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| 1 | warn(" made by [ Shackluster ] ")
| |
| 2 | warn(" edited by [ Nameclan ] ")
| |
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | ||
| 8 | ||
| 9 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 10 | print(" this script was converted by An ignorant / zach ")
| |
| 11 | warn(" credits goes to the real creator ")
| |
| 12 | warn(" pls dont abuse ")
| |
| 13 | warn(" i beg u ")
| |
| 14 | local Player,game,owner = owner,game | |
| 15 | local RealPlayer = Player | |
| 16 | do | |
| 17 | print("FE Compatibility code by Mokiros")
| |
| 18 | local rp = RealPlayer | |
| 19 | script.Parent = rp.Character | |
| 20 | ||
| 21 | --RemoteEvent for communicating | |
| 22 | local Event = Instance.new("RemoteEvent")
| |
| 23 | Event.Name = "UserInput_Event" | |
| 24 | ||
| 25 | --Fake event to make stuff like Mouse.KeyDown work | |
| 26 | local function fakeEvent() | |
| 27 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 28 | t.connect = t.Connect | |
| 29 | return t | |
| 30 | end | |
| 31 | ||
| 32 | --Creating fake input objects with fake variables | |
| 33 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function te(self,ev,...) | |
| 43 | local t = m[ev] | |
| 44 | if t and t._fakeEvent then | |
| 45 | for _,f in pairs(t.Functions) do | |
| 46 | f(...) | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | m.TrigEvent = te | |
| 51 | UIS.TrigEvent = te | |
| 52 | ||
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=rp then return end | |
| 55 | m.Target = io.Target | |
| 56 | m.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | for _,t in pairs(CAS.Actions) do | |
| 63 | for _,k in pairs(t.Keys) do | |
| 64 | if k==io.KeyCode then | |
| 65 | t.Function(t.Name,io.UserInputState,io) | |
| 66 | end | |
| 67 | end | |
| 68 | end | |
| 69 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 70 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 71 | end | |
| 72 | end) | |
| 73 | Event.Parent = NLS([==[ | |
| 74 | local Player = game:GetService("Players").LocalPlayer
| |
| 75 | local Event = script:WaitForChild("UserInput_Event")
| |
| 76 | ||
| 77 | local Mouse = Player:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,a) | |
| 80 | if a then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | while wait(1/30) do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | end]==],Player.Character) | |
| 96 | ||
| 97 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 98 | --Real game object | |
| 99 | local _rg = game | |
| 100 | ||
| 101 | --Metatable for fake service | |
| 102 | local fsmt = {
| |
| 103 | __index = function(self,k) | |
| 104 | local s = rawget(self,"_RealService") | |
| 105 | if s then return s[k] end | |
| 106 | end, | |
| 107 | __newindex = function(self,k,v) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then s[k]=v end | |
| 110 | end, | |
| 111 | __call = function(self,...) | |
| 112 | local s = rawget(self,"_RealService") | |
| 113 | if s then return s(...) end | |
| 114 | end | |
| 115 | } | |
| 116 | local function FakeService(t,RealService) | |
| 117 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 118 | return setmetatable(t,fsmt) | |
| 119 | end | |
| 120 | ||
| 121 | --Fake game object | |
| 122 | local g = {
| |
| 123 | GetService = function(self,s) | |
| 124 | return self[s] | |
| 125 | end, | |
| 126 | Players = FakeService({
| |
| 127 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 128 | },"Players"), | |
| 129 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 130 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 131 | } | |
| 132 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 133 | g.service = g.GetService | |
| 134 | ||
| 135 | g.RunService = FakeService({
| |
| 136 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | ||
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | ||
| 145 | setmetatable(g,{
| |
| 146 | __index=function(self,s) | |
| 147 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 148 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 149 | end, | |
| 150 | __newindex = fsmt.__newindex, | |
| 151 | __call = fsmt.__call | |
| 152 | }) | |
| 153 | --Changing owner to fake player object to support owner:GetMouse() | |
| 154 | game,owner = g,g.Players.LocalPlayer | |
| 155 | end | |
| 156 | ||
| 157 | wait(0.2) | |
| 158 | ||
| 159 | ||
| 160 | ||
| 161 | Player = game:GetService("Players").LocalPlayer
| |
| 162 | PlayerGui = Player.PlayerGui | |
| 163 | Cam = workspace.CurrentCamera | |
| 164 | - | local naeeym2 = Instance.new("BillboardGui",Character)
|
| 164 | + | |
| 165 | - | naeeym2.AlwaysOnTop = true |
| 165 | + | |
| 166 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
| 166 | + | |
| 167 | - | naeeym2.StudsOffset = Vector3.new(0,2,0) |
| 167 | + | |
| 168 | - | naeeym2.Adornee = Character.Head |
| 168 | + | |
| 169 | - | naeeym2.Name = "Name" |
| 169 | + | |
| 170 | - | naeeym2.PlayerToHideFrom = Player |
| 170 | + | |
| 171 | - | local tecks2 = Instance.new("TextLabel",naeeym2)
|
| 171 | + | |
| 172 | - | tecks2.BackgroundTransparency = 1 |
| 172 | + | |
| 173 | - | tecks2.TextScaled = true |
| 173 | + | |
| 174 | - | tecks2.BorderSizePixel = 0 |
| 174 | + | |
| 175 | - | tecks2.Text = Player.Name..", The Ultimate Edgelord" |
| 175 | + | |
| 176 | - | tecks2.Font = "Antique" |
| 176 | + | |
| 177 | - | tecks2.TextSize = 30 |
| 177 | + | |
| 178 | - | tecks2.TextStrokeTransparency = 0 |
| 178 | + | |
| 179 | - | tecks2.TextColor3 = Color3.new(0,0,0) |
| 179 | + | |
| 180 | - | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) |
| 180 | + | |
| 181 | - | tecks2.Size = UDim2.new(1,0,0.5,0) |
| 181 | + | |
| 182 | - | tecks2.Parent = naeeym2 |
| 182 | + | |
| 183 | sick.Looped = true | |
| 184 | sick.Pitch = 1 | |
| 185 | sick.Volume = 2 | |
| 186 | sick:Play() | |
| 187 | ||
| 188 | IT = Instance.new | |
| 189 | CF = CFrame.new | |
| 190 | VT = Vector3.new | |
| 191 | RAD = math.rad | |
| 192 | C3 = Color3.new | |
| 193 | UD2 = UDim2.new | |
| 194 | BRICKC = BrickColor.new | |
| 195 | ANGLES = CFrame.Angles | |
| 196 | EULER = CFrame.fromEulerAnglesXYZ | |
| 197 | COS = math.cos | |
| 198 | ACOS = math.acos | |
| 199 | SIN = math.sin | |
| 200 | ASIN = math.asin | |
| 201 | ABS = math.abs | |
| 202 | MRANDOM = math.random | |
| 203 | FLOOR = math.floor | |
| 204 | ||
| 205 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 206 | local NEWMESH = IT(MESH) | |
| 207 | if MESH == "SpecialMesh" then | |
| 208 | NEWMESH.MeshType = MESHTYPE | |
| 209 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 210 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 211 | end | |
| 212 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 213 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 214 | end | |
| 215 | end | |
| 216 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 217 | NEWMESH.Scale = SCALE | |
| 218 | NEWMESH.Parent = PARENT | |
| 219 | return NEWMESH | |
| 220 | end | |
| 221 | ||
| 222 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 223 | local NEWPART = IT("Part")
| |
| 224 | NEWPART.formFactor = FORMFACTOR | |
| 225 | NEWPART.Reflectance = REFLECTANCE | |
| 226 | NEWPART.Transparency = TRANSPARENCY | |
| 227 | NEWPART.CanCollide = false | |
| 228 | NEWPART.Locked = true | |
| 229 | NEWPART.Anchored = true | |
| 230 | if ANCHOR == false then | |
| 231 | NEWPART.Anchored = false | |
| 232 | end | |
| 233 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 234 | NEWPART.Name = NAME | |
| 235 | NEWPART.Size = SIZE | |
