Name = "Visuals",
  4267.    Icon = "rbxassetid://4483345998",
  4268.    PremiumOnly = false
  4269. })
  4270.  
  4271. VisualsTab:AddButton({
  4272.    Name = "Get All Achievements",
  4273.    Callback = function ()
  4274.        local Data = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  4275.        for i,v in pairs(require(game.ReplicatedStorage.Achievements)) do
  4276.            spawn(function()
  4277.                require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.AchievementUnlock)(nil, i)
  4278.            end)
  4279.        end
  4280.    end
  4281. })
  4282.  
  4283. local CF = CFrame.new
  4284. local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
  4285. local ChaseStart = game:GetService("ReplicatedStorage").GameData.ChaseStart
  4286.  
  4287. local KeyChams = {}
  4288. VisualsTab:AddToggle({
  4289.     Name = "Key Chams",
  4290.     Default = false,
  4291.    Flag = "KeyToggle",
  4292.    Save = true,
  4293.     Callback = function(Value)
  4294.         for i,v in pairs(KeyChams) do
  4295.            v.Enabled = Value
  4296.        end
  4297.     end    
  4298. })
  4299.  
  4300. local function ApplyKeyChams(inst)
  4301.    wait()
  4302.    local Cham = Instance.new("Highlight")
  4303.    Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  4304.    Cham.FillColor = Color3.new(0.980392, 0.670588, 0)
  4305.    Cham.FillTransparency = 0.5
  4306.    Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  4307.    Cham.Parent = game:GetService("CoreGui")
  4308.    Cham.Adornee = inst
  4309.    Cham.Enabled = OrionLib.Flags["KeyToggle"].Value
  4310.    Cham.RobloxLocked = true
  4311.    return Cham
  4312. end
  4313.  
  4314. local KeyCoroutine = coroutine.create(function()
  4315.    workspace.CurrentRooms.DescendantAdded:Connect(function(inst)
  4316.        if inst.Name == "KeyObtain" then
  4317.            table.insert(KeyChams,ApplyKeyChams(inst))
  4318.        end
  4319.    end)
  4320. end)
  4321. for i,v in ipairs(workspace:GetDescendants()) do
  4322.    if v.Name == "KeyObtain" then
  4323.        table.insert(KeyChams,ApplyKeyChams(v))
  4324.    end
  4325. end
  4326. coroutine.resume(KeyCoroutine)
  4327.  
  4328. local BookChams = {}
  4329. VisualsTab:AddToggle({
  4330.     Name = "Book Chams",
  4331.     Default = false,
  4332.    Flag = "BookToggle",
  4333.    Save = true,
  4334.     Callback = function(Value)
  4335.         for i,v in pairs(BookChams) do
  4336.            v.Enabled = Value
  4337.        end
  4338.     end    
  4339. })
  4340.  
  4341. local FigureChams = {}
  4342. VisualsTab:AddToggle({
  4343.     Name = "Figure Chams",
  4344.     Default = false,
  4345.    Flag = "FigureToggle",
  4346.    Save = true,
  4347.    Callback = function(Value)
  4348.        for i,v in pairs(FigureChams) do
  4349.            v.Enabled = Value
  4350.        end
  4351.    end
  4352. })
  4353.  
  4354. local function ApplyBookChams(inst)
  4355.    if inst:IsDescendantOf(game:GetService("Workspace").CurrentRooms:FindFirstChild("50")) and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value == 50 then
  4356.        wait()
  4357.        local Cham = Instance.new("Highlight")
  4358.        Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  4359.        Cham.FillColor = Color3.new(0, 1, 0.749019)
  4360.        Cham.FillTransparency = 0.5
  4361.        Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  4362.        Cham.Parent = game:GetService("CoreGui")
  4363.        Cham.Enabled = OrionLib.Flags["BookToggle"].Value
  4364.        Cham.Adornee = inst
  4365.        Cham.RobloxLocked = true
  4366.        return Cham
  4367.    end
  4368. end
  4369.  
  4370. local function ApplyEntityChams(inst)
  4371.    wait()
  4372.    local Cham = Instance.new("Highlight")
  4373.    Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
  4374.    Cham.FillColor = Color3.new(1, 0, 0)
  4375.    Cham.FillTransparency = 0.5
  4376.    Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
  4377.    Cham.Parent = game:GetService("CoreGui")
  4378.    Cham.Enabled = OrionLib.Flags["FigureToggle"].Value
  4379.    Cham.Adornee = inst
  4380.    Cham.RobloxLocked = true
  4381.    return Cham
  4382. end
  4383.  
