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The Kingdom Hearts 2 Final Mix Boss/Enemy 1 Hour Challenge
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- You must finish as close to as 1 Hour as possible. 
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- ***This is boss/enemy randomizer.***
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	- For every minute past 1:00:00, you are penalized 5 points sequentially (ex. 5 points for 1 minute, 5 + 5 points for 2, 5 + 5 + 5 for 3, etc.).
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- You must finish as close to as 1 Hour as possible.
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            - You cannot enter Final Fights past 1:00:00.
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	- As of Season 4, 1 Hour Challenge now goes by Loadless time instead of RTA. Please obtain the loadless timer here:  https://discord.com/channels/712837252279173150/811888805379309599/959018734473871360
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- The latest version DA's Tracker is a requirement for this race, as it is the only version of the tracker at the moment that supports the Points hint system.
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	- You are penalized for every full minute past the 1:00:00. The amount penalized is calculated as follows: 5 * 2^x, where x = full minutes past 1:00:00. 
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- Both PC and PCSX2 are allowed so long as both players are playing on the same version. **Having the PCSX2 version of the randomizer ready is a minimum requirement for this, since it is the easiest to access and most stable version.** If both players have the PC version and would like to play on PC, they can discuss it before their match. The reason for instating this rule is because boss/enemy randomization is different for each version. 
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    - You cannot enter Final Fights past 1:00:00.
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	- If, for whatever reason, someone signs up without access to the PCSX2 version, and they play an opponent who cannot play on PC, they will be DQ'd if they cannot set up the PCSX2 version of the randomizer.
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	- Once you enter final fights, you are not allowed to do any other content. Once final fights are completed, you are not allowed to restart your timer or load a save. 
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- There is a glitch where you are forced into Twilight Town 2nd Visit after some boss fights. After some discussion, it's been decided that, should this happen, the player must leave through a save point or take a 20 point penalty.
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- The latest version DA's Tracker is a requirement for this race
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- Although not a rule, you are strongly advised to save often, whether that be through Save Points or savestates. You never know if you'll run into a boss that crashes/softlocks you (Barbossa is the key offender of this), so save often. I recommend making a save at *every save point before a boss*. 
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- In the event of a tie, the order first is how many Bonus Points are obtained, and if that ties, it is the number of important checks, and if that ties, it's the closest to finish to 1 hour.
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- As of Season 6, override_enemies.yaml and override_locations.yaml must be in the same folder as your seedgen.
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	- This is to allow Boss/Enemy to accommodate for 1 Hour specifically
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- As of Season 3, 1 Hour Challenge is now *PC ONLY*
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- Each important check tallied as followed according to DA's tracker:
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- The autosave and soft reset mods are required. You may only soft reset if you're softlocked. 
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	- Drive Forms = 10 points
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- In the event of a tie, the order first is the number of important checks, and if that ties, it's the closest to finish to 1 hour.
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	- Magic = 8 points each, including upgrades
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	- Summons = 6 points
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As of Season 6, 1 Hour Challenge must have the 1 Hour Companion Mod ABOVE everything else in OpenKH. This mod includes:
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	- SC/OM = 4 points each
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- Sonicshadowsilver2's Cutscene Skipper
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	- Ansem Reports = 2 Points Each
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- Original Faster Oogie Boogie (1st phase only)
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	- Torn Pages = 4 points each
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- Final fights skips right to engine core
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	- Each Bonus Level up is 10 points. Find a list of bonus levels here for reference: 
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- Extra GoA functionality
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		- https://www.khwiki.com/Bonus_Level#Kingdom_Hearts_II_Final_Mix
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- Num's Better Boss Scaling mod
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	- Each Drive Level up is 3 points
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- Kayya's Remove OC Pete Timer mod
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	- Blue numbering a world that is not 0 is 10 points
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- Drive Orb in 100 Acre Wood
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Bonus points calculated at the end of the race: 
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- STT and TT portal skips straight to the Data fight
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- Collecting all 13 reports gives 25 bonus points
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- Collecting all 5 Torn Pages gives 20 bonus points.
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- Defeating a "Data" of a boss (any boss in a Data's location) is 20 points. You may only defeat the data once.
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As of Season 4, point tallies have been completely revamped, and everything is done by the tracker now. Here are the point tallies used in the generator:
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	- Ex. If Scar replaces Data Saix, defeating "Data" Scar gets you 20 bonus points.
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Report Point Value: 3
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	- Something to note: For Data Xemnas' location, Data Final Xemnas counts as a *different location*. So you can get 40 points from defeating the Data Xemnas I replacement and Data Final Xemnas, or defeat Data Xemnas I and lose to Data Final Xemnas for 20 points.
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Proof Point Value: 15
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- Finding and defeating a Data Organization XIII member is 20 points
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Forms Point Value: 9
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	- Ex. If Data Xigbar replaces Shan Yu, you get 20 bonus points for defeating Data Xigbar.
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Magic Point Value: 7
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- Defeating whatever replaces Volcanic and Blizzard Lord is 15 points.
