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- .rival ; LOWER
- checkevent EVENT_34B
- iftrue .done
- ; hasn't happened yet, so do it
- checkflag ENGINE_PLAYER_IS_FEMALE
- iftrue .female
- ; player is male, so initiate male trainer
- appear 2
- applymovement 2, .movement
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .enemyWithSquirtle
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .enemyWithCharmander
- jump .enemyWithBulbasaur
- .female
- appear 3
- applymovement 3, .movement
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .enemyWithSquirtle2
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .enemyWithCharmander2
- jump .enemyWithBulbasaur2
- .movement
- turn_head_right
- step_right
- step_right
- step_right
- step_end
- .rival2 ; UPPER
- checkevent EVENT_34B
- iftrue .done
- ; hasn't happened yet, so do it
- checkflag ENGINE_PLAYER_IS_FEMALE
- iftrue .female2
- ; player is male, so initiate male trainer
- appear 2
- applymovement 2, .movement2
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .2enemyWithSquirtle
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .2enemyWithCharmander
- jump .2enemyWithBulbasaur
- .female2
- appear 3
- applymovement 3, .movement2
- winlosstext .player, .enemy
- checkevent EVENT_GOT_CYNDAQUIL_FROM_ELM
- iftrue .2enemyWithSquirtle2
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .2enemyWithCharmander2
- jump .2enemyWithBulbasaur2
- .movement2
- turn_head_right
- step_right
- step_right
- turn_head_up
- step_up
- turn_head_right
- step_right
- step_end
- .enemyWithSquirtle
- loadtrainer RIVAL1, RIVAL1_1
- returnafterbattle
- jump .preFinish
- .enemyWithBulbasaur
- loadtrainer RIVAL1, RIVAL1_2
- returnafterbattle
- jump .preFinish
- .enemyWithCharmander
- loadtrainer RIVAL1, RIVAL1_3
- returnafterbattle
- jump .preFinish
- .enemyWithSquirtle2
- loadtrainer RIVAL2, RIVAL2_1
- returnafterbattle
- jump .preFinish2
- .enemyWithBulbasaur2
- loadtrainer RIVAL2, RIVAL2_2
- returnafterbattle
- jump .preFinish2
- .enemyWithCharmander
- loadtrainer RIVAL2, RIVAL2_3
- returnafterbattle
- jump .preFinish2
- .2enemyWithSquirtle
- loadtrainer RIVAL1, RIVAL1_1
- returnafterbattle
- jump .2preFinish
- .2enemyWithBulbasaur
- loadtrainer RIVAL1, RIVAL1_2
- returnafterbattle
- jump .2preFinish
- .2enemyWithCharmander
- loadtrainer RIVAL1, RIVAL1_3
- returnafterbattle
- jump .2preFinish
- .2enemyWithSquirtle2
- loadtrainer RIVAL2, RIVAL2_1
- returnafterbattle
- jump .2preFinish2
- .2enemyWithBulbasaur2
- loadtrainer RIVAL2, RIVAL2_2
- returnafterbattle
- jump .2preFinish2
- .2enemyWithCharmander
- loadtrainer RIVAL2, RIVAL2_3
- returnafterbattle
- jump .2preFinish2
- .finish
- setevent EVENT_34B
- disappear 2
- disappear 3
- .done
- ; exit
- end
- .backMovement
- turn_head_up
- step_up
- turn_head_right
- step_right
- step_end
- .lookUp
- turn_head_up
- step_end
- .lookDown
- turn_head_down
- step_end
- .lookRight
- turn_head_right
- step_end
- .backMovement2
- turn_head_down_
- step_down
- turn_head_right
- step_right
- step_end
- .walkUpLookRight
- turn_head_up
- step_up
- turn_head_right
- step_end
- .walkDownLookRight
- turn_head_down
- step_down
- turn_head_right
- step_end
- .preFinish
- applymovement 2, .backMovement
- applymovement PLAYER, .lookRight
- applymovement 2, .finalMovement
- jump .finish
- .2preFinish
- applymovement 2, .backMovement2
- applymovement PLAYER, .lookRight
- applymovement 2, .finalMovement
- jump .finish
- .preFinish2
- applymovement 3, .backMovement
- applymovement PLAYER, .lookRight
- applymovement 3, .finalMovement
- jump .finish
- .2preFinish2
- applymovement 3, .backMovement2
- applymovement PLAYER, .lookRight
- applymovement 3, .finalMovement
- jump .finish
- .finalMovement
- step_right
- step_right
- step_right
- step_right
- step_right
- step_right
- step_end
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