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Mar 30th, 2020
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound",Character)
  23. sick.SoundId = "rbxassetid://3417133618"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 2
  27. sick:Play()
  28.  
  29. local naeeym = Instance.new("BillboardGui",chara)
  30. naeeym.Size = UDim2.new(0,100,0,40)
  31. naeeym.StudsOffset = Vector3.new(0,2,0)
  32. naeeym.Adornee = chara.Head
  33. local tecks = Instance.new("TextLabel",naeeym)
  34. tecks.BackgroundTransparency = 1
  35. tecks.BorderSizePixel = 0
  36. tecks.Text = "Copy Cat"
  37. tecks.Font = "Fantasy"
  38. tecks.FontSize = "Size24"
  39. tecks.TextStrokeTransparency = 0
  40. tecks.TextStrokeColor3 = Color3.new(170,0,0)
  41. tecks.TextColor3 = Color3.new(1,0,0)
  42. tecks.Size = UDim2.new(1,0,0.5,0)
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60.  
  61. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  62. local NEWMESH = IT(MESH)
  63. if MESH == "SpecialMesh" then
  64. NEWMESH.MeshType = MESHTYPE
  65. if MESHID ~= "nil" and MESHID ~= "" then
  66. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  67. end
  68. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  69. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  70. end
  71. end
  72. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  73. NEWMESH.Scale = SCALE
  74. NEWMESH.Parent = PARENT
  75. return NEWMESH
  76. end
  77.  
  78. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  79. local NEWPART = IT("Part")
  80. NEWPART.formFactor = FORMFACTOR
  81. NEWPART.Reflectance = REFLECTANCE
  82. NEWPART.Transparency = TRANSPARENCY
  83. NEWPART.CanCollide = false
  84. NEWPART.Locked = true
  85. NEWPART.Anchored = true
  86. if ANCHOR == false then
  87. NEWPART.Anchored = false
  88. end
  89. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  90. NEWPART.Name = NAME
  91. NEWPART.Size = SIZE
  92. NEWPART.Position = Torso.Position
  93. NEWPART.Material = MATERIAL
  94. NEWPART:BreakJoints()
  95. NEWPART.Parent = PARENT
  96. return NEWPART
  97. end
  98.  
  99. Class_Name = "Void Face"
  100. Weapon_Name = "Add-ons"
  101.  
  102. Player_Size = 1 --Size of the player.
  103. Animation_Speed = 3
  104. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  105.  
  106. local Speed = 16
  107. local Effects2 = {}
  108.  
  109. local function weldBetween(a, b)
  110. local weldd = Instance.new("ManualWeld")
  111. weldd.Part0 = a
  112. weldd.Part1 = b
  113. weldd.C0 = CFrame.new()
  114. weldd.C1 = b.CFrame:inverse() * a.CFrame
  115. weldd.Parent = a
  116. return weldd
  117. end
  118.  
  119. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  120. local acs = Instance.new("Part")
  121. acs.CanCollide = false
  122. acs.Anchored = false
  123. acs.Size = Vector3.new(0,0,0)
  124. acs.CFrame = attachmentpart.CFrame
  125. acs.Parent = Character
  126. acs.BrickColor = color
  127. local meshs = Instance.new("SpecialMesh")
  128. meshs.MeshId = mesh
  129. meshs.TextureId = texture
  130. meshs.Parent = acs
  131. meshs.Scale = scale
  132. meshs.Offset = offset
  133. weldBetween(attachmentpart,acs)
  134. end
  135.  
  136. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  137. if TYPE == "Gem" then
  138. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  139. acs.Anchored = false
  140. acs.CanCollide = false
  141. acs.CFrame = PART.CFrame
  142. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  143. weldBetween(PART,acs)
  144. elseif TYPE == "Skull" then
  145. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  146. acs.Anchored = false
  147. acs.CanCollide = false
  148. acs.CFrame = PART.CFrame
  149. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  150. weldBetween(PART,acs)
  151. elseif TYPE == "Eye" then
  152. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  153. acs.Anchored = false
  154. acs.CanCollide = false
  155. acs.CFrame = PART.CFrame
  156. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  157. weldBetween(PART,acs)
  158. end
  159. end
  160.  
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local CHANGEDEFENSE = 0
  166. local CHANGEDAMAGE = 0
  167. local CHANGEMOVEMENT = 0
  168. local ANIM = "Idle"
  169. local ATTACK = false
  170. local EQUIPPED = false
  171. local HOLD = false
  172. local COMBO = 1
  173. local Rooted = false
  174. local SINE = 0
  175. local KEYHOLD = false
  176. local CHANGE = 2 / Animation_Speed
  177. local WALKINGANIM = false
  178. local WALK = 0
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local ROBLOXIDLEANIMATION = IT("Animation")
  182. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  183. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=623662713"
  184. --ROBLOXIDLEANIMATION.Parent = Humanoid
  185. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  186. WEAPONGUI.Name = "Weapon GUI"
  187. local Weapon = IT("Model")
  188. Weapon.Name = Weapon_Name
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character.Animate
  193. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  194. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  195. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  196. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  197. local TAUNTS = {"368794227","368794903","368794985"}
  198. local UNANCHOR = true
  199.  