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Munny Pouch Point Value: 9
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- Defeating whatever replaced Sephiroth is 30 points. You may only do this once.
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Summon Point Value: 5
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- Defeating whatever replaced Lingering Will is 30 points. You may only do this once.
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SC & OM Point Value: 5
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- Finding and defeating Sephiroth is 25 points
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Torn Page Point Value: 5
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- Finding and defeating Lingering Will is 50 points
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Ice Cream and Namine's Sketches Point Value: 5
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- Defeating Final Xemnas (always the same in 1-to-1 boss randomization) is 100 points
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Bonus Level Points: 5
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World Completion Points: 10
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Settings:
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Form Level Points: 3
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Generator version: 2.0 with 1.9 Boss Enemy Generation
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Normal Boss Defeated Points: 5
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Sora Levels: 50
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Final Xemnas Arena Boss Defeated Points: 100
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Form Levels and Statsanity ON
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Absent Silhouette Defeated Points: 10
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Experience multipliers: Sora x5, Valor x10, Wisdom/Limit x7, Master x5, Final x8, Summon x5
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Data Boss Defeated Points: 20
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Experience Curves: All Dawn
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Sephiroth Defeated Points: 30
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Starting Inventory: Schmovement, Scan, Aerial Recovery, Guard, All 3 Proofs, Membership Card, Hades Cup Trophy, Olympus Stone
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Lingering Will Defeated Points: 50
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Hints: Points, Report Depth 1st Visit, Remove Self-Hinting Reports
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Death Penalty Points: 0
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Keyblade Stats: 3 min, 10 max
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Set bonuses: Ansem Reports - 40, Magics - 10, Summons - 5, Torn Pages - 25, Munny Pouches - 20, Proofs - 15
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Keyblade Abilities: All Support Abilities on EXCEPT Second Chance and Once More, all Action Abilities OFF
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Worlds: Simulated Twilight Town, Twilight Town, 100 Acre Wood, Cavern of Remembrance, and Atlantica OFF
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- If you defeat a boss in an Absent Silhouette, Data, Sephiroth, or Terra arena, you gain bonus points equal to what the original boss was worth there.
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Superbosses: All ON
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	- Ex. Completing Sephiroth arena is 30 points
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Misc. Locations: All OFF
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- The exception to this is the Twin Lords arena and Dark Thorn arena.
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Seed Modifiers: Better Junk ON
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	- Twin Lords Arena: Sum of Bosses x 2
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Item Placement: Promise Charm OFF, Seed Difficulty Normal, Yeet the Bear and Reverse Rando OFF, Default Abilities
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	- Dark Thorn Arena: Sum of Shadow Stalker and Dark Thorn bosses x 2
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Boss/Enemy Randomization: One to One
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- Data Final Xemnas is also an exception, but it will always be the Data arena bonus x2 (so 40 points, 20 points per arena).
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Randomize Cups Bosses and Randomize Superbosses ON
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- You may only get points from a special arena *once*. "Farming" an arena is not allowed. 
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Mickey Appearance Settings: Follow
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- Entering Land of Dragons Throne Room = 30 points, 15 points if done with Shan-Yu Skip
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- Completing a minute-timed survival fight = 10 points
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- As of Season 5, completing 5 out of 7 objectives opens the Promise Charm path.
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As of Season 6, all cumulative points collected during a seed is autotracked by the tracker. The only manual math needed to be done are any incurring penalties at the end of the seed.
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Settings Permalink: 3.1.0-beta$0$NsFUKa0RVNveA1RtzUogxxlImldpiu$1$txhjqMEGVDC-000000a000001f0a0000102d11a000033000000000a32d28f00000010320000000000006131000000400222222222202243310120002i333333332d-N-0-q-g-gt-4ge-0-27gCRrH-0-3-1-5-a-9-f-a-k-1C-5-u-O-k-g8-a-d-9-0-7-h-5-z-u-p-f-3-O-5-f-5-a-oDb8ojychO+1BjyAgGgqDfpZaVpJpCpuKrsDbxttLVgMXfiGDp46Grf9py7JEEJbMVgV582HAENajadWmxHQj-0-0-0-q-p-p-p-g9-1naomxvZUZO-0-Nj-L-0-f-rFA+0
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Special Thanks:
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ZakTheRobot, Sonicshadowsilver2, and any other modder that worked on the main seed generator
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DA: Tracker development and implementation, 1 Hour Seed Modpack development, settings tester
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Roromaniac: Tracker development and implementation
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DoubleADewi, Ragnoth, jaylawn, Metthaios, WallpeSH, WarehouseJesus: Settings/boss testers
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JaredWeakstrike: 1 Hour Seed Modpack development, settings tester
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Jdaster64 and Zephiles of the Paper Mario: The Thousand-Year Door Community: Inspiration behind the challenge. 
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If this challenge interested you, please check out Zephiles' Shufflizer/loading zone randomizer  for Paper Mario: The Thousand-Year Door, which has the challenge built in, here: https://github.com/Zephiles/TTYD-Randomizers/blob/master/README.md