Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- respawn_point = wesnoth.get_locations({
- include_borders = false,
- T.and {
- T.filter { id = respawn_near },
- radius = radius },
- T.and {
- T.not { T.filter {} },
- T.not { terrain = "Wo,*^Xm,X*,Q*" } }
- })
Advertisement
Add Comment
Please, Sign In to add comment