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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} CAS.UnbindAction = CAS.BindAction local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) local _rg = game local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) game,owner = g,g.Players.LocalPlayer end | |
2 | ||
3 | --//====================================================\\-- | |
4 | --|| CREATED BY SHACKLUSTER | |
5 | --\\====================================================//-- | |
6 | ||
7 | wait(0.2) | |
8 | ||
9 | Player = game:GetService("Players").LocalPlayer | |
10 | PlayerGui = Player.PlayerGui | |
11 | Cam = workspace.CurrentCamera | |
12 | Backpack = Player.Backpack | |
13 | Character = Player.Character | |
14 | Humanoid = Character.Humanoid | |
15 | Mouse = Player:GetMouse() | |
16 | RootPart = Character["HumanoidRootPart"] | |
17 | Torso = Character["Torso"] | |
18 | Head = Character["Head"] | |
19 | RightArm = Character["Right Arm"] | |
20 | LeftArm = Character["Left Arm"] | |
21 | RightLeg = Character["Right Leg"] | |
22 | LeftLeg = Character["Left Leg"] | |
23 | RootJoint = RootPart["RootJoint"] | |
24 | Neck = Torso["Neck"] | |
25 | RightShoulder = Torso["Right Shoulder"] | |
26 | LeftShoulder = Torso["Left Shoulder"] | |
27 | RightHip = Torso["Right Hip"] | |
28 | LeftHip = Torso["Left Hip"] | |
29 | ||
30 | IT = Instance.new | |
31 | CF = CFrame.new | |
32 | VT = Vector3.new | |
33 | RAD = math.rad | |
34 | C3 = Color3.new | |
35 | UD2 = UDim2.new | |
36 | BRICKC = BrickColor.new | |
37 | ANGLES = CFrame.Angles | |
38 | EULER = CFrame.fromEulerAnglesXYZ | |
39 | COS = math.cos | |
40 | ACOS = math.acos | |
41 | SIN = math.sin | |
42 | ASIN = math.asin | |
43 | ABS = math.abs | |
44 | MRANDOM = math.random | |
45 | FLOOR = math.floor | |
46 | ||
47 | --//=================================\\ | |
48 | --|| USEFUL VALUES | |
49 | --\\=================================// | |
50 | ||
51 | Animation_Speed = 3 | |
52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
53 | local Speed = 20 | |
54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
58 | local DAMAGEMULTIPLIER = 1 | |
59 | local ANIM = "Idle" | |
60 | local ATTACK = false | |
61 | local EQUIPPED = false | |
62 | local HOLD = false | |
63 | local COMBO = 1 | |
64 | local Rooted = false | |
65 | local SINE = 0 | |
66 | local KEYHOLD = false | |
67 | local CHANGE = 2 / Animation_Speed | |
68 | local WALKINGANIM = false | |
69 | local VALUE1 = false | |
70 | local VALUE2 = false | |
71 | local ROBLOXIDLEANIMATION = IT("Animation") | |
72 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
74 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
75 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
76 | WEAPONGUI.Name = "PIXELGUI" | |
77 | local Effects = IT("Folder", Character) | |
78 | Effects.Name = "Effects" | |
79 | local ANIMATOR = Humanoid.Animator | |
80 | local ANIMATE = Character.Animate | |
81 | local UNANCHOR = true | |
82 | local SONG = 853518668 | |
83 | local DEAD = false | |
84 | ||
85 | --//=================================\\ | |
86 | --\\=================================// | |
87 | ||
88 | ||
89 | --//=================================\\ | |
90 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
91 | --\\=================================// | |
92 | ||
93 | ArtificialHB = Instance.new("BindableEvent", script) | |
94 | ArtificialHB.Name = "ArtificialHB" | |
95 | ||
96 | script:WaitForChild("ArtificialHB") | |
97 | ||
98 | frame = Frame_Speed | |
99 | tf = 0 | |
100 | allowframeloss = false | |
101 | tossremainder = false | |
102 | lastframe = tick() | |
103 | script.ArtificialHB:Fire() | |
104 | ||
105 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
106 | tf = tf + s | |
107 | if tf >= frame then | |
108 | if allowframeloss then | |
109 | script.ArtificialHB:Fire() | |
110 | lastframe = tick() | |
111 | else | |
112 | for i = 1, math.floor(tf / frame) do | |
113 | script.ArtificialHB:Fire() | |
114 | end | |
115 | lastframe = tick() | |
116 | end | |
117 | if tossremainder then | |
118 | tf = 0 | |
119 | else | |
120 | tf = tf - frame * math.floor(tf / frame) | |
121 | end | |
122 | end | |
123 | end) | |
124 | ||
125 | --//=================================\\ | |
126 | --\\=================================// | |
127 | ||
128 | --//=================================\\ | |
129 | --|| SOME FUNCTIONS | |
130 | --\\=================================// | |
131 | ||
132 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
133 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
134 | end | |
135 | ||
136 | function PositiveAngle(NUMBER) | |
137 | if NUMBER >= 0 then | |
138 | NUMBER = 0 | |
139 | end | |
140 | return NUMBER | |
141 | end | |
142 | ||
143 | function NegativeAngle(NUMBER) | |
144 | if NUMBER <= 0 then | |
145 | NUMBER = 0 | |
146 | end | |
147 | return NUMBER | |
148 | end | |
149 | ||
150 | function Swait(NUMBER) | |
151 | if NUMBER == 0 or NUMBER == nil then | |
152 | ArtificialHB.Event:wait() | |
153 | else | |
154 | for i = 1, NUMBER do | |
155 | ArtificialHB.Event:wait() | |
156 | end | |
157 | end | |
158 | end | |
159 | ||
160 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
161 | local NEWMESH = IT(MESH) | |
162 | if MESH == "SpecialMesh" then | |
163 | NEWMESH.MeshType = MESHTYPE | |
164 | if MESHID ~= "nil" and MESHID ~= "" then | |
165 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
166 | end | |
167 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
168 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
169 | end | |
170 | end | |
171 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
172 | NEWMESH.Scale = SCALE | |
173 | NEWMESH.Parent = PARENT | |
174 | return NEWMESH | |
175 | end | |
176 | ||
177 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
178 | local NEWPART = IT("Part") | |
179 | NEWPART.formFactor = FORMFACTOR | |
180 | NEWPART.Reflectance = REFLECTANCE | |
181 | NEWPART.Transparency = TRANSPARENCY | |
182 | NEWPART.CanCollide = false | |
183 | NEWPART.Locked = true | |
184 | NEWPART.Anchored = true | |
185 | if ANCHOR == false then | |
186 | NEWPART.Anchored = false | |
187 | end | |
188 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
189 | NEWPART.Name = NAME | |
190 | NEWPART.Size = SIZE | |
191 | NEWPART.Position = Torso.Position | |
192 | NEWPART.Material = MATERIAL | |
