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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DestroyFinishedPartical : MonoBehaviour
- {
- private ParticleSystem thisParticleSystem;
- // Start is called before the first frame update
- void Start()
- {
- thisParticleSystem = GetComponent<ParticleSystem>();
- }
- // Update is called once per frame
- void Update()
- {
- if (!thisParticleSystem.isPlaying)
- {
- if (gameObject == null) return;// Check if the game object is null
- Destroy (gameObject);
- }
- }
- void OnBecameInvisible()
- {
- Destroy(gameObject);
- }
- }
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