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "ArtificialHB"
  202.  
  203. script:WaitForChild("ArtificialHB")
  204.  
  205. frame = Frame_Speed
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209. lastframe = tick()
  210. script.ArtificialHB:Fire()
  211.  
  212. game:GetService("RunService").Heartbeat:connect(function(s, p)
  213. tf = tf + s
  214. if tf >= frame then
  215. if allowframeloss then
  216. script.ArtificialHB:Fire()
  217. lastframe = tick()
  218. else
  219. for i = 1, math.floor(tf / frame) do
  220. script.ArtificialHB:Fire()
  221. end
  222. lastframe = tick()
  223. end
  224. if tossremainder then
  225. tf = 0
  226. else
  227. tf = tf - frame * math.floor(tf / frame)
  228. end
  229. end
  230. end)
  231.  
  232. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  233. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  234. end
  235.  
  236. function PositiveAngle(NUMBER)
  237. if NUMBER >= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function NegativeAngle(NUMBER)
  244. if NUMBER <= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function Swait(NUMBER)
  251. if NUMBER == 0 or NUMBER == nil then
  252. ArtificialHB.Event:wait()
  253. else
  254. for i = 1, NUMBER do
  255. ArtificialHB.Event:wait()
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m11 > m00 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301.  
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp;
  305. if cosTheta >= 0.0001 then
  306. if (1 - cosTheta) > 0.0001 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. else
  316. if (1 + cosTheta) > 0.0001 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. end
  326. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  327. end
  328.  
  329. function Clerp(a, b, t)
  330. local qa = {QuaternionFromCFrame(a)}
  331. local qb = {QuaternionFromCFrame(b)}
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337.  
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350.  
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368.  
  369. function NoOutlines(PART)
  370. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373.  
  374. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  375. local NEWWELD = IT(TYPE)
  376. NEWWELD.Part0 = PART0
  377. NEWWELD.Part1 = PART1
  378. NEWWELD.C0 = C0
  379. NEWWELD.C1 = C1
  380. NEWWELD.Parent = PARENT
  381. return NEWWELD
  382. end
  383.  
  384. local sound = IT("Sound",nil)
  385.  
  386. function CreateSound(ID, PARENT, VOLUME, PITCH)
  387. local NEWSOUND = nil
  388. coroutine.resume(coroutine.create(function()
  389. NEWSOUND = sound:Clone()
  390. NEWSOUND.Parent = PARENT
  391. NEWSOUND.Volume = VOLUME
  392. NEWSOUND.Pitch = PITCH
  393. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  394. Swait()
  395. NEWSOUND:play()
  396. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  397. end))
  398. return NEWSOUND
  399. end
  400.  
  401. function CFrameFromTopBack(at, top, back)
  402. local right = top:Cross(back)
  403. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  404. end
  405.  
  406. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  407. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  408. local mesh = IT("SpecialMesh",wave)
  409. mesh.MeshType = "FileMesh"
  410. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  411. mesh.Scale = SIZE
  412. mesh.Offset = VT(0,0,-SIZE.X/8)
  413. wave.CFrame = CFRAME
  414. coroutine.resume(coroutine.create(function(PART)
  415. for i = 1, WAIT do
  416. Swait()
  417. mesh.Scale = mesh.Scale + GROW
  418. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  419. if DOESROT == true then
  420. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  421. end
  422. wave.Transparency = wave.Transparency + (0.5/WAIT)
  423. if wave.Transparency > 0.99 then
  424. wave:remove()
  425. end
  426. end
  427. end))
  428. end
  429.  
  430. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,-SIZE.X/8)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  443. if DOESROT == true then
  444. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  445. end
  446. wave.Transparency = wave.Transparency + (0.5/WAIT)
  447. if wave.Transparency > 0.99 then
  448. wave:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  456. local mesh = IT("SpecialMesh",wave)
  457. mesh.MeshType = "FileMesh"
  458. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  459. mesh.Scale = SIZE
  460. mesh.Offset = VT(0,0,-SIZE.X/8)
  461. wave.CFrame = CFRAME
  462. coroutine.resume(coroutine.create(function(PART)
  463. for i = 1, WAIT do
  464. Swait()
  465. mesh.Scale = mesh.Scale + GROW
  466. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  467. if DOESROT == true then
  468. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  469. end
  470. wave.Transparency = wave.Transparency + (0.5/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  479. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  480. local mesh = IT("SpecialMesh",wave)
  481. mesh.MeshType = "FileMesh"
  482. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  483. mesh.Scale = SIZE
  484. mesh.Offset = VT(0,0,-SIZE.X/8)
  485. wave.CFrame = CFRAME
  486. coroutine.resume(coroutine.create(function(PART)
  487. for i = 1, WAIT do
  488. Swait()
  489. mesh.Scale = mesh.Scale + GROW
  490. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  491. if DOESROT == true then
  492. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  493. end
  494. wave.Transparency = wave.Transparency + (0.5/WAIT)
  495. if wave.Transparency > 0.99 then
  496. wave:remove()
  497. end
  498. end
  499. end))
  500. end
  501.  