  4384. local BookCoroutine = coroutine.create(function()
  4385.    task.wait(1)
  4386.    for i,v in pairs(game:GetService("Workspace").CurrentRooms["50"].Assets:GetDescendants()) do
  4387.        if v.Name == "LiveHintBook" then
  4388.            table.insert(BookChams,ApplyBookChams(v))
  4389.        end
  4390.    end
  4391. end)
  4392. local EntityCoroutine = coroutine.create(function()
  4393.    local Entity = game:GetService("Workspace").CurrentRooms["50"].FigureSetup:WaitForChild("FigureRagdoll",5)
  4394.    Entity:WaitForChild("Torso",2.5)
  4395.    table.insert(FigureChams,ApplyEntityChams(Entity))
  4396. end)
  4397.  
  4398. local GameTab = Window:MakeTab({
  4399.    Name = "Game",
  4400.    Icon = "rbxassetid://4483345998",
  4401.    PremiumOnly = false
  4402. })
  4403.  
  4404. GameTab:AddToggle({
  4405.     Name = "Instant Interact",
  4406.     Default = false,
  4407.    Flag = "InstantToggle",
  4408.    Save = true
  4409. })
  4410. GameTab:AddButton({
  4411.     Name = "Skip Door",
  4412.     Callback = function()
  4413.        pcall(function()
  4414.            local HasKey = false
  4415.            local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
  4416.            for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
  4417.                if v.Name == "KeyObtain" then
  4418.                    HasKey = v
  4419.                end
  4420.            end
  4421.            if HasKey then
  4422.                game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
  4423.                wait(0.3)
  4424.                fireproximityprompt(HasKey.ModulePrompt,0)
  4425.                game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  4426.                wait(0.3)
  4427.                fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
  4428.            end
  4429.            if LatestRoom == 50 then
  4430.                CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  4431.            end
  4432.            game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  4433.            wait(0.3)
  4434.            CurrentDoor.ClientOpen:FireServer()
  4435.        end)
  4436.     end    
  4437. })
  4438.  
  4439. GameTab:AddToggle({
  4440.     Name = "Auto skip door",
  4441.     Default = false,
  4442.    Save = false,
  4443.    Flag = "AutoSkip"
  4444. })
  4445.  
  4446. local AutoSkipCoro = coroutine.create(function()
  4447.        while true do
  4448.            task.wait()
  4449.            pcall(function()
  4450.            if OrionLib.Flags["AutoSkip"].Value == true and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value < 100 then
  4451.                local HasKey = false
  4452.                local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value
  4453.                local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom)]:WaitForChild("Door")
  4454.                for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
  4455.                    if v.Name == "KeyObtain" then
  4456.                        HasKey = v
  4457.                    end
  4458.                end
  4459.                if HasKey then
  4460.                    game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
  4461.                    task.wait(0.3)
  4462.                    fireproximityprompt(HasKey.ModulePrompt,0)
  4463.                    game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  4464.                    task.wait(0.3)
  4465.                    fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
  4466.                end
  4467.                if LatestRoom == 50 then
  4468.                    CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  4469.                end
  4470.                game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  4471.                task.wait(0.3)
  4472.                CurrentDoor.ClientOpen:FireServer()
  4473.            end
  4474.        end)
  4475.        end
  4476. end)
  4477. coroutine.resume(AutoSkipCoro)
  4478.  
  4479. GameTab:AddButton({
  4480.     Name = "No jumpscares",
  4481.     Callback = function()
  4482.        pcall(function()
  4483.            game:GetService("ReplicatedStorage").Bricks.Jumpscare:Destroy()
  4484.        end)
  4485.     end    
  4486. })
  4487. GameTab:AddToggle({
  4488.     Name = "Avoid Rush/Ambush",
  4489.     Default = false,
  4490.    Flag = "AvoidRushToggle",
  4491.    Save = true
  4492. })
  4493. GameTab:AddToggle({
  4494.     Name = "No Screech",
  4495.     Default = false,
  4496.    Flag = "ScreechToggle",
  4497.    Save = true
  4498. })
  4499.  
