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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 6 | --Water bending | |
| 7 | ||
| 8 | ||
| 9 | local player=game.Players.LocalPlayer | |
| 10 | local character=player.Character | |
| 11 | local head=character["Head"] | |
| 12 | local torso=character["Torso"] | |
| 13 | local humanoid=character["Humanoid"] | |
| 14 | local arm={left=character["Left Arm"], right=character["Right Arm"]}
| |
| 15 | local add={
| |
| 16 | part=function(parent,anchored,cancollide,color,shape,t,size,cframe) | |
| 17 | local p=Instance.new("Part")
| |
| 18 | p.Parent=parent | |
| 19 | p.TopSurface="Smooth" | |
| 20 | p.BottomSurface="Smooth" | |
| 21 | p.FormFactor="Custom" | |
| 22 | p.Anchored=anchored | |
| 23 | p.CanCollide=cancollide | |
| 24 | p.BrickColor=BrickColor.new(color) | |
| 25 | p.Shape=shape | |
| 26 | p.Transparency=t | |
| 27 | p.Size=size | |
| 28 | p.CFrame=cframe | |
| 29 | return p | |
| 30 | end, | |
| 31 | weld=function(parent,part1,cframe) | |
| 32 | local w=Instance.new("Weld")
| |
| 33 | w.Parent=parent | |
| 34 | w.Part0=parent | |
| 35 | w.Part1=part1 | |
| 36 | w.C1=cframe | |
| 37 | return w | |
| 38 | end, | |
| 39 | mesh=function(ins,parent,scale) | |
| 40 | local m=Instance.new(ins) | |
| 41 | m.Parent=parent | |
| 42 | m.Scale=scale | |
| 43 | return m | |
| 44 | end, | |
| 45 | sound=function(parent,volume,id) | |
| 46 | local s=Instance.new("Sound")
| |
| 47 | s.Parent=parent | |
| 48 | s.Volume=volume | |
| 49 | s.SoundId=id | |
| 50 | return s | |
| 51 | end, | |
| 52 | model=function(parent,name) | |
| 53 | local m=Instance.new("Model")
| |
| 54 | m.Parent=parent | |
| 55 | m.Name=name | |
| 56 | return m | |
| 57 | end, | |
| 58 | bg=function(parent,cframe) | |
| 59 | local g=Instance.new("BodyGyro")
| |
| 60 | g.Parent=parent | |
| 61 | g.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
| 62 | g.cframe=cframe | |
| 63 | return g | |
| 64 | end, | |
| 65 | bav=function(parent,angular) | |
| 66 | local av=Instance.new("BodyAngularVelocity")
| |
| 67 | av.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
| 68 | av.Parent=parent | |
| 69 | av.angularvelocity=angular | |
| 70 | return av | |
| 71 | end, | |
| 72 | bp=function(parent,pos) | |
| 73 | local p=Instance.new("BodyPosition")
| |
| 74 | p.Parent=parent | |
| 75 | p.maxForce=Vector3.new(0,math.huge,0) | |
| 76 | p.position=pos | |
| 77 | return p | |
| 78 | end, | |
| 79 | bf=function(parent,force) | |
| 80 | local f=Instance.new("BodyForce")
| |
| 81 | f.Parent=parent | |
| 82 | f.force=force | |
| 83 | return f | |
| 84 | end, | |
| 85 | humanoid=function(parent,maxhealth) | |
| 86 | local h=Instance.new("Humanoid")
| |
| 87 | h.Parent=parent | |
| 88 | h.MaxHealth=maxhealth | |
| 89 | return h | |
| 90 | end | |
| 91 | } | |
| 92 | local c=function(f)coroutine.resume(coroutine.create(f))end | |
| 93 | local trailDeb=false | |
| 94 | local things=add.model(character,"Water Bending") | |
| 95 | ||
| 96 | function computePos(pos1,pos2) | |
| 97 | local pos3=Vector3.new(pos2.x,pos1.y,pos2.z) | |
| 98 | return CFrame.new(pos1,pos3) | |
| 99 | end | |
| 100 | ||
| 101 | local touchDeb=false | |
| 102 | function touch(hit) | |
| 103 | local human=hit.Parent:findFirstChild("Humanoid")
| |
| 104 | local torso=hit.Parent:findFirstChild("Torso")
| |
| 105 | if human and torso and human~=humanoid then | |
| 106 | local damage=math.random(5,10) | |
| 107 | c(function() | |
| 108 | human:TakeDamage(damage) | |
| 109 | human.PlatformStand=true | |
| 110 | torso.Velocity=torso.CFrame.lookVector*-150 | |
| 111 | torso.RotVelocity=Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
| 112 | wait(1) | |
| 113 | human.PlatformStand=false | |
| 114 | torso.Velocity=Vector3.new(0,0,0) | |
| 115 | torso.RotVelocity=Vector3.new(0,0,0) | |
| 116 | end) | |
| 117 | end | |
| 118 | end | |
| 119 | ||
| 120 | function trail(pos) | |
