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- #include a_samp
- #define BlindarCarro(%0,%1) Blindado{%0} = %1
- new
- bool: Blindado [ MAX_PLAYERS char]
- ;
- public OnPlayerConnect(playerid){
- return BlindarCarro(playerid, !true), !false;
- }
- public OnVehicleDamageStatusUpdate(vehicleid, playerid){
- if(Blindado{playerid}){
- SetVehicleHealth(vehicleid, 100);
- RepairVehicle(vehicleid);
- }
- return true;
- }
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