193 | NEWPART:BreakJoints() | |
194 | NEWPART.Parent = PARENT | |
195 | return NEWPART | |
196 | end | |
197 | ||
198 | local function weldBetween(a, b) | |
199 | local weldd = Instance.new("ManualWeld") | |
200 | weldd.Part0 = a | |
201 | weldd.Part1 = b | |
202 | weldd.C0 = CFrame.new() | |
203 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
204 | weldd.Parent = a | |
205 | return weldd | |
206 | end | |
207 | ||
208 | ||
209 | function QuaternionFromCFrame(cf) | |
210 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
211 | local trace = m00 + m11 + m22 | |
212 | if trace > 0 then | |
213 | local s = math.sqrt(1 + trace) | |
214 | local recip = 0.5 / s | |
215 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
216 | else | |
217 | local i = 0 | |
218 | if m11 > m00 then | |
219 | i = 1 | |
220 | end | |
221 | if m22 > (i == 0 and m00 or m11) then | |
222 | i = 2 | |
223 | end | |
224 | if i == 0 then | |
225 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
226 | local recip = 0.5 / s | |
227 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
228 | elseif i == 1 then | |
229 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
230 | local recip = 0.5 / s | |
231 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
232 | elseif i == 2 then | |
233 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
234 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
235 | end | |
236 | end | |
237 | end | |
238 | ||
239 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
240 | local xs, ys, zs = x + x, y + y, z + z | |
241 | local wx, wy, wz = w * xs, w * ys, w * zs | |
242 | local xx = x * xs | |
243 | local xy = x * ys | |
244 | local xz = x * zs | |
245 | local yy = y * ys | |
246 | local yz = y * zs | |
247 | local zz = z * zs | |
248 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
249 | end | |
250 | ||
251 | function QuaternionSlerp(a, b, t) | |
252 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
253 | local startInterp, finishInterp; | |
254 | if cosTheta >= 0.0001 then | |
255 | if (1 - cosTheta) > 0.0001 then | |
256 | local theta = ACOS(cosTheta) | |
257 | local invSinTheta = 1 / SIN(theta) | |
258 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
259 | finishInterp = SIN(t * theta) * invSinTheta | |
260 | else | |
261 | startInterp = 1 - t | |
262 | finishInterp = t | |
263 | end | |
264 | else | |
265 | if (1 + cosTheta) > 0.0001 then | |
266 | local theta = ACOS(-cosTheta) | |
267 | local invSinTheta = 1 / SIN(theta) | |
268 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
269 | finishInterp = SIN(t * theta) * invSinTheta | |
270 | else | |
271 | startInterp = t - 1 | |
272 | finishInterp = t | |
273 | end | |
274 | end | |
275 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
276 | end | |
277 | ||
278 | function Clerp(a, b, t) | |
279 | local qa = {QuaternionFromCFrame(a)} | |
280 | local qb = {QuaternionFromCFrame(b)} | |
281 | local ax, ay, az = a.x, a.y, a.z | |
282 | local bx, by, bz = b.x, b.y, b.z | |
283 | local _t = 1 - t | |
284 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
285 | end | |
286 | ||
287 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
288 | local frame = IT("Frame") | |
289 | frame.BackgroundTransparency = TRANSPARENCY | |
290 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
291 | frame.Position = POSITION | |
292 | frame.Size = SIZE | |
293 | frame.BackgroundColor3 = COLOR | |
294 | frame.BorderColor3 = BORDERCOLOR | |
295 | frame.Name = NAME | |
296 | frame.Parent = PARENT | |
297 | return frame | |
298 | end | |
299 | ||
300 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
301 | local label = IT("TextLabel") | |
302 | label.BackgroundTransparency = 1 | |
303 | label.Size = UD2(1, 0, 1, 0) | |
304 | label.Position = UD2(0, 0, 0, 0) | |
305 | label.TextColor3 = TEXTCOLOR | |
306 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
307 | label.TextTransparency = TRANSPARENCY | |
308 | label.FontSize = TEXTFONTSIZE | |
309 | label.Font = TEXTFONT | |
310 | label.BorderSizePixel = BORDERSIZEPIXEL | |
311 | label.TextScaled = false | |
312 | label.Text = TEXT | |
313 | label.Name = NAME | |
314 | label.Parent = PARENT | |
315 | return label | |
316 | end | |
317 | ||
318 | function NoOutlines(PART) | |
319 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
320 | end | |
321 | ||
322 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
323 | local NEWWELD = IT(TYPE) | |
324 | NEWWELD.Part0 = PART0 | |
325 | NEWWELD.Part1 = PART1 | |
326 | NEWWELD.C0 = C0 | |
327 | NEWWELD.C1 = C1 | |
328 | NEWWELD.Parent = PARENT | |
329 | return NEWWELD | |
330 | end | |
331 | ||
332 | local S = IT("Sound") | |
333 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
334 | local NEWSOUND = nil | |
335 | coroutine.resume(coroutine.create(function() | |
336 | NEWSOUND = S:Clone() | |
337 | NEWSOUND.Parent = PARENT | |
338 | NEWSOUND.Volume = VOLUME | |
339 | NEWSOUND.Pitch = PITCH | |
340 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
341 | NEWSOUND:play() | |
342 | if DOESLOOP == true then | |
343 | NEWSOUND.Looped = true | |
344 | else | |
345 | repeat wait(1) until NEWSOUND.Playing == false | |
346 | NEWSOUND:remove() | |
347 | end | |
348 | end)) | |
349 | return NEWSOUND | |
350 | end | |
351 | ||
352 | function CFrameFromTopBack(at, top, back) | |
353 | local right = top:Cross(back) | |
354 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
355 | end | |
356 | ||
357 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
358 | function WACKYEFFECT(Table) | |
359 | local TYPE = (Table.EffectType or "Sphere") | |
360 | local SIZE = (Table.Size or VT(1,1,1)) | |
361 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
362 | local TRANSPARENCY = (Table.Transparency or 0) | |
363 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
364 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
365 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
366 | local ROTATION1 = (Table.RotationX or 0) | |
367 | local ROTATION2 = (Table.RotationY or 0) | |
368 | local ROTATION3 = (Table.RotationZ or 0) | |
369 | local MATERIAL = (Table.Material or "Neon") | |
370 | local COLOR = (Table.Color or C3(1,1,1)) | |
371 | local TIME = (Table.Time or 45) | |
372 | local SOUNDID = (Table.SoundID or nil) | |
373 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
