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- Changes to Dzemael Darkhold (7.4) -------
- -- Removed the wandering eye from the pre boss hallways. All the blue/purple floor/glow areas are gone.
- -- Removed the magitek door locks.
- -- One of the groups before the first boss was removed.
- First Boss:
- Delayed aoes you have to dodge from one aoe to another.
- Big line aoe that it randomly targets someone with.
- Roomwide.
- Second Boss:
- The untargetable adds come in quicker.
- The circle aoes are now fixed points rather than on players.
- Boulderdash single targets are all done at the same time, to act as a pho-roomwide.
- Boss HP may have been lowered.
- -- The last area has been re-terrained. Enemy groups are now placed in better aggro positions. One enemy may have been removed.
- -- Have to defeat enemies to open the magitek barrier to pass into the hallway toward the last boss.
- -- The enemies in the last hall were moved to be after the explody crystals, so you don't need to worry about them.
- -- Skeletons don't patrol.
- Last Boss:
- Grim Halo no longer instant, that's it.
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