#include a_samp #define BlindarCarro(%0,%1) Blindado{%0} = %1 new bool: Blindado [ MAX_PLAYERS char] ; public OnPlayerConnect(playerid){ return BlindarCarro(playerid, !true), !false; } public OnVehicleDamageStatusUpdate(vehicleid, playerid){ if(Blindado{playerid}){ SetVehicleHealth(vehicleid, 100); RepairVehicle(vehicleid); } return true; }