  502. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  504. local mesh = IT("SpecialMesh",wave)
  505. mesh.MeshType = "FileMesh"
  506. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  507. mesh.Scale = SIZE
  508. wave.CFrame = CFRAME
  509. coroutine.resume(coroutine.create(function(PART)
  510. for i = 1, WAIT do
  511. Swait()
  512. mesh.Scale = mesh.Scale + GROW
  513. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  514. if DOESROT == true then
  515. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  516. end
  517. wave.Transparency = wave.Transparency + (0.5/WAIT)
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  527. local mesh = IT("SpecialMesh",wave)
  528. mesh.MeshType = "FileMesh"
  529. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  530. mesh.Scale = SIZE
  531. wave.CFrame = CFRAME
  532. coroutine.resume(coroutine.create(function(PART)
  533. for i = 1, WAIT do
  534. Swait()
  535. mesh.Scale = mesh.Scale + GROW
  536. if DOESROT == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  538. end
  539. wave.Transparency = wave.Transparency + (0.5/WAIT)
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  552. mesh.Scale = SIZE
  553. mesh.Offset = VT(0,0,0)
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. if DOESROT == true then
  560. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  561. end
  562. wave.Transparency = wave.Transparency + (0.5/WAIT)
  563. if wave.Transparency > 0.99 then
  564. wave:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "Sphere"
  574. mesh.Scale = SIZE
  575. mesh.Offset = VT(0,0,0)
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW
  581. wave.Transparency = wave.Transparency + (1/WAIT)
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  591. local mesh = IT("BlockMesh",wave)
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale + GROW
  597. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  598. wave.Transparency = wave.Transparency + (1/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MakeForm(PART,TYPE)
  607. if TYPE == "Cyl" then
  608. local MSH = IT("CylinderMesh",PART)
  609. elseif TYPE == "Ball" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Sphere"
  612. elseif TYPE == "Wedge" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Wedge"
  615. elseif TYPE == "Head" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.Scale = VT(1.25,1.25,1.25)
  618. end
  619. end
  620.  
  621. function CheckTableForString(Table, String)
  622. for i, v in pairs(Table) do
  623. if string.find(string.lower(String), string.lower(v)) then
  624. return true
  625. end
  626. end
  627. return false
  628. end
  629.  
  630. function CheckIntangible(Hit)
  631. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  632. if Hit and Hit.Parent then
  633. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  634. return true
  635. end
  636. end
  637. return false
  638. end
  639.  
  640. Debris = game:GetService("Debris")
  641.  
  642. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  643. local Direction = CFrame.new(StartPos, Vec).lookVector
  644. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  645. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  646. if RayHit and CheckIntangible(RayHit) then
  647. if DelayIfHit then
  648. wait()
  649. end
  650. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  651. end
  652. return RayHit, RayPos, RayNormal
  653. end
  654.  
  655. function CreateMagicCircle()
  656. local sinkhole = IT("Part")
  657. sinkhole.Size = VT(0,0,0)
  658. sinkhole.Parent = Effects
  659. sinkhole.Material = "Neon"
  660. sinkhole.Color = C3(0,0,0)
  661. sinkhole.Anchored = true
  662. sinkhole.CanCollide = false
  663. sinkhole.Transparency = 1
  664. local decal = IT("Decal",sinkhole)
  665. decal.Face = "Top"
  666. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  667. local decal2 = IT("Decal",sinkhole)
  668. decal2.Face = "Bottom"
  669. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  670. return sinkhole
  671. end
  672.  
  673. function CreateGUICircle(TARGET)
  674. local GUI = Instance.new("BillboardGui",Character)
  675. GUI.Size = UDim2.new(0,0,0,0)
  676. GUI.Adornee = TARGET
  677. local GUI2 = IT("ImageLabel",GUI)
  678. GUI2.BackgroundTransparency = 1
  679. GUI2.BorderSizePixel = 0
  680. GUI2.Size = UDim2.new(1,0,1,0)
  681. GUI2.SizeConstraint = "RelativeYY"
  682. GUI.AlwaysOnTop = true
  683. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  684. return GUI,GUI2
  685. end
  686.  