| 236 | NEWPART.Position = Torso.Position | |
| 237 | NEWPART.Material = MATERIAL | |
| 238 | NEWPART:BreakJoints() | |
| 239 | NEWPART.Parent = PARENT | |
| 240 | return NEWPART | |
| 241 | end | |
| 242 | ||
| 243 | --//=================================\\ | |
| 244 | --|| CUSTOMIZATION | |
| 245 | --\\=================================// | |
| 246 | ||
| 247 | Player_Size = 1 --Size of the player. | |
| 248 | Animation_Speed = 3 | |
| 249 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 250 | ||
| 251 | local Speed = 16 | |
| 252 | local Effects2 = {}
| |
| 253 | ||
| 254 | --//=================================\\ | |
| 255 | --|| END OF CUSTOMIZATION | |
| 256 | --\\=================================// | |
| 257 | ||
| 258 | local function weldBetween(a, b) | |
| 259 | local weldd = Instance.new("ManualWeld")
| |
| 260 | weldd.Part0 = a | |
| 261 | weldd.Part1 = b | |
| 262 | weldd.C0 = CFrame.new() | |
| 263 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 264 | weldd.Parent = a | |
| 265 | return weldd | |
| 266 | end | |
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --|| USEFUL VALUES | |
| 270 | --\\=================================// | |
| 271 | ||
| 272 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 273 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 274 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 275 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 276 | local CHANGEDEFENSE = 0 | |
| 277 | local CHANGEDAMAGE = 0 | |
| 278 | local CHANGEMOVEMENT = 0 | |
| 279 | local ANIM = "Idle" | |
| 280 | local ATTACK = false | |
| 281 | local EQUIPPED = false | |
| 282 | local HOLD = false | |
| 283 | local COMBO = 1 | |
| 284 | local Rooted = false | |
| 285 | local Horn1 = IT("Folder", Character)
| |
| 286 | Horn1.Name = "Horn1" | |
| 287 | local SINE = 0 | |
| 288 | local KEYHOLD = false | |
| 289 | local CHANGE = 2 / Animation_Speed | |
| 290 | local WALKINGANIM = false | |
| 291 | local MODE = "Cop" | |
| 292 | local WALK = 0 | |
| 293 | local VALUE1 = false | |
| 294 | local VALUE2 = false | |
| 295 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 296 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 297 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 298 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 299 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 300 | WEAPONGUI.Name = "Weapon GUI" | |
| 301 | local Effects = IT("Folder", Character)
| |
| 302 | Effects.Name = "Effects" | |
| 303 | local Weapon = IT("Model")
| |
| 304 | Weapon.Name = "Adds" | |
| 305 | local Effects = IT("Folder", Weapon)
| |
| 306 | Effects.Name = "Effects" | |
| 307 | local ANIMATOR = Humanoid.Animator | |
| 308 | local ANIMATE = Character.Animate | |
| 309 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 310 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 311 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 312 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 313 | local UNANCHOR = true | |
| 314 | ||
| 315 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 316 | ||
| 317 | ||
| 318 | ||
| 319 | --//=================================\\ | |
| 320 | --\\=================================// | |
| 321 | ||
| 322 | ||
| 323 | --//=================================\\ | |
| 324 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 325 | --\\=================================// | |
| 326 | ||
| 327 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 328 | ArtificialHB.Name = "ArtificialHB" | |
| 329 | ||
| 330 | script:WaitForChild("ArtificialHB")
| |
| 331 | ||
| 332 | frame = Frame_Speed | |
| 333 | tf = 0 | |
| 334 | allowframeloss = false | |
| 335 | tossremainder = false | |
| 336 | lastframe = tick() | |
| 337 | script.ArtificialHB:Fire() | |
| 338 | ||
| 339 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 340 | tf = tf + s | |
| 341 | if tf >= frame then | |
| 342 | if allowframeloss then | |
| 343 | script.ArtificialHB:Fire() | |
| 344 | lastframe = tick() | |
| 345 | else | |
| 346 | for i = 1, math.floor(tf / frame) do | |
| 347 | script.ArtificialHB:Fire() | |
| 348 | end | |
| 349 | lastframe = tick() | |
| 350 | end | |
| 351 | if tossremainder then | |
| 352 | tf = 0 | |
| 353 | else | |
| 354 | tf = tf - frame * math.floor(tf / frame) | |
| 355 | end | |
| 356 | end | |
| 357 | end) | |
| 358 | ||
| 359 | --//=================================\\ | |
| 360 | --\\=================================// | |
| 361 | ||
| 362 | ||
| 363 | ||
| 364 | ||
| 365 | ||
| 366 | --//=================================\\ | |
| 367 | --|| SOME FUNCTIONS | |
| 368 | --\\=================================// | |
| 369 | ||
| 370 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 371 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 372 | end | |
| 373 | ||
| 374 | function PositiveAngle(NUMBER) | |
| 375 | if NUMBER >= 0 then | |
| 376 | NUMBER = 0 | |
| 377 | end | |
| 378 | return NUMBER | |
| 379 | end | |
| 380 | ||
| 381 | function NegativeAngle(NUMBER) | |
| 382 | if NUMBER <= 0 then | |
| 383 | NUMBER = 0 | |
| 384 | end | |
| 385 | return NUMBER | |
| 386 | end | |
| 387 | ||
| 388 | function Swait(NUMBER) | |
| 389 | if NUMBER == 0 or NUMBER == nil then | |
| 390 | ArtificialHB.Event:wait() | |
| 391 | else | |
| 392 | for i = 1, NUMBER do | |
| 393 | ArtificialHB.Event:wait() | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | ||
| 398 | function QuaternionFromCFrame(cf) | |
| 399 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 400 | local trace = m00 + m11 + m22 | |
| 401 | if trace > 0 then | |
| 402 | local s = math.sqrt(1 + trace) | |
| 403 | local recip = 0.5 / s | |
| 404 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 405 | else | |
| 406 | local i = 0 | |
| 407 | if m11 > m00 then | |
| 408 | i = 1 | |
| 409 | end | |
| 410 | if m22 > (i == 0 and m00 or m11) then | |
| 411 | i = 2 | |
| 412 | end | |
| 413 | if i == 0 then | |
| 414 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 415 | local recip = 0.5 / s | |
| 416 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 417 | elseif i == 1 then | |
| 418 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 419 | local recip = 0.5 / s | |
| 420 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 421 | elseif i == 2 then | |
| 422 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 423 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 424 | end | |
| 425 | end | |
| 426 | end | |
| 427 | ||
| 428 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 429 | local xs, ys, zs = x + x, y + y, z + z | |
| 430 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 431 | local xx = x * xs | |
| 432 | local xy = x * ys | |
| 433 | local xz = x * zs | |
| 434 | local yy = y * ys | |
| 435 | local yz = y * zs | |
| 436 | local zz = z * zs | |
| 437 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 438 | end | |
| 439 | ||
| 440 | function QuaternionSlerp(a, b, t) | |
| 441 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 442 | local startInterp, finishInterp; | |
| 443 | if cosTheta >= 0.0001 then | |
| 444 | if (1 - cosTheta) > 0.0001 then | |
| 445 | local theta = ACOS(cosTheta) | |
| 446 | local invSinTheta = 1 / SIN(theta) | |
| 447 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 448 | finishInterp = SIN(t * theta) * invSinTheta | |
| 449 | else | |
| 450 | startInterp = 1 - t | |
| 451 | finishInterp = t | |
| 452 | end | |
| 453 | else | |
| 454 | if (1 + cosTheta) > 0.0001 then | |
| 455 | local theta = ACOS(-cosTheta) | |
| 456 | local invSinTheta = 1 / SIN(theta) | |
