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| 1 | wait(0.2) | |
| 2 | Player = game:GetService("Players").LocalPlayer
| |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Cam = workspace.CurrentCamera | |
| 5 | Backpack = Player.Backpack | |
| 6 | Character = Player.Character | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | Mouse = Player:GetMouse() | |
| 9 | RootPart = Character["HumanoidRootPart"] | |
| 10 | Torso = Character["Torso"] | |
| 11 | Head = Character["Head"] | |
| 12 | RightArm = Character["Right Arm"] | |
| 13 | LeftArm = Character["Left Arm"] | |
| 14 | RightLeg = Character["Right Leg"] | |
| 15 | LeftLeg = Character["Left Leg"] | |
| 16 | RootJoint = RootPart["RootJoint"] | |
| 17 | Neck = Torso["Neck"] | |
| 18 | RightShoulder = Torso["Right Shoulder"] | |
| 19 | LeftShoulder = Torso["Left Shoulder"] | |
| 20 | RightHip = Torso["Right Hip"] | |
| 21 | LeftHip = Torso["Left Hip"] | |
| 22 | local sick = Instance.new("Sound",Character)
| |
| 23 | sick.SoundId = "rbxassetid://3417133618" | |
| 24 | sick.Looped = true | |
| 25 | sick.Pitch = 1 | |
| 26 | sick.Volume = 2 | |
| 27 | sick:Play() | |
| 28 | ||
| 29 | local naeeym = Instance.new("BillboardGui",chara)
| |
| 30 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 31 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 32 | naeeym.Adornee = chara.Head | |
| 33 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 34 | tecks.BackgroundTransparency = 1 | |
| 35 | tecks.BorderSizePixel = 0 | |
| 36 | tecks.Text = "Copy Cat" | |
| 37 | tecks.Font = "Fantasy" | |
| 38 | tecks.FontSize = "Size24" | |
| 39 | tecks.TextStrokeTransparency = 0 | |
| 40 | tecks.TextStrokeColor3 = Color3.new(170,0,0) | |
| 41 | tecks.TextColor3 = Color3.new(1,0,0) | |
| 42 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 43 | ||
| 44 | IT = Instance.new | |
| 45 | CF = CFrame.new | |
| 46 | VT = Vector3.new | |
| 47 | RAD = math.rad | |
| 48 | C3 = Color3.new | |
| 49 | UD2 = UDim2.new | |
| 50 | BRICKC = BrickColor.new | |
| 51 | ANGLES = CFrame.Angles | |
| 52 | EULER = CFrame.fromEulerAnglesXYZ | |
| 53 | COS = math.cos | |
| 54 | ACOS = math.acos | |
| 55 | SIN = math.sin | |
| 56 | ASIN = math.asin | |
| 57 | ABS = math.abs | |
| 58 | MRANDOM = math.random | |
| 59 | FLOOR = math.floor | |
| 60 | ||
| 61 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 62 | local NEWMESH = IT(MESH) | |
| 63 | if MESH == "SpecialMesh" then | |
| 64 | NEWMESH.MeshType = MESHTYPE | |
| 65 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 66 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 67 | end | |
| 68 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 69 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 70 | end | |
| 71 | end | |
| 72 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 73 | NEWMESH.Scale = SCALE | |
| 74 | NEWMESH.Parent = PARENT | |
| 75 | return NEWMESH | |
| 76 | end | |
| 77 | ||
| 78 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 79 | local NEWPART = IT("Part")
| |
| 80 | NEWPART.formFactor = FORMFACTOR | |
| 81 | NEWPART.Reflectance = REFLECTANCE | |
| 82 | NEWPART.Transparency = TRANSPARENCY | |
| 83 | NEWPART.CanCollide = false | |
| 84 | NEWPART.Locked = true | |
| 85 | NEWPART.Anchored = true | |
| 86 | if ANCHOR == false then | |
| 87 | NEWPART.Anchored = false | |
| 88 | end | |
| 89 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 90 | NEWPART.Name = NAME | |
| 91 | NEWPART.Size = SIZE | |
| 92 | NEWPART.Position = Torso.Position | |
| 93 | NEWPART.Material = MATERIAL | |
| 94 | NEWPART:BreakJoints() | |
| 95 | NEWPART.Parent = PARENT | |
| 96 | return NEWPART | |
| 97 | end | |
| 98 | ||
| 99 | Class_Name = "Void Face" | |
| 100 | Weapon_Name = "Add-ons" | |
| 101 | ||
| 102 | Player_Size = 1 --Size of the player. | |
| 103 | Animation_Speed = 3 | |
| 104 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 105 | ||
| 106 | local Speed = 16 | |
| 107 | local Effects2 = {}
| |
| 108 | ||
| 109 | local function weldBetween(a, b) | |
| 110 | local weldd = Instance.new("ManualWeld")
| |
| 111 | weldd.Part0 = a | |
| 112 | weldd.Part1 = b | |
| 113 | weldd.C0 = CFrame.new() | |
| 114 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 115 | weldd.Parent = a | |
| 116 | return weldd | |
| 117 | end | |
| 118 | ||
| 119 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 120 | local acs = Instance.new("Part")
| |
| 121 | acs.CanCollide = false | |
| 122 | acs.Anchored = false | |
| 123 | acs.Size = Vector3.new(0,0,0) | |
| 124 | acs.CFrame = attachmentpart.CFrame | |
| 125 | acs.Parent = Character | |
| 126 | acs.BrickColor = color | |
| 127 | local meshs = Instance.new("SpecialMesh")
| |
| 128 | meshs.MeshId = mesh | |
| 129 | meshs.TextureId = texture | |
| 130 | meshs.Parent = acs | |
| 131 | meshs.Scale = scale | |
| 132 | meshs.Offset = offset | |
| 133 | weldBetween(attachmentpart,acs) | |
| 134 | end | |
| 135 | ||
| 136 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 137 | if TYPE == "Gem" then | |
| 138 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 139 | acs.Anchored = false | |
| 140 | acs.CanCollide = false | |
| 141 | acs.CFrame = PART.CFrame | |
| 142 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 143 | weldBetween(PART,acs) | |
| 144 | elseif TYPE == "Skull" then | |
| 145 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 146 | acs.Anchored = false | |
| 147 | acs.CanCollide = false | |
| 148 | acs.CFrame = PART.CFrame | |
| 149 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 150 | weldBetween(PART,acs) | |
| 151 | elseif TYPE == "Eye" then | |
| 152 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 153 | acs.Anchored = false | |
| 154 | acs.CanCollide = false | |
| 155 | acs.CFrame = PART.CFrame | |
| 156 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 157 | weldBetween(PART,acs) | |
| 158 | end | |
| 159 | end | |
| 160 | ||
| 161 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 162 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 163 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 164 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 165 | local CHANGEDEFENSE = 0 | |
| 166 | local CHANGEDAMAGE = 0 | |
| 167 | local CHANGEMOVEMENT = 0 | |
| 168 | local ANIM = "Idle" | |
| 169 | local ATTACK = false | |
| 170 | local EQUIPPED = false | |
| 171 | local HOLD = false | |
| 172 | local COMBO = 1 | |
| 173 | local Rooted = false | |
| 174 | local SINE = 0 | |
| 175 | local KEYHOLD = false | |
| 176 | local CHANGE = 2 / Animation_Speed | |
| 177 | local WALKINGANIM = false | |
| 178 | local WALK = 0 | |
| 179 | local VALUE1 = false | |
| 180 | local VALUE2 = false | |
