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TheYoutuber_Pro

mr pixels script

Jan 23rd, 2022
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} CAS.UnbindAction = CAS.BindAction local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) local _rg = game local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) game,owner = g,g.Players.LocalPlayer end
  2.  
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "PIXELGUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local SONG = 853518668
  83. local DEAD = false
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --|| SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137. if NUMBER >= 0 then
  138. NUMBER = 0
  139. end
  140. return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144. if NUMBER <= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151. if NUMBER == 0 or NUMBER == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 1, NUMBER do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. local function weldBetween(a, b)
  199. local weldd = Instance.new("ManualWeld")
  200. weldd.Part0 = a
  201. weldd.Part1 = b
  202. weldd.C0 = CFrame.new()
  203. weldd.C1 = b.CFrame:inverse() * a.CFrame
  204. weldd.Parent = a
  205. return weldd
  206. end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211. local trace = m00 + m11 + m22
  212. if trace > 0 then
  213. local s = math.sqrt(1 + trace)
  214. local recip = 0.5 / s
  215. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216. else
  217. local i = 0
  218. if m11 > m00 then
  219. i = 1
  220. end
  221. if m22 > (i == 0 and m00 or m11) then
  222. i = 2
  223. end
  224. if i == 0 then
  225. local s = math.sqrt(m00 - m11 - m22 + 1)
  226. local recip = 0.5 / s
  227. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228. elseif i == 1 then
  229. local s = math.sqrt(m11 - m22 - m00 + 1)
  230. local recip = 0.5 / s
  231. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232. elseif i == 2 then
  233. local s = math.sqrt(m22 - m00 - m11 + 1)
  234. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240. local xs, ys, zs = x + x, y + y, z + z
  241. local wx, wy, wz = w * xs, w * ys, w * zs
  242. local xx = x * xs
  243. local xy = x * ys
  244. local xz = x * zs
  245. local yy = y * ys
  246. local yz = y * zs
  247. local zz = z * zs
  248. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp;
  254. if cosTheta >= 0.0001 then
  255. if (1 - cosTheta) > 0.0001 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. else
  265. if (1 + cosTheta) > 0.0001 then
  266. local theta = ACOS(-cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((t - 1) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = t - 1
  272. finishInterp = t
  273. end
  274. end
  275. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279. local qa = {QuaternionFromCFrame(a)}
  280. local qb = {QuaternionFromCFrame(b)}
  281. local ax, ay, az = a.x, a.y, a.z
  282. local bx, by, bz = b.x, b.y, b.z
  283. local _t = 1 - t
  284. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288. local frame = IT("Frame")
  289. frame.BackgroundTransparency = TRANSPARENCY
  290. frame.BorderSizePixel = BORDERSIZEPIXEL
  291. frame.Position = POSITION
  292. frame.Size = SIZE
  293. frame.BackgroundColor3 = COLOR
  294. frame.BorderColor3 = BORDERCOLOR
  295. frame.Name = NAME
  296. frame.Parent = PARENT
  297. return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301. local label = IT("TextLabel")
  302. label.BackgroundTransparency = 1
  303. label.Size = UD2(1, 0, 1, 0)
  304. label.Position = UD2(0, 0, 0, 0)
  305. label.TextColor3 = TEXTCOLOR
  306. label.TextStrokeTransparency = STROKETRANSPARENCY
  307. label.TextTransparency = TRANSPARENCY
  308. label.FontSize = TEXTFONTSIZE
  309. label.Font = TEXTFONT
  310. label.BorderSizePixel = BORDERSIZEPIXEL
  311. label.TextScaled = false
  312. label.Text = TEXT
  313. label.Name = NAME
  314. label.Parent = PARENT
  315. return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323. local NEWWELD = IT(TYPE)
  324. NEWWELD.Part0 = PART0
  325. NEWWELD.Part1 = PART1
  326. NEWWELD.C0 = C0
  327. NEWWELD.C1 = C1
  328. NEWWELD.Parent = PARENT
  329. return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334. local NEWSOUND = nil
  335. coroutine.resume(coroutine.create(function()
  336. NEWSOUND = S:Clone()
  337. NEWSOUND.Parent = PARENT
  338. NEWSOUND.Volume = VOLUME
  339. NEWSOUND.Pitch = PITCH
  340. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341. NEWSOUND:play()
  342. if DOESLOOP == true then
  343. NEWSOUND.Looped = true
