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1 | - | function Revive_Player(event, player) |
1 | + | local function Revive_Player(event, killer, player) |
2 | - | if (player:IsDead() == true) and (player:GetLevel() < 200) then |
2 | + | if player:GetLevel() < 200 then |
3 | player:ResurrectPlayer() | |
4 | - | player:CastSpell(26638) |
4 | + | player:CastSpell(player, 26638, true) |
5 | player:SendBroadcastMessage("|cffFF0000[SYSTEM] |cff00ff00"..player:GetName().."|r, You're being revived...") | |
6 | player:SendAreaTriggerMessage("You're being revived...") | |
7 | end | |
8 | end | |
9 | ||
10 | - | RegisterServerEvent(6, Revive_Player) |
10 | + | RegisterPlayerEvent(6, Revive_Player) |
11 | - | RegisterServerEvent(8, Revive_Player) |
11 | + | RegisterPlayerEvent(8, Revive_Player) |