| 457 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 458 | finishInterp = SIN(t * theta) * invSinTheta | |
| 459 | else | |
| 460 | startInterp = t - 1 | |
| 461 | finishInterp = t | |
| 462 | end | |
| 463 | end | |
| 464 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 465 | end | |
| 466 | ||
| 467 | function Clerp(a, b, t) | |
| 468 | local qa = {QuaternionFromCFrame(a)}
| |
| 469 | local qb = {QuaternionFromCFrame(b)}
| |
| 470 | local ax, ay, az = a.x, a.y, a.z | |
| 471 | local bx, by, bz = b.x, b.y, b.z | |
| 472 | local _t = 1 - t | |
| 473 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 474 | end | |
| 475 | ||
| 476 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 477 | local frame = IT("Frame")
| |
| 478 | frame.BackgroundTransparency = TRANSPARENCY | |
| 479 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 480 | frame.Position = POSITION | |
| 481 | frame.Size = SIZE | |
| 482 | frame.BackgroundColor3 = COLOR | |
| 483 | frame.BorderColor3 = BORDERCOLOR | |
| 484 | frame.Name = NAME | |
| 485 | frame.Parent = PARENT | |
| 486 | return frame | |
| 487 | end | |
| 488 | ||
| 489 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 490 | local label = IT("TextLabel")
| |
| 491 | label.BackgroundTransparency = 1 | |
| 492 | label.Size = UD2(1, 0, 1, 0) | |
| 493 | label.Position = UD2(0, 0, 0, 0) | |
| 494 | label.TextColor3 = TEXTCOLOR | |
| 495 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 496 | label.TextTransparency = TRANSPARENCY | |
| 497 | label.FontSize = TEXTFONTSIZE | |
| 498 | label.Font = TEXTFONT | |
| 499 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 500 | label.TextScaled = false | |
| 501 | label.Text = TEXT | |
| 502 | label.Name = NAME | |
| 503 | label.Parent = PARENT | |
| 504 | return label | |
| 505 | end | |
| 506 | ||
| 507 | function NoOutlines(PART) | |
| 508 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 509 | end | |
| 510 | ||
| 511 | ||
| 512 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 513 | local NEWWELD = IT(TYPE) | |
| 514 | NEWWELD.Part0 = PART0 | |
| 515 | NEWWELD.Part1 = PART1 | |
| 516 | NEWWELD.C0 = C0 | |
| 517 | NEWWELD.C1 = C1 | |
| 518 | NEWWELD.Parent = PARENT | |
| 519 | return NEWWELD | |
| 520 | end | |
| 521 | ||
| 522 | local S = IT("Sound")
| |
| 523 | ||
| 524 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 525 | local NEWSOUND = nil | |
| 526 | coroutine.resume(coroutine.create(function() | |
| 527 | NEWSOUND = S:Clone() | |
| 528 | NEWSOUND.Parent = PARENT | |
| 529 | NEWSOUND.Volume = VOLUME | |
| 530 | NEWSOUND.Pitch = PITCH | |
| 531 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 532 | Swait() | |
| 533 | NEWSOUND:play() | |
| 534 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 535 | end)) | |
| 536 | return NEWSOUND | |
| 537 | end | |
| 538 | ||
| 539 | function CFrameFromTopBack(at, top, back) | |
| 540 | local right = top:Cross(back) | |
| 541 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 542 | end | |
| 543 | ||
| 544 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 545 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 546 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 547 | wave.CFrame = CFRAME | |
| 548 | coroutine.resume(coroutine.create(function(PART) | |
| 549 | for i = 1, WAIT do | |
| 550 | Swait() | |
| 551 | mesh.Scale = mesh.Scale + GROW | |
| 552 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 553 | if DOESROT == true then | |
| 554 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 555 | end | |
| 556 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 557 | if wave.Transparency > 0.99 then | |
| 558 | wave:remove() | |
| 559 | end | |
| 560 | end | |
| 561 | end)) | |
| 562 | end | |
| 563 | ||
| 564 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 565 | function WACKYEFFECT(Table) | |
| 566 | local TYPE = (Table.EffectType or "Sphere") | |
| 567 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 568 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 569 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 570 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 571 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 572 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 573 | local ROTATION1 = (Table.RotationX or 0) | |
| 574 | local ROTATION2 = (Table.RotationY or 0) | |
| 575 | local ROTATION3 = (Table.RotationZ or 0) | |
| 576 | local MATERIAL = (Table.Material or "Neon") | |
| 577 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 578 | local TIME = (Table.Time or 45) | |
| 579 | local SOUNDID = (Table.SoundID or nil) | |
| 580 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 581 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 582 | coroutine.resume(coroutine.create(function() | |
| 583 | local PLAYSSOUND = false | |
| 584 | local SOUND = nil | |
| 585 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 586 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 587 | PLAYSSOUND = true | |
| 588 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 589 | end | |
| 590 | EFFECT.Color = COLOR | |
| 591 | local MSH = nil | |
| 592 | if TYPE == "Sphere" then | |
| 593 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 594 | elseif TYPE == "Block" then | |
| 595 | MSH = IT("BlockMesh",EFFECT)
| |
| 596 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 597 | elseif TYPE == "Wave" then | |
| 598 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 599 | elseif TYPE == "Ring" then | |
| 600 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 601 | elseif TYPE == "Slash" then | |
| 602 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 603 | elseif TYPE == "Round Slash" then | |
| 604 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 605 | elseif TYPE == "Swirl" then | |
| 606 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 607 | elseif TYPE == "Skull" then | |
| 608 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 609 | elseif TYPE == "Crystal" then | |
| 610 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 611 | end | |
| 612 | if MSH ~= nil then | |
| 613 | local MOVESPEED = nil | |
| 614 | if MOVEDIRECTION ~= nil then | |
| 615 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 616 | end | |
| 617 | local GROWTH = SIZE - ENDSIZE | |
| 618 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 619 | if TYPE == "Block" then | |
| 620 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 621 | else | |
| 622 | EFFECT.CFrame = CFRAME | |
| 623 | end | |
| 624 | for LOOP = 1, TIME+1 do | |
| 625 | Swait() | |
| 626 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 627 | if TYPE == "Wave" then | |
| 628 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 629 | end | |
| 630 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 631 | if TYPE == "Block" then | |
| 632 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 633 | else | |
| 634 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 635 | end | |
| 636 | if MOVEDIRECTION ~= nil then | |
| 637 | local ORI = EFFECT.Orientation | |
| 638 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 639 | EFFECT.Orientation = ORI | |
| 640 | end | |
| 641 | end | |
| 642 | if PLAYSSOUND == false then | |
| 643 | EFFECT:remove() | |
| 644 | else | |
| 645 | SOUND.Stopped:Connect(function() | |
| 646 | EFFECT:remove() | |
| 647 | end) | |
| 648 | end | |
| 649 | else | |
| 650 | if PLAYSSOUND == false then | |
| 651 | EFFECT:remove() | |
| 652 | else | |
| 653 | repeat Swait() until SOUND.Playing == false | |