374 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
375 | coroutine.resume(coroutine.create(function() | |
376 | local PLAYSSOUND = false | |
377 | local SOUND = nil | |
378 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
379 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
380 | PLAYSSOUND = true | |
381 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
382 | end | |
383 | EFFECT.Color = COLOR | |
384 | local MSH = nil | |
385 | if TYPE == "Sphere" then | |
386 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
387 | elseif TYPE == "Block" or TYPE == "Box" then | |
388 | MSH = IT("BlockMesh",EFFECT) | |
389 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
390 | elseif TYPE == "Wave" then | |
391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
392 | elseif TYPE == "Ring" then | |
393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
394 | elseif TYPE == "Slash" then | |
395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
396 | elseif TYPE == "Round Slash" then | |
397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
398 | elseif TYPE == "Swirl" then | |
399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
400 | elseif TYPE == "Skull" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
402 | elseif TYPE == "Crystal" then | |
403 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
404 | end | |
405 | if MSH ~= nil then | |
406 | local MOVESPEED = nil | |
407 | if MOVEDIRECTION ~= nil then | |
408 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
409 | end | |
410 | local GROWTH = SIZE - ENDSIZE | |
411 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
412 | if TYPE == "Block" then | |
413 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
414 | else | |
415 | EFFECT.CFrame = CFRAME | |
416 | end | |
417 | for LOOP = 1, TIME+1 do | |
418 | Swait() | |
419 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
420 | if TYPE == "Wave" then | |
421 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
422 | end | |
423 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
424 | if TYPE == "Block" then | |
425 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
426 | else | |
427 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
428 | end | |
429 | if MOVEDIRECTION ~= nil then | |
430 | local ORI = EFFECT.Orientation | |
431 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
432 | EFFECT.Orientation = ORI | |
433 | end | |
434 | end | |
435 | if PLAYSSOUND == false then | |
436 | EFFECT:remove() | |
437 | else | |
438 | repeat Swait() until SOUND.Playing == false | |
439 | EFFECT:remove() | |
440 | end | |
441 | else | |
442 | if PLAYSSOUND == false then | |
443 | EFFECT:remove() | |
444 | else | |
445 | repeat Swait() until SOUND.Playing == false | |
446 | EFFECT:remove() | |
447 | end | |
448 | end | |
449 | end)) | |
450 | end | |
451 | ||
452 | function MakeForm(PART,TYPE) | |
453 | if TYPE == "Cyl" then | |
454 | local MSH = IT("CylinderMesh",PART) | |
455 | elseif TYPE == "Ball" then | |
456 | local MSH = IT("SpecialMesh",PART) | |
457 | MSH.MeshType = "Sphere" | |
458 | elseif TYPE == "Wedge" then | |
459 | local MSH = IT("SpecialMesh",PART) | |
460 | MSH.MeshType = "Wedge" | |
461 | end | |
462 | end | |
463 | ||
464 | Debris = game:GetService("Debris") | |
465 | ||
466 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
467 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
468 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
469 | end | |
470 | ||
471 | function turnto(position) | |
472 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
473 | end | |
474 | ||
475 | --//=================================\\ | |
476 | --|| WEAPON CREATION | |
477 | --\\=================================// | |
478 | ||
479 | local sick = CreateSound(853518668, Torso, 3, 0.9, true) | |
480 | ||
481 | Head:ClearAllChildren() | |
482 | ||
483 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
484 | MakeForm(EYE,"Ball") | |
485 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
486 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
487 | MakeForm(EYE2,"Ball") | |
488 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
489 | ||
490 | ||
491 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false) | |
492 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
493 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false) | |
494 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0)) | |
495 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false) | |
496 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
497 | ||
498 | local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false) | |
499 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0)) | |
500 | local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false) | |
501 | CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0)) | |
502 | local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false) | |
503 | CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0)) | |
504 | ||
505 | Humanoid.DisplayDistanceType = "None" | |
506 | local naeeym2 = IT("BillboardGui",Character) | |
507 | naeeym2.AlwaysOnTop = true | |
508 | naeeym2.Size = UDim2.new(5,35,2,15) | |
509 | naeeym2.StudsOffset = Vector3.new(0,6,0) | |
510 | naeeym2.MaxDistance = 75 | |
511 | naeeym2.Adornee = RootPart | |
512 | naeeym2.Name = "Name" | |
513 | naeeym2.PlayerToHideFrom = Player | |
514 | local tecks2 = IT("TextLabel",naeeym2) | |
515 | tecks2.BackgroundTransparency = 1 | |
516 | tecks2.TextScaled = true | |
517 | tecks2.BorderSizePixel = 0 | |
518 | tecks2.Text = "Dark Pixels" | |
519 | tecks2.Font = "Arcade" | |
520 | tecks2.TextSize = 20 | |
521 | tecks2.TextStrokeTransparency = 1 | |
522 | tecks2.TextColor3 = BRICKC"Really black".Color | |
523 | tecks2.TextStrokeColor3 = BRICKC"Really black".Color | |
524 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
525 | tecks2.Parent = naeeym2 | |
526 | ||
527 | local MESH = IT("BlockMesh",Head) | |
528 | MESH.Scale = VT(0.5,1,1) | |
529 | ||
530 | local SKILLTEXTCOLOR = BRICKC"Really black".Color | |
531 | local SKILLFONT = "Arcade" | |
532 | local SKILLTEXTSIZE = 7 | |
533 | ||
534 | Humanoid.Died:connect(function() | |
535 | for _, c in pairs(Character:GetChildren()) do | |
536 | if c:IsA("BasePart") then | |
537 | c.Anchored = true | |
538 | end | |
539 | end | |