  344. else
  345. repeat wait(1) until NEWSOUND.Playing == false
  346. NEWSOUND:remove()
  347. end
  348. end))
  349. return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353. local right = top:Cross(back)
  354. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. function WACKYEFFECT(Table)
  359. local TYPE = (Table.EffectType or "Sphere")
  360. local SIZE = (Table.Size or VT(1,1,1))
  361. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362. local TRANSPARENCY = (Table.Transparency or 0)
  363. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364. local CFRAME = (Table.CFrame or Torso.CFrame)
  365. local MOVEDIRECTION = (Table.MoveToPos or nil)
  366. local ROTATION1 = (Table.RotationX or 0)
  367. local ROTATION2 = (Table.RotationY or 0)
  368. local ROTATION3 = (Table.RotationZ or 0)
  369. local MATERIAL = (Table.Material or "Neon")
  370. local COLOR = (Table.Color or C3(1,1,1))
  371. local TIME = (Table.Time or 45)
  372. local SOUNDID = (Table.SoundID or nil)
  373. local SOUNDPITCH = (Table.SoundPitch or nil)
  374. local SOUNDVOLUME = (Table.SoundVolume or nil)
  375. coroutine.resume(coroutine.create(function()
  376. local PLAYSSOUND = false
  377. local SOUND = nil
  378. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380. PLAYSSOUND = true
  381. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382. end
  383. EFFECT.Color = COLOR
  384. local MSH = nil
  385. if TYPE == "Sphere" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387. elseif TYPE == "Block" or TYPE == "Box" then
  388. MSH = IT("BlockMesh",EFFECT)
  389. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  390. elseif TYPE == "Wave" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392. elseif TYPE == "Ring" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394. elseif TYPE == "Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Round Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Swirl" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Skull" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Crystal" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404. end
  405. if MSH ~= nil then
  406. local MOVESPEED = nil
  407. if MOVEDIRECTION ~= nil then
  408. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  409. end
  410. local GROWTH = SIZE - ENDSIZE
  411. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  412. if TYPE == "Block" then
  413. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  414. else
  415. EFFECT.CFrame = CFRAME
  416. end
  417. for LOOP = 1, TIME+1 do
  418. Swait()
  419. MSH.Scale = MSH.Scale - GROWTH/TIME
  420. if TYPE == "Wave" then
  421. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  422. end
  423. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  428. end
  429. if MOVEDIRECTION ~= nil then
  430. local ORI = EFFECT.Orientation
  431. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  432. EFFECT.Orientation = ORI
  433. end
  434. end
  435. if PLAYSSOUND == false then
  436. EFFECT:remove()
  437. else
  438. repeat Swait() until SOUND.Playing == false
  439. EFFECT:remove()
  440. end
  441. else
  442. if PLAYSSOUND == false then
  443. EFFECT:remove()
  444. else
  445. repeat Swait() until SOUND.Playing == false
  446. EFFECT:remove()
  447. end
  448. end
  449. end))
  450. end
  451.  
  452. function MakeForm(PART,TYPE)
  453. if TYPE == "Cyl" then
  454. local MSH = IT("CylinderMesh",PART)
  455. elseif TYPE == "Ball" then
  456. local MSH = IT("SpecialMesh",PART)
  457. MSH.MeshType = "Sphere"
  458. elseif TYPE == "Wedge" then
  459. local MSH = IT("SpecialMesh",PART)
  460. MSH.MeshType = "Wedge"
  461. end
  462. end
  463.  
  464. Debris = game:GetService("Debris")
  465.  
  466. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  467. local DIRECTION = CF(StartPos,EndPos).lookVector
  468. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  469. end
  470.  
  471. function turnto(position)
  472. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  473. end
  474.  
  475. --//=================================\\
  476. --|| WEAPON CREATION
  477. --\\=================================//
  478.  
  479. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  480.  
  481. Head:ClearAllChildren()
  482.  
  483. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  484. MakeForm(EYE,"Ball")
  485. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  486. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  487. MakeForm(EYE2,"Ball")
  488. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  489.  
  490.  