  687. function CastWarpOutlines(TARGET)
  688. coroutine.resume(coroutine.create(function()
  689. local T = TARGET:GetChildren()
  690. for i = 1, # T do
  691. local child = T[i]
  692. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  693. local clone = child:Clone()
  694. clone.Parent = Effects
  695. clone.Anchored = true
  696. clone.CanCollide = false
  697. clone:ClearAllChildren()
  698. clone.CFrame = child.CFrame
  699. if clone.Name == "Head" then
  700. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  701. end
  702. if clone.ClassName == "MeshPart" then
  703. clone.TextureID = ""
  704. end
  705. clone.BrickColor = BRICKC"Black"
  706. clone.Material = "Neon"
  707. coroutine.resume(coroutine.create(function()
  708. for i = 1, 200 do
  709. Swait()
  710. clone.Transparency = clone.Transparency + 0.005
  711. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  712. end
  713. clone:remove()
  714. end))
  715. end
  716. end
  717. end))
  718. end
  719.  
  720. function turnto(position)
  721. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  722. end
  723.  
  724. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(face,"Head")
  727. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  729. MakeForm(part,"Ball")
  730. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  731. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  732. MakeForm(Eye,"Ball")
  733.  
  734. for _, c in pairs(Weapon:GetChildren()) do
  735. if c.ClassName == "Part" then
  736. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  737. end
  738. end
  739.  
  740. Weapon.Parent = Character
  741.  
  742. Humanoid.Died:connect(function()
  743. ATTACK = true
  744. end)
  745.  
  746. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  747. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  748. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  749. local BODYGYRO = IT("BodyGyro", STATPART)
  750. local BODYPOSITION = IT("BodyPosition", STATPART)
  751. BODYPOSITION.P = 2000
  752. BODYPOSITION.D = 100
  753. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  754. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  755. game:GetService("Debris"):AddItem(STATPART ,5)
  756. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  757. BILLBOARDGUI.Adornee = STATPART
  758. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  759. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  760. BILLBOARDGUI.AlwaysOnTop = false
  761. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  762. TEXTLABEL.BackgroundTransparency = 1
  763. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  764. TEXTLABEL.Text = TEXT
  765. TEXTLABEL.Font = "SciFi"
  766. TEXTLABEL.FontSize="Size42"
  767. TEXTLABEL.TextColor3 = COLOR
  768. TEXTLABEL.TextStrokeTransparency = 1
  769. TEXTLABEL.TextScaled = true
  770. TEXTLABEL.TextWrapped = true
  771. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  772. if LABELTYPE == "Normal" then
  773. for i = 1, 20 do
  774. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  775. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  776. end
  777. elseif LABELTYPE == "Debuff" then
  778. for i = 1, 20 do
  779. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  780. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  781. end
  782. elseif LABELTYPE == "Shock" then
  783. local ORIGIN = STATPART.Position
  784. for i = 1, 20 do
  785. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  786. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  787. end
  788. end
  789. THEPART.Parent = nil
  790. end),STATPART, BODYPOSITION, TEXTLABEL)
  791. end
  792.  
  793. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  794. local dmg = math.random(min,max)
  795. for i,v in ipairs(workspace:GetChildren()) do
  796. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  797. local body = v:GetChildren()
  798. for part = 1, #body do
  799. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  800. if(body[part].Position - position).Magnitude < radius then
  801. if v.ClassName == "Model" then
  802. if v:FindFirstChildOfClass("Humanoid") then
  803. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  804. if HUMAN.Health ~= 0 then
  805. if HasChain == true then
  806. local defence = Instance.new("BoolValue",v)
  807. defence.Name = ("HitBy"..Player.Name)
  808. game:GetService("Debris"):AddItem(defence, 1)
  809. coroutine.resume(coroutine.create(function()
  810. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  811. if TORSO then
  812. --print("Found "..v.Name.."'s Torso")
  813. local PART = IT("Part",Effects)
  814. PART.Anchored = true
  815. PART.CanCollide = false
  816. PART.Transparency = 1
  817. PART.CFrame = CF(position)
  818. Debris:AddItem(PART,15)
  819. local A = IT("Attachment",PART)
  820. --TORSO.Anchored = true
  821. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  822. --print("Chain start")
  823. Front.CFrame = CF(position)
  824. Front.CanCollide = true
  825. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  826. local B = IT("Attachment",Front)
  827. local ChainLink = IT("Beam",Effects)
  828. ChainLink.Texture = "rbxassetid://1262544869"
  829. ChainLink.TextureSpeed = 0