540 | naeeym2:remove() | |
541 | ATTACK = true | |
542 | DEAD = true | |
543 | UNANCHOR = false | |
544 | Character.PrimaryPart = RootPart | |
545 | CreateSound(580288658, Effects, 3, 1, false) | |
546 | Humanoid:remove() | |
547 | for i = 1, 50 do | |
548 | wait() | |
549 | Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90))) | |
550 | end | |
551 | UNANCHOR = true | |
552 | for _, c in pairs(Character:GetChildren()) do | |
553 | if c:IsA("BasePart") then | |
554 | c.CanCollide = true | |
555 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45)) | |
556 | end | |
557 | end | |
558 | end) | |
559 | ||
560 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
561 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
562 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
563 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
564 | ||
565 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
566 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
567 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
568 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
569 | ||
570 | --//=================================\\ | |
571 | --|| DAMAGING | |
572 | --\\=================================// | |
573 | ||
574 | function ApplyDamage(Humanoid,Damage) | |
575 | Damage = Damage * DAMAGEMULTIPLIER | |
576 | if Humanoid.Health ~= 0 then | |
577 | Humanoid.Health = Humanoid.Health - Damage | |
578 | end | |
579 | end | |
580 | ||
581 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
582 | local CHILDREN = workspace:GetDescendants() | |
583 | for index, CHILD in pairs(CHILDREN) do | |
584 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
585 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
586 | if HUM then | |
587 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
588 | if TORSO then | |
589 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
590 | if INSTAKILL == true then | |
591 | CHILD:BreakJoints() | |
592 | else | |
593 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
594 | ApplyDamage(HUM,DMG) | |
595 | end | |
596 | if FLING > 0 then | |
597 | for _, c in pairs(CHILD:GetChildren()) do | |
598 | if c:IsA("BasePart") then | |
599 | local bv = Instance.new("BodyVelocity") | |
600 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
601 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
602 | bv.Parent = c | |
603 | Debris:AddItem(bv,0.05) | |
604 | end | |
605 | end | |
606 | end | |
607 | end | |
608 | end | |
609 | end | |
610 | end | |
611 | end | |
612 | end | |
613 | ||
614 | function APPLYMELEE(PART,MINDMG,MAXDMG) | |
615 | local ONESHOT = false | |
616 | if MINDMG == "inf" then | |
617 | ONESHOT = true | |
618 | end | |
619 | local HITS = {} | |
620 | local TOUCH = PART.Touched:Connect(function(hit) | |
621 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
622 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
623 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
624 | if TORSO and HUM.Health > 0 then | |
625 | local PASS = true | |
626 | for i = 1, #HITS do | |
627 | if HITS[i] == hit.Parent then | |
628 | PASS = false | |
629 | end | |
630 | end | |
631 | table.insert(HITS,hit.Parent) | |
632 | if PASS == true then | |
633 | if ONESHOT == false then | |
634 | ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG)) | |
635 | else | |
636 | CreateSound(1538571923, TORSO, 10, 1, false) | |
637 | HUM.Parent:BreakJoints() | |
638 | HUM:remove() | |
639 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
640 | if c:IsA("BasePart") then | |
641 | c.CanCollide = true | |
642 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45)) | |
643 | Debris:AddItem(c,MRANDOM(5,20)/10) | |
644 | end | |
645 | end | |
646 | end | |
647 | end | |
648 | end | |
649 | end | |
650 | end) | |
651 | return TOUCH | |
652 | end | |
653 | ||
654 | function GoombaStomp(OBJECT) | |
655 | for _, c in pairs(OBJECT:GetChildren()) do | |
656 | if c:IsA("BasePart") then | |
657 | c.Size = VT(c.Size.X,0,c.Size.Z) | |
658 | end | |
659 | end | |
660 | end | |
661 | ||
662 | --//=================================\\ | |
663 | --|| ATTACK FUNCTIONS AND STUFF | |
664 | --\\=================================// | |
665 | ||
666 | function MushroomAi(Mushroom) | |
667 | coroutine.resume(coroutine.create(function() | |
668 | for i = 1, 500 do | |
669 | wait() | |
670 | local DISTANCE = 500 | |
671 | local TARGET = nil | |
672 | local HUMAN = nil | |
673 | for _, c in pairs(workspace:GetChildren()) do | |
674 | if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then | |
675 | local HUM = c:FindFirstChildOfClass("Humanoid") | |
676 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
677 | if TORSO and HUM.Health > 0 then | |
678 | if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then | |
679 | DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude | |
680 | TARGET = TORSO | |
681 | HUMAN = HUM | |
682 | end | |
683 | end | |
684 | end | |
685 | end | |
686 | if TARGET then | |
687 | local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom) | |
688 | if HITFLOOR then | |
689 | local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p | |
690 | Mushroom:SetPrimaryPartCFrame(CF(CFRAME)) | |
691 | local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude | |
692 | if DIST < 4*(TARGET.Size.Y/2) then | |
693 | HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1) | |
694 | break | |
695 | end | |
696 | else | |
697 | Mushroom:SetPrimaryPartCFrame(CF(HITPOS)) | |
698 | end | |
699 | end | |
700 | end | |
701 | Mushroom:remove() | |
702 | end)) | |
703 | end | |
704 | ||
705 | function QuestionMarkBlock() | |
706 | ATTACK = true | |
707 | Rooted = true | |
708 | local BLOCKMODEL = IT("Model",Effects) | |
709 | local LOAD = false | |
710 | local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2)) | |
711 | BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p) | |
712 | BLOCKMODEL.PrimaryPart = BLOCK | |
713 | for i = 1, 4 do | |
714 | local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001) | |
715 | BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0)) | |
716 | local DECAL = IT("Decal",BASE) | |
717 | DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679" | |
718 | local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1)) | |
719 | PART.CFrame = BASE.CFrame*CF(0.75,0.75,0) | |
