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| 1 | --OVERVIEW: | |
| 2 | ||
| 3 | Base Carry Weight is lowered to 100 (can be toggled off), Stamina increases Carry Weight by 10 | |
| 4 | ||
| 5 | - | Power Attacks require at least 30 Stamina |
| 5 | + | Power Attacks now require at least 30 Stamina |
| 6 | ||
| 7 | - | Armor and Magic Resistance cap at 85% |
| 7 | + | Armor and Magic Resistance cap set to 85% |
| 8 | ||
| 9 | Lesser Powers no longer have a cool down | |
| 10 | ||
| 11 | Health, Magicka, and Stamina do not suffer a regen penalty in combat | |
| 12 | ||
| 13 | Rested bonuses increase bartering instead of XP gain | |
| 14 | ||
| 15 | Auto-reload on death to 10 seconds | |
| 16 | ||
| 17 | Jump height increased by 50% | |
| 18 | ||
| 19 | Sprinting doesn't cost Stamina | |
| 20 | ||
| 21 | Hair colors tweaked | |
| 22 | ||
| 23 | Players with waterbreathing should no longer gasp for air when emerging | |
| 24 | ||
| 25 | Almost all enemies now immediately ragdoll upon death* | |
| 26 | ||
| 27 | NPC mages need more magicka to cast spells, closer to player's costs | |
| 28 | ||
| 29 | - | NPC mages should almost never use wards |
| 29 | + | |
| 30 | ||
| 31 | All Skillbooks show what skill they increase in their name | |
| 32 | ||
| 33 | - | Spell Merchants have all Dawnguard and Dragonborn spells. Lucan Valerius has all Novice and Apprentice spells |
| 33 | + | |
| 34 | ||
| 35 | All follower dogs are slightly buffed. Meeko and Vigilance are essential | |
| 36 | ||
| 37 | Woodcutter's Axe and all Pickaxes weigh half as much, and Picks are faster | |
| 38 | ||
| 39 | Ore can now be mined with your bare hands (or with Flames, Frostbite, or Sparks) | |
| 40 | ||
| 41 | Unique rewards are unleveled | |
| 42 | ||
| 43 | Treasure Map chests contain much more loot | |
| 44 | ||
| 45 | Warden's Chest in Helgen contains more starting equipment | |
| 46 | ||
| 47 | Dead Mage in Helgen has boots (Yes, this bothered me) | |
| 48 | ||
| 49 | Quest markers for the Stones of Barenziah and Jiub's Opus pages | |
| 50 | ||
| 51 | Various miscellaneous markers for some points of interest | |
| 52 | ||
| 53 | Pickpocket max chance up to 100% | |
| 54 | ||
| 55 | Train up to 999 times a level | |
| 56 | ||
| 57 | Torches last forever, are slightly brighter, and have a 50% increased radius. Torch bashing is slightly stronger | |
| 58 | ||
| 59 | Candle/Magelight casts the same light as a torch | |
| 60 | ||
| 61 | - | NPCs should almost never carry torches unless given |
| 61 | + | |
| 62 | ||
| 63 | The Courier, Hadvar, Irileth, most Jarls, Olava the Feeble, Ralof, and Saadia have different equipment | |
| 64 | ||
| 65 | Faendal and Sven are protected, don't report crimes, and are very slightly buffed | |
| 66 | ||
| 67 | Housecarls are buffed and start with Hold-specific chest armor | |
| 68 | ||
| 69 | Ebony Warrior is somewhat buffed, but no longer has Reflect Blows | |
| 70 | ||
| 71 | Arrows fire faster and fly farther | |
| 72 | ||
| 73 | Dual-casting changed to 2.5x power for 2.5x cost | |
| 74 | ||
| 75 | Destruction spells are 2x stronger when cast undetected and sneaking | |
| 76 | ||
| 77 | Being struck by fire magic shouldn't blind you as much in first person | |
| 78 | ||
| 79 | Many changes to shouts | |
| 80 | ||
| 81 | - | Changes to spells, shouts, and Standing Stones |
| 81 | + | |
| 82 | ||
| 83 | - | Small amount of new spells placed or added to merchants |
| 83 | + | |
| 84 | ||
| 85 | Night Eye effects last almost forever, can be toggled off | |
| 86 | ||
| 87 | Shrine Blessings last almost forever | |
| 88 | ||
| 89 | - | Most player summons are buffed |
| 89 | + | |
| 90 | ||
| 91 | Heartbeat sound effect is removed | |
| 92 | ||
| 93 | Solstheim music will play in Skyrim | |
| 94 | ||
| 95 | Followers won't ready their weapons out of combat, NPCs won't drop weapons on death | |
| 96 | ||
| 97 | Jorrvaskr should only spawn Iron, Steel, or Skyforge Steel | |
| 98 | ||
| 99 | Lurkers and Seekers drop Daedra Hearts | |
| 100 | ||
| 101 | Vampires can't attack towns (In case something reintroduces this) | |
| 102 | ||
| 103 | Animals can't report crimes, crime radius lowered | |
| 104 | ||
| 105 | Several on-screen messages removed | |
| 106 | ||
| 107 | The Aetherial Staff and Shield no longer cost the Aetherium Crest to create, but must be crafted before the Crown (to avoid breaking the quest) | |
| 108 | ||
| 109 | Angi's Bow, Bow of the Stag Prince, Zephyr, Bloodthorn, and The Woodsman's Friend are reworked, Dark Brotherhood gloves can be disenchanted | |
| 110 | ||
| 111 | Spell School power enchantments added to college shops | |
| 112 | ||
| 113 | Stalhrim gear doesn't need a quest to be completed for crafting | |
| 114 | ||
| 115 | Recipes for rare armor/weapon sets at different tiers of smithing perks | |
| 116 | ||
| 117 | Recipes for Armored Circlets, Dragon Priest Circlets, Skyforge Weapons, etc. | |
| 118 | ||
| 119 | Tempering qualities represented by +1, +2, +3, +4, +5, and +6 | |
| 120 | ||
| 121 | - | Recipes for rare armor/weapon sets at different tiers |
| 121 | + | Certain Misc Items that serve no purpose can no longer be picked up |
| 122 | ||
| 123 | Misc Items used in smithing weigh half as much. Gems weigh nothing | |
| 124 | ||
| 125 | - | Tempering qualities represented by +1, +2, +3, +4, +5, and +X |
| 125 | + | |
| 126 | ||
| 127 | - | Certain Misc Items that serve no purpose can't be picked up |
| 127 | + | |
| 128 | ||
| 129 | With a "Token of Shaping" in your inventory, got to a Cooking Pot for: Ammo, Ingredients, Materials, Atronach Forge Materials, Cheat Items | |
| 130 | ||
| 131 | (There may be things missing from this description. Creation Club content is not accounted for, nor ever will be.) | |
| 132 | ||
| 133 | *Warning: Due to this change, when Alduin knocks you over in the opening, you may not be able to stand up, locking the game. Use one of lbgshi's great Alternate/Quick Start mods to avoid this. | |
| 134 | ||
| 135 | **All cheats are PERMANENT. Use one at your own risk. |