  830. ChainLink.FaceCamera = true
  831. ChainLink.Width0 = 3
  832. ChainLink.Attachment0 = A
  833. ChainLink.Attachment1 = B
  834. ChainLink.TextureMode = "Static"
  835. local bv = Instance.new("BodyVelocity")
  836. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  837. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  838. bv.Parent = Front
  839. bv.Name = "MOVE"
  840. --print("Chain made")
  841. coroutine.resume(coroutine.create(function()
  842. Swait(30)
  843. bv:remove()
  844. local POS = Front.Position
  845. Front.CanCollide = false
  846. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  847. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  848. for i = 0, 1, 0.07 do
  849. Swait()
  850. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  851. end
  852. Front:remove()
  853. ChainLink:remove()
  854. end))
  855. local harm = Front.Touched:Connect(function(hit)
  856. impale(Front,hit)
  857. end)
  858. end
  859. end))
  860. elseif DoesWarp == true then
  861. local defence = Instance.new("BoolValue",v)
  862. defence.Name = ("HitBy"..Player.Name)
  863. game:GetService("Debris"):AddItem(defence, 0.001)
  864. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  865. Warp(TORSO,Instakill)
  866. else
  867. if CanBeDodgedByJumping == true then
  868. if body[part].Position.Y < position.Y+5 then
  869. if math.random(1,100) < critrate+1 then
  870. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  871. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  872. else
  873. HUMAN.Health = HUMAN.Health - dmg
  874. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  875. end
  876. local defence = Instance.new("BoolValue",v)
  877. defence.Name = ("HitBy"..Player.Name)
  878. game:GetService("Debris"):AddItem(defence, 0.01)
  879. end
  880. else
  881. if beserk == true then
  882. HUMAN.Health = 0
  883. end
  884. if math.random(1,100) < critrate+1 then
  885. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  886. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  887. else
  888. HUMAN.Health = HUMAN.Health - dmg
  889. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  890. end
  891. local defence = Instance.new("BoolValue",v)
  892. defence.Name = ("HitBy"..Player.Name)
  893. game:GetService("Debris"):AddItem(defence, 0.01)
  894. end
  895. end
  896. end
  897. end
  898. end
  899. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  900. end
  901. end
  902. end
  903. if v.ClassName == "Part" then
  904. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  905. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  906. end
  907. end
  908. end
  909. end
  910. end
  911.  
  912. function Warp(Victim,WarpToVoid)
  913. print("Warping "..Victim.Name.."...")
  914. Victim.Anchored = true
  915. coroutine.resume(coroutine.create(function()
  916. local GUI,GUI2 = CreateGUICircle(Victim)
  917. CreateSound("1208650519", Victim, 10, 1)
  918. for i = 1, 100 do
  919. Swait()
  920. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  921. GUI2.Rotation = GUI2.Rotation + 4
  922. end
  923. CastWarpOutlines(Victim.Parent)
  924. if WarpToVoid == false then
  925. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  926. CreateSound("1177785010", Victim, 10, 1)
  927. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  928. if HUMANOID ~= nil then
  929. local dmg = MRANDOM(75,95)
  930. HUMANOID.Health = HUMANOID.Health - dmg
  931. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  932. end
  933. for i = 1, 50 do
  934. Swait()
  935. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  936. GUI2.Rotation = GUI2.Rotation - 8
  937. end
  938. Victim.Anchored = false
  939. GUI:remove()
  940. elseif WarpToVoid == true then
  941. CastWarpOutlines(Victim.Parent)
  942. q = Victim.Parent:GetChildren()
  943. for i = 1, #q do
  944. if q[i] ~= Victim then
  945. q[i]:remove()
  946. end
  947. end
  948. CreateSound("1177785010", Victim, 10, 1)
  949. Victim.Transparency = 1
  950. for i = 1, 50 do
  951. Swait()
  952. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  953. GUI2.Rotation = GUI2.Rotation - 8
  954. end
  955. Victim.Parent:remove()
  956. end
  957. end))
  958. end
  959.  
  960. function killnearest(position,range,maxstrength)
  961. for i,v in ipairs(workspace:GetChildren()) do
  962. local body = v:GetChildren()
  963. for part = 1, #body do
  964. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  965. if(body[part].Position - position).Magnitude < range then
  966. if v.ClassName == "Model" then
  967. v:BreakJoints()
  968. end
  969. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  970. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  971. end
  972. end
  973. end
  974. if v.ClassName == "Part" then
  975. if v.Anchored == false and (v.Position - position).Magnitude < range then
  976. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  977. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  978. end
  979. end
  980. end
  981. end
  982.  
  983. function AttackTemplate()
  984. ATTACK = true
  985. Rooted = false
  986. for i=0, 1, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. end
  996. ATTACK = false
  997. Rooted = false
  998. end
  999.  
