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SirRuin's Personal Tweaks & Cheats

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Oct 16th, 2019
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  1. --OVERVIEW:
  2.  
  3. Base Carry Weight is lowered to 100 (can be toggled off), Stamina increases Carry Weight by 10
  4.  
  5. Power Attacks require at least 30 Stamina
  6.  
  7. Armor and Magic Resistance cap at 85%
  8.  
  9. Lesser Powers no longer have a cool down
  10.  
  11. Health, Magicka, and Stamina do not suffer a regen penalty in combat
  12.  
  13. Rested bonuses increase bartering instead of XP gain
  14.  
  15. Auto-reload on death to 10 seconds
  16.  
  17. Jump height increased by 50%
  18.  
  19. Sprinting doesn't cost Stamina
  20.  
  21. Hair colors tweaked
  22.  
  23. Players with waterbreathing should no longer gasp for air when emerging
  24.  
  25. Almost all enemies now immediately ragdoll upon death*
  26.  
  27. NPC mages need more magicka to cast spells, closer to player's costs
  28.  
  29. NPC mages should almost never use wards
  30.  
  31. Merchants respawn every day, areas every two days, and cleared areas every week
  32.  
  33. Spell Merchants have all Dawnguard and Dragonborn spells. Lucan Valerius has all Novice and Apprentice spells
  34.  
  35. All Skillbooks show what skill they increase in their name
  36.  
  37. All player horses are faster, invincible, have infinite Stamina, and won't fight
  38.  
  39. All follower dogs are slightly buffed. Meeko and Vigilance are essential
  40.  
  41. Woodcutter's Axe and all Pickaxes weigh half as much, and Picks are faster
  42.  
  43. Ore can now be mined with your bare hands (or with Flames, Frostbite, or Sparks)
  44.  
  45. Unique rewards are unleveled
  46.  
  47. Treasure Map chests contain much more loot
  48.  
  49. Warden's Chest in Helgen contains more starting equipment
  50.  
  51. Dead Mage in Helgen has boots (Yes, this bothered me)
  52.  
  53. Quest markers for the Stones of Barenziah and Jiub's Opus pages
  54.  
  55. Pickpocket max chance up to 100%
  56.  
  57. Train up to 999 times a level
  58.  
  59. Torches last forever, are slightly brighter, and have a 50% increased radius. Torch bashing is slightly stronger
  60.  
  61. NPCs should almost never carry torches unless given
  62.  
  63. Almost all named NPCs are protected, keeping them from being killed by random enemies
  64.  
  65. The Courier, Hadvar, Irileth, most Jarls, Olava the Feeble, Ralof, and Saadia have different equipment
  66.  
  67. Faendal and Sven are protected, don't report crimes, and are very slightly buffed
  68.  
  69. Housecarls are buffed and start with Hold-specific chest armor
  70.  
  71. Ebony Warrior is somewhat buffed, but no longer has Reflect Blows
  72.  
  73. Arrows fire faster and fly farther
  74.  
  75. Dual-casting changed to 2.5x power for 2.5x cost
  76.  
  77. Destruction spells are 2x stronger when cast undetected and sneaking
  78.  
  79. Being struck by fire magic shouldn't blind you as much in first person
  80.  
  81. Changes to spells, shouts, and Standing Stones
  82.  
  83. Small amount of new spells placed or added to merchants
  84.  
  85. Dragon Drain Vitality shouts can be resisted/absorbed, NPCs should no longer have Disarm
  86.  
  87. Player Vampires don't suffer from sunlight, are slightly buffed. Player Werewolves also buffed.
  88.  
  89. Most player summons are buffed
  90.  
  91. Night Eye effects last almost forever, can be toggled off
  92.  
  93. Shrine Blessings last almost forever
  94.  
  95. Player is immune to killmoves, magic/ranged moves won't trigger
  96.  
  97. Heartbeat sound effect is removed
  98.  
  99. Solstheim music will play in Skyrim
  100.  
  101. Followers won't ready their weapons out of combat, NPCs won't drop weapons on death
  102.  
  103. Jorrvaskr should only spawn Iron, Steel, or Skyforge Steel
  104.  
  105. Lurkers and Seekers drop Daedra Hearts
  106.  
  107. Vampires can't attack towns (In case something reintroduces this)
  108.  
  109. Animals can't report crimes, crime radius lowered
  110.  
  111. Several on-screen messages removed
  112.  
  113. The Aetherial Staff and Shield no longer cost the Aetherium Crest to create, but must be crafted before the Crown (to avoid breaking the quest)
  114.  
  115. Angi's Bow, Bow of the Stag Prince, Zephyr, Bloodthorn, and The Woodsman's Friend are reworked, Dark Brotherhood gloves can be disenchanted
  116.  
  117. Spell School power enchantments added to college shops
  118.  
  119. Stalhrim gear doesn't need a quest to be completed for crafting
  120.  
  121. Recipes for rare armor/weapon sets at different tiers
  122.  
  123. Recipes for Armored Circlets, Dragon Priest Circlets, Skyforge Weapons, etc.
  124.  
  125. Tempering qualities represented by +1, +2, +3, +4, +5, and +X
  126.  
  127. Certain Misc Items that serve no purpose can't be picked up
  128.  
  129. Misc Items used in smithing weigh half as much. Gems weigh nothing
  130.  
  131. Go to Anise's Cabin for all vanilla enchants and standing stones
  132.  
  133. Cheat items spawn in inventory upon first load**
  134.  
  135. With a "Token of Shaping" in your inventory, got to a Cooking Pot for: Ammo, Ingredients, Materials, Atronach Forge Materials, Cheat Items
  136.  
  137. (There may be things missing from this description. Creation Club content is not accounted for, nor ever will be.)
  138.  
  139. *Warning: Due to this change, when Alduin knocks you over in the opening, you may not be able to stand up, locking the game. Use one of lbgshi's great Alternate/Quick Start mods to avoid this.
  140.  
  141. **All cheats are PERMANENT. Use one at your own risk.
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