| 181 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 182 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 183 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=623662713" | |
| 184 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 185 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 186 | WEAPONGUI.Name = "Weapon GUI" | |
| 187 | local Weapon = IT("Model")
| |
| 188 | Weapon.Name = Weapon_Name | |
| 189 | local Effects = IT("Folder", Weapon)
| |
| 190 | Effects.Name = "Effects" | |
| 191 | local ANIMATOR = Humanoid.Animator | |
| 192 | local ANIMATE = Character.Animate | |
| 193 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 194 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 195 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 196 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 197 | local TAUNTS = {"368794227","368794903","368794985"}
| |
| 198 | local UNANCHOR = true | |
| 199 | ||
| 200 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 201 | ArtificialHB.Name = "ArtificialHB" | |
| 202 | ||
| 203 | script:WaitForChild("ArtificialHB")
| |
| 204 | ||
| 205 | frame = Frame_Speed | |
| 206 | tf = 0 | |
| 207 | allowframeloss = false | |
| 208 | tossremainder = false | |
| 209 | lastframe = tick() | |
| 210 | script.ArtificialHB:Fire() | |
| 211 | ||
| 212 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 213 | tf = tf + s | |
| 214 | if tf >= frame then | |
| 215 | if allowframeloss then | |
| 216 | script.ArtificialHB:Fire() | |
| 217 | lastframe = tick() | |
| 218 | else | |
| 219 | for i = 1, math.floor(tf / frame) do | |
| 220 | script.ArtificialHB:Fire() | |
| 221 | end | |
| 222 | lastframe = tick() | |
| 223 | end | |
| 224 | if tossremainder then | |
| 225 | tf = 0 | |
| 226 | else | |
| 227 | tf = tf - frame * math.floor(tf / frame) | |
| 228 | end | |
| 229 | end | |
| 230 | end) | |
| 231 | ||
| 232 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 233 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 234 | end | |
| 235 | ||
| 236 | function PositiveAngle(NUMBER) | |
| 237 | if NUMBER >= 0 then | |
| 238 | NUMBER = 0 | |
| 239 | end | |
| 240 | return NUMBER | |
| 241 | end | |
| 242 | ||
| 243 | function NegativeAngle(NUMBER) | |
| 244 | if NUMBER <= 0 then | |
| 245 | NUMBER = 0 | |
| 246 | end | |
| 247 | return NUMBER | |
| 248 | end | |
| 249 | ||
| 250 | function Swait(NUMBER) | |
| 251 | if NUMBER == 0 or NUMBER == nil then | |
| 252 | ArtificialHB.Event:wait() | |
| 253 | else | |
| 254 | for i = 1, NUMBER do | |
| 255 | ArtificialHB.Event:wait() | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | ||
| 260 | function QuaternionFromCFrame(cf) | |
| 261 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 262 | local trace = m00 + m11 + m22 | |
| 263 | if trace > 0 then | |
| 264 | local s = math.sqrt(1 + trace) | |
| 265 | local recip = 0.5 / s | |
| 266 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 267 | else | |
| 268 | local i = 0 | |
| 269 | if m11 > m00 then | |
| 270 | i = 1 | |
| 271 | end | |
| 272 | if m22 > (i == 0 and m00 or m11) then | |
| 273 | i = 2 | |
| 274 | end | |
| 275 | if i == 0 then | |
| 276 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 277 | local recip = 0.5 / s | |
| 278 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 279 | elseif i == 1 then | |
| 280 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 281 | local recip = 0.5 / s | |
| 282 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 283 | elseif i == 2 then | |
| 284 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 285 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 286 | end | |
| 287 | end | |
| 288 | end | |
| 289 | ||
| 290 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 291 | local xs, ys, zs = x + x, y + y, z + z | |
| 292 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 293 | local xx = x * xs | |
| 294 | local xy = x * ys | |
| 295 | local xz = x * zs | |
| 296 | local yy = y * ys | |
| 297 | local yz = y * zs | |
| 298 | local zz = z * zs | |
| 299 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 300 | end | |
| 301 | ||
| 302 | function QuaternionSlerp(a, b, t) | |
| 303 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 304 | local startInterp, finishInterp; | |
| 305 | if cosTheta >= 0.0001 then | |
| 306 | if (1 - cosTheta) > 0.0001 then | |
| 307 | local theta = ACOS(cosTheta) | |
| 308 | local invSinTheta = 1 / SIN(theta) | |
| 309 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 310 | finishInterp = SIN(t * theta) * invSinTheta | |
| 311 | else | |
| 312 | startInterp = 1 - t | |
| 313 | finishInterp = t | |
| 314 | end | |
| 315 | else | |
| 316 | if (1 + cosTheta) > 0.0001 then | |
| 317 | local theta = ACOS(-cosTheta) | |
| 318 | local invSinTheta = 1 / SIN(theta) | |
| 319 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 320 | finishInterp = SIN(t * theta) * invSinTheta | |
| 321 | else | |
| 322 | startInterp = t - 1 | |
| 323 | finishInterp = t | |
| 324 | end | |
| 325 | end | |
| 326 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 327 | end | |
| 328 | ||
| 329 | function Clerp(a, b, t) | |
| 330 | local qa = {QuaternionFromCFrame(a)}
| |
| 331 | local qb = {QuaternionFromCFrame(b)}
| |
| 332 | local ax, ay, az = a.x, a.y, a.z | |
| 333 | local bx, by, bz = b.x, b.y, b.z | |
| 334 | local _t = 1 - t | |
| 335 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 336 | end | |
| 337 | ||
| 338 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 339 | local frame = IT("Frame")
| |
| 340 | frame.BackgroundTransparency = TRANSPARENCY | |
| 341 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 342 | frame.Position = POSITION | |
| 343 | frame.Size = SIZE | |
| 344 | frame.BackgroundColor3 = COLOR | |
| 345 | frame.BorderColor3 = BORDERCOLOR | |
| 346 | frame.Name = NAME | |
| 347 | frame.Parent = PARENT | |
| 348 | return frame | |
| 349 | end | |
| 350 | ||
| 351 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 352 | local label = IT("TextLabel")
| |
| 353 | label.BackgroundTransparency = 1 | |
| 354 | label.Size = UD2(1, 0, 1, 0) | |
| 355 | label.Position = UD2(0, 0, 0, 0) | |
| 356 | label.TextColor3 = TEXTCOLOR | |
| 357 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 358 | label.TextTransparency = TRANSPARENCY | |
| 359 | label.FontSize = TEXTFONTSIZE | |
| 360 | label.Font = TEXTFONT | |
| 361 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 362 | label.TextScaled = false | |
| 363 | label.Text = TEXT | |
| 364 | label.Name = NAME | |
| 365 | label.Parent = PARENT | |
| 366 | return label | |
| 367 | end | |
| 368 | ||
| 369 | function NoOutlines(PART) | |
| 370 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 371 | end | |
| 372 | ||
| 373 | ||
| 374 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 375 | local NEWWELD = IT(TYPE) | |