| 654 | EFFECT:remove() | |
| 655 | end | |
| 656 | end | |
| 657 | end)) | |
| 658 | end | |
| 659 | ||
| 660 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 661 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 662 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 663 | wave.CFrame = CFRAME | |
| 664 | coroutine.resume(coroutine.create(function(PART) | |
| 665 | for i = 1, WAIT do | |
| 666 | Swait() | |
| 667 | mesh.Scale = mesh.Scale + GROW | |
| 668 | if DOESROT == true then | |
| 669 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 670 | end | |
| 671 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 672 | if wave.Transparency > 0.99 then | |
| 673 | wave:remove() | |
| 674 | end | |
| 675 | end | |
| 676 | end)) | |
| 677 | end | |
| 678 | ||
| 679 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 680 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 681 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 682 | wave.CFrame = CFRAME | |
| 683 | coroutine.resume(coroutine.create(function(PART) | |
| 684 | for i = 1, WAIT do | |
| 685 | Swait() | |
| 686 | mesh.Scale = mesh.Scale + GROW | |
| 687 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 688 | if wave.Transparency > 0.99 then | |
| 689 | wave:remove() | |
| 690 | end | |
| 691 | end | |
| 692 | end)) | |
| 693 | end | |
| 694 | ||
| 695 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 696 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 697 | local mesh = nil | |
| 698 | if KIND == "Base" then | |
| 699 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 700 | elseif KIND == "Thin" then | |
| 701 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 702 | elseif KIND == "Round" then | |
| 703 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 704 | end | |
| 705 | wave.CFrame = CFRAME | |
| 706 | coroutine.resume(coroutine.create(function(PART) | |
| 707 | for i = 1, WAIT do | |
| 708 | Swait() | |
| 709 | mesh.Scale = mesh.Scale + GROW/10 | |
| 710 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 711 | if wave.Transparency > 0.99 then | |
| 712 | wave:remove() | |
| 713 | end | |
| 714 | end | |
| 715 | end)) | |
| 716 | end | |
| 717 | ||
| 718 | function MakeForm(PART,TYPE) | |
| 719 | if TYPE == "Cyl" then | |
| 720 | local MSH = IT("CylinderMesh",PART)
| |
| 721 | elseif TYPE == "Ball" then | |
| 722 | local MSH = IT("SpecialMesh",PART)
| |
| 723 | MSH.MeshType = "Sphere" | |
| 724 | elseif TYPE == "Wedge" then | |
| 725 | local MSH = IT("SpecialMesh",PART)
| |
| 726 | MSH.MeshType = "Wedge" | |
| 727 | end | |
| 728 | end | |
| 729 | ||
| 730 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
| 731 | SIZE = SIZE / 2 | |
| 732 | local WELD = nil | |
| 733 | local KNIFEMODEL = IT("Model",Effects)
| |
| 734 | KNIFEMODEL.Name = "Knife" | |
| 735 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
| 736 | MakeForm(HandlePart,"Cyl") | |
| 737 | if ISGRABBED == true then | |
| 738 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
| |
| 739 | end | |
| 740 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
| 741 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
| 742 | weldBetween(HandlePart,BladePart) | |
| 743 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
| 744 | MakeForm(Part,"Wedge") | |
| 745 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 746 | weldBetween(BladePart,Part) | |
| 747 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
| 748 | MakeForm(Part,"Wedge") | |
| 749 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 750 | weldBetween(BladePart,Part) | |
| 751 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
| 752 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 753 | weldBetween(BladePart,Part) | |
| 754 | local A = IT("Attachment",BladePart)
| |
| 755 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
| 756 | local B = IT("Attachment",BladePart)
| |
| 757 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
| 758 | local Trail = IT("Trail",BladePart)
| |
| 759 | Trail.Attachment0 = A | |
| 760 | Trail.Attachment1 = B | |
| 761 | Trail.Lifetime = 0.2 | |
| 762 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 763 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 764 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
| 765 | if c.ClassName == "Part" then | |
| 766 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 767 | end | |
| 768 | end | |
| 769 | if DOESDODAMAGE == true then | |
| 770 | local HIT = false | |
| 771 | BladePart.CanCollide = true | |
| 772 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
| 773 | if HIT == false then | |
| 774 | if hit ~= nil then | |
| 775 | if hit.Parent ~= nil then | |
| 776 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 777 | HIT = true | |
| 778 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
| |
| 779 | wait(0.1) | |
| 780 | HIT = false | |
| 781 | end | |
| 782 | end | |
| 783 | end | |
| 784 | end | |
| 785 | end) | |
| 786 | end | |
| 787 | return KNIFEMODEL,WELD,BladePart | |
| 788 | end | |
| 789 | ||
| 790 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 791 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 792 | if HITFLOOR ~= nil then | |
| 793 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
| 794 | if HITFLOOR.Name == "BloodPuddle" then | |
| 795 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 796 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 797 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 798 | end | |
| 799 | else | |
| 800 | if HITFLOOR.Anchored == true then | |
| 801 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 802 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 803 | MakeForm(BLOOD,"Cyl") | |
| 804 | coroutine.resume(coroutine.create(function() | |
| 805 | Swait(75) | |
| 806 | while true do | |
| 807 | Swait() | |
| 808 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 809 | if BLOOD.Size.Z < 0.051 then | |
| 810 | BLOOD:remove() | |
| 811 | break | |
| 812 | end | |
| 813 | end | |
| 814 | end)) | |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | end | |
| 819 | end | |
| 820 | ||
| 821 | function MakeForm(PART,TYPE) | |
| 822 | if TYPE == "Cyl" then | |
| 823 | local MSH = IT("CylinderMesh",PART)
| |
| 824 | elseif TYPE == "Ball" then | |
| 825 | local MSH = IT("SpecialMesh",PART)
| |
| 826 | MSH.MeshType = "Sphere" | |
| 827 | elseif TYPE == "Wedge" then | |
| 828 | local MSH = IT("SpecialMesh",PART)
| |
| 829 | MSH.MeshType = "Wedge" | |
| 830 | end | |
| 831 | end | |
| 832 | ||
| 833 | function SpawnTrail(FROM,TO,BIG) | |
| 834 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
| 835 | MakeForm(TRAIL,"Cyl") | |
| 836 | local DIST = (FROM - TO).Magnitude | |
| 837 | if BIG == true then | |
| 838 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 839 | else | |
| 840 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 841 | end | |
| 842 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 843 | coroutine.resume(coroutine.create(function() | |
| 844 | for i = 1, 5 do | |
| 845 | Swait() | |
| 846 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 847 | end | |
| 848 | TRAIL:remove() | |
| 849 | end)) | |
| 850 | end | |
| 851 | ||
| 852 | function SpawnTrail2(FROM,TO,BIG) | |
| 853 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
| 854 | MakeForm(TRAIL,"Cyl") | |
| 855 | local DIST = (FROM - TO).Magnitude | |
| 856 | if BIG == true then | |
| 857 | TRAIL.Size = VT(0.8,DIST,0.8) | |
| 858 | else | |
| 859 | TRAIL.Size = VT(0.27,DIST,0.27) | |
| 860 | end | |