  1000. function VoidWarp()
  1001. ATTACK = true
  1002. Rooted = false
  1003. for i=0, 0.2, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1007. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. end
  1013. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1014. CreateSound("1208650519", Torso, 10, 2.5)
  1015. local GUI,GUI2 = CreateGUICircle(Torso)
  1016. for i = 1, 50 do
  1017. Swait()
  1018. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1019. GUI2.Rotation = GUI2.Rotation + i/10
  1020. end
  1021. CastWarpOutlines(Character)
  1022. local POS = Torso.Position
  1023. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1024. Swait()
  1025. CreateSound("1177785010", Torso, 10, 1)
  1026. coroutine.resume(coroutine.create(function()
  1027. for i = 1, 50 do
  1028. Swait()
  1029. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1030. GUI2.Rotation = GUI2.Rotation - i/10
  1031. end
  1032. end))
  1033. ATTACK = false
  1034. Rooted = false
  1035. end
  1036.  
  1037. local asd = Instance.new("ParticleEmitter")
  1038. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1039. asd.LightEmission = .1
  1040. asd.Size = NumberSequence.new(0.2)
  1041. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1042. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1043. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1044. asd.Transparency = bbb
  1045. asd.Size = aaa
  1046. asd.ZOffset = .9
  1047. asd.Acceleration = Vector3.new(0, -15, 0)
  1048. asd.LockedToPart = false
  1049. asd.EmissionDirection = "Back"
  1050. asd.Lifetime = NumberRange.new(1, 2)
  1051. asd.Rotation = NumberRange.new(-100, 100)
  1052. asd.RotSpeed = NumberRange.new(-100, 100)
  1053. asd.Speed = NumberRange.new(25,35)
  1054. asd.Enabled = false
  1055. asd.VelocitySpread = 5
  1056.  
  1057. function getbloody(victim,amount)
  1058. local PART = IT("Part",Effects)
  1059. PART.Transparency = 1
  1060. PART.Size = victim.Size
  1061. PART.Anchored = true
  1062. PART.CanCollide = false
  1063. PART.CFrame = CF(victim.Position,Torso.Position)
  1064. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1065. Debris:AddItem(PART,5)
  1066. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1067. local prtcl = asd:Clone()
  1068. prtcl.Parent = PART
  1069. prtcl:Emit(amount*10)
  1070. end
  1071.  
  1072. function impale(chain,hit)
  1073. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1074. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1075. if humanoid.Health ~= 0 then
  1076. hit.Parent:BreakJoints()
  1077. getbloody(hit,15)
  1078. local prtcl = asd:Clone()
  1079. prtcl.Parent = chain
  1080. prtcl.Enabled = true
  1081. prtcl.Speed = NumberRange.new(0)
  1082. prtcl.Size = NumberSequence.new(0.2)
  1083. end
  1084. end
  1085. end
  1086.  
  1087. function clerp(a, b, t)
  1088. return a:lerp(b, t)
  1089. end
  1090.  
  1091. function newBezier(startpos, pos2, pos3, endpos, t)
  1092. local A = clerp(startpos, pos2, t)
  1093. local B = clerp(pos2, pos3, t)
  1094. local C = clerp(pos3, endpos, t)
  1095. local lerp1 = clerp(A, B, t)
  1096. local lerp2 = clerp(B, C, t)
  1097. local cubic = clerp(lerp1, lerp2, t)
  1098. return cubic
  1099. end
  1100.  
  1101. function VoidChain()
  1102. ATTACK = true
  1103. Rooted = false
  1104. for i=0, 2, 0.1 / Animation_Speed do
  1105. turnto(Mouse.Hit.p)
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1109. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. end
  1115. CreateSound("1208650519", RightArm, 10, 2)
  1116. local RING = CreateMagicCircle()
  1117. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1118. for i = 1, 5 do
  1119. turnto(Mouse.Hit.p)
  1120. Swait()
  1121. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1122. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1123. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1124. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1125. RING.Size = RING.Size + VT(1,0,1)
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. local POS = Mouse.Hit.p
  1129. local A = IT("Attachment",RING)
  1130. for i = 1, 15 do
  1131. Swait(MRANDOM(0,5))
  1132. coroutine.resume(coroutine.create(function()
  1133. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1134. --print("Chain start")
  1135. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1136. Front.CanCollide = true
  1137. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1138. local B = IT("Attachment",Front)
  1139. local ChainLink = IT("Beam",RING)
  1140. ChainLink.Texture = "rbxassetid://1262544869"
  1141. ChainLink.TextureSpeed = 0
  1142. ChainLink.FaceCamera = true
  1143. ChainLink.Width0 = 3
  1144. ChainLink.Attachment0 = A
  1145. ChainLink.Attachment1 = B
  1146. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1147. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1148. ChainLink.TextureMode = "Static"
  1149. local bv = Instance.new("BodyVelocity")
  1150. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1151. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1152. bv.Parent = Front
  1153. bv.Name = "MOVE"
  1154. --print("Chain made")
  1155. coroutine.resume(coroutine.create(function()
  1156. Swait(50)
  1157. bv:remove()
  1158. local POS = Front.Position
  1159. Front.CanCollide = false
  1160. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1161. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1162. for i = 0, 1, 0.07 do
  1163. Swait()
  1164. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1165. end
  1166. Front:remove()
  1167. ChainLink:remove()
  1168. end))
  1169. local harm = Front.Touched:Connect(function(hit)
  1170. impale(Front,hit)
  1171. end)
  1172. end))
  1173. end
  1174. Swait(60)
  1175. for i = 1, 5 do
  1176. Swait()
  1177. RING.Size = RING.Size - VT(1,0,1)
  1178. end
  1179. RING:remove()
  1180. end))
  1181. ATTACK = false
  1182. Rooted = false
  1183. end
  1184.  
