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- if (Time32.Now >= Time32.Now.AddSeconds(60))
- {
- if (client.Entity.BodyGuard == true || client.Entity.Hitpoints != client.Entity.MaxHitpoints)
- {
- client.Entity.AddFlag(Network.GamePackets.Update.Flags.Stigma);
- client.Entity.Hitpoints = Math.Min(client.Entity.Hitpoints, client.Entity.MaxHitpoints);
- }
- else
- {
- return;
- }
- }
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