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The Swarm

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Nov 21st, 2012
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  1. The Swarm (Weird, Sharp)
  2.  
  3. Choose One of each of the following:
  4.  
  5. Component Size:
  6. Amoeba, Bug, Bird, Dog, Human
  7.  
  8. Texture:
  9. Slimy, Scaly, Hairy, Sleek, Chitinous
  10.  
  11. Drive:
  12. Hungry, Curious, Frightened, Lonely, Envious
  13.  
  14. Prerequiste to Thrive:
  15. Moisture and Nutriment, Power and Signal Strength, Space and Time, Minds and Bodies, Polymer and Alloy
  16.  
  17. You fight as a small gang
  18.  
  19. You have no gear, and cannot use gear.
  20.  
  21. You start with the basic moves, your special move and three of the Swarm moves.
  22.  
  23. You have a nest (detail below):
  24.  
  25. Choose Two from each column
  26. The nest is commonly known about mostly secret
  27. The nest is by and large immobile ephemeral
  28. The nest is exposed and defenseless a fortress
  29. The nest is far from what you need/want well placed
  30.  
  31. Special: When you get intimacy with a character for hte first time they are either entranced or repelled. If entranced, they take -1 against you ongoing and mark experience. If repelled they get – 1 HX. You mark experience either way.
  32. Start with 3 moves:
  33.  
  34. Eyes Everywhere: If you are in a particular spot, you could be anywhere you've already been.
  35.  
  36. Metasynaptic Network: Be in any number of places at once, up to your Weird.
  37.  
  38. Delegate Ego: You gain a small gang no longer under your direct control. Can be taken any number of times.
  39.  
  40. Manipulator: You can use stuff, even weapons if you have them.
  41.  
  42. We are Legion: You are a Medium Gang/Large Gang (can be taken twice)
  43.  
  44. Spawning Pool: There's never not more of you. If you die, and your nest is intact and undisrupted, reduce your Weird by 1. You return to life there. (NB: This is probably problematic.)
  45.  
  46. Very Weird Array: You get +augury.
  47.  
  48. Bad Craziness: +1 Weird
  49.  
  50. Worse Craziness +1 Weird (NB: This is probably problematic.)
  51.  
  52. Pack Rat: If your nest is intact and undisrupted at the beginning of the session, you get goods worth 1-barter.
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