720 | local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1)) | |
721 | PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0) | |
722 | end | |
723 | local LANDED = false | |
724 | local HIT = false | |
725 | local LOOP = 0 | |
726 | coroutine.resume(coroutine.create(function() | |
727 | repeat | |
728 | Swait() | |
729 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
735 | until LOAD == true | |
736 | repeat | |
737 | Swait() | |
738 | if HIT == false then | |
739 | local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL) | |
740 | if HITFLOOR then | |
741 | HIT = true | |
742 | coroutine.resume(coroutine.create(function() | |
743 | local CFRAME = BLOCK.CFrame | |
744 | RootPart.Velocity = VT(0,0,0) | |
745 | RootPart.RotVelocity = VT(0,0,0) | |
746 | for i = 1, 5 do | |
747 | wait() | |
748 | RootPart.Velocity = VT(0,-i*4,0) | |
749 | RootPart.RotVelocity = VT(0,0,0) | |
750 | BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed)) | |
751 | end | |
752 | BLOCK.BrickColor = BRICKC"Dirt brown" | |
753 | for _, c in pairs(BLOCKMODEL:GetChildren()) do | |
754 | if c:IsA("BasePart") and c.Name ~= "Base" then | |
755 | c:remove() | |
756 | end | |
757 | end | |
758 | CreateSound(1246464612, BLOCK, 10, 1, false) | |
759 | local SIZE = 2.25 | |
760 | local MUSHROOM = IT("Model",Effects) | |
761 | local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE) | |
762 | MUSHROOM.PrimaryPart = BASE | |
763 | local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE) | |
764 | HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0) | |
765 | for i = 1, 2 do | |
766 | local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE) | |
767 | DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0)) | |
768 | end | |
769 | local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE) | |
770 | HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0) | |
771 | MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame) | |
772 | for i = 1, 30 do | |
773 | wait() | |
774 | MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0)) | |
775 | end | |
776 | MushroomAi(MUSHROOM) | |
777 | Debris:AddItem(BLOCKMODEL,5) | |
778 | end)) | |
779 | end | |
780 | else | |
781 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
782 | if HITFLOOR then | |
783 | LANDED = true | |
784 | end | |
785 | end | |
786 | LOOP = LOOP + 1 | |
787 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
788 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
789 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
790 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
791 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
792 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
793 | until LANDED == true or ATTACK == false | |
794 | end)) | |
795 | wait(1) | |
796 | LOAD = true | |
797 | CreateSound(158309736, Torso, 10, 1, false) | |
798 | local bv = Instance.new("BodyVelocity",RootPart) | |
799 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
800 | bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150 | |
801 | Debris:AddItem(bv,0.05) | |
802 | repeat wait() until LANDED == true or LOOP > 45 | |
803 | Debris:AddItem(BLOCKMODEL,5) | |
804 | ATTACK = false | |
805 | Rooted = false | |
806 | end | |
807 | ||
808 | function SwordBeam() | |
809 | ATTACK = true | |
810 | Rooted = false | |
811 | local SWORDMODEL = IT("Model",Effects) | |
812 | local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false) | |
813 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0)) | |
814 | local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false) | |
815 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0)) | |
816 | local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false) | |
817 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0)) | |
818 | local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false) | |
819 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0)) | |
820 | for i=0, 1, 0.1 / Animation_Speed do | |
821 | Swait() | |
822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
826 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
828 | end | |
829 | coroutine.resume(coroutine.create(function() | |
830 | local BEAM = IT("Model",Effects) | |
831 | local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2)) | |
832 | BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0) | |
833 | local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2)) | |
834 | PART.CFrame = BASE.CFrame*CF(0,0,-0.2) | |
835 | for i = 1, 4 do | |
836 | local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1)) | |
837 | PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5)) | |
838 | end | |
839 | BEAM.PrimaryPart = BASE | |
840 | for i = 1, 75 do | |
841 | wait() | |
842 | BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2)) | |
843 | local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character) | |
844 | if HITFLOOR then | |
845 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
846 | local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") | |
847 | ApplyDamage(HUM,15) | |
848 | end | |
849 | break | |
850 | end | |
851 | end | |
852 | BEAM:remove() | |
853 | end)) | |
854 | for i=0, 0.05, 0.1 / Animation_Speed do | |
855 | Swait() | |
856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
862 | end | |
863 | for i=0, 0.5, 0.1 / Animation_Speed do | |
864 | Swait() | |
865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
871 | end | |
872 | SWORDMODEL:remove() | |
873 | ATTACK = false | |
874 | Rooted = false | |
875 | end | |
876 | ||
877 | function Candy() | |
878 | ATTACK = true | |
879 | Rooted = true | |
880 | local CANDYMODEL = IT("Model",Effects) | |
881 | local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false) | |
882 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0)) | |
883 | local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false) | |
884 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
885 | local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false) | |
886 | CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
887 | local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false) | |
888 | CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
889 | local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false) | |
890 | CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
