Advertisement
wolfboyft

SPAGHETTIIIIIIIIIIIIIII

Mar 24th, 2016
128
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.74 KB | None | 0 0
  1. .rival ; LOWER
  2. checkevent EVENT_34B
  3. iftrue .done
  4. ; hasn't happened yet, so do it
  5. checkflag ENGINE_PLAYER_IS_FEMALE
  6. iftrue .female
  7. ; player is male, so initiate male trainer
  8. appear 2
  9. applymovement 2, .movement
  10. winlosstext .player, .enemy
  11. checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
  12. iftrue .enemyWithSquirtle
  13. checkevent EVENT_GOT_CHIKORITA_FROM_ELM
  14. iftrue .enemyWithCharmander
  15. jump .enemyWithBulbasaur
  16. .female
  17. appear 3
  18. applymovement 3, .movement
  19. winlosstext .player, .enemy
  20. checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
  21. iftrue .enemyWithSquirtle2
  22. checkevent EVENT_GOT_CHIKORITA_FROM_ELM
  23. iftrue .enemyWithCharmander2
  24. jump .enemyWithBulbasaur2
  25.  
  26. .movement
  27. turn_head_right
  28. step_right
  29. step_right
  30. step_right
  31. step_end
  32.  
  33. .rival2 ; UPPER
  34. checkevent EVENT_34B
  35. iftrue .done
  36. ; hasn't happened yet, so do it
  37. checkflag ENGINE_PLAYER_IS_FEMALE
  38. iftrue .female2
  39. ; player is male, so initiate male trainer
  40. appear 2
  41. applymovement 2, .movement2
  42. winlosstext .player, .enemy
  43. checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
  44. iftrue .2enemyWithSquirtle
  45. checkevent EVENT_GOT_CHIKORITA_FROM_ELM
  46. iftrue .2enemyWithCharmander
  47. jump .2enemyWithBulbasaur
  48. .female2
  49. appear 3
  50. applymovement 3, .movement2
  51. winlosstext .player, .enemy
  52. checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
  53. iftrue .2enemyWithSquirtle2
  54. checkevent EVENT_GOT_CHIKORITA_FROM_ELM
  55. iftrue .2enemyWithCharmander2
  56. jump .2enemyWithBulbasaur2
  57.  
  58. .movement2
  59. turn_head_right
  60. step_right
  61. step_right
  62. turn_head_up
  63. step_up
  64. turn_head_right
  65. step_right
  66. step_end
  67.  
  68. .enemyWithSquirtle
  69. loadtrainer RIVAL1, RIVAL1_1
  70. returnafterbattle
  71. jump .preFinish
  72. .enemyWithBulbasaur
  73. loadtrainer RIVAL1, RIVAL1_2
  74. returnafterbattle
  75. jump .preFinish
  76. .enemyWithCharmander
  77. loadtrainer RIVAL1, RIVAL1_3
  78. returnafterbattle
  79. jump .preFinish
  80.  
  81. .enemyWithSquirtle2
  82. loadtrainer RIVAL2, RIVAL2_1
  83. returnafterbattle
  84. jump .preFinish2
  85. .enemyWithBulbasaur2
  86. loadtrainer RIVAL2, RIVAL2_2
  87. returnafterbattle
  88. jump .preFinish2
  89. .enemyWithCharmander
  90. loadtrainer RIVAL2, RIVAL2_3
  91. returnafterbattle
  92. jump .preFinish2
  93.  
  94. .2enemyWithSquirtle
  95. loadtrainer RIVAL1, RIVAL1_1
  96. returnafterbattle
  97. jump .2preFinish
  98. .2enemyWithBulbasaur
  99. loadtrainer RIVAL1, RIVAL1_2
  100. returnafterbattle
  101. jump .2preFinish
  102. .2enemyWithCharmander
  103. loadtrainer RIVAL1, RIVAL1_3
  104. returnafterbattle
  105. jump .2preFinish
  106.  
  107. .2enemyWithSquirtle2
  108. loadtrainer RIVAL2, RIVAL2_1
  109. returnafterbattle
  110. jump .2preFinish2
  111. .2enemyWithBulbasaur2
  112. loadtrainer RIVAL2, RIVAL2_2
  113. returnafterbattle
  114. jump .2preFinish2
  115. .2enemyWithCharmander
  116. loadtrainer RIVAL2, RIVAL2_3
  117. returnafterbattle
  118. jump .2preFinish2
  119.  
  120. .finish
  121. setevent EVENT_34B
  122. disappear 2
  123. disappear 3
  124. .done
  125. ; exit
  126. end
  127.  
  128. .backMovement
  129. turn_head_up
  130. step_up
  131. turn_head_right
  132. step_right
  133. step_end
  134. .lookUp
  135. turn_head_up
  136. step_end
  137. .lookDown
  138. turn_head_down
  139. step_end
  140. .lookRight
  141. turn_head_right
  142. step_end
  143. .backMovement2
  144. turn_head_down_
  145. step_down
  146. turn_head_right
  147. step_right
  148. step_end
  149. .walkUpLookRight
  150. turn_head_up
  151. step_up
  152. turn_head_right
  153. step_end
  154. .walkDownLookRight
  155. turn_head_down
  156. step_down
  157. turn_head_right
  158. step_end
  159. .preFinish
  160. applymovement 2, .backMovement
  161. applymovement PLAYER, .lookRight
  162. applymovement 2, .finalMovement
  163. jump .finish
  164. .2preFinish
  165. applymovement 2, .backMovement2
  166. applymovement PLAYER, .lookRight
  167. applymovement 2, .finalMovement
  168. jump .finish
  169. .preFinish2
  170. applymovement 3, .backMovement
  171. applymovement PLAYER, .lookRight
  172. applymovement 3, .finalMovement
  173. jump .finish
  174. .2preFinish2
  175. applymovement 3, .backMovement2
  176. applymovement PLAYER, .lookRight
  177. applymovement 3, .finalMovement
  178. jump .finish
  179. .finalMovement
  180. step_right
  181. step_right
  182. step_right
  183. step_right
  184. step_right
  185. step_right
  186. step_end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement