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- The Swarm (Weird, Sharp)
- Choose One of each of the following:
- Component Size:
- Amoeba, Bug, Bird, Dog, Human
- Texture:
- Slimy, Scaly, Hairy, Sleek, Chitinous
- Drive:
- Hungry, Curious, Frightened, Lonely, Envious
- Prerequiste to Thrive:
- Moisture and Nutriment, Power and Signal Strength, Space and Time, Minds and Bodies, Polymer and Alloy
- You fight as a small gang
- You have no gear, and cannot use gear.
- You start with the basic moves, your special move and three of the Swarm moves.
- You have a nest (detail below):
- Choose Two from each column
- The nest is commonly known about mostly secret
- The nest is by and large immobile ephemeral
- The nest is exposed and defenseless a fortress
- The nest is far from what you need/want well placed
- Special: When you get intimacy with a character for hte first time they are either entranced or repelled. If entranced, they take -1 against you ongoing and mark experience. If repelled they get – 1 HX. You mark experience either way.
- Start with 3 moves:
- Eyes Everywhere: If you are in a particular spot, you could be anywhere you've already been.
- Metasynaptic Network: Be in any number of places at once, up to your Weird.
- Delegate Ego: You gain a small gang no longer under your direct control. Can be taken any number of times.
- Manipulator: You can use stuff, even weapons if you have them.
- We are Legion: You are a Medium Gang/Large Gang (can be taken twice)
- Spawning Pool: There's never not more of you. If you die, and your nest is intact and undisrupted, reduce your Weird by 1. You return to life there. (NB: This is probably problematic.)
- Very Weird Array: You get +augury.
- Bad Craziness: +1 Weird
- Worse Craziness +1 Weird (NB: This is probably problematic.)
- Pack Rat: If your nest is intact and undisrupted at the beginning of the session, you get goods worth 1-barter.
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