| 121 | trailDeb=true | |
| 122 | old=pos.Position | |
| 123 | c(function() | |
| 124 | while trailDeb==true do | |
| 125 | wait() | |
| 126 | new=pos.Position | |
| 127 | local magnitude=(old-new).magnitude | |
| 128 | local line=add.part(things,true,false,"Bright blue","Block",0,Vector3.new(8,8,8) ,CFrame.new(old,new)*CFrame.Angles(0,0,-magnitude/2)) | |
| 129 | old=new | |
| 130 | c(function() | |
| 131 | for i=.2,1,.2 do | |
| 132 | wait() | |
| 133 | line.Transparency=i | |
| 134 | end | |
| 135 | line:remove() | |
| 136 | end) | |
| 137 | line.Touched:connect(touch) | |
| 138 | end | |
| 139 | end) | |
| 140 | end | |
| 141 | ||
| 142 | local pathDeb=false | |
| 143 | local pathPart=nil | |
| 144 | local bPosition=10 | |
| 145 | function path() | |
| 146 | pathDeb=true | |
| 147 | pathPart=add.part(things,true,true,"Bright blue","Block",0,Vector3.new(6,1,6),CFrame.new()) | |
| 148 | local bp=add.bp(torso,torso.Position+Vector3.new(0,bPosition,0)) | |
| 149 | while pathDeb==true do | |
| 150 | wait() | |
| 151 | pathPart.CFrame=torso.CFrame*CFrame.new(0,-4,0) | |
| 152 | end | |
| 153 | end | |
| 154 | ||
| 155 | --Armz | |
| 156 | local fakeArm={left=add.part(things,false,false,"White","Block",1,Vector3.new(1,1,1),CFrame.new()), right=add.part(things,false,false,"White","Block",1,Vector3.new(1,1,1),CFrame.new())}
| |
| 157 | local water={left=add.part(things,false,false,"Bright blue","Ball",1,Vector3.new(1,1,1),CFrame.new()), right=add.part(things,false,false,"Bright blue","Ball",1,Vector3.new(1,1,1),CFrame.new())}
| |
| 158 | --Weldz | |
| 159 | local connectArmWeld={left=add.weld(torso,fakeArm.left,CFrame.new(1.5,-.5,0)), right=add.weld(torso,fakeArm.right,CFrame.new(-1.5,-.5,0))}
| |
| 160 | local armWeld={left=add.weld(fakeArm.left,arm.left,CFrame.new(0,0.5,0)), right=add.weld(fakeArm.right,arm.right,CFrame.new(0,0.5,0))}
| |
| 161 | local waterWeld={left=add.weld(water.left,arm.left,CFrame.new(0,-2,0)), right=add.weld(water.right,arm.right,CFrame.new(0,-2,0))}
| |
| 162 | ||
| 163 | local anim={
| |
| 164 | equip=function() | |
| 165 | for i=.2,1,.2 do | |
| 166 | wait() | |
| 167 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) | |
| 168 | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,0) | |
| 169 | end | |
| 170 | end, | |
| 171 | watershoot=function(mouse) | |
| 172 | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) | |
| 173 | trail(water.left) | |
| 174 | trail(water.right) | |
| 175 | local waterbull=add.part(things,false,false,"Bright blue","Ball",0,Vector3.new(6,6,6),CFrame.new((torso.CFrame+torso.CFrame.lookVector*5).p,mouse.hit.p)) | |
| 176 | waterbull.Touched:connect(touch) | |
| 177 | waterbull.Velocity=waterbull.CFrame.lookVector*150 | |
| 178 | trail(waterbull) | |
| 179 | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*196.2,0)) | |
| 180 | for i=.2,1,.2 do | |
| 181 | wait() | |
| 182 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) | |
| 183 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) | |
| 184 | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) | |
| 185 | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) | |
| 186 | end | |
| 187 | wait(.2) | |
| 188 | for i=1,0,-.2 do | |
| 189 | wait() | |
| 190 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) | |
| 191 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) | |
| 192 | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) | |
| 193 | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) | |
| 194 | end | |
| 195 | game.Debris:AddItem(waterbull,5) | |
| 196 | trailDeb=false | |
| 197 | end, | |
| 198 | waterRaise=function(mouse) | |
| 199 | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) | |
| 200 | trail(water.left) | |
| 201 | trail(water.right) | |
| 202 | for i=.2,1,.2 do | |
| 203 | wait() | |
| 204 | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) | |
| 205 | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) | |
