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Name:
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Name: Erica Strauss
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Age: 
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Age: 15
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Premonition: 
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Premonition: Despair
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Position/Class/Subclass
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Automaton/Pure Metalhead
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Starting Location: 
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Starting Location: Limbo
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Total Body integrity: 12/12
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Total Body integrity: 18/18
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AP: 9/9
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ARM: 0 / MUT: 0 / ENH: 0
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ARM: 0 / MUT: 2 / ENH: 3
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HEAD: 3/3
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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ARMS: 3/3
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ARMS: 8/8
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--Forearm: [Check/1/0] Support 1.
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--Stunner: [Damage/0/S] Stagger. You may only use this maneuver when damaging a target at range 0 and only on the target you are hitting.
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--Extra Arms: [Rapid/0/S] You may perform one Action Maneuver of your choice as if its timing were "Rapid".
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--Stun Grenade: [Rapid/2/0~1] Blast Attack 1 + Explosive + Stagger + Hinder Move 1
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TORSO: 3/3
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-Shoulder: [Action/4/S] Move 1.
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-Pulse Laser: [Action/3/0~2] Shooting Attack 2 + Dismember.  You may add +1 to your Attack Check.
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-Treasure: [Auto/N/S] Treasure Part.
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TORSO: 4/4
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--Albino: [Check/1/0~1] Support 1.
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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LEGS: 3/3
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--Foot: [Check/1/0] Hinder 1.
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-Bone: [Action/3/S] Move 1.
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1
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2
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SKILLS: 4
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Fetters:
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--Sisters in Rock: [Check/1/0~1] Support 1. Increase the Support value of this maneuver by 1 for each Sister in the same zone as you. You may not use this maneuver on yourself.
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X X X O - Treasure: Dependent
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--Star Power: [Action/2/S] Pick up to two horrors or legions. For the next 5 Count, the chosen enemies can only use their Action and Rapid timing Maneuvers to target themselves or you, or to Move toward your zone. This can only be declared once per Turn.
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X X X O - (Each Other PC): ???
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-Ready to Rock: [Action/1/S] Select an Action-timing maneuver. On any later Count during the same Turn, you may declare the Maneuver you selected at Rapid timing, paying it's AP cost as normal. You cannot declare the selected maneuver at Action timing again until after resolving the Rapid and only one Action Maneuver may be readied with this ability at a time.
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-Prisoner in Limbo: [Auto/N/S] If you are in "Limbo" at the end of the Round during the Battle Phase, even if your AP has reached a negative value, you may ignore that and recover to your Maximum AP at the start of the next Round.
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(List initial build and picks here.)
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Fragments of Memory: 2
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Favor (Current/Lifetime): 0/0
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1 Backstreets: It is impossible to face society. It is a gorgeous world full of filth. Even now, you still carry this understanding. Although some details have been forgotten, the instinct to survive in the city jungle still drives your body.
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(Track favor purchases here.)
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2 Enhancements: Was it for treatment? Was it for a strong body? Some of your body was replaced with machinery. The reason for the transformation is but a faint memory. Your body is perhaps mechanical even now. Are you still transforming?
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Needed:
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Fetters: 15/20
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Age (1d10+7 or choice)
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Phase Recovery: 0/2
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Premonition (1d10 or choice)
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Phase: Noncombat
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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XXXO - Treasure: Dependent
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Position and 1 Skill
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XXXO - Sally: ???
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Primary Class and 2 Skills + associated reinforcement parts
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XXXO - [Fort PC]: ???
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Subclass and 1 Skill + associated reinforcement part
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XXXO - [Sights PC]: ???
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1 free Reinforcement part
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XXXO - [Yaaga PC]: ???
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1 Treasure part
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Starting Location (may be changed between battles)
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Treasure Fetter (all fetters start at 3 madness)
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Fetters for each other PC (1d10 or choice toward each)
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Automaton: I am a Doll
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Metalhead: Star Power, Sisters in Rock, Ready to Rock, MUT 2 (Albino, Extra Arms), ENH 2 (Stunner, Stun Grenade)
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Free Point: ENH 3 (Pulse Laser)
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Favor (Current/Lifetime): 0/0