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| 1 | ; SML LockableLevelTile Configuration File | |
| 2 | - | ; Revision 2 by Celarix |
| 2 | + | ; Revision 3 by Celarix |
| 3 | ; July 21, 2012 | |
| 4 | ||
| 5 | - | [smb3_level_tile] |
| 5 | + | [smb3leveltile] |
| 6 | name = Custom SMB3 Level Tile | |
| 7 | source = /custom/smb3_tile.png | |
| 8 | size = 16,16 | |
| 9 | locked = (0,0)-(16,0)-(32,0)-(48,0) ; rectangles for locked graphics | |
| 10 | unlocking = (64,0)-(80,0)-(96,0) ; rectangles for unlocking graphics | |
| 11 | unlocked = (112,0)-(128,0)-(144,0) ; rectangles for unlocked graphics | |
| 12 | unlocked_type = animated ; how the unlocked graphics are used (animated animates through all the frames, static only displays one frame [i.e. the "M" when Mario clears a level]) | |
| 13 | frame_time = 20 |