| 376 | NEWWELD.Part0 = PART0 | |
| 377 | NEWWELD.Part1 = PART1 | |
| 378 | NEWWELD.C0 = C0 | |
| 379 | NEWWELD.C1 = C1 | |
| 380 | NEWWELD.Parent = PARENT | |
| 381 | return NEWWELD | |
| 382 | end | |
| 383 | ||
| 384 | local sound = IT("Sound",nil)
| |
| 385 | ||
| 386 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 387 | local NEWSOUND = nil | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | NEWSOUND = sound:Clone() | |
| 390 | NEWSOUND.Parent = PARENT | |
| 391 | NEWSOUND.Volume = VOLUME | |
| 392 | NEWSOUND.Pitch = PITCH | |
| 393 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 394 | Swait() | |
| 395 | NEWSOUND:play() | |
| 396 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 397 | end)) | |
| 398 | return NEWSOUND | |
| 399 | end | |
| 400 | ||
| 401 | function CFrameFromTopBack(at, top, back) | |
| 402 | local right = top:Cross(back) | |
| 403 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 404 | end | |
| 405 | ||
| 406 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 407 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 408 | local mesh = IT("SpecialMesh",wave)
| |
| 409 | mesh.MeshType = "FileMesh" | |
| 410 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 411 | mesh.Scale = SIZE | |
| 412 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 413 | wave.CFrame = CFRAME | |
| 414 | coroutine.resume(coroutine.create(function(PART) | |
| 415 | for i = 1, WAIT do | |
| 416 | Swait() | |
| 417 | mesh.Scale = mesh.Scale + GROW | |
| 418 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 419 | if DOESROT == true then | |
| 420 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 421 | end | |
| 422 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 423 | if wave.Transparency > 0.99 then | |
| 424 | wave:remove() | |
| 425 | end | |
| 426 | end | |
| 427 | end)) | |
| 428 | end | |
| 429 | ||
| 430 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 431 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 432 | local mesh = IT("SpecialMesh",wave)
| |
| 433 | mesh.MeshType = "FileMesh" | |
| 434 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 435 | mesh.Scale = SIZE | |
| 436 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 437 | wave.CFrame = CFRAME | |
| 438 | coroutine.resume(coroutine.create(function(PART) | |
| 439 | for i = 1, WAIT do | |
| 440 | Swait() | |
| 441 | mesh.Scale = mesh.Scale + GROW | |
| 442 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 443 | if DOESROT == true then | |
| 444 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 445 | end | |
| 446 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 447 | if wave.Transparency > 0.99 then | |
| 448 | wave:remove() | |
| 449 | end | |
| 450 | end | |
| 451 | end)) | |
| 452 | end | |
| 453 | ||
| 454 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 455 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 456 | local mesh = IT("SpecialMesh",wave)
| |
| 457 | mesh.MeshType = "FileMesh" | |
| 458 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 459 | mesh.Scale = SIZE | |
| 460 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 461 | wave.CFrame = CFRAME | |
| 462 | coroutine.resume(coroutine.create(function(PART) | |
| 463 | for i = 1, WAIT do | |
| 464 | Swait() | |
| 465 | mesh.Scale = mesh.Scale + GROW | |
| 466 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 467 | if DOESROT == true then | |
| 468 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 469 | end | |
| 470 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 471 | if wave.Transparency > 0.99 then | |
| 472 | wave:remove() | |
| 473 | end | |
| 474 | end | |
| 475 | end)) | |
| 476 | end | |
| 477 | ||
| 478 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 479 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 480 | local mesh = IT("SpecialMesh",wave)
| |
| 481 | mesh.MeshType = "FileMesh" | |
| 482 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 483 | mesh.Scale = SIZE | |
| 484 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 485 | wave.CFrame = CFRAME | |
| 486 | coroutine.resume(coroutine.create(function(PART) | |
| 487 | for i = 1, WAIT do | |
| 488 | Swait() | |
| 489 | mesh.Scale = mesh.Scale + GROW | |
| 490 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 491 | if DOESROT == true then | |
| 492 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 493 | end | |
| 494 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 495 | if wave.Transparency > 0.99 then | |
| 496 | wave:remove() | |
| 497 | end | |
| 498 | end | |
| 499 | end)) | |
| 500 | end | |
| 501 | ||
| 502 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 503 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 504 | local mesh = IT("SpecialMesh",wave)
| |
| 505 | mesh.MeshType = "FileMesh" | |
| 506 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 507 | mesh.Scale = SIZE | |
| 508 | wave.CFrame = CFRAME | |
| 509 | coroutine.resume(coroutine.create(function(PART) | |
| 510 | for i = 1, WAIT do | |
| 511 | Swait() | |
| 512 | mesh.Scale = mesh.Scale + GROW | |
| 513 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 514 | if DOESROT == true then | |
| 515 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 516 | end | |
| 517 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 518 | if wave.Transparency > 0.99 then | |
| 519 | wave:remove() | |
| 520 | end | |
| 521 | end | |
| 522 | end)) | |
| 523 | end | |
| 524 | ||
| 525 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 526 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 527 | local mesh = IT("SpecialMesh",wave)
| |
| 528 | mesh.MeshType = "FileMesh" | |
| 529 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 530 | mesh.Scale = SIZE | |
| 531 | wave.CFrame = CFRAME | |
| 532 | coroutine.resume(coroutine.create(function(PART) | |
| 533 | for i = 1, WAIT do | |
| 534 | Swait() | |
| 535 | mesh.Scale = mesh.Scale + GROW | |
| 536 | if DOESROT == true then | |
| 537 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 538 | end | |
| 539 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 540 | if wave.Transparency > 0.99 then | |
| 541 | wave:remove() | |
| 542 | end | |
| 543 | end | |
| 544 | end)) | |
| 545 | end | |
| 546 | ||
| 547 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 548 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 549 | local mesh = IT("SpecialMesh",wave)
| |
| 550 | mesh.MeshType = "FileMesh" | |
| 551 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 552 | mesh.Scale = SIZE | |
| 553 | mesh.Offset = VT(0,0,0) | |
| 554 | wave.CFrame = CFRAME | |
| 555 | coroutine.resume(coroutine.create(function(PART) | |
| 556 | for i = 1, WAIT do | |
| 557 | Swait() | |
| 558 | mesh.Scale = mesh.Scale + GROW | |