  491. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  492. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  493. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  494. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  495. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  496. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  497.  
  498. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  499. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  500. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  501. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  502. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  503. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  504.  
  505. Humanoid.DisplayDistanceType = "None"
  506. local naeeym2 = IT("BillboardGui",Character)
  507. naeeym2.AlwaysOnTop = true
  508. naeeym2.Size = UDim2.new(5,35,2,15)
  509. naeeym2.StudsOffset = Vector3.new(0,6,0)
  510. naeeym2.MaxDistance = 75
  511. naeeym2.Adornee = RootPart
  512. naeeym2.Name = "Name"
  513. naeeym2.PlayerToHideFrom = Player
  514. local tecks2 = IT("TextLabel",naeeym2)
  515. tecks2.BackgroundTransparency = 1
  516. tecks2.TextScaled = true
  517. tecks2.BorderSizePixel = 0
  518. tecks2.Text = "Dark Pixels"
  519. tecks2.Font = "Arcade"
  520. tecks2.TextSize = 20
  521. tecks2.TextStrokeTransparency = 1
  522. tecks2.TextColor3 = BRICKC"Really black".Color
  523. tecks2.TextStrokeColor3 = BRICKC"Really black".Color
  524. tecks2.Size = UDim2.new(1,0,0.5,0)
  525. tecks2.Parent = naeeym2
  526.  
  527. local MESH = IT("BlockMesh",Head)
  528. MESH.Scale = VT(0.5,1,1)
  529.  
  530. local SKILLTEXTCOLOR = BRICKC"Really black".Color
  531. local SKILLFONT = "Arcade"
  532. local SKILLTEXTSIZE = 7
  533.  
  534. Humanoid.Died:connect(function()
  535. for _, c in pairs(Character:GetChildren()) do
  536. if c:IsA("BasePart") then
  537. c.Anchored = true
  538. end
  539. end
  540. naeeym2:remove()
  541. ATTACK = true
  542. DEAD = true
  543. UNANCHOR = false
  544. Character.PrimaryPart = RootPart
  545. CreateSound(580288658, Effects, 3, 1, false)
  546. Humanoid:remove()
  547. for i = 1, 50 do
  548. wait()
  549. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  550. end
  551. UNANCHOR = true
  552. for _, c in pairs(Character:GetChildren()) do
  553. if c:IsA("BasePart") then
  554. c.CanCollide = true
  555. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  556. end
  557. end
  558. end)
  559.  
  560. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  561. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  562. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  563. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  564.  
  565. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  566. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  567. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  568. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  569.  
  570. --//=================================\\
  571. --|| DAMAGING
  572. --\\=================================//
  573.  
  574. function ApplyDamage(Humanoid,Damage)
  575. Damage = Damage * DAMAGEMULTIPLIER
  576. if Humanoid.Health ~= 0 then
  577. Humanoid.Health = Humanoid.Health - Damage
  578. end
  579. end
  580.  
  581. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  582. local CHILDREN = workspace:GetDescendants()
  583. for index, CHILD in pairs(CHILDREN) do
  584. if CHILD.ClassName == "Model" and CHILD ~= Character then
  585. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  586. if HUM then
  587. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  588. if TORSO then
  589. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  590. if INSTAKILL == true then
  591. CHILD:BreakJoints()
  592. else
  593. local DMG = MRANDOM(MINDMG,MAXDMG)
  594. ApplyDamage(HUM,DMG)
  595. end
  596. if FLING > 0 then
  597. for _, c in pairs(CHILD:GetChildren()) do
  598. if c:IsA("BasePart") then
  599. local bv = Instance.new("BodyVelocity")
  600. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  601. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  602. bv.Parent = c
  603. Debris:AddItem(bv,0.05)
  604. end
  605. end
  606. end
  607. end
  608. end
  609. end
  610. end
  611. end
  612. end
  613.  