  1185. function VortexLeash()
  1186. ATTACK = true
  1187. Rooted = true
  1188. for i=0, 1, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1192. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1197. end
  1198. local RING = CreateMagicCircle()
  1199. CreateSound("1208650519", RING, 10, 1.5)
  1200. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1201. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1202. for i = 1, 75 do
  1203. Swait()
  1204. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1205. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1206. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1207. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1208. RING.Size = RING.Size + VT(1,0,1)
  1209. end
  1210. coroutine.resume(coroutine.create(function()
  1211. for i = 1, 450 do
  1212. Swait(2)
  1213. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1214. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1215. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1216. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1217. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1218. local A = IT("Attachment",RING)
  1219. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1220. coroutine.resume(coroutine.create(function()
  1221. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1222. --print("Chain start")
  1223. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1224. Front.CanCollide = false
  1225. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1226. local B = IT("Attachment",Front)
  1227. local ChainLink = IT("Beam",RING)
  1228. ChainLink.Texture = "rbxassetid://1262544869"
  1229. ChainLink.TextureSpeed = 0
  1230. ChainLink.FaceCamera = true
  1231. ChainLink.Width0 = 3
  1232. ChainLink.Attachment0 = A
  1233. ChainLink.Attachment1 = B
  1234. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1235. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1236. ChainLink.TextureMode = "Static"
  1237. local bv = Instance.new("BodyVelocity")
  1238. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1239. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1240. bv.Parent = Front
  1241. bv.Name = "MOVE"
  1242. --print("Chain made")
  1243. coroutine.resume(coroutine.create(function()
  1244. Swait(50)
  1245. bv:remove()
  1246. local POS = Front.Position
  1247. Front.CanCollide = false
  1248. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1249. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1250. for i = 0, 1, 0.07 do
  1251. Swait()
  1252. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1253. end
  1254. Front:remove()
  1255. ChainLink:remove()
  1256. end))
  1257. local harm = Front.Touched:Connect(function(hit)
  1258. impale(Front,hit)
  1259. end)
  1260. end))
  1261. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1262. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1263. end
  1264. Swait(65)
  1265. for i = 1, 75 do
  1266. Swait()
  1267. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1268. RING.Size = RING.Size - VT(1,0,1)
  1269. end
  1270. RING:remove()
  1271. end))
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275.  
  1276. function VortexBarrier()
  1277. ATTACK = true
  1278. Rooted = true
  1279. for i=0, 2, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. end
  1289. for i=0, 0.5, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1293. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1298. end
  1299. CreateSound("1208650519", Effects, 10, 1)
  1300. local GUI,GUI2 = CreateGUICircle(Torso)
  1301. local GUI3,GUI4 = CreateGUICircle(Torso)
  1302. for i = 1, 200 do
  1303. Swait()
  1304. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1305. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1306. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1307. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1308. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1309. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1310. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1311. GUI2.Rotation = GUI2.Rotation + i/10
  1312. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1313. GUI4.Rotation = GUI4.Rotation - i/10
  1314. end
  1315. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1316. Swait(25)
  1317. for i = 1, 100 do
  1318. Swait()
  1319. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1320. GUI2.Rotation = GUI2.Rotation - i/5
  1321. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1322. GUI4.Rotation = GUI4.Rotation + i/5
  1323. end
  1324. GUI:remove()
  1325. GUI3:remove()
  1326. ATTACK = false
  1327. Rooted = false
  1328. end
  1329.  
  1330. function MouseDown(Mouse)
  1331. if ATTACK == false then
  1332. end
  1333. end
  1334.  
  1335. function MouseUp(Mouse)
  1336. HOLD = false
  1337. end
  1338.  
  1339. function KeyDown(Key)
  1340. KEYHOLD = true
  1341. if Key == "z" and ATTACK == false then
  1342. VoidWarp()
  1343. end
  1344.  
  1345. if Key == "b" and ATTACK == false then
  1346. VoidChain()
  1347. end
  1348.  
  1349. if Key == "c" and ATTACK == false then
  1350. VortexLeash()
  1351. end
  1352.  