| 861 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 862 | coroutine.resume(coroutine.create(function() | |
| 863 | for i = 1, 5 do | |
| 864 | Swait() | |
| 865 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 866 | end | |
| 867 | TRAIL:remove() | |
| 868 | end)) | |
| 869 | end | |
| 870 | ||
| 871 | Debris = game:GetService("Debris")
| |
| 872 | ||
| 873 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 874 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 875 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 876 | end | |
| 877 | ||
| 878 | function turnto(position) | |
| 879 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 880 | end | |
| 881 | ||
| 882 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
| 883 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 884 | BLOOD.CFrame = CF(POSITION) | |
| 885 | MakeForm(BLOOD,"Ball") | |
| 886 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 887 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 888 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
| 889 | bv.Name = "MOVE" | |
| 890 | Debris:AddItem(bv,0.05) | |
| 891 | coroutine.resume(coroutine.create(function() | |
| 892 | local HASTOUCHEDGROUND = false | |
| 893 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 894 | if hit.Anchored == true then | |
| 895 | HASTOUCHEDGROUND = true | |
| 896 | if DoesTable == true then | |
| 897 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
| 898 | end | |
| 899 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 900 | end | |
| 901 | end) | |
| 902 | for i = 1, 75 do | |
| 903 | Swait() | |
| 904 | if i > 5 then | |
| 905 | BLOOD.CanCollide = true | |
| 906 | end | |
| 907 | if HASTOUCHEDGROUND == true then | |
| 908 | break | |
| 909 | end | |
| 910 | end | |
| 911 | BLOOD:remove() | |
| 912 | end)) | |
| 913 | end | |
| 914 | ||
| 915 | function CheckTableForString(Table, String) | |
| 916 | for i, v in pairs(Table) do | |
| 917 | if string.find(string.lower(String), string.lower(v)) then | |
| 918 | return true | |
| 919 | end | |
| 920 | end | |
| 921 | return false | |
| 922 | end | |
| 923 | ||
| 924 | function CheckIntangible(Hit) | |
| 925 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 926 | if Hit and Hit.Parent then | |
| 927 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 928 | return true | |
| 929 | end | |
| 930 | end | |
| 931 | return false | |
| 932 | end | |
| 933 | ||
| 934 | Debris = game:GetService("Debris")
| |
| 935 | ||
| 936 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 937 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 938 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 939 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 940 | if RayHit and CheckIntangible(RayHit) then | |
| 941 | if DelayIfHit then | |
| 942 | wait() | |
| 943 | end | |
| 944 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 945 | end | |
| 946 | return RayHit, RayPos, RayNormal | |
| 947 | end | |
| 948 | ||
| 949 | function turnto(position) | |
| 950 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 951 | end | |
| 952 | ||
| 953 | --//=================================\\ | |
| 954 | --|| WEAPON CREATION | |
| 955 | --\\=================================// | |
| 956 | ||
| 957 | armor = Instance.new("Part")
| |
| 958 | armormesh = Instance.new("SpecialMesh")
| |
| 959 | armor.Anchored = false | |
| 960 | armor.CanCollide = false | |
| 961 | armor.Size = Vector3.new(1.4, 0.7, 1.3) | |
| 962 | armor.BrickColor = BrickColor.new("Black")
| |
| 963 | armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 964 | armor.Material = Enum.Material.SmoothPlastic | |
| 965 | armor.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 966 | armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 967 | armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 968 | armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 969 | armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 970 | armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 971 | armor.Parent = Character | |
| 972 | armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0) | |
| 973 | armormesh.MeshId = "rbxassetid://840131767" | |
| 974 | armormesh.MeshType = Enum.MeshType.FileMesh | |
| 975 | armormesh.Parent = armor | |
| 976 | local wlf4 = Instance.new("Weld",armor)
| |
| 977 | wlf4.Part0 = armor | |
| 978 | wlf4.Part1 = Torso | |
| 979 | wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 980 | wlf4.C1 = CFrame.new(0,0,0) | |
| 981 | ||
| 982 | for _, c in pairs(Weapon:GetChildren()) do | |
| 983 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
| 984 | LEFTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 985 | LEFTCUFF.CFrame = c.CFrame | |
| 986 | weldBetween(c,LEFTCUFF) | |
| 987 | end | |
| 988 | end | |
| 989 | for _, c in pairs(Weapon:GetChildren()) do | |
| 990 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
| 991 | RIGHTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 992 | RIGHTCUFF.CFrame = c.CFrame | |
| 993 | weldBetween(c,RIGHTCUFF) | |
| 994 | end | |
| 995 | end | |
| 996 | if RIGHTCUFF and LEFTCUFF then | |
| 997 | local A = IT("Attachment",RIGHTCUFF)
| |
| 998 | local B = IT("Attachment",LEFTCUFF)
| |
| 999 | ChainLink = IT("Beam",Weapon)
| |
| 1000 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1001 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
| 1002 | ChainLink.TextureSpeed = 0 | |
| 1003 | ChainLink.Width0 = 1 | |
| 1004 | ChainLink.Width1 = 1 | |
| 1005 | ChainLink.Segments = 25 | |
| 1006 | ChainLink.TextureLength = 3 | |
| 1007 | ChainLink.Attachment0 = B | |
| 1008 | ChainLink.Attachment1 = A | |
| 1009 | ChainLink.FaceCamera = true | |
| 1010 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1011 | end | |
| 1012 | ||
| 1013 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 1014 | CreateMesh("SpecialMesh", GUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
| |
| 1015 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
| |
| 1016 | ||
| 1017 | local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false) | |
| 1018 | CreateMesh("SpecialMesh", GUN2, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
| |
| 1019 | local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1020 | ||
| 1021 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1022 | PRT.Color = C3(0,0,0) | |
| 1023 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1024 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1025 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 1026 | PRT.Color = C3(0,0,0) | |
| 1027 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1028 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 1029 | ||
| 1030 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
| 1031 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-80)), CF(0, 0, 0))
| |
| 1032 | MakeForm(EYE,"Ball") | |
| 1033 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
| 1034 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(80)), CF(0, 0, 0))
| |
| 1035 | MakeForm(EYE,"Ball") | |
| 1036 | ||
| 1037 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false) | |
| 1038 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1039 | MakeForm(EYE,"Ball") | |
| 1040 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false) | |
| 1041 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1042 | MakeForm(EYE,"Ball") | |
| 1043 | ||
| 1044 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false) | |
| 1045 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1046 | MakeForm(EYE,"Ball") | |