  614. function APPLYMELEE(PART,MINDMG,MAXDMG)
  615. local ONESHOT = false
  616. if MINDMG == "inf" then
  617. ONESHOT = true
  618. end
  619. local HITS = {}
  620. local TOUCH = PART.Touched:Connect(function(hit)
  621. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  622. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  623. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  624. if TORSO and HUM.Health > 0 then
  625. local PASS = true
  626. for i = 1, #HITS do
  627. if HITS[i] == hit.Parent then
  628. PASS = false
  629. end
  630. end
  631. table.insert(HITS,hit.Parent)
  632. if PASS == true then
  633. if ONESHOT == false then
  634. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  635. else
  636. CreateSound(1538571923, TORSO, 10, 1, false)
  637. HUM.Parent:BreakJoints()
  638. HUM:remove()
  639. for _, c in pairs(TORSO.Parent:GetChildren()) do
  640. if c:IsA("BasePart") then
  641. c.CanCollide = true
  642. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  643. Debris:AddItem(c,MRANDOM(5,20)/10)
  644. end
  645. end
  646. end
  647. end
  648. end
  649. end
  650. end)
  651. return TOUCH
  652. end
  653.  
  654. function GoombaStomp(OBJECT)
  655. for _, c in pairs(OBJECT:GetChildren()) do
  656. if c:IsA("BasePart") then
  657. c.Size = VT(c.Size.X,0,c.Size.Z)
  658. end
  659. end
  660. end
  661.  
  662. --//=================================\\
  663. --|| ATTACK FUNCTIONS AND STUFF
  664. --\\=================================//
  665.  
  666. function MushroomAi(Mushroom)
  667. coroutine.resume(coroutine.create(function()
  668. for i = 1, 500 do
  669. wait()
  670. local DISTANCE = 500
  671. local TARGET = nil
  672. local HUMAN = nil
  673. for _, c in pairs(workspace:GetChildren()) do
  674. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  675. local HUM = c:FindFirstChildOfClass("Humanoid")
  676. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  677. if TORSO and HUM.Health > 0 then
  678. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  679. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  680. TARGET = TORSO
  681. HUMAN = HUM
  682. end
  683. end
  684. end
  685. end
  686. if TARGET then
  687. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  688. if HITFLOOR then
  689. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  690. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  691. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  692. if DIST < 4*(TARGET.Size.Y/2) then
  693. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  694. break
  695. end
  696. else
  697. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  698. end
  699. end
  700. end
  701. Mushroom:remove()
  702. end))
  703. end
  704.  
  705. function QuestionMarkBlock()
  706. ATTACK = true
  707. Rooted = true
  708. local BLOCKMODEL = IT("Model",Effects)
  709. local LOAD = false
  710. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  711. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  712. BLOCKMODEL.PrimaryPart = BLOCK
  713. for i = 1, 4 do
  714. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  715. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  716. local DECAL = IT("Decal",BASE)
  717. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  718. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  719. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  720. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  721. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  722. end
  723. local LANDED = false
  724. local HIT = false
  725. local LOOP = 0
  726. coroutine.resume(coroutine.create(function()
  727. repeat
  728. Swait()
  729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  735. until LOAD == true
  736. repeat
  737. Swait()
  738. if HIT == false then
  739. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  740. if HITFLOOR then
  741. HIT = true
  742. coroutine.resume(coroutine.create(function()
  743. local CFRAME = BLOCK.CFrame
  744. RootPart.Velocity = VT(0,0,0)
  745. RootPart.RotVelocity = VT(0,0,0)
  746. for i = 1, 5 do
  747. wait()
  748. RootPart.Velocity = VT(0,-i*4,0)
  749. RootPart.RotVelocity = VT(0,0,0)
  750. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  751. end
  752. BLOCK.BrickColor = BRICKC"Dirt brown"
  753. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  754. if c:IsA("BasePart") and c.Name ~= "Base" then
  755. c:remove()
  756. end
  757. end
  758. CreateSound(1246464612, BLOCK, 10, 1, false)
  759. local SIZE = 2.25
  760. local MUSHROOM = IT("Model",Effects)
  761. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  762. MUSHROOM.PrimaryPart = BASE
  763. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  764. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  765. for i = 1, 2 do
  766. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  767. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  768. end
  769. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  770. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  771. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  772. for i = 1, 30 do
  773. wait()
  774. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  775. end
  776. MushroomAi(MUSHROOM)
  777. Debris:AddItem(BLOCKMODEL,5)
  778. end))
  779. end
  780. else
  781. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  782. if HITFLOOR then
  783. LANDED = true
  784. end
  785. end
  786. LOOP = LOOP + 1
  787. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  793. until LANDED == true or ATTACK == false
  794. end))
  795. wait(1)
  796. LOAD = true
  797. CreateSound(158309736, Torso, 10, 1, false)
  798. local bv = Instance.new("BodyVelocity",RootPart)
  799. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  800. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  801. Debris:AddItem(bv,0.05)
  802. repeat wait() until LANDED == true or LOOP > 45
  803. Debris:AddItem(BLOCKMODEL,5)
  804. ATTACK = false
  805. Rooted = false
  806. end
  807.  