| 559 | if DOESROT == true then | |
| 560 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 561 | end | |
| 562 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 563 | if wave.Transparency > 0.99 then | |
| 564 | wave:remove() | |
| 565 | end | |
| 566 | end | |
| 567 | end)) | |
| 568 | end | |
| 569 | ||
| 570 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 571 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 572 | local mesh = IT("SpecialMesh",wave)
| |
| 573 | mesh.MeshType = "Sphere" | |
| 574 | mesh.Scale = SIZE | |
| 575 | mesh.Offset = VT(0,0,0) | |
| 576 | wave.CFrame = CFRAME | |
| 577 | coroutine.resume(coroutine.create(function(PART) | |
| 578 | for i = 1, WAIT do | |
| 579 | Swait() | |
| 580 | mesh.Scale = mesh.Scale + GROW | |
| 581 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 582 | if wave.Transparency > 0.99 then | |
| 583 | wave:remove() | |
| 584 | end | |
| 585 | end | |
| 586 | end)) | |
| 587 | end | |
| 588 | ||
| 589 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 590 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 591 | local mesh = IT("BlockMesh",wave)
| |
| 592 | wave.CFrame = CFRAME | |
| 593 | coroutine.resume(coroutine.create(function(PART) | |
| 594 | for i = 1, WAIT do | |
| 595 | Swait() | |
| 596 | mesh.Scale = mesh.Scale + GROW | |
| 597 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 598 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 599 | if wave.Transparency > 0.99 then | |
| 600 | wave:remove() | |
| 601 | end | |
| 602 | end | |
| 603 | end)) | |
| 604 | end | |
| 605 | ||
| 606 | function MakeForm(PART,TYPE) | |
| 607 | if TYPE == "Cyl" then | |
| 608 | local MSH = IT("CylinderMesh",PART)
| |
| 609 | elseif TYPE == "Ball" then | |
| 610 | local MSH = IT("SpecialMesh",PART)
| |
| 611 | MSH.MeshType = "Sphere" | |
| 612 | elseif TYPE == "Wedge" then | |
| 613 | local MSH = IT("SpecialMesh",PART)
| |
| 614 | MSH.MeshType = "Wedge" | |
| 615 | elseif TYPE == "Head" then | |
| 616 | local MSH = IT("SpecialMesh",PART)
| |
| 617 | MSH.Scale = VT(1.25,1.25,1.25) | |
| 618 | end | |
| 619 | end | |
| 620 | ||
| 621 | function CheckTableForString(Table, String) | |
| 622 | for i, v in pairs(Table) do | |
| 623 | if string.find(string.lower(String), string.lower(v)) then | |
| 624 | return true | |
| 625 | end | |
| 626 | end | |
| 627 | return false | |
| 628 | end | |
| 629 | ||
| 630 | function CheckIntangible(Hit) | |
| 631 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 632 | if Hit and Hit.Parent then | |
| 633 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 634 | return true | |
| 635 | end | |
| 636 | end | |
| 637 | return false | |
| 638 | end | |
| 639 | ||
| 640 | Debris = game:GetService("Debris")
| |
| 641 | ||
| 642 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 643 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 644 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 645 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 646 | if RayHit and CheckIntangible(RayHit) then | |
| 647 | if DelayIfHit then | |
| 648 | wait() | |
| 649 | end | |
| 650 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 651 | end | |
| 652 | return RayHit, RayPos, RayNormal | |
| 653 | end | |
| 654 | ||
| 655 | function CreateMagicCircle() | |
| 656 | local sinkhole = IT("Part")
| |
| 657 | sinkhole.Size = VT(0,0,0) | |
| 658 | sinkhole.Parent = Effects | |
| 659 | sinkhole.Material = "Neon" | |
| 660 | sinkhole.Color = C3(0,0,0) | |
| 661 | sinkhole.Anchored = true | |
| 662 | sinkhole.CanCollide = false | |
| 663 | sinkhole.Transparency = 1 | |
| 664 | local decal = IT("Decal",sinkhole)
| |
| 665 | decal.Face = "Top" | |
| 666 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 667 | local decal2 = IT("Decal",sinkhole)
| |
| 668 | decal2.Face = "Bottom" | |
| 669 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 670 | return sinkhole | |
| 671 | end | |
| 672 | ||
| 673 | function CreateGUICircle(TARGET) | |
| 674 | local GUI = Instance.new("BillboardGui",Character)
| |
| 675 | GUI.Size = UDim2.new(0,0,0,0) | |
| 676 | GUI.Adornee = TARGET | |
| 677 | local GUI2 = IT("ImageLabel",GUI)
| |
| 678 | GUI2.BackgroundTransparency = 1 | |
| 679 | GUI2.BorderSizePixel = 0 | |
| 680 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 681 | GUI2.SizeConstraint = "RelativeYY" | |
| 682 | GUI.AlwaysOnTop = true | |
| 683 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 684 | return GUI,GUI2 | |
| 685 | end | |
| 686 | ||
| 687 | function CastWarpOutlines(TARGET) | |
| 688 | coroutine.resume(coroutine.create(function() | |
| 689 | local T = TARGET:GetChildren() | |
| 690 | for i = 1, # T do | |
| 691 | local child = T[i] | |
| 692 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 693 | local clone = child:Clone() | |
| 694 | clone.Parent = Effects | |
| 695 | clone.Anchored = true | |
| 696 | clone.CanCollide = false | |
| 697 | clone:ClearAllChildren() | |
| 698 | clone.CFrame = child.CFrame | |
| 699 | if clone.Name == "Head" then | |
| 700 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 701 | end | |
| 702 | if clone.ClassName == "MeshPart" then | |
| 703 | clone.TextureID = "" | |
| 704 | end | |
| 705 | clone.BrickColor = BRICKC"Black" | |
| 706 | clone.Material = "Neon" | |
| 707 | coroutine.resume(coroutine.create(function() | |
| 708 | for i = 1, 200 do | |
| 709 | Swait() | |
| 710 | clone.Transparency = clone.Transparency + 0.005 | |
| 711 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 712 | end | |
| 713 | clone:remove() | |
| 714 | end)) | |
| 715 | end | |
| 716 | end | |
| 717 | end)) | |
| 718 | end | |
| 719 | ||
| 720 | function turnto(position) | |
| 721 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 722 | end | |
| 723 | ||
| 724 | local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false) | |
| 725 | local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 726 | MakeForm(face,"Head") | |
| 727 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false) | |
| 728 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 729 | MakeForm(part,"Ball") | |
| 730 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false) | |
| 731 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 732 | MakeForm(Eye,"Ball") | |
| 733 | ||
| 734 | for _, c in pairs(Weapon:GetChildren()) do | |
| 735 | if c.ClassName == "Part" then | |
| 736 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 737 | end | |
| 738 | end | |
| 739 | ||
| 740 | Weapon.Parent = Character | |
| 741 | ||
| 742 | Humanoid.Died:connect(function() | |
| 743 | ATTACK = true | |
| 744 | end) | |
| 745 | ||