| 1047 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false) | |
| 1048 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1049 | MakeForm(EYE,"Ball") | |
| 1050 | ||
| 1051 | local LASTPART = Head | |
| 1052 | for i = 1, 15 do | |
| 1053 | local MATH = (1-(i/16)) | |
| 1054 | if LASTPART == Head then | |
| 1055 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1056 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
| |
| 1057 | LASTPART = Horn | |
| 1058 | Horn.Color = C3((i/15),0,0) | |
| 1059 | local MSH = IT("BlockMesh",Horn)
| |
| 1060 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1061 | else | |
| 1062 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1063 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 1064 | LASTPART = Horn | |
| 1065 | Horn.Color = C3((i/15),0,0) | |
| 1066 | local MSH = IT("BlockMesh",Horn)
| |
| 1067 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1068 | end | |
| 1069 | end | |
| 1070 | local LASTPART = Head | |
| 1071 | for i = 1, 15 do | |
| 1072 | local MATH = (1-(i/16)) | |
| 1073 | if LASTPART == Head then | |
| 1074 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1075 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
| |
| 1076 | LASTPART = Horn | |
| 1077 | Horn.Color = C3((i/15),0,0) | |
| 1078 | local MSH = IT("BlockMesh",Horn)
| |
| 1079 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1080 | else | |
| 1081 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1082 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 1083 | LASTPART = Horn | |
| 1084 | Horn.Color = C3((i/15),0,0) | |
| 1085 | local MSH = IT("BlockMesh",Horn)
| |
| 1086 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1087 | end | |
| 1088 | end | |
| 1089 | ||
| 1090 | local LASTPART = Head | |
| 1091 | for i = 1, 15 do | |
| 1092 | local MATH = (1-(i/16)) | |
| 1093 | if LASTPART == Head then | |
| 1094 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1095 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
| |
| 1096 | LASTPART = Horn | |
| 1097 | Horn.Color = C3((i/15),0,0) | |
| 1098 | local MSH = IT("BlockMesh",Horn)
| |
| 1099 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1100 | else | |
| 1101 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1102 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 1103 | LASTPART = Horn | |
| 1104 | Horn.Color = C3((i/15),0,0) | |
| 1105 | local MSH = IT("BlockMesh",Horn)
| |
| 1106 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1107 | end | |
| 1108 | end | |
| 1109 | ||
| 1110 | for i = 1, 10 do | |
| 1111 | local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1112 | FACE.Color = C3(0,0,0) | |
| 1113 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1114 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
| |
| 1115 | end | |
| 1116 | ||
| 1117 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1118 | if c.ClassName == "Part" then | |
| 1119 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1120 | end | |
| 1121 | end | |
| 1122 | ||
| 1123 | Weapon.Parent = Character | |
| 1124 | ||
| 1125 | Humanoid.Died:connect(function() | |
| 1126 | ATTACK = true | |
| 1127 | end) | |
| 1128 | ||
| 1129 | ||
| 1130 | --//=================================\\ | |
| 1131 | --|| DAMAGE FUNCTIONS | |
| 1132 | --\\=================================// | |
| 1133 | ||
| 1134 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1135 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1136 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1137 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1138 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1139 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1140 | BILLBOARDGUI.Adornee = STATPART | |
| 1141 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1142 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1143 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1144 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1145 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1146 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1147 | TEXTLABEL.Text = TEXT | |
| 1148 | TEXTLABEL.Font = "Fantasy" | |
| 1149 | TEXTLABEL.FontSize="Size42" | |
| 1150 | TEXTLABEL.TextColor3 = COLOR | |
| 1151 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1152 | TEXTLABEL.TextScaled = true | |
| 1153 | TEXTLABEL.TextWrapped = true | |
| 1154 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1155 | for i = 1, 50 do | |
| 1156 | Swait() | |
| 1157 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1158 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1159 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1160 | end | |
| 1161 | THEPART.Parent = nil | |
| 1162 | end),STATPART, TEXTLABEL) | |
| 1163 | end | |
| 1164 | ||
| 1165 | function Switch() | |
| 1166 | ATTACK = true | |
| 1167 | Rooted = true | |
| 1168 | if MODE == "Cop" then | |
| 1169 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1170 | Swait() | |
| 1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1177 | end | |
| 1178 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1179 | Swait() | |
| 1180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1186 | end | |
| 1187 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1188 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1189 | Swait() | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1196 | end | |
| 1197 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1198 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1199 | Swait() | |
| 1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1206 | end | |
| 1207 | GUN2WELD.Part0 = LeftArm | |
| 1208 | GUN2WELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 1209 | GUNWELD.Part0 = RightArm | |
| 1210 | GUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179)) | |
| 1211 | MODE = "Cops" | |
| 1212 | elseif MODE == "Cops" then | |
| 1213 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1214 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1215 | Swait() | |
| 1216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1218 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1219 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1220 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1221 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1222 | end | |
| 1223 | GUN2WELD.Part0 = Torso | |
| 1224 | GUN2WELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 1225 | GUNWELD.Part0 = Torso | |
| 1226 | GUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)) | |
| 1227 | MODE = "Cop" | |
| 1228 | end | |
| 1229 | ATTACK = false | |
| 1230 | Rooted = false | |
| 1231 | end | |
| 1232 | ||
| 1233 | --//=================================\\ | |
| 1234 | --|| DAMAGING | |
| 1235 | --\\=================================// | |
| 1236 | ||
| 1237 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 1238 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1239 | defence.Name = ("HitBy"..Player.Name)
| |
| 1240 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1241 | if Humanoid.Health ~= 0 then | |
| 1242 | local CritChance = MRANDOM(1,100) | |
| 1243 | if CritChance < CritRate + 1 then | |
| 1244 | Damage = Damage*CritMultiplier | |
| 1245 | end | |
| 1246 | if Damage > Humanoid.Health then | |
| 1247 | Damage = math.ceil(Humanoid.Health) | |
| 1248 | if Damage == 0 then | |
| 1249 | Damage = 0.1 | |
| 1250 | end | |
| 1251 | end | |
| 1252 | Humanoid.Health = Humanoid.Health - Damage | |
