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| 1 | - | Doctor West |
| 1 | + | Elsa (Enlightened Loyal Saviour Ascendant) |
| 2 | Aspects: | |
| 3 | - | ------------------- |
| 3 | + | |
| 4 | Orichalcum Caste | |
| 5 | - | Enlightened Loyal Saviour Ascendant |
| 5 | + | |
| 6 | Oblivious, robo! | |
| 7 | Rei has a Dream | |
| 8 | ||
| 9 | +7 Melee | |
| 10 | +6 Athletics, Vigor | |
| 11 | - | The Doctor has a Plan |
| 11 | + | |
| 12 | +4 Computers, Lore, Will, Stealth | |
| 13 | +3 Drive Investigation Ride Daunt Resources | |
| 14 | Else +2 | |
| 15 | ||
| 16 | Stunts | |
| 17 | Loyal to Freedom: +2 to defend against mind-control effects. | |
| 18 | The Same Where I Come From: +2 on Lore, Computers, and Craft rolls on devices combining magic and technology | |
| 19 | Magical Sponge: When invoking a magical Situation Aspect, you gain +3 instead of +2. | |
| 20 | - | Stunts/Extras: |
| 20 | + | |
| 21 | Extras | |
| 22 | - | Clarity: +2 to mental defenses when dealing with the concerns of anything less that a full city population. |
| 22 | + | |
| 23 | - | Single-minded: +2 to mental defenses against attacks to dissuade from given goals. |
| 23 | + | |
| 24 | - +2 to Blast attacks versus magic users and magical beings | |
| 25 | - Magic Users struck gain an 'Antimagic' aspect | |
| 26 | ||
| 27 | Stress: 1[ ] 2[ ] 3[ ] 4[ ] Extra Minor Consequence | |
| 28 | - | ---Refill 1--- |
| 28 | + | |
| 29 | ||
| 30 | ------------------------------------------- | |
| 31 | ||
| 32 | Honey Kisarigi | |
| 33 | - | ---Refill 2--- |
| 33 | + | |
| 34 | - | Sailor Cure Captor Eclipse Elsa-Chan |
| 34 | + | A Hero And A Woman |
| 35 | - | - +4 'Generic Magic' |
| 35 | + | I Like My Little Comforts |
| 36 | - | - +2 on Generic Magic rolls against other magical girls |
| 36 | + | Warrior of Love |
| 37 | - | - Blast Attacks have Weapon 2 |
| 37 | + | Honey Flash! |
| 38 | - | - May move to any zone each turn if no obstacle |
| 38 | + | I'll Change Your Life |
| 39 | - | - 'Antimagic' and similar aspects have no effect |
| 39 | + | |
| 40 | +5 Athletics, Melee | |
| 41 | - | ---Refill 3--- |
| 41 | + | +4 Blast, Swagger, Cunning, Vigor, Will |
| 42 | +3 Empathy, Rapport, Investigation, Notice | |
| 43 | - | Glorious Suffering of Vanquished Behemoths |
| 43 | + | |
| 44 | - | - Knockoff Warstrider |
| 44 | + | Stunts: |
| 45 | Master Jumper: +2 on Athletics rolls to jump or do mid-air acrobatics | |
| 46 | - | Head - Doctor West Ejection System - Retreats work automatically |
| 46 | + | Wear It Well: +2 on all Cunning rolls to use a Disguise. |
| 47 | - | Right Arm - Raise Me No Tomb: +2 to Blast attacks versus magic users and magical beings |
| 47 | + | But My True Identity Is...: You may make a Swagger roll (as a mental attack or to gain an advantage) for free after invoking 'Honey Flash' and using the Air Element Change Device that turn. |
| 48 | - | Legs - World-warping Shinguards: When you succeed with style on a Athletics defense, you inflict a 2-shift hit instead of a boost |
| 48 | + | |
| 49 | - | Chest - Mundane Weapons Array: +2 to Blast on Targets 1 zone away |
| 49 | + | Extras: |
| 50 | - | Left Arm - Appropriately Huge Drill: Melee attacks have Weapon 1 and move their target away one zone |
| 50 | + | Artificial Human: +2 on Vigor rolls to withstand environmental hazards. |
| 51 | - | Torso - Essence Reactor: Whenever you take stress (not systems), gain a fate point. |
| 51 | + | Air Element Change Device: One per turn, in addition to your action, may change form, gaining a disguise, a new skill at +4, +1 to any existing skill, Weapon 2, Armor 2, or the effect of any stunt, until you next change. |
| 52 | - | Special - Orichalchum Construction - Armor 1 |
| 52 | + | |
| 53 | Honey Arsenal: | |
| 54 | Honey Boomerang: Blast Attacks in the same zone ignore 2 points of Armor | |
| 55 | Silver Fluerette: Invoking 'Warrior of Love' on a melee attack also grants you Weapon 2 for that attack. | |
| 56 | Rouge Arrow: +2 on Blast Attacks where you invoke a weakness aspect of the target. |