  4500. GameTab:AddToggle({
  4501.     Name = "Always win heartbeat",
  4502.     Default = false,
  4503.    Flag = "HeartbeatWin",
  4504.    Save = true
  4505. })
  4506.  
  4507. GameTab:AddToggle({
  4508.     Name = "Predict chases",
  4509.     Default = false,
  4510.    Flag = "PredictToggle" ,
  4511.    Save = true
  4512. })
  4513. GameTab:AddToggle({
  4514.     Name = "Notify when mob spawns",
  4515.     Default = false,
  4516.    Flag = "MobToggle" ,
  4517.    Save = true
  4518. })
  4519. GameTab:AddButton({
  4520.     Name = "Complete breaker box minigame",
  4521.     Callback = function()
  4522.        game:GetService("ReplicatedStorage").Bricks.EBF:FireServer()
  4523.     end    
  4524. })
  4525. GameTab:AddButton({
  4526.     Name = "Skip Door 50",
  4527.     Callback = function()
  4528.        local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
  4529.        game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
  4530.     end    
  4531. })
  4532.  
  4533.  
  4534.  
  4535.  
  4536. game:GetService("RunService").RenderStepped:Connect(function()
  4537.    pcall(function()
  4538.        if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
  4539.            game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character.Humanoid.MoveDirection * TargetWalkspeed/50)
  4540.        end
  4541.    end)
  4542. end)
  4543.  
  4544. game:GetService("Workspace").CurrentRooms.DescendantAdded:Connect(function(descendant)
  4545.    if OrionLib.Flags["NoSeek"].Value == true and descendant.Name == ("Seek_Arm" or "ChandelierObstruction") then
  4546.        task.spawn(function()
  4547.            wait()
  4548.            descendant:Destroy()
  4549.        end)
  4550.    end
  4551. end)
  4552.  
  4553. game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
  4554.    if OrionLib.Flags["InstantToggle"].Value == true then
  4555.        fireproximityprompt(prompt)
  4556.    end
  4557. end)
  4558.  
  4559. local old
  4560. old = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
  4561.    local args = {...}
  4562.    local method = getnamecallmethod()
  4563.    
  4564.    if tostring(self) == 'Screech' and method == "FireServer" and OrionLib.Flags["ScreechToggle"].Value == true then
  4565.        args[1] = true
  4566.        return old(self,unpack(args))
  4567.    end
  4568.    if tostring(self) == 'ClutchHeartbeat' and method == "FireServer" and OrionLib.Flags["HeartbeatWin"].Value == true then
  4569.        args[2] = true
  4570.        return old(self,unpack(args)).infiniteyield
  4571.    end
  4572.    
  4573.    return old(self,...)
  4574. end))
  4575.  
  4576. workspace.CurrentCamera.ChildAdded:Connect(function(child)
  4577.    if child.Name == "Screech" and OrionLib.Flags["ScreechToggle"].Value == true then
  4578.        child:Destroy()
  4579.    end
  4580. end)
  4581.  
  4582. local NotificationCoroutine = coroutine.create(function()
  4583.    LatestRoom.Changed:Connect(function()
  4584.        if OrionLib.Flags["PredictToggle"].Value == true then
  4585.            local n = ChaseStart.Value - LatestRoom.Value
  4586.            if 0 < n and n < 4 then
  4587.                OrionLib:MakeNotification({
  4588.                    Name = "Warning!",
  4589.                    Content = "Event in " .. tostring(n) .. " rooms.",
  4590.                    Time = 5
  4591.                })
  4592.            end
  4593.        end
  4594.        if OrionLib.Flags["BookToggle"].Value == true then
  4595.            if LatestRoom.Value == 50 then
  4596.                coroutine.resume(BookCoroutine)
  4597.            end
  4598.        end
  4599.        if OrionLib.Flags["FigureToggle"].Value == true then
  4600.            if LatestRoom.Value == 50 then
  4601.                coroutine.resume(EntityCoroutine)
  4602.            end
  4603.        end
  4604.    end)
  4605.    workspace.ChildAdded:Connect(function(inst)
  4606.        if inst.Name == "RushMoving" and OrionLib.Flags["MobToggle"].Value == true then
  4607.            if OrionLib.Flags["AvoidRushToggle"].Value == true then
  4608.                OrionLib:MakeNotification({
  4609.                    Name = "Warning!",
  4610.                    Content = "Avoiding Rush. Please wait.",
  4611.                    Time = 5
  4612.                })
  4613.                local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  4614.                local con = game:GetService("RunService").Heartbeat:Connect(function()
  4615.                    game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
  4616.                end)
  4617.                