| 1253 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1254 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
| 1255 | if CritChance < CritRate + 1 then | |
| 1256 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 1257 | else | |
| 1258 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
| 1259 | end | |
| 1260 | end | |
| 1261 | end | |
| 1262 | end | |
| 1263 | ||
| 1264 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1265 | local dmg = math.random(min,max) | |
| 1266 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1267 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1268 | local body = v:GetChildren() | |
| 1269 | for part = 1, #body do | |
| 1270 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1271 | if(body[part].Position - position).Magnitude < radius then | |
| 1272 | if v.ClassName == "Model" then | |
| 1273 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1274 | if CanBeDodgedByJumping == true then | |
| 1275 | if body[part].Position.Y < position.Y+5 then | |
| 1276 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1277 | end | |
| 1278 | else | |
| 1279 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1280 | end | |
| 1281 | local bv = Instance.new("BodyVelocity")
| |
| 1282 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1283 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 1284 | bv.Parent = body[part] | |
| 1285 | Debris:AddItem(bv,0.2) | |
| 1286 | end | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | end | |
| 1292 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1293 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1294 | end | |
| 1295 | end | |
| 1296 | end | |
| 1297 | ||
| 1298 | function killnearest(position,range,maxstrength,direction) | |
| 1299 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1300 | local body = v:GetChildren() | |
| 1301 | for part = 1, #body do | |
| 1302 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1303 | if(body[part].Position - position).Magnitude < range then | |
| 1304 | if v.ClassName == "Model" then | |
| 1305 | --v:BreakJoints() | |
| 1306 | end | |
| 1307 | local POS = position | |
| 1308 | coroutine.resume(coroutine.create(function() | |
| 1309 | body[part].Anchored = true | |
| 1310 | body[part].Parent = Effects | |
| 1311 | body[part].CanCollide = true | |
| 1312 | local SIZE = body[part].Size | |
| 1313 | body[part].Material = "Neon" | |
| 1314 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1315 | for i = 1, 75 do | |
| 1316 | Swait() | |
| 1317 | body[part].Color = C3(0,0,0) | |
| 1318 | body[part].Size = VT(1,1,1) | |
| 1319 | end | |
| 1320 | coroutine.resume(coroutine.create(function() | |
| 1321 | while true do | |
| 1322 | Swait() | |
| 1323 | body[part].Color = C3(0,0,0) | |
| 1324 | body[part].Size = VT(1,1,1) | |
| 1325 | end | |
| 1326 | end)) | |
| 1327 | body[part].Anchored = false | |
| 1328 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1329 | end)) | |
| 1330 | end | |
| 1331 | end | |
| 1332 | end | |
| 1333 | if v.ClassName == "Part" then | |
| 1334 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1335 | local POS = position | |
| 1336 | coroutine.resume(coroutine.create(function() | |
| 1337 | v.Anchored = true | |
| 1338 | v.Parent = Effects | |
| 1339 | local SIZE = v.Size | |
| 1340 | v.Material = "Neon" | |
| 1341 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 1342 | for i = 1, 75 do | |
| 1343 | Swait() | |
| 1344 | v.Color = C3(0,0,0) | |
| 1345 | v.Size = VT(1,1,1) | |
| 1346 | end | |
| 1347 | coroutine.resume(coroutine.create(function() | |
| 1348 | while true do | |
| 1349 | Swait() | |
| 1350 | v.Color = C3(0,0,0) | |
| 1351 | v.Size = VT(1,1,1) | |
| 1352 | end | |
| 1353 | end)) | |
| 1354 | v.Anchored = false | |
| 1355 | v.Velocity = direction.lookVector*maxstrength | |
| 1356 | end)) | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | end | |
| 1361 | ||
| 1362 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
| 1363 | local CHILDREN = workspace:GetDescendants() | |
| 1364 | for index, CHILD in pairs(CHILDREN) do | |
| 1365 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1366 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1367 | if HUM then | |
| 1368 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1369 | if TORSO then | |
| 1370 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1371 | if BRUTAL == true then | |
| 1372 | Kill(CHILD) | |
| 1373 | else | |
| 1374 | CHILD:BreakJoints() | |
| 1375 | end | |
| 1376 | end | |
| 1377 | end | |
| 1378 | end | |
| 1379 | end | |
| 1380 | end | |
| 1381 | end | |
| 1382 | ||
| 1383 | function Kill(Char) | |
| 1384 | local NewCharacter = IT("Model",Effects)
| |
| 1385 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1386 | for _, c in pairs(Char:GetDescendants()) do | |
| 1387 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1388 | c:BreakJoints() | |
| 1389 | c.Material = "Glass" | |
| 1390 | c.Color = C3(1,0,0) | |
| 1391 | c.CanCollide = true | |
| 1392 | c.Transparency = 0.3 | |
| 1393 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1394 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1395 | end | |
| 1396 | if c.Name == "Head" then | |
| 1397 | c:ClearAllChildren() | |
| 1398 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1399 | end | |
| 1400 | if c.ClassName == "MeshPart" then | |
| 1401 | c.TextureID = "" | |
| 1402 | end | |
| 1403 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1404 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1405 | end | |
| 1406 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1407 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1408 | end | |
| 1409 | c.Parent = NewCharacter | |
| 1410 | c.Name = "DeadPart" | |
| 1411 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1412 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1413 | end | |
| 1414 | end | |
| 1415 | Char:remove() | |
| 1416 | Debris:AddItem(NewCharacter,5) | |
| 1417 | end | |
| 1418 | ||
| 1419 | --//=================================\\ | |
| 1420 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1421 | --\\=================================// | |
| 1422 | ||
| 1423 | function Bullet2() | |
| 1424 | ATTACK = true | |
| 1425 | Rooted = false | |
| 1426 | for i=0, 0.9, 0.07 / Animation_Speed do | |
| 1427 | Swait() | |
| 1428 | turnto(Mouse.Hit.p) | |
| 1429 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1433 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1435 | end | |
| 1436 | repeat | |
| 1437 | for i=0, 0.1, 0.07 / Animation_Speed do | |
| 1438 | Swait() | |
| 1439 | turnto(Mouse.Hit.p) | |
| 1440 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1446 | end | |
| 1447 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
| 1448 | SpawnTrail(GUN.Position,POS) | |
| 1449 | if HIT ~= nil then | |
| 1450 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1451 | Kill(HIT.Parent) | |
| 1452 | end | |
| 1453 | end | |
| 1454 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = GUN.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1455 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 131073013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
| |
| 1456 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1457 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1458 | for i=0, 0.2, 0.07 / Animation_Speed do | |
| 1459 | Swait() | |
| 1460 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1466 | end | |
| 1467 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
| 1468 | SpawnTrail2(GUN.Position,POS) | |
| 1469 | SpawnTrail(GUN2.Position,POS) | |