891 | local THROWN = false | |
892 | local THROW = Mouse.Button1Down:connect(function(NEWKEY) | |
893 | THROWN = true | |
894 | end) | |
895 | for i=0, 2, 0.1 / Animation_Speed do | |
896 | Swait() | |
897 | if THROWN == true then | |
898 | break | |
899 | end | |
900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
906 | end | |
907 | THROW:disconnect() | |
908 | for i=0, 1, 0.1 / Animation_Speed do | |
909 | Swait() | |
910 | if THROWN == true then | |
911 | break | |
912 | end | |
913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
919 | end | |
920 | if THROWN == false then | |
921 | CANDYMODEL:remove() | |
922 | coroutine.resume(coroutine.create(function() | |
923 | SONG = 554418756 | |
924 | Speed = 35 | |
925 | sick:Play() | |
926 | for i = 1, 150 do | |
927 | local MELEES = {} | |
928 | for _, c in pairs(Character:GetChildren()) do | |
929 | if c:IsA("BasePart") then | |
930 | local MELEE = APPLYMELEE(c,"inf","inf") | |
931 | table.insert(MELEES,MELEE) | |
932 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
933 | end | |
934 | end | |
935 | wait(0.1) | |
936 | for e = 1, #MELEES do | |
937 | MELEES[e]:disconnect() | |
938 | end | |
939 | end | |
940 | sick:Play() | |
941 | Speed = 20 | |
942 | SONG = 853518668 | |
943 | end)) | |
944 | else | |
945 | local GIVEINV = function(OBJECT,HUMAN) | |
946 | local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso") | |
947 | if TORSO then | |
948 | if TORSO:FindFirstChild("YAY") == nil then | |
949 | local MUSIC = CreateSound(554418756, TORSO, 3, 1, true) | |
950 | MUSIC.Name = "YAY" | |
951 | HUMAN.WalkSpeed = 35 | |
952 | local HEALTH = HUMAN.MaxHealth | |
953 | for i = 1, 150 do | |
954 | HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999 | |
955 | HUMAN.Health = HUMAN.MaxHealth | |
956 | MUSIC.Parent = TORSO | |
957 | local MELEES = {} | |
958 | for _, c in pairs(OBJECT:GetChildren()) do | |
959 | if c:IsA("BasePart") then | |
960 | local MELEE = APPLYMELEE(c,"inf","inf") | |
961 | table.insert(MELEES,MELEE) | |
962 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
963 | end | |
964 | end | |
965 | wait(0.1) | |
966 | for e = 1, #MELEES do | |
967 | MELEES[e]:disconnect() | |
968 | end | |
969 | end | |
970 | HUMAN.MaxHealth = HEALTH | |
971 | HUMAN.Health = HUMAN.MaxHealth | |
972 | MUSIC:remove() | |
973 | HUMAN.WalkSpeed = 16 | |
974 | end | |
975 | end | |
976 | end | |
977 | for i=0, 1, 0.1 / Animation_Speed do | |
978 | Swait() | |
979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
985 | end | |
986 | for i=0, 0.05, 0.1 / Animation_Speed do | |
987 | Swait() | |
988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
992 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
994 | end | |
995 | for _, c in pairs(CANDYMODEL:GetChildren()) do | |
996 | if c:IsA("BasePart") then | |
997 | c.CanCollide = true | |
998 | c.Touched:Connect(function(hit) | |
999 | if hit.Parent ~= Character then | |
1000 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1001 | CANDYMODEL:remove() | |
1002 | GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid")) | |
1003 | end | |
1004 | end | |
1005 | end) | |
1006 | end | |
1007 | end | |
1008 | GRIP:remove() | |
1009 | HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80) | |
1010 | Debris:AddItem(CANDYMODEL,10) | |
1011 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1012 | Swait() | |
1013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1019 | end | |
1020 | end | |
1021 | ATTACK = false | |
1022 | Rooted = false | |
1023 | end | |
1024 | ||
1025 | function Peashooter() | |
1026 | ATTACK = true | |
1027 | Rooted = true | |
1028 | local LOADED = false | |
1029 | local BLASTER = IT("Model",Effects) | |
1030 | local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false) | |
1031 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0)) | |
1032 | local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false) | |
1033 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0)) | |
1034 | local SHOT = false | |
1035 | local FINISHED = false | |
1036 | coroutine.resume(coroutine.create(function() | |
1037 | for i=0, 1, 0.1 / Animation_Speed do | |
1038 | Swait() | |
1039 | turnto(Mouse.Hit.p) | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1046 | end | |
1047 | LOADED = true | |
1048 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1049 | for _, c in pairs(BLASTER:GetChildren()) do | |
1050 | if c:IsA("BasePart") then | |
1051 | c.Transparency = 0 | |
1052 | end | |
1053 | end | |
1054 | repeat | |
1055 | Swait() | |
1056 | turnto(Mouse.Hit.p) | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1063 | until SHOT == true | |
1064 | repeat | |
1065 | turnto(Mouse.Hit.p) | |
1066 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1070 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1071 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1072 | coroutine.resume(coroutine.create(function() | |
1073 | local BULLET = IT("Model",Effects) | |
1074 | local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5)) | |
1075 | CreateSound(635556833, RightArm, 3, 1, false) | |
1076 | BULLET.PrimaryPart = MAIN | |
1077 | local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2)) | |
1078 | MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p) | |
1079 | PART.CFrame = MAIN.CFrame | |
1080 | for i = 1, 75 do | |
1081 | wait() | |
1082 | BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2)) | |
1083 | local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character) | |
1084 | if HITFLOOR then | |
1085 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1086 | local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") | |
1087 | ApplyDamage(HUM,10) | |
1088 | end | |
1089 | break | |
1090 | end | |
1091 | end | |
1092 | BULLET:remove() | |
1093 | end)) | |
1094 | for i = 1, 25 do | |
1095 | Swait() | |
1096 | turnto(Mouse.Hit.p) | |
1097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1103 | end | |
1104 | until HOLD == false | |
1105 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1106 | Swait() | |
1107 | turnto(Mouse.Hit.p) | |
1108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1114 | end | |
1115 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1116 | BLASTER:remove() | |
1117 | FINISHED = true | |
1118 | end)) | |
1119 | repeat wait() until LOADED == true | |