| 746 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 747 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 748 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 749 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 750 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 751 | BODYPOSITION.P = 2000 | |
| 752 | BODYPOSITION.D = 100 | |
| 753 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 754 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 755 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 756 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 757 | BILLBOARDGUI.Adornee = STATPART | |
| 758 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 759 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 760 | BILLBOARDGUI.AlwaysOnTop = false | |
| 761 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 762 | TEXTLABEL.BackgroundTransparency = 1 | |
| 763 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 764 | TEXTLABEL.Text = TEXT | |
| 765 | TEXTLABEL.Font = "SciFi" | |
| 766 | TEXTLABEL.FontSize="Size42" | |
| 767 | TEXTLABEL.TextColor3 = COLOR | |
| 768 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 769 | TEXTLABEL.TextScaled = true | |
| 770 | TEXTLABEL.TextWrapped = true | |
| 771 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 772 | if LABELTYPE == "Normal" then | |
| 773 | for i = 1, 20 do | |
| 774 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 775 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 776 | end | |
| 777 | elseif LABELTYPE == "Debuff" then | |
| 778 | for i = 1, 20 do | |
| 779 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 780 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 781 | end | |
| 782 | elseif LABELTYPE == "Shock" then | |
| 783 | local ORIGIN = STATPART.Position | |
| 784 | for i = 1, 20 do | |
| 785 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 786 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 787 | end | |
| 788 | end | |
| 789 | THEPART.Parent = nil | |
| 790 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 791 | end | |
| 792 | ||
| 793 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
| 794 | local dmg = math.random(min,max) | |
| 795 | for i,v in ipairs(workspace:GetChildren()) do | |
| 796 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 797 | local body = v:GetChildren() | |
| 798 | for part = 1, #body do | |
| 799 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 800 | if(body[part].Position - position).Magnitude < radius then | |
| 801 | if v.ClassName == "Model" then | |
| 802 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 803 | local HUMAN = v:FindFirstChildOfClass("Humanoid")
| |
| 804 | if HUMAN.Health ~= 0 then | |
| 805 | if HasChain == true then | |
| 806 | local defence = Instance.new("BoolValue",v)
| |
| 807 | defence.Name = ("HitBy"..Player.Name)
| |
| 808 | game:GetService("Debris"):AddItem(defence, 1)
| |
| 809 | coroutine.resume(coroutine.create(function() | |
| 810 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 811 | if TORSO then | |
| 812 | --print("Found "..v.Name.."'s Torso")
| |
| 813 | local PART = IT("Part",Effects)
| |
| 814 | PART.Anchored = true | |
| 815 | PART.CanCollide = false | |
| 816 | PART.Transparency = 1 | |
| 817 | PART.CFrame = CF(position) | |
| 818 | Debris:AddItem(PART,15) | |
| 819 | local A = IT("Attachment",PART)
| |
| 820 | --TORSO.Anchored = true | |
| 821 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 822 | --print("Chain start")
| |
| 823 | Front.CFrame = CF(position) | |
| 824 | Front.CanCollide = true | |
| 825 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 826 | local B = IT("Attachment",Front)
| |
| 827 | local ChainLink = IT("Beam",Effects)
| |
| 828 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 829 | ChainLink.TextureSpeed = 0 | |
| 830 | ChainLink.FaceCamera = true | |
| 831 | ChainLink.Width0 = 3 | |
| 832 | ChainLink.Attachment0 = A | |
| 833 | ChainLink.Attachment1 = B | |
| 834 | ChainLink.TextureMode = "Static" | |
| 835 | local bv = Instance.new("BodyVelocity")
| |
| 836 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 837 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
| 838 | bv.Parent = Front | |
| 839 | bv.Name = "MOVE" | |
| 840 | --print("Chain made")
| |
| 841 | coroutine.resume(coroutine.create(function() | |
| 842 | Swait(30) | |
| 843 | bv:remove() | |
| 844 | local POS = Front.Position | |
| 845 | Front.CanCollide = false | |
| 846 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
| 847 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
| 848 | for i = 0, 1, 0.07 do | |
| 849 | Swait() | |
| 850 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
| 851 | end | |
| 852 | Front:remove() | |
| 853 | ChainLink:remove() | |
| 854 | end)) | |
| 855 | local harm = Front.Touched:Connect(function(hit) | |
| 856 | impale(Front,hit) | |
| 857 | end) | |
| 858 | end | |
| 859 | end)) | |
| 860 | elseif DoesWarp == true then | |
| 861 | local defence = Instance.new("BoolValue",v)
| |
| 862 | defence.Name = ("HitBy"..Player.Name)
| |
| 863 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 864 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 865 | Warp(TORSO,Instakill) | |
| 866 | else | |
| 867 | if CanBeDodgedByJumping == true then | |
| 868 | if body[part].Position.Y < position.Y+5 then | |
| 869 | if math.random(1,100) < critrate+1 then | |
| 870 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 871 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 872 | else | |
| 873 | HUMAN.Health = HUMAN.Health - dmg | |
| 874 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 875 | end | |
| 876 | local defence = Instance.new("BoolValue",v)
| |
| 877 | defence.Name = ("HitBy"..Player.Name)
| |
| 878 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 879 | end | |
| 880 | else | |
| 881 | if beserk == true then | |
| 882 | HUMAN.Health = 0 | |
| 883 | end | |
| 884 | if math.random(1,100) < critrate+1 then | |
| 885 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 886 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 887 | else | |
| 888 | HUMAN.Health = HUMAN.Health - dmg | |
| 889 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 890 | end | |
| 891 | local defence = Instance.new("BoolValue",v)
| |
| 892 | defence.Name = ("HitBy"..Player.Name)
| |
| 893 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | end | |
| 898 | end | |
| 899 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 900 | end | |
| 901 | end | |
| 902 | end | |
| 903 | if v.ClassName == "Part" then | |
| 904 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 905 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 906 | end | |
| 907 | end | |
| 908 | end | |
| 909 | end | |
| 910 | end | |
| 911 | ||
| 912 | function Warp(Victim,WarpToVoid) | |
| 913 | print("Warping "..Victim.Name.."...")