| 206 | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) | |
| 207 | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) | |
| 208 | end | |
| 209 | wait(.2) | |
| 210 | for i=1,0,-.2 do | |
| 211 | wait() | |
| 212 | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) | |
| 213 | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) | |
| 214 | waterWeld.left.C1=CFrame.new(0,-2+(-math.random(10,12)*i),0) | |
| 215 | waterWeld.right.C1=CFrame.new(0,-2+(-math.random(10,12)*i),0) | |
| 216 | end | |
| 217 | trailDeb=false | |
| 218 | end, | |
| 219 | waterSpin=function() | |
| 220 | trail(water.left) | |
| 221 | trail(water.right) | |
| 222 | local bg=add.bg(torso,torso.CFrame) | |
| 223 | for i=.2,1,.2 do | |
| 224 | wait() | |
| 225 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) | |
| 226 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) | |
| 227 | waterWeld.left.C1=CFrame.new(0,-2+(-math.random(5,8)*i),0) | |
| 228 | waterWeld.right.C1=CFrame.new(0,-2+(-math.random(5,8)*i),0) | |
| 229 | end | |
| 230 | local bav=add.bav(torso,Vector3.new(0,75,0)) | |
| 231 | wait(3) | |
| 232 | for i=1,0,-.2 do | |
| 233 | wait() | |
| 234 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) | |
| 235 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) | |
| 236 | waterWeld.left.C1=CFrame.new(0,-2+(-5*i),0) | |
| 237 | waterWeld.right.C1=CFrame.new(0,-2+(-5*i),0) | |
| 238 | end | |
| 239 | bg:remove() | |
| 240 | bav:remove() | |
| 241 | trailDeb=false | |
| 242 | end, | |
| 243 | bend=function(mouse) | |
| 244 | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) | |
| 245 | trail(water.left) | |
| 246 | trail(water.right) | |
| 247 | for i=.2,1,.2 do | |
| 248 | wait() | |
| 249 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) | |
| 250 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) | |
| 251 | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) | |
| 252 | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) | |
| 253 | end | |
| 254 | wait(.2) | |
| 255 | for i=1,0,-.2 do | |
| 256 | wait() | |
| 257 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(45)*i) | |
| 258 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(45)*i) | |
| 259 | waterWeld.left.C1=CFrame.new(0,-2+(-15*i),0) | |
| 260 | waterWeld.right.C1=CFrame.new(0,-2+(-15*i),0) | |
| 261 | end | |
| 262 | trailDeb=false | |
| 263 | end, | |
| 264 | watershoot2=function(mouse) | |
| 265 | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) | |
| 266 | trail(water.left) | |
| 267 | trail(water.right) | |
| 268 | for i=1,40 do | |
| 269 | local waterbull=add.part(things,false,false,"Bright blue","Ball",0,Vector3.new(8,8,8),torso.CFrame*CFrame.Angles(0,math.rad(9)*i,0)) | |
| 270 | waterbull.Velocity=waterbull.CFrame.lookVector*100 | |
| 271 | trail(waterbull) | |
| 272 | local bf=add.bf(waterbull,Vector3.new(0,waterbull:GetMass()*196.2,0)) | |
| 273 | game.Debris:AddItem(waterbull,5) | |
| 274 | waterbull.Touched:connect(touch) | |
| 275 | end | |
| 276 | for i=.2,1,.2 do | |
| 277 | wait() | |
| 278 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) | |
| 279 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) | |
| 280 | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) | |
| 281 | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) | |
| 282 | end | |
| 283 | wait(.2) | |
| 284 | for i=1,0,-.2 do | |
| 285 | wait() | |
| 286 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,math.rad(90)*i) | |
| 287 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,-math.rad(90)*i) | |
| 288 | waterWeld.left.C1=CFrame.new(0,-2+(-10*i),0) | |
| 289 | waterWeld.right.C1=CFrame.new(0,-2+(-10*i),0) | |
| 290 | end | |
| 291 | trailDeb=false | |
| 292 | end, | |
| 293 | waterBack=function(mouse) | |
| 294 | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) | |
| 295 | trail(water.left) | |
| 296 | trail(water.right) | |
