Upscalefanatic3

Cube of protection

May 31st, 2021
278
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. local p = game.Players.LocalPlayer
  151. local char = p.Character
  152. local size = 18
  153. part = function()
  154.  
  155. local a = Instance.new("Part", script)
  156. a.Anchored = true
  157. a.CanCollide = true
  158. a.CFrame = char.Torso.CFrame
  159. a.Size = Vector3.new(size, 0.2, 0.2)
  160. a.Transparency = 1
  161. return a
  162. end
  163.  
  164. part2 = function()
  165.  
  166. local a = Instance.new("Part", script)
  167. a.Anchored = true
  168. a.CanCollide = true
  169. a.CFrame = char.Torso.CFrame
  170. a.Size = Vector3.new(0.2, size, 0.2)
  171. a.Transparency = 1
  172. return a
  173. end
  174.  
  175. part3 = function()
  176.  
  177. local a = Instance.new("Part", script)
  178. a.Anchored = true
  179. a.CanCollide = false
  180. a.Size = Vector3.new(size, size, 1)
  181. a.Transparency = 0.7
  182. a.Material = "Neon"
  183. a.BrickColor = BrickColor.new("Really red")
  184. local b = Instance.new("BlockMesh", a)
  185. b.Scale = Vector3.new(1, 1, 0)
  186. return a
  187. end
  188.  
  189. local replicating = false
  190. local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
  191. replicate = function()
  192.  
  193. replicating = true
  194. script:ClearAllChildren()
  195. root = part()
  196. root.Transparency = 1
  197. root.Size = Vector3.new(0.2, 0.2, 0.2)
  198. root.CanCollide = false
  199. a = part()
  200. b = part()
  201. c = part()
  202. d = part()
  203. a2 = part()
  204. b2 = part()
  205. c2 = part()
  206. d2 = part()
  207. aa = part2()
  208. bb = part2()
  209. cc = part2()
  210. dd = part2()
  211. z = part3()
  212. x = part3()
  213. c = part3()
  214. v = part3()
  215. b = part3()
  216. n = part3()
  217. replicating = false
  218. end
  219.  
  220. script.ChildRemoved:connect(function(a)
  221.  
  222. if a.ClassName == "Part" and replicating == false then
  223. replicate()
  224. end
  225. end
  226. )
  227. replicate()
  228. local tick = 0
  229. CreateRegion3FromLocAndSize = function(Position, Size)
  230.  
  231. local SizeOffset = Size / 2
  232. local Point1 = Position - SizeOffset
  233. local Point2 = Position + SizeOffset
  234. return Region3.new(Point1, Point2)
  235. end
  236.  
  237. local set = false
  238. local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
  239. p.Chatted:connect(function(ms)
  240.  
  241. if ms:sub(1, 5) == "size-" then
  242. size = tonumber(ms:sub(6))
  243. replicate()
  244. else
  245. if ms:sub(1, 4) == "set-" then
  246. set = true
  247. z.CanCollide = false
  248. x.CanCollide = false
  249. c.CanCollide = false
  250. v.CanCollide = false
  251. b.CanCollide = false
  252. n.CanCollide = false
  253. else
  254. if ms:sub(1, 6) == "unset-" then
  255. set = false
  256. z.CanCollide = false
  257. x.CanCollide = false
  258. c.CanCollide = false
  259. v.CanCollide = false
  260. b.CanCollide = false
  261. n.CanCollide = false
  262. else
  263. if ms:sub(1, 10) == "whitelist-" then
  264. table.insert(whitelist, ms:sub(11))
  265. else
  266. if ms:sub(1, 12) == "unwhitelist-" then
  267. for i,v in pairs(whitelist) do
  268. if ms:sub(13) == v then
  269. table.remove(whitelist, i)
  270. break
  271. end
  272. end
  273. end
  274. end
  275. end
  276. end
  277. end
  278. end
  279. )
  280. local magicpos = nil
  281. game:GetService("RunService").Heartbeat:connect(function()
  282.  
  283. pcall(function()
  284.  
  285. local void = char:GetChildren()
  286. for _,pl in pairs(whitelist) do
  287. if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
  288. for i,v in pairs(game.Players[pl].Character:GetChildren()) do
  289. table.insert(void, v)
  290. end
  291. end
  292. end
  293. for i,v in pairs(game.Players:GetPlayers()) do
  294. if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
  295. v:LoadCharacter()
  296. end
  297. end
  298. char.Humanoid.Health = math.huge
  299. tick = tick + 0.01
  300. if not set then
  301. root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
  302. magicpos = char.Torso.CFrame
  303. else
  304. root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
  305. end
  306. local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
  307. for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
  308. if v.Name ~= "Base" then
  309. v:Destroy()
  310. end
  311. end
  312. a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  313. b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  314. c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
  315. d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
  316. a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  317. b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  318. c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
  319. d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
  320. aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
  321. bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
  322. cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
  323. dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
  324. z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  325. x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  326. c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
  327. v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
  328. b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  329. n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  330. end
  331. )
  332. end
  333. )
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