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| 1 | local function phaseOne(self) | |
| 2 | transition.to( self.display, { time=1000, x = 25, onComplete = self.moveHangerGun} )
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| 3 | - | function animStart() |
| 3 | + | |
| 4 | - | transition.to( self.display, { time=1000, x = 25, transition = easing.linear, onComplete = self:moveHangerGun()} )
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| 4 | + | |
| 5 | function hangerGun:moveHangerGun() | |
| 6 | transition.to( self.display, { time=1000, x = 450, onComplete = phaseOne} )
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| 7 | - | transition.to( self.display, { time=1000, x = 450, transition = easing.linear, onComplete = animStart} )
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| 7 | + |