  1353. if Key == "v" and ATTACK == false then
  1354. VortexBarrier()
  1355. end
  1356.  
  1357. if Key == "x" and ATTACK == false then
  1358. end
  1359.  
  1360. if Key == "t" and ATTACK == false then
  1361. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1362. end
  1363. end
  1364.  
  1365. function KeyUp(Key)
  1366. KEYHOLD = false
  1367. end
  1368.  
  1369. Mouse.Button1Down:connect(function(NEWKEY)
  1370. MouseDown(NEWKEY)
  1371. end)
  1372. Mouse.Button1Up:connect(function(NEWKEY)
  1373. MouseUp(NEWKEY)
  1374. end)
  1375. Mouse.KeyDown:connect(function(NEWKEY)
  1376. KeyDown(NEWKEY)
  1377. end)
  1378. Mouse.KeyUp:connect(function(NEWKEY)
  1379. KeyUp(NEWKEY)
  1380. end)
  1381.  
  1382. function unanchor()
  1383. if UNANCHOR == true then
  1384. g = Character:GetChildren()
  1385. for i = 1, #g do
  1386. if g[i].ClassName == "Part" then
  1387. g[i].Anchored = false
  1388. end
  1389. end
  1390. end
  1391. end
  1392.  
  1393. local FF = IT("ForceField",Character)
  1394. FF.Visible = false
  1395.  
  1396. Humanoid.Changed:connect(function(Jump)
  1397. if Jump == "Jump" and (Disable_Jump == true) then
  1398. Humanoid.Jump = false
  1399. end
  1400. end)
  1401.  
  1402. Speed = 45
  1403.  
  1404. while true do
  1405. Swait()
  1406. ANIMATE.Parent = nil
  1407. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1408. IDLEANIMATION:Play()
  1409. SINE = SINE + CHANGE
  1410. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1411. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1412. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1413. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1414. local WALKSPEEDVALUE = 3
  1415. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1416. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1417. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1418. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1419. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1420. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1421. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1422. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1423. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1424. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1425. end
  1426. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1427. ANIM = "Jump"
  1428. if ATTACK == false then
  1429. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1431. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1436. end
  1437. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1438. ANIM = "Fall"
  1439. if ATTACK == false then
  1440. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1442. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1447. end
  1448. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1449. ANIM = "Idle"
  1450. if ATTACK == false then
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1453. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1458. end
  1459. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1460. ANIM = "Walk"
  1461. WALK = WALK + 1 / Animation_Speed
  1462. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1463. WALK = 0
  1464. if WALKINGANIM == true then
  1465. WALKINGANIM = false
  1466. elseif WALKINGANIM == false then
  1467. WALKINGANIM = true
  1468. end
  1469. end
  1470. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. if ATTACK == false then
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1475. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1480. end
  1481. end
  1482. if #Effects2>0 then
  1483. for e=1,#Effects2 do
  1484. if Effects2[e]~=nil then
  1485. local Thing=Effects2[e]
  1486. if Thing~=nil then
  1487. local Part=Thing[1]
  1488. local Mode=Thing[2]
  1489. local Delay=Thing[3]
  1490. local IncX=Thing[4]
  1491. local IncY=Thing[5]
  1492. local IncZ=Thing[6]
  1493. local Part2=Thing[8]
  1494. if Thing[1].Transparency<=1 then
  1495. if Thing[2]=="Block1" then
  1496. Thing[1].CFrame=Thing[1].CFrame
  1497. Mesh=Thing[1].Mesh
  1498. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1499. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1500. elseif Thing[2]=="Cylinder" then
  1501. Mesh=Thing[1].Mesh
  1502. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1503. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1504. elseif Thing[2]=="Blood" then
  1505. Mesh=Thing[7]
  1506. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1507. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1508. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1509. elseif Thing[2]=="Elec" then
  1510. Mesh=Thing[1].Mesh
  1511. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1512. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1513. elseif Thing[2]=="Disappear" then
  1514. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1515. end
  1516. else
  1517. Part.Parent=nil
  1518. table.remove(Effects2,e)
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. unanchor()
  1525. Humanoid.MaxHealth = "inf"
  1526. Humanoid.Health = "inf"
  1527. if Rooted == false then
  1528. Disable_Jump = false
  1529. Humanoid.WalkSpeed = Speed
  1530. elseif Rooted == true then
  1531. Disable_Jump = true
  1532. Humanoid.WalkSpeed = 0
  1533. end
  1534. q = Character:GetChildren()
  1535. for u = 1, #q do
  1536. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1537. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1538. q[u].Handle.Transparency = 1
  1539. end
  1540. end
  1541. end
  1542. local MATHS = {"0","1"}
  1543. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1544. Humanoid.PlatformStand = false
  1545. end
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