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| 1 | - | function Revive_Player(event, player) |
| 1 | + | local function Revive_Player(event, killer, player) |
| 2 | - | if (player:IsDead() == true) and (player:GetLevel() < 200) then |
| 2 | + | if player:GetLevel() < 200 then |
| 3 | player:ResurrectPlayer() | |
| 4 | - | player:CastSpell(26638) |
| 4 | + | player:CastSpell(player, 26638, true) |
| 5 | player:SendBroadcastMessage("|cffFF0000[SYSTEM] |cff00ff00"..player:GetName().."|r, You're being revived...")
| |
| 6 | player:SendAreaTriggerMessage("You're being revived...")
| |
| 7 | end | |
| 8 | end | |
| 9 | ||
| 10 | - | RegisterServerEvent(6, Revive_Player) |
| 10 | + | RegisterPlayerEvent(6, Revive_Player) |
| 11 | - | RegisterServerEvent(8, Revive_Player) |
| 11 | + | RegisterPlayerEvent(8, Revive_Player) |