| 297 | for i=.2,1,.2 do | |
| 298 | wait() | |
| 299 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,0) | |
| 300 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,0) | |
| 301 | waterWeld.left.C1=CFrame.new(0,-2+(-20*i),0) | |
| 302 | waterWeld.right.C1=CFrame.new(0,-2+(-20*i),0) | |
| 303 | end | |
| 304 | wait(.2) | |
| 305 | for i=1,0,-.2 do | |
| 306 | wait() | |
| 307 | armWeld.left.C0=CFrame.Angles(math.rad(90)*i,0,0) | |
| 308 | armWeld.right.C0=CFrame.Angles(math.rad(90)*i,0,0) | |
| 309 | waterWeld.left.C1=CFrame.new(0,-2+(-20*i),0) | |
| 310 | waterWeld.right.C1=CFrame.new(0,-2+(-20*i),0) | |
| 311 | end | |
| 312 | trailDeb=false | |
| 313 | end, | |
| 314 | waterForward=function(mouse) | |
| 315 | torso.CFrame=computePos(torso.CFrame.p,mouse.Hit.p) | |
| 316 | torso.Anchored=true | |
| 317 | for i=.2,1,.2 do | |
| 318 | wait() | |
| 319 | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) | |
| 320 | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) | |
| 321 | end | |
| 322 | for i=1,20 do | |
| 323 | wait() | |
| 324 | local waterblock=add.part(things,false,false,"Bright blue","Block",0,Vector3.new(4,4,4),torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(45),0,0)+torso.CFrame.lookVector*2*i) | |
| 325 | trail(waterblock) | |
| 326 | game.Debris:AddItem(waterblock,1) | |
| 327 | waterblock.Touched:connect(touch) | |
| 328 | end | |
| 329 | wait(.2) | |
| 330 | torso.Anchored=false | |
| 331 | for i=1,0,-.2 do | |
| 332 | wait() | |
| 333 | armWeld.left.C0=CFrame.Angles(math.rad(135)*i,0,-math.rad(5)*i) | |
| 334 | armWeld.right.C0=CFrame.Angles(math.rad(135)*i,0,math.rad(5)*i) | |
| 335 | end | |
| 336 | trailDeb=false | |
| 337 | end | |
| 338 | } | |
| 339 | ||
| 340 | function getTouched() | |
| 341 | for i,v in pairs(things:GetChildren()) do | |
| 342 | v.Touched:connect(touch) | |
| 343 | end | |
| 344 | end | |
| 345 | ||
| 346 | local deb=false | |
| 347 | local buttonDeb=false | |
| 348 | local bin=Instance.new("HopperBin")
| |
| 349 | bin.Parent=player.Backpack | |
| 350 | bin.Name="Water Bending" | |
| 351 | bin.Selected:connect(function(mouse) | |
| 352 | bin:remove() | |
| 353 | anim.equip() | |
| 354 | mouse.Button1Down:connect(function() | |
| 355 | if deb==false then | |
| 356 | deb=true | |
| 357 | getTouched() | |
| 358 | anim.watershoot(mouse) | |
| 359 | anim.equip() | |
| 360 | deb=false | |
| 361 | end | |
| 362 | end) | |
| 363 | mouse.KeyDown:connect(function(key) | |
| 364 | if key=="q" and deb==false then | |
| 365 | deb=true | |
| 366 | getTouched() | |
| 367 | anim.waterRaise(mouse) | |
| 368 | anim.equip() | |
| 369 | deb=false | |
| 370 | end | |
| 371 | if key=="e" and deb==false then | |
| 372 | deb=true | |
| 373 | getTouched() | |
| 374 | anim.waterSpin() | |
| 375 | anim.equip() | |
| 376 | deb=false | |
| 377 | end | |
| 378 | if key=="r" and deb==false then | |
| 379 | deb=true | |
| 380 | getTouched() | |
| 381 | anim.bend(mouse) | |
| 382 | anim.equip() | |
| 383 | deb=false | |
| 384 | end | |
| 385 | if key=="f" and deb==false then | |
| 386 | deb=true | |
| 387 | getTouched() | |
| 388 | anim.watershoot2(mouse) | |
| 389 | anim.equip() | |
| 390 | deb=false | |
| 391 | end | |
| 392 | if key=="g" and deb==false then | |
| 393 | deb=true | |
| 394 | getTouched() | |
| 395 | anim.waterBack(mouse) | |
| 396 | anim.equip() | |
| 397 | deb=false | |
| 398 | end | |
| 399 | if key=="h" and deb==false then | |
| 400 | deb=true | |
| 401 | getTouched() | |
| 402 | anim.waterForward(mouse) | |
| 403 | anim.equip() | |
| 404 | deb=false | |
| 405 | end | |
| 406 | if key=="z" and buttonDeb==false then | |
| 407 | buttonDeb=true | |
| 408 | getTouched() | |
| 409 | path() | |
| 410 | end | |
| 411 | if key=="z" and buttonDeb==true then | |
| 412 | buttonDeb=false | |
| 413 | pathPart:remove() torso["BodyPosition"]:remove() | |
| 414 | end | |
| 415 | end) | |
| 416 | end) --mediafire |