| |
| 914 | Victim.Anchored = true | |
| 915 | coroutine.resume(coroutine.create(function() | |
| 916 | local GUI,GUI2 = CreateGUICircle(Victim) | |
| 917 | CreateSound("1208650519", Victim, 10, 1)
| |
| 918 | for i = 1, 100 do | |
| 919 | Swait() | |
| 920 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
| 921 | GUI2.Rotation = GUI2.Rotation + 4 | |
| 922 | end | |
| 923 | CastWarpOutlines(Victim.Parent) | |
| 924 | if WarpToVoid == false then | |
| 925 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
| 926 | CreateSound("1177785010", Victim, 10, 1)
| |
| 927 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
| |
| 928 | if HUMANOID ~= nil then | |
| 929 | local dmg = MRANDOM(75,95) | |
| 930 | HUMANOID.Health = HUMANOID.Health - dmg | |
| 931 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
| |
| 932 | end | |
| 933 | for i = 1, 50 do | |
| 934 | Swait() | |
| 935 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 936 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 937 | end | |
| 938 | Victim.Anchored = false | |
| 939 | GUI:remove() | |
| 940 | elseif WarpToVoid == true then | |
| 941 | CastWarpOutlines(Victim.Parent) | |
| 942 | q = Victim.Parent:GetChildren() | |
| 943 | for i = 1, #q do | |
| 944 | if q[i] ~= Victim then | |
| 945 | q[i]:remove() | |
| 946 | end | |
| 947 | end | |
| 948 | CreateSound("1177785010", Victim, 10, 1)
| |
| 949 | Victim.Transparency = 1 | |
| 950 | for i = 1, 50 do | |
| 951 | Swait() | |
| 952 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 953 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 954 | end | |
| 955 | Victim.Parent:remove() | |
| 956 | end | |
| 957 | end)) | |
| 958 | end | |
| 959 | ||
| 960 | function killnearest(position,range,maxstrength) | |
| 961 | for i,v in ipairs(workspace:GetChildren()) do | |
| 962 | local body = v:GetChildren() | |
| 963 | for part = 1, #body do | |
| 964 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 965 | if(body[part].Position - position).Magnitude < range then | |
| 966 | if v.ClassName == "Model" then | |
| 967 | v:BreakJoints() | |
| 968 | end | |
| 969 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 970 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 971 | end | |
| 972 | end | |
| 973 | end | |
| 974 | if v.ClassName == "Part" then | |
| 975 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 976 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 977 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 978 | end | |
| 979 | end | |
| 980 | end | |
| 981 | end | |
| 982 | ||
| 983 | function AttackTemplate() | |
| 984 | ATTACK = true | |
| 985 | Rooted = false | |
| 986 | for i=0, 1, 0.1 / Animation_Speed do | |
| 987 | Swait() | |
| 988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 990 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 995 | end | |
| 996 | ATTACK = false | |
| 997 | Rooted = false | |
| 998 | end | |
| 999 | ||
| 1000 | function VoidWarp() | |
| 1001 | ATTACK = true | |
| 1002 | Rooted = false | |
| 1003 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1004 | Swait() | |
| 1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1007 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1012 | end | |
| 1013 | AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false) | |
| 1014 | CreateSound("1208650519", Torso, 10, 2.5)
| |
| 1015 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1016 | for i = 1, 50 do | |
| 1017 | Swait() | |
| 1018 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1019 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1020 | end | |
| 1021 | CastWarpOutlines(Character) | |
| 1022 | local POS = Torso.Position | |
| 1023 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS) | |
| 1024 | Swait() | |
| 1025 | CreateSound("1177785010", Torso, 10, 1)
| |
| 1026 | coroutine.resume(coroutine.create(function() | |
| 1027 | for i = 1, 50 do | |
| 1028 | Swait() | |
| 1029 | GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0) | |
| 1030 | GUI2.Rotation = GUI2.Rotation - i/10 | |
| 1031 | end | |
| 1032 | end)) | |
| 1033 | ATTACK = false | |
| 1034 | Rooted = false | |
| 1035 | end | |
| 1036 | ||
| 1037 | local asd = Instance.new("ParticleEmitter")
| |
| 1038 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 1039 | asd.LightEmission = .1 | |
| 1040 | asd.Size = NumberSequence.new(0.2) | |
| 1041 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1042 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 1043 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1044 | asd.Transparency = bbb | |
| 1045 | asd.Size = aaa | |
| 1046 | asd.ZOffset = .9 | |
| 1047 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1048 | asd.LockedToPart = false | |
| 1049 | asd.EmissionDirection = "Back" | |
| 1050 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1051 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1052 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1053 | asd.Speed = NumberRange.new(25,35) | |
| 1054 | asd.Enabled = false | |
| 1055 | asd.VelocitySpread = 5 | |
| 1056 | ||
| 1057 | function getbloody(victim,amount) | |
| 1058 | local PART = IT("Part",Effects)
| |
| 1059 | PART.Transparency = 1 | |
| 1060 | PART.Size = victim.Size | |
| 1061 | PART.Anchored = true | |
| 1062 | PART.CanCollide = false | |
| 1063 | PART.CFrame = CF(victim.Position,Torso.Position) | |
| 1064 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1065 | Debris:AddItem(PART,5) | |
| 1066 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1067 | local prtcl = asd:Clone() | |
| 1068 | prtcl.Parent = PART | |
| 1069 | prtcl:Emit(amount*10) | |
| 1070 | end | |
| 1071 | ||
| 1072 | function impale(chain,hit) | |
| 1073 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1074 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1075 | if humanoid.Health ~= 0 then | |
| 1076 | hit.Parent:BreakJoints() | |
| 1077 | getbloody(hit,15) | |
| 1078 | local prtcl = asd:Clone() | |
| 1079 | prtcl.Parent = chain | |
| 1080 | prtcl.Enabled = true | |
| 1081 | prtcl.Speed = NumberRange.new(0) | |
| 1082 | prtcl.Size = NumberSequence.new(0.2) | |
| 1083 | end | |
| 1084 | end | |
| 1085 | end | |
| 1086 | ||
| 1087 | function clerp(a, b, t) | |
| 1088 | return a:lerp(b, t) | |
| 1089 | end | |
| 1090 | ||
| 1091 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 1092 | local A = clerp(startpos, pos2, t) | |
| 1093 | local B = clerp(pos2, pos3, t) | |
| 1094 | local C = clerp(pos3, endpos, t) | |
| 1095 | local lerp1 = clerp(A, B, t) | |
| 1096 | local lerp2 = clerp(B, C, t) | |
| 1097 | local cubic = clerp(lerp1, lerp2, t) | |
| 1098 | return cubic | |
| 1099 | end | |
| 1100 | ||
| 1101 | function VoidChain() | |
| 1102 | ATTACK = true | |
| 1103 | Rooted = false | |
| 1104 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1105 | turnto(Mouse.Hit.p) | |
| 1106 | Swait() | |
| 1107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
| 1109 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1114 | end | |
| 1115 | CreateSound("1208650519", RightArm, 10, 2)
| |
| 1116 | local RING = CreateMagicCircle() | |
| 1117 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1118 | for i = 1, 5 do | |
| 1119 | turnto(Mouse.Hit.p) | |
| 1120 | Swait() | |
| 1121 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1122 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1123 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1124 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