| 1470 | if HIT ~= nil then | |
| 1471 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1472 | Kill(HIT.Parent) | |
| 1473 | end | |
| 1474 | end | |
| 1475 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = GUN2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1476 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
| |
| 1477 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1478 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1479 | until KEYHOLD == false | |
| 1480 | ATTACK = false | |
| 1481 | Rooted = false | |
| 1482 | end | |
| 1483 | ||
| 1484 | function Nope() | |
| 1485 | ATTACK = true | |
| 1486 | Rooted = false | |
| 1487 | CreateSound(130932305, Torso, 6, 1, false) | |
| 1488 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1489 | Swait() | |
| 1490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(-55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1496 | end | |
| 1497 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1498 | Swait() | |
| 1499 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1500 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1503 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1505 | end | |
| 1506 | ATTACK = false | |
| 1507 | Rooted = false | |
| 1508 | end | |
| 1509 | ||
| 1510 | ||
| 1511 | --//=================================\\ | |
| 1512 | --|| ASSIGN THINGS TO KEYS | |
| 1513 | --\\=================================// | |
| 1514 | ||
| 1515 | function MouseDown(Mouse) | |
| 1516 | if ATTACK == false then | |
| 1517 | end | |
| 1518 | end | |
| 1519 | ||
| 1520 | function MouseUp(Mouse) | |
| 1521 | HOLD = false | |
| 1522 | end | |
| 1523 | ||
| 1524 | function KeyDown(Key) | |
| 1525 | KEYHOLD = true | |
| 1526 | if Key == "z" and ATTACK == false then | |
| 1527 | if MODE == "Cop" then | |
| 1528 | Nope() | |
| 1529 | elseif MODE == "Cops" then | |
| 1530 | Bullet2() | |
| 1531 | end | |
| 1532 | end | |
| 1533 | ||
| 1534 | if Key == "b" and ATTACK == false then | |
| 1535 | end | |
| 1536 | ||
| 1537 | if Key == "c" and ATTACK == false then | |
| 1538 | end | |
| 1539 | ||
| 1540 | if Key == "t" and ATTACK == false then | |
| 1541 | end | |
| 1542 | ||
| 1543 | if Key == "x" and ATTACK == false then | |
| 1544 | Switch() | |
| 1545 | end | |
| 1546 | end | |
| 1547 | ||
| 1548 | function KeyUp(Key) | |
| 1549 | KEYHOLD = false | |
| 1550 | end | |
| 1551 | ||
| 1552 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1553 | MouseDown(NEWKEY) | |
| 1554 | end) | |
| 1555 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1556 | MouseUp(NEWKEY) | |
| 1557 | end) | |
| 1558 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1559 | KeyDown(NEWKEY) | |
| 1560 | end) | |
| 1561 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1562 | KeyUp(NEWKEY) | |
| 1563 | end) | |
| 1564 | ||
| 1565 | --//=================================\\ | |
| 1566 | --\\=================================// | |
| 1567 | ||
| 1568 | ||
| 1569 | function unanchor() | |
| 1570 | if UNANCHOR == true then | |
| 1571 | g = Character:GetChildren() | |
| 1572 | for i = 1, #g do | |
| 1573 | if g[i].ClassName == "Part" then | |
| 1574 | g[i].Anchored = false | |
| 1575 | end | |
| 1576 | end | |
| 1577 | end | |
| 1578 | end | |
| 1579 | ||
| 1580 | ||
| 1581 | --//=================================\\ | |
| 1582 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1583 | --\\=================================// | |
| 1584 | ||
| 1585 | Humanoid.Changed:connect(function(Jump) | |
| 1586 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1587 | Humanoid.Jump = false | |
| 1588 | end | |
| 1589 | end) | |
| 1590 | ||
| 1591 | while true do | |
| 1592 | Swait() | |
| 1593 | ANIMATE.Parent = nil | |
| 1594 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1595 | IDLEANIMATION:Play() | |
| 1596 | SINE = SINE + CHANGE | |
| 1597 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1598 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1599 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1600 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1601 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1602 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1603 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1604 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1605 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1606 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1607 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1608 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1609 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1610 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1611 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1612 | end | |
| 1613 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1614 | ANIM = "Jump" | |
| 1615 | if ATTACK == false then | |
| 1616 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1622 | end | |
| 1623 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1624 | ANIM = "Fall" | |
| 1625 | if ATTACK == false then | |
| 1626 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1632 | end | |
| 1633 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1634 | ANIM = "Idle" | |
| 1635 | if ATTACK == false then | |
| 1636 | if MODE == "Cop" then | |
| 1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
| 1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), 0, 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1643 | elseif MODE == "Cops" then | |
| 1644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1648 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1650 | end | |
| 1651 | end | |
| 1652 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1653 | ANIM = "Walk" | |
| 1654 | WALK = WALK + 1 / Animation_Speed | |
| 1655 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1656 | WALK = 0 | |
| 1657 | if WALKINGANIM == true then | |
| 1658 | WALKINGANIM = false | |
| 1659 | elseif WALKINGANIM == false then | |
| 1660 | WALKINGANIM = true | |
| 1661 | end | |
| 1662 | end | |
| 1663 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1664 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1665 | if ATTACK == false then | |
| 1666 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1667 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1670 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1672 | end | |
| 1673 | end | |
| 1674 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 1675 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 1676 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 1677 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 1678 | end | |
| 1679 | unanchor() | |
| 1680 | Humanoid.MaxHealth = "inf" | |
| 1681 | Humanoid.Health = "inf" | |
| 1682 | if Rooted == false then | |
| 1683 | Disable_Jump = false | |
| 1684 | Humanoid.WalkSpeed = Speed | |
| 1685 | elseif Rooted == true then | |
| 1686 | Disable_Jump = true | |
| 1687 | Humanoid.WalkSpeed = 0 | |
| 1688 | end | |
| 1689 | sick.Parent = Torso | |
| 1690 | local MATHS = {"0","1"}
| |
| 1691 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1692 | Humanoid.PlatformStand = false | |
| 1693 | end | |
| 1694 | ||
| 1695 | --//=================================\\ | |
| 1696 | --\\=================================// | |
| 1697 | ||
| 1698 | ||
| 1699 | ||
| 1700 | ||
| 1701 | ||
| 1702 | --//====================================================\\-- | |
| 1703 | --|| END OF SCRIPT | |
| 1704 | --\\====================================================//-- |