1120 | wait(0.5) | |
1121 | local FIRE = Mouse.Button1Down:connect(function(NEWKEY) | |
1122 | SHOT = true | |
1123 | end) | |
1124 | repeat wait() until SHOT == true | |
1125 | FIRE:disconnect() | |
1126 | repeat wait() until FINISHED == true | |
1127 | ATTACK = false | |
1128 | Rooted = false | |
1129 | end | |
1130 | ||
1131 | function QuestionMarkBlock2() | |
1132 | ATTACK = true | |
1133 | Rooted = true | |
1134 | local BLOCKMODEL = IT("Model",Effects) | |
1135 | local LOAD = false | |
1136 | local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2)) | |
1137 | BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p) | |
1138 | BLOCKMODEL.PrimaryPart = BLOCK | |
1139 | local FRAME = RootPart.CFrame*CF(0,15,0) | |
1140 | for i = 1, 4 do | |
1141 | local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001) | |
1142 | BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0)) | |
1143 | local DECAL = IT("Decal",BASE) | |
1144 | DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679" | |
1145 | local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1)) | |
1146 | PART.CFrame = BASE.CFrame*CF(0.75,0.75,0) | |
1147 | local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1)) | |
1148 | PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0) | |
1149 | end | |
1150 | local LANDED = false | |
1151 | local HIT = false | |
1152 | local LOOP = 0 | |
1153 | coroutine.resume(coroutine.create(function() | |
1154 | repeat | |
1155 | Swait() | |
1156 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
1158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1162 | until LOAD == true | |
1163 | repeat | |
1164 | Swait() | |
1165 | if HIT == false then | |
1166 | local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL) | |
1167 | if HITFLOOR then | |
1168 | HIT = true | |
1169 | coroutine.resume(coroutine.create(function() | |
1170 | local CFRAME = BLOCK.CFrame | |
1171 | RootPart.Velocity = VT(0,0,0) | |
1172 | RootPart.RotVelocity = VT(0,0,0) | |
1173 | coroutine.resume(coroutine.create(function() | |
1174 | CreateSound(138702491, BLOCK, 10, 1, false) | |
1175 | local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0)) | |
1176 | COIN.CFrame = BLOCK.CFrame | |
1177 | local DECAL = IT("Decal",COIN) | |
1178 | DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302" | |
1179 | local DECAL = IT("Decal",COIN) | |
1180 | DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302" | |
1181 | DECAL.Face = "Back" | |
1182 | for i = 1, 15 do | |
1183 | wait() | |
1184 | COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed) | |
1185 | end | |
1186 | COIN:remove() | |
1187 | end)) | |
1188 | for i = 1, 5 do | |
1189 | wait() | |
1190 | RootPart.Velocity = VT(0,-i*4,0) | |
1191 | RootPart.RotVelocity = VT(0,0,0) | |
1192 | BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed)) | |
1193 | end | |
1194 | BLOCK.BrickColor = BRICKC"Dirt brown" | |
1195 | for _, c in pairs(BLOCKMODEL:GetChildren()) do | |
1196 | if c:IsA("BasePart") and c.Name ~= "Base" then | |
1197 | c:remove() | |
1198 | end | |
1199 | end | |
1200 | Debris:AddItem(BLOCKMODEL,5) | |
1201 | end)) | |
1202 | end | |
1203 | else | |
1204 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1205 | if HITFLOOR then | |
1206 | LANDED = true | |
1207 | end | |
1208 | end | |
1209 | LOOP = LOOP + 1 | |
1210 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1216 | until LANDED == true or ATTACK == false | |
1217 | end)) | |
1218 | wait(0.3) | |
1219 | LOAD = true | |
1220 | CreateSound(158309736, Torso, 10, 1, false) | |
1221 | local bv = Instance.new("BodyVelocity",RootPart) | |
1222 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1223 | bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150 | |
1224 | Debris:AddItem(bv,0.05) | |
1225 | repeat wait() until LANDED == true or LOOP > 45 | |
1226 | Debris:AddItem(BLOCKMODEL,5) | |
1227 | ATTACK = false | |
1228 | Rooted = false | |
1229 | end | |
1230 | ||
1231 | --//=================================\\ | |
1232 | --|| ASSIGN THINGS TO KEYS | |
1233 | --\\=================================// | |
1234 | ||
1235 | function MouseDown(Mouse) | |
1236 | HOLD = true | |
1237 | if ATTACK == false then | |
1238 | end | |
1239 | end | |
1240 | ||
1241 | function MouseUp(Mouse) | |
1242 | HOLD = false | |
1243 | end | |
1244 | ||
1245 | function KeyDown(Key) | |
1246 | KEYHOLD = true | |
1247 | if Key == "z" and ATTACK == false then | |
1248 | QuestionMarkBlock() | |
1249 | end | |
1250 | ||
1251 | if Key == "b" and ATTACK == false then | |
1252 | SwordBeam() | |
1253 | end | |
1254 | ||
1255 | if Key == "c" and ATTACK == false and SONG == 853518668 then | |
1256 | Candy() | |
1257 | end | |
1258 | ||
1259 | if Key == "v" and ATTACK == false then | |
1260 | Peashooter() | |
1261 | end | |
1262 | ||
1263 | if Key == "t" and ATTACK == false then | |
1264 | QuestionMarkBlock2() | |
1265 | end | |
1266 | end | |
1267 | ||
1268 | function KeyUp(Key) | |
1269 | KEYHOLD = false | |
1270 | end | |
1271 | ||
1272 | Mouse.Button1Down:connect(function(NEWKEY) | |
1273 | MouseDown(NEWKEY) | |
1274 | end) | |
1275 | Mouse.Button1Up:connect(function(NEWKEY) | |
1276 | MouseUp(NEWKEY) | |
1277 | end) | |
1278 | Mouse.KeyDown:connect(function(NEWKEY) | |
1279 | KeyDown(NEWKEY) | |
1280 | end) | |
1281 | Mouse.KeyUp:connect(function(NEWKEY) | |
1282 | KeyUp(NEWKEY) | |
1283 | end) | |
1284 | ||
1285 | --//=================================\\ | |
1286 | --\\=================================// | |
1287 | ||
1288 | function unanchor() | |
1289 | if UNANCHOR == true then | |
1290 | for _, c in pairs(Character:GetChildren()) do | |
1291 | if c:IsA("BasePart") then | |
1292 | c.Anchored = false | |
1293 | end | |
1294 | end | |
1295 | else | |
1296 | for _, c in pairs(Character:GetChildren()) do | |
1297 | if c:IsA("BasePart") then | |
1298 | c.Anchored = true | |
1299 | end | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | ||
1304 | --//=================================\\ | |
1305 | --|| WRAP THE WHOLE SCRIPT UP | |
1306 | --\\=================================// | |
1307 | ||
1308 | local JUMPED = false | |
1309 | ||
1310 | Humanoid.Changed:connect(function(Jump) | |
1311 | if Jump == "Jump" and (Disable_Jump == true) then | |
1312 | Humanoid.Jump = false | |
1313 | elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then | |
1314 | JUMPED = true | |