  4618.                inst.Destroying:Wait()
  4619.                con:Disconnect()
  4620.  
  4621.                game.Players.LocalPlayer.Character:MoveTo(OldPos)
  4622.            else
  4623.                OrionLib:MakeNotification({
  4624.                    Name = "Warning!",
  4625.                    Content = "Rush has spawned, hide!",
  4626.                    Time = 5
  4627.                })
  4628.            end
  4629.        elseif inst.Name == "AmbushMoving" and OrionLib.Flags["MobToggle"].Value == true then
  4630.            if OrionLib.Flags["AvoidRushToggle"].Value == true then
  4631.                OrionLib:MakeNotification({
  4632.                    Name = "Warning!",
  4633.                    Content = "Avoiding Ambush. Please wait.",
  4634.                    Time = 5
  4635.                })
  4636.                local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  4637.                local con = game:GetService("RunService").Heartbeat:Connect(function()
  4638.                    game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
  4639.                end)
  4640.                
  4641.                inst.Destroying:Wait()
  4642.                con:Disconnect()
  4643.                
  4644.                game.Players.LocalPlayer.Character:MoveTo(OldPos)
  4645.            else
  4646.                OrionLib:MakeNotification({
  4647.                    Name = "Warning!",
  4648.                    Content = "Ambush has spawned, hide!",
  4649.                    Time = 5
  4650.                })
  4651.            end
  4652.        end
  4653.    end)
  4654. end)
  4655.  
  4656.  
  4657. local ExtraTab = Window:MakeTab({
  4658.    Name = "Extra",
  4659.    Icon = "rbxassetid://7734042071",
  4660.    PremiumOnly = false
  4661. })
  4662.  
  4663. ExtraTab:AddParagraph("Warning!","these scripts are not mine!")
  4664.  
  4665. ExtraTab:AddButton({
  4666.    Name = "Infinite Yield",
  4667.    Callback = function ()
  4668.        loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source')))()
  4669.        
  4670.    end
  4671. })
  4672.  
  4673. ExtraTab:AddButton({
  4674.    Name = "the best script for the game DOORS is not advertising!",
  4675.    Callback = function ()
  4676.        loadstring(game:HttpGet('https://raw.githubusercontent.com/Johnny39871/assets/main/DoorsHubSpawner'))()
  4677.    end
  4678. })
  4679.  
  4680. ExtraTab:AddButton({
  4681.    Name = "Doors Speedrun Mode [50 door is impossible, I think]",
  4682.    Callback = function ()
  4683.        loadstring(game:HttpGet('https://raw.githubusercontent.com/MuhXd/DoorSuff/main/DoorsModes/DoorSpeedRun%20Mode'))()
  4684.    end
  4685. })
  4686.  
  4687. local CreditsTab = Window:MakeTab({
  4688.    Name = "Credits",
  4689.    Icon = "rbxassetid://4483345998",
  4690.    PremiumOnly = false
  4691. })
  4692.  
  4693.  
  4694. CreditsTab:AddParagraph("Credits to","plamen6789 to custom entites model!!. Dreadmania to every door script, Break Light, Flicker Light, Loop Script. screech#6908 to crucifix script, to skeleton key script, to the best script for the game DOORS!. MuhammadGames#0017 to Doors Speedrun Script","My GitHub: SindubsMini - my discord: netzklap#7566")
  4695.  
  4696. local UpdateTab = Window:MakeTab({
  4697.    Name = "Update Log",
  4698.    Icon = "rbxassetid://4483345998",
  4699.    PremiumOnly = false
  4700. })
  4701.  
  4702. UpdateTab:AddParagraph("10.11.2022","Some changes, FINNALY! Timer Entity Tab RETURNED, New Tab Update Log.")
  4703.  
  4704. UpdateTab:AddParagraph("Soon...","this script will change the library from OrionLib to RayField (because it is outdated)")
  4705.  
  4706. OrionLib:Init()
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