SHOW:
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- or go back to the newest paste.
| 1 | The Swarm (Weird, Sharp) | |
| 2 | ||
| 3 | Choose One of each of the following: | |
| 4 | ||
| 5 | Component Size: | |
| 6 | Amoeba, Bug, Bird, Dog, Human | |
| 7 | ||
| 8 | Texture: | |
| 9 | Slimy, Scaly, Hairy, Sleek, Chitinous | |
| 10 | ||
| 11 | Drive: | |
| 12 | Hungry, Curious, Frightened, Lonely, Envious | |
| 13 | ||
| 14 | Prerequiste to Thrive: | |
| 15 | Moisture and Nutriment, Power and Signal Strength, Space and Time, Minds and Bodies, Polymer and Alloy | |
| 16 | ||
| 17 | You fight as a small gang | |
| 18 | ||
| 19 | You have no gear, and cannot use gear. | |
| 20 | ||
| 21 | You start with the basic moves, your special move and three of the Swarm moves. | |
| 22 | ||
| 23 | You have a nest (detail below): | |
| 24 | ||
| 25 | Choose Two from each column | |
| 26 | The nest is commonly known about mostly secret | |
| 27 | The nest is by and large immobile ephemeral | |
| 28 | The nest is exposed and defenseless a fortress | |
| 29 | - | The nest is far from what you need/want well placed |
| 29 | + | The nest is far from what you need/want well placed |
| 30 | ||
| 31 | Special: When you get intimacy with a character for hte first time they are either entranced or repelled. If entranced, they take -1 against you ongoing and mark experience. If repelled they get – 1 HX. You mark experience either way. | |
| 32 | Start with 3 moves: | |
| 33 | ||
| 34 | Eyes Everywhere: If you are in a particular spot, you could be anywhere you've already been. | |
| 35 | ||
| 36 | Metasynaptic Network: Be in any number of places at once, up to your Weird. | |
| 37 | ||
| 38 | Delegate Ego: You gain a small gang no longer under your direct control. Can be taken any number of times. | |
| 39 | ||
| 40 | Manipulator: You can use stuff, even weapons if you have them. | |
| 41 | ||
| 42 | We are Legion: You are a Medium Gang/Large Gang (can be taken twice) | |
| 43 | ||
| 44 | Spawning Pool: There's never not more of you. If you die, and your nest is intact and undisrupted, reduce your Weird by 1. You return to life there. (NB: This is probably problematic.) | |
| 45 | ||
| 46 | Very Weird Array: You get +augury. | |
| 47 | ||
| 48 | Bad Craziness: +1 Weird | |
| 49 | ||
| 50 | Worse Craziness +1 Weird (NB: This is probably problematic.) | |
| 51 | ||
| 52 | Pack Rat: If your nest is intact and undisrupted at the beginning of the session, you get goods worth 1-barter. |