| 1125 | RING.Size = RING.Size + VT(1,0,1) | |
| 1126 | end | |
| 1127 | coroutine.resume(coroutine.create(function() | |
| 1128 | local POS = Mouse.Hit.p | |
| 1129 | local A = IT("Attachment",RING)
| |
| 1130 | for i = 1, 15 do | |
| 1131 | Swait(MRANDOM(0,5)) | |
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1134 | --print("Chain start")
| |
| 1135 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1136 | Front.CanCollide = true | |
| 1137 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1138 | local B = IT("Attachment",Front)
| |
| 1139 | local ChainLink = IT("Beam",RING)
| |
| 1140 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1141 | ChainLink.TextureSpeed = 0 | |
| 1142 | ChainLink.FaceCamera = true | |
| 1143 | ChainLink.Width0 = 3 | |
| 1144 | ChainLink.Attachment0 = A | |
| 1145 | ChainLink.Attachment1 = B | |
| 1146 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1147 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1148 | ChainLink.TextureMode = "Static" | |
| 1149 | local bv = Instance.new("BodyVelocity")
| |
| 1150 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1151 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1152 | bv.Parent = Front | |
| 1153 | bv.Name = "MOVE" | |
| 1154 | --print("Chain made")
| |
| 1155 | coroutine.resume(coroutine.create(function() | |
| 1156 | Swait(50) | |
| 1157 | bv:remove() | |
| 1158 | local POS = Front.Position | |
| 1159 | Front.CanCollide = false | |
| 1160 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1161 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1162 | for i = 0, 1, 0.07 do | |
| 1163 | Swait() | |
| 1164 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1165 | end | |
| 1166 | Front:remove() | |
| 1167 | ChainLink:remove() | |
| 1168 | end)) | |
| 1169 | local harm = Front.Touched:Connect(function(hit) | |
| 1170 | impale(Front,hit) | |
| 1171 | end) | |
| 1172 | end)) | |
| 1173 | end | |
| 1174 | Swait(60) | |
| 1175 | for i = 1, 5 do | |
| 1176 | Swait() | |
| 1177 | RING.Size = RING.Size - VT(1,0,1) | |
| 1178 | end | |
| 1179 | RING:remove() | |
| 1180 | end)) | |
| 1181 | ATTACK = false | |
| 1182 | Rooted = false | |
| 1183 | end | |
| 1184 | ||
| 1185 | function VortexLeash() | |
| 1186 | ATTACK = true | |
| 1187 | Rooted = true | |
| 1188 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1189 | Swait() | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1192 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
| 1195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
| 1196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
| 1197 | end | |
| 1198 | local RING = CreateMagicCircle() | |
| 1199 | CreateSound("1208650519", RING, 10, 1.5)
| |
| 1200 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
| 1201 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
| 1202 | for i = 1, 75 do | |
| 1203 | Swait() | |
| 1204 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1205 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1206 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1207 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
| 1208 | RING.Size = RING.Size + VT(1,0,1) | |
| 1209 | end | |
| 1210 | coroutine.resume(coroutine.create(function() | |
| 1211 | for i = 1, 450 do | |
| 1212 | Swait(2) | |
| 1213 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
| 1214 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1215 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1216 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
| 1217 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
| 1218 | local A = IT("Attachment",RING)
| |
| 1219 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
| 1220 | coroutine.resume(coroutine.create(function() | |
| 1221 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1222 | --print("Chain start")
| |
| 1223 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1224 | Front.CanCollide = false | |
| 1225 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
| 1226 | local B = IT("Attachment",Front)
| |
| 1227 | local ChainLink = IT("Beam",RING)
| |
| 1228 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1229 | ChainLink.TextureSpeed = 0 | |
| 1230 | ChainLink.FaceCamera = true | |
| 1231 | ChainLink.Width0 = 3 | |
| 1232 | ChainLink.Attachment0 = A | |
| 1233 | ChainLink.Attachment1 = B | |
| 1234 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1235 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1236 | ChainLink.TextureMode = "Static" | |
| 1237 | local bv = Instance.new("BodyVelocity")
| |
| 1238 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1239 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1240 | bv.Parent = Front | |
| 1241 | bv.Name = "MOVE" | |
| 1242 | --print("Chain made")
| |
| 1243 | coroutine.resume(coroutine.create(function() | |
| 1244 | Swait(50) | |
| 1245 | bv:remove() | |
| 1246 | local POS = Front.Position | |
| 1247 | Front.CanCollide = false | |
| 1248 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1249 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1250 | for i = 0, 1, 0.07 do | |
| 1251 | Swait() | |
| 1252 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1253 | end | |
| 1254 | Front:remove() | |
| 1255 | ChainLink:remove() | |
| 1256 | end)) | |
| 1257 | local harm = Front.Touched:Connect(function(hit) | |
| 1258 | impale(Front,hit) | |
| 1259 | end) | |
| 1260 | end)) | |
| 1261 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
| 1262 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 1263 | end | |
| 1264 | Swait(65) | |
| 1265 | for i = 1, 75 do | |
| 1266 | Swait() | |
| 1267 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
| 1268 | RING.Size = RING.Size - VT(1,0,1) | |
| 1269 | end | |
| 1270 | RING:remove() | |
| 1271 | end)) | |
| 1272 | ATTACK = false | |
| 1273 | Rooted = false | |
| 1274 | end | |
| 1275 | ||
| 1276 | function VortexBarrier() | |
| 1277 | ATTACK = true | |
| 1278 | Rooted = true | |
| 1279 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1280 | Swait() | |
| 1281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1283 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1288 | end | |
| 1289 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1290 | Swait() | |
| 1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1293 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1298 | end | |
| 1299 | CreateSound("1208650519", Effects, 10, 1)
| |
| 1300 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1301 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
| 1302 | for i = 1, 200 do | |
| 1303 | Swait() | |
| 1304 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1305 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1306 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1307 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1308 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1309 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1310 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1311 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1312 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
| 1313 | GUI4.Rotation = GUI4.Rotation - i/10 | |
| 1314 | end | |
| 1315 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
| 1316 | Swait(25) | |
| 1317 | for i = 1, 100 do | |
| 1318 | Swait() | |
