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1 | local function phaseOne(self) | |
2 | transition.to( self.display, { time=1000, x = 25, onComplete = self.moveHangerGun} ) | |
3 | - | function animStart() |
3 | + | |
4 | - | transition.to( self.display, { time=1000, x = 25, transition = easing.linear, onComplete = self:moveHangerGun()} ) |
4 | + | |
5 | function hangerGun:moveHangerGun() | |
6 | transition.to( self.display, { time=1000, x = 450, onComplete = phaseOne} ) | |
7 | - | transition.to( self.display, { time=1000, x = 450, transition = easing.linear, onComplete = animStart} ) |
7 | + |