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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = owner
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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print("Do ya need a bleach? Then press Q!")
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STOP = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
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STOP = owner
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STOP.SoundId = "http://roblox.com/asset?id=356970690"
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STOP.Looped = true
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STOP:Play()
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STOP.Volume = 2
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plr = game.Players.LocalPlayer
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plr = owner
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char = plr.Character
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mouse = plr:GetMouse()
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cough.SoundId = "http://roblox.com/asset?id=178522287"
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Bleach = Instance.new("Part", char["Left Arm"])
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Bleach.CanCollide = false
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Mesh = Instance.new("SpecialMesh", Bleach)
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Mesh.MeshId = "http://roblox.com/asset?id=483388971"
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Mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
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Mesh.TextureId = "http://roblox.com/asset?id=520016684"
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Handy = Instance.new("Weld", Bleach)
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Handy.Part0 = Bleach
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Handy.Part1 = char["Left Arm"]
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Handy.C0 = CFrame.new(0.5,1.8,0)
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Handy.C1 = CFrame.Angles(0,4,1)
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drink = Instance.new("Sound", char.Head)
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drink.SoundId = "http://roblox.com/asset?id=10722059"
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function cringe(key)
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	key = key:lower()
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	if key == "q" then
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		game.Chat:Chat(char.Head,"This is too cringe","Blue")
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		wait(2)
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		game.Chat:Chat(char.Head,"This needs to stop, now","Red")
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		wait(2)
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		game.Chat:Chat(char.Head,"This is cancer.","Red")
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		wait(2)
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		game.Chat:Chat(char.Head,"This is too strong","Red")
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		wait(2)
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		game.Chat:Chat(char.Head,"I need to die","Red")
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		for i = 1,10 do
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			wait()
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			char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.018,0,0)
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			Handy.C0 = Handy.C0 * CFrame.new(-0.05,-0.07,0.09)
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			Handy.C0 = Handy.C0 * CFrame.Angles(0.12,0,0)
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			char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(0.2,0,-0.1)
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		end
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                STOP.Volume = 0
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		drink:Play()
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		for i = 1,50 do
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			wait()
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			char.Humanoid.Health = char.Humanoid.Health - 1
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		end
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		char.Humanoid.WalkSpeed = 0
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		wait(2)
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		for i = 1,10 do
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			wait()
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			char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.018,0,0)
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			Handy.C0 = Handy.C0 * CFrame.new(0.05,0.07,-0.09)
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			Handy.C0 = Handy.C0 * CFrame.Angles(-0.12,0,0)
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			char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.2,0,0.1)
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		end
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		char.Humanoid.WalkSpeed = 6
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		cough:Play()
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		for i = 1,100 do
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			wait(0.05)
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			char.Humanoid.Health = char.Humanoid.Health - 1
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		end
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		end
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end
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function kys()
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	        cough:destroy()
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			local ded = Instance.new("Sound", char.Head)
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			ded.SoundId = "http://roblox.com/asset?id=393884633"
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			ded:Play()
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			end
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mouse.KeyDown:connect(cringe)
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char.Humanoid.Died:connect(kys)