| 1319 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
| 1320 | GUI2.Rotation = GUI2.Rotation - i/5 | |
| 1321 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
| 1322 | GUI4.Rotation = GUI4.Rotation + i/5 | |
| 1323 | end | |
| 1324 | GUI:remove() | |
| 1325 | GUI3:remove() | |
| 1326 | ATTACK = false | |
| 1327 | Rooted = false | |
| 1328 | end | |
| 1329 | ||
| 1330 | function MouseDown(Mouse) | |
| 1331 | if ATTACK == false then | |
| 1332 | end | |
| 1333 | end | |
| 1334 | ||
| 1335 | function MouseUp(Mouse) | |
| 1336 | HOLD = false | |
| 1337 | end | |
| 1338 | ||
| 1339 | function KeyDown(Key) | |
| 1340 | KEYHOLD = true | |
| 1341 | if Key == "z" and ATTACK == false then | |
| 1342 | VoidWarp() | |
| 1343 | end | |
| 1344 | ||
| 1345 | if Key == "b" and ATTACK == false then | |
| 1346 | VoidChain() | |
| 1347 | end | |
| 1348 | ||
| 1349 | if Key == "c" and ATTACK == false then | |
| 1350 | VortexLeash() | |
| 1351 | end | |
| 1352 | ||
| 1353 | if Key == "v" and ATTACK == false then | |
| 1354 | VortexBarrier() | |
| 1355 | end | |
| 1356 | ||
| 1357 | if Key == "x" and ATTACK == false then | |
| 1358 | end | |
| 1359 | ||
| 1360 | if Key == "t" and ATTACK == false then | |
| 1361 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1) | |
| 1362 | end | |
| 1363 | end | |
| 1364 | ||
| 1365 | function KeyUp(Key) | |
| 1366 | KEYHOLD = false | |
| 1367 | end | |
| 1368 | ||
| 1369 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1370 | MouseDown(NEWKEY) | |
| 1371 | end) | |
| 1372 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1373 | MouseUp(NEWKEY) | |
| 1374 | end) | |
| 1375 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1376 | KeyDown(NEWKEY) | |
| 1377 | end) | |
| 1378 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1379 | KeyUp(NEWKEY) | |
| 1380 | end) | |
| 1381 | ||
| 1382 | function unanchor() | |
| 1383 | if UNANCHOR == true then | |
| 1384 | g = Character:GetChildren() | |
| 1385 | for i = 1, #g do | |
| 1386 | if g[i].ClassName == "Part" then | |
| 1387 | g[i].Anchored = false | |
| 1388 | end | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | ||
| 1393 | local FF = IT("ForceField",Character)
| |
| 1394 | FF.Visible = false | |
| 1395 | ||
| 1396 | Humanoid.Changed:connect(function(Jump) | |
| 1397 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1398 | Humanoid.Jump = false | |
| 1399 | end | |
| 1400 | end) | |
| 1401 | ||
| 1402 | Speed = 45 | |
| 1403 | ||
| 1404 | while true do | |
| 1405 | Swait() | |
| 1406 | ANIMATE.Parent = nil | |
| 1407 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1408 | IDLEANIMATION:Play() | |
| 1409 | SINE = SINE + CHANGE | |
| 1410 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1411 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1412 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1413 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1414 | local WALKSPEEDVALUE = 3 | |
| 1415 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1416 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1417 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1418 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1419 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1420 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1421 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1422 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1423 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1424 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1425 | end | |
| 1426 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1427 | ANIM = "Jump" | |
| 1428 | if ATTACK == false then | |
| 1429 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1431 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1436 | end | |
| 1437 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1438 | ANIM = "Fall" | |
| 1439 | if ATTACK == false then | |
| 1440 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1442 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1447 | end | |
| 1448 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1449 | ANIM = "Idle" | |
| 1450 | if ATTACK == false then | |
| 1451 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1453 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1458 | end | |
| 1459 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1460 | ANIM = "Walk" | |
| 1461 | WALK = WALK + 1 / Animation_Speed | |
| 1462 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1463 | WALK = 0 | |
| 1464 | if WALKINGANIM == true then | |
| 1465 | WALKINGANIM = false | |
| 1466 | elseif WALKINGANIM == false then | |
| 1467 | WALKINGANIM = true | |
| 1468 | end | |
| 1469 | end | |
| 1470 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1471 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1472 | if ATTACK == false then | |
| 1473 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1475 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1478 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1480 | end | |
| 1481 | end | |
| 1482 | if #Effects2>0 then | |
| 1483 | for e=1,#Effects2 do | |
| 1484 | if Effects2[e]~=nil then | |
| 1485 | local Thing=Effects2[e] | |
| 1486 | if Thing~=nil then | |
| 1487 | local Part=Thing[1] | |
| 1488 | local Mode=Thing[2] | |
| 1489 | local Delay=Thing[3] | |
| 1490 | local IncX=Thing[4] | |
| 1491 | local IncY=Thing[5] | |
| 1492 | local IncZ=Thing[6] | |
| 1493 | local Part2=Thing[8] | |
| 1494 | if Thing[1].Transparency<=1 then | |
| 1495 | if Thing[2]=="Block1" then | |
| 1496 | Thing[1].CFrame=Thing[1].CFrame | |
| 1497 | Mesh=Thing[1].Mesh | |
| 1498 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1499 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1500 | elseif Thing[2]=="Cylinder" then | |
| 1501 | Mesh=Thing[1].Mesh | |
| 1502 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1503 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1504 | elseif Thing[2]=="Blood" then | |
| 1505 | Mesh=Thing[7] | |
| 1506 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1507 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1508 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1509 | elseif Thing[2]=="Elec" then | |
| 1510 | Mesh=Thing[1].Mesh | |
| 1511 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1512 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1513 | elseif Thing[2]=="Disappear" then | |
| 1514 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1515 | end | |
| 1516 | else | |
| 1517 | Part.Parent=nil | |
| 1518 | table.remove(Effects2,e) | |
| 1519 | end | |
| 1520 | end | |
| 1521 | end | |
| 1522 | end | |
| 1523 | end | |
| 1524 | unanchor() | |
| 1525 | Humanoid.MaxHealth = "inf" | |
| 1526 | Humanoid.Health = "inf" | |
| 1527 | if Rooted == false then | |
| 1528 | Disable_Jump = false | |
| 1529 | Humanoid.WalkSpeed = Speed | |
| 1530 | elseif Rooted == true then | |
| 1531 | Disable_Jump = true | |
| 1532 | Humanoid.WalkSpeed = 0 | |
| 1533 | end | |
| 1534 | q = Character:GetChildren() | |
| 1535 | for u = 1, #q do | |
| 1536 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1537 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
| |
| 1538 | q[u].Handle.Transparency = 1 | |
| 1539 | end | |
| 1540 | end | |
| 1541 | end | |
| 1542 | local MATHS = {"0","1"}
| |
| 1543 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1544 | Humanoid.PlatformStand = false | |
| 1545 | end |