1315 | CreateSound(158309736, Torso, 10, 1, false) | |
1316 | end | |
1317 | end) | |
1318 | ||
1319 | while true do | |
1320 | Swait() | |
1321 | script.Parent = WEAPONGUI | |
1322 | ANIMATE.Parent = nil | |
1323 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1324 | v:Stop(); | |
1325 | end | |
1326 | Humanoid.JumpPower = 75 | |
1327 | SINE = SINE + CHANGE | |
1328 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1329 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1330 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1331 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
1332 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1333 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1334 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1335 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1336 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1337 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1338 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1339 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | end | |
1343 | if HITFLOOR == nil then | |
1344 | ANIM = "Midair" | |
1345 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
1346 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
1347 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
1348 | local HIT = IT("Folder",JUMPHIT) | |
1349 | HIT.Name = "Stomped" | |
1350 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
1351 | RootPart.Velocity = VT(0,80,0) | |
1352 | GoombaStomp(JUMPHIT.Parent) | |
1353 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
1354 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
1355 | if HEAD then | |
1356 | if HEAD:FindFirstChild("Stomped") == nil then | |
1357 | local HIT = IT("Folder",HEAD) | |
1358 | HIT.Name = "Stomped" | |
1359 | CreateSound(165013277, HEAD, 10, 1, false) | |
1360 | RootPart.Velocity = VT(0,80,0) | |
1361 | GoombaStomp(HEAD.Parent) | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
1367 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
1368 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
1369 | local HIT = IT("Folder",JUMPHIT) | |
1370 | HIT.Name = "Stomped" | |
1371 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
1372 | RootPart.Velocity = VT(0,80,0) | |
1373 | GoombaStomp(JUMPHIT.Parent) | |
1374 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
1375 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
1376 | if HEAD then | |
1377 | if HEAD:FindFirstChild("Stomped") == nil then | |
1378 | local HIT = IT("Folder",HEAD) | |
1379 | HIT.Name = "Stomped" | |
1380 | CreateSound(165013277, HEAD, 10, 1, false) | |
1381 | RootPart.Velocity = VT(0,80,0) | |
1382 | GoombaStomp(HEAD.Parent) | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | end | |
1387 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
1388 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
1389 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then | |
1390 | local HIT = IT("Folder",JUMPHIT) | |
1391 | HIT.Name = "Stomped" | |
1392 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
1393 | RootPart.Velocity = VT(0,80,0) | |
1394 | GoombaStomp(JUMPHIT.Parent) | |
1395 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
1396 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head") | |
1397 | if HEAD then | |
1398 | if HEAD:FindFirstChild("Stomped") == nil then | |
1399 | local HIT = IT("Folder",HEAD) | |
1400 | HIT.Name = "Stomped" | |
1401 | CreateSound(165013277, HEAD, 10, 1, false) | |
1402 | RootPart.Velocity = VT(0,80,0) | |
1403 | GoombaStomp(HEAD.Parent) | |
1404 | end | |
1405 | end | |
1406 | end | |
1407 | end | |
1408 | if ATTACK == false then | |
1409 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1415 | end | |
1416 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1417 | ANIM = "Idle" | |
1418 | JUMPED = false | |
1419 | if ATTACK == false then | |
1420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
1422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1426 | end | |
1427 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1428 | ANIM = "Walk" | |
1429 | JUMPED = false | |
1430 | if ATTACK == false then | |
1431 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
1433 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1434 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1435 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
1436 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
1437 | end | |
1438 | end | |
1439 | unanchor() | |
1440 | Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999 | |
1441 | Humanoid.Health = Humanoid.MaxHealth | |
1442 | if Rooted == false then | |
1443 | Disable_Jump = false | |
1444 | Humanoid.WalkSpeed = Speed | |
1445 | elseif Rooted == true then | |
1446 | Disable_Jump = true | |
1447 | Humanoid.WalkSpeed = 0 | |
1448 | end | |
1449 | local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610) | |
1450 | for _, c in pairs(Character:GetChildren()) do | |
1451 | if c:IsA("BasePart") and c.Name ~= "Detail" then | |
1452 | c.Material = "Neon" | |
1453 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1454 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1455 | end | |
1456 | c.Color = BRICKC"Really black".Color | |
1457 | if c == Head then | |
1458 | if c:FindFirstChild("face") then | |
1459 | c.face:remove() | |
1460 | end | |
1461 | end | |
1462 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1463 | c:remove() | |
1464 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1465 | c:remove() | |
1466 | elseif c.Name == "Detail" then | |
1467 | c.Material = "Neon" | |
1468 | c.Color = COLOR | |
1469 | end | |
1470 | end | |
1471 | if DEAD == false then | |
1472 | sick.SoundId = "rbxassetid://"..SONG | |
1473 | sick.Looped = true | |
1474 | sick.Pitch = 1 | |
1475 | sick.Volume = 2 | |
1476 | sick.Playing = true | |
1477 | sick.Parent = Torso | |
1478 | else | |
1479 | sick:remove() | |
1480 | end | |
1481 | Humanoid.Name = "Mr Pixels" | |
1482 | end | |
1483 | ||
1484 | --//=================================\\ | |
1485 | --\\=================================// | |
1486 | ||
1487 | ||
1488 | ||
1489 | ||
1490 | ||
1491 | --//====================================================\\-- | |
1492 | --|| END OF SCRIPT | |
1493 | --\\====================================================//-- |