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- Doctor West
- -------------------
- Enlightened Loyal Saviour Ascendant
- Aspects:
- Chosen of Autocthon
- Orichalcum Caste
- Witness to the End
- Oblivious, robo!
- The Doctor has a Plan
- +7 Melee
- +6 Athletics, Vigor
- +5 Armour, Blast, Notice
- +4 Computers, Lore, Will, Stealth
- +3 Drive Investigation Ride Daunt Resources
- Else +2
- Stunts/Extras:
- Combat Charms: Gives new uses to Melee, Athletics, and Blast
- Clarity: +2 to mental defenses when dealing with the concerns of anything less that a full city population.
- Single-minded: +2 to mental defenses against attacks to dissuade from given goals.
- Stress: 1[ ] 2[ ] 3[ ] 4[ ] Extra Minor Consequence
- Mental: 1[ ] 2[ ] 3[ ]
- ---Refill 1---
- Raise Me No Tomb
- - +2 to Blast attacks versus magic users and magical beings
- - Magic Users struck gain an 'Antimagic' aspect
- ---Refill 2---
- Sailor Cure Captor Eclipse Elsa-Chan
- - +4 'Generic Magic'
- - +2 on Generic Magic rolls against other magical girls
- - Blast Attacks have Weapon 2
- - May move to any zone each turn if no obstacle
- - 'Antimagic' and similar aspects have no effect
- ---Refill 3---
- Glorious Suffering of Vanquished Behemoths
- - Knockoff Warstrider
- Head - Doctor West Ejection System - Retreats work automatically
- Right Arm - Raise Me No Tomb: +2 to Blast attacks versus magic users and magical beings
- Legs - World-warping Shinguards: When you succeed with style on a Athletics defense, you inflict a 2-shift hit instead of a boost
- Chest - Mundane Weapons Array: +2 to Blast on Targets 1 zone away
- Left Arm - Appropriately Huge Drill: Melee attacks have Weapon 1 and move their target away one zone
- Torso - Essence Reactor: Whenever you take stress (not systems), gain a fate point.
- Special - Orichalchum Construction - Armor 1
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