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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code V2 by Mokiros")
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	local RealPlayer = RealPlayer
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	script.Parent = RealPlayer.Character
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	--Fake event to make stuff like Mouse.KeyDown work
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	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
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		return setmetatable({Functions={}},FakeEvent_Metatable)
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	end
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	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
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		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
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	--Client communication
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
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		if RobloxHandled then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	local HB = game:GetService("RunService").Heartbeat
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	while true do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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		--Wait 2 frames
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		for i=1,2 do
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			HB:Wait()
97
		end
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	end]==],script)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local RealGame = game
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	--Metatable for fake service
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	local FakeService_Metatable = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
111
			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
116
		end
117
	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
120
		return setmetatable(t,FakeService_Metatable)
121
	end
122
123
	--Fake game object
124
	local FakeGame = {
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		GetService = function(self,s)
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			return rawget(self,s) or RealGame:GetService(s)
127
		end,
128
		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = RealGame:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
141
			end,
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		},"RunService")
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	}
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	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
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	FakeGame.service = FakeGame.GetService
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	FakeService(FakeGame,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = FakeGame,FakeGame.Players.LocalPlayer
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end
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local p = game.Players.LocalPlayer
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local char = p.Character
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local size = 8
152+
local size = 18
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part = function()
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  local a = Instance.new("Part", script)
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  a.Anchored = true
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  a.CanCollide = true
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  a.CFrame = char.Torso.CFrame
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  a.Size = Vector3.new(size, 0.2, 0.2)
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  a.Transparency = 1
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  return a
162
end
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part2 = function()
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  local a = Instance.new("Part", script)
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  a.Anchored = true
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  a.CanCollide = true
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  a.CFrame = char.Torso.CFrame
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  a.Size = Vector3.new(0.2, size, 0.2)
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  a.Transparency = 1
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  return a
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end
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175
part3 = function()
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  local a = Instance.new("Part", script)
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  a.Anchored = true
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  a.CanCollide = false
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  a.Size = Vector3.new(size, size, 1)
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  a.Transparency = 0.7
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  a.Material = "Neon"
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  a.BrickColor = BrickColor.new("Really red")
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  local b = Instance.new("BlockMesh", a)
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  b.Scale = Vector3.new(1, 1, 0)
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  return a
187
end
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189
local replicating = false
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local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
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replicate = function()
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  replicating = true
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  script:ClearAllChildren()
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  root = part()
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  root.Transparency = 1
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  root.Size = Vector3.new(0.2, 0.2, 0.2)
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  root.CanCollide = false
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  a = part()
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  b = part()
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  c = part()
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  d = part()
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  a2 = part()
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  b2 = part()
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  c2 = part()
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  d2 = part()
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  aa = part2()
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  bb = part2()
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  cc = part2()
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  dd = part2()
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  z = part3()
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  x = part3()
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  c = part3()
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  v = part3()
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  b = part3()
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  n = part3()
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  replicating = false
218
end
219
220
script.ChildRemoved:connect(function(a)
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222
  if a.ClassName == "Part" and replicating == false then
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    replicate()
224
  end
225
end
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)
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replicate()
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local tick = 0
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CreateRegion3FromLocAndSize = function(Position, Size)
230
  
231
  local SizeOffset = Size / 2
232
  local Point1 = Position - SizeOffset
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  local Point2 = Position + SizeOffset
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  return Region3.new(Point1, Point2)
235
end
236
237
local set = false
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local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
239
p.Chatted:connect(function(ms)
240
  
241
  if ms:sub(1, 5) == "size-" then
242
    size = tonumber(ms:sub(6))
243
    replicate()
244
  else
245
    if ms:sub(1, 4) == "set-" then
246
      set = true
247
      z.CanCollide = false
248
      x.CanCollide = false
249
      c.CanCollide = false
250
      v.CanCollide = false
251
      b.CanCollide = false
252
      n.CanCollide = false
253
    else
254
      if ms:sub(1, 6) == "unset-" then
255
        set = false
256
        z.CanCollide = false
257
        x.CanCollide = false
258
        c.CanCollide = false
259
        v.CanCollide = false
260
        b.CanCollide = false
261
        n.CanCollide = false
262
      else
263
        if ms:sub(1, 10) == "whitelist-" then
264
          table.insert(whitelist, ms:sub(11))
265
        else
266
          if ms:sub(1, 12) == "unwhitelist-" then
267
            for i,v in pairs(whitelist) do
268
              if ms:sub(13) == v then
269
                table.remove(whitelist, i)
270
                break
271
              end
272
            end
273
          end
274
        end
275
      end
276
    end
277
  end
278
end
279
)
280
local magicpos = nil
281
game:GetService("RunService").Heartbeat:connect(function()
282
  
283
  pcall(function()
284
    
285
    local void = char:GetChildren()
286
    for _,pl in pairs(whitelist) do
287
      if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
288
        for i,v in pairs(game.Players[pl].Character:GetChildren()) do
289
          table.insert(void, v)
290
        end
291
      end
292
    end
293
    for i,v in pairs(game.Players:GetPlayers()) do
294
      if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
295
        v:LoadCharacter()
296
      end
297
    end
298
    char.Humanoid.Health = math.huge
299
    tick = tick + 0.01
300
    if not set then
301
      root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
302
      magicpos = char.Torso.CFrame
303
    else
304
      root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
305
    end
306
    local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
307
    for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
308
      if v.Name ~= "Base" then
309
        v:Destroy()
310
      end
311
    end
312
    a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
313
    b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
314
    c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
315
    d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
316
    a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
317
    b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
318
    c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
319
    d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
320
    aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
321
    bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
322
    cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
323
    dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
324
    z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
325
    x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
326
    c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
327
    v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
328
    b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
329
    n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
330
  end
331
)
332
end
333
)