  808. function SwordBeam()
  809. ATTACK = true
  810. Rooted = false
  811. local SWORDMODEL = IT("Model",Effects)
  812. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  813. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  814. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  815. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  816. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  817. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  818. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  819. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  820. for i=0, 1, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. end
  829. coroutine.resume(coroutine.create(function()
  830. local BEAM = IT("Model",Effects)
  831. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  832. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  833. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  834. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  835. for i = 1, 4 do
  836. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  837. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  838. end
  839. BEAM.PrimaryPart = BASE
  840. for i = 1, 75 do
  841. wait()
  842. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  843. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  844. if HITFLOOR then
  845. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  846. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  847. ApplyDamage(HUM,15)
  848. end
  849. break
  850. end
  851. end
  852. BEAM:remove()
  853. end))
  854. for i=0, 0.05, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. end
  863. for i=0, 0.5, 0.1 / Animation_Speed do
  864. Swait()
  865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. end
  872. SWORDMODEL:remove()
  873. ATTACK = false
  874. Rooted = false
  875. end
  876.  
  877. function Candy()
  878. ATTACK = true
  879. Rooted = true
  880. local CANDYMODEL = IT("Model",Effects)
  881. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  882. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  883. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  884. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  886. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  888. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  889. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  890. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  891. local THROWN = false
  892. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  893. THROWN = true
  894. end)
  895. for i=0, 2, 0.1 / Animation_Speed do
  896. Swait()
  897. if THROWN == true then
  898. break
  899. end
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. end
  907. THROW:disconnect()
  908. for i=0, 1, 0.1 / Animation_Speed do
  909. Swait()
  910. if THROWN == true then
  911. break
  912. end
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. end
  920. if THROWN == false then
  921. CANDYMODEL:remove()
  922. coroutine.resume(coroutine.create(function()
  923. SONG = 554418756
  924. Speed = 35
  925. sick:Play()
  926. for i = 1, 150 do
  927. local MELEES = {}
  928. for _, c in pairs(Character:GetChildren()) do
  929. if c:IsA("BasePart") then
  930. local MELEE = APPLYMELEE(c,"inf","inf")
  931. table.insert(MELEES,MELEE)
  932. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  933. end
  934. end
  935. wait(0.1)
  936. for e = 1, #MELEES do
  937. MELEES[e]:disconnect()
  938. end
  939. end
  940. sick:Play()
  941. Speed = 20
  942. SONG = 853518668
  943. end))
  944. else
  945. local GIVEINV = function(OBJECT,HUMAN)
  946. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  947. if TORSO then
  948. if TORSO:FindFirstChild("YAY") == nil then
  949. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  950. MUSIC.Name = "YAY"
  951. HUMAN.WalkSpeed = 35
  952. local HEALTH = HUMAN.MaxHealth
  953. for i = 1, 150 do
  954. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  955. HUMAN.Health = HUMAN.MaxHealth
  956. MUSIC.Parent = TORSO
  957. local MELEES = {}
  958. for _, c in pairs(OBJECT:GetChildren()) do
  959. if c:IsA("BasePart") then
  960. local MELEE = APPLYMELEE(c,"inf","inf")
  961. table.insert(MELEES,MELEE)
  962. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  963. end
  964. end
  965. wait(0.1)
  966. for e = 1, #MELEES do
  967. MELEES[e]:disconnect()
  968. end
  969. end
  970. HUMAN.MaxHealth = HEALTH
  971. HUMAN.Health = HUMAN.MaxHealth
  972. MUSIC:remove()
  973. HUMAN.WalkSpeed = 16
  974. end
  975. end
  976. end
  977. for i=0, 1, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. end
  986. for i=0, 0.05, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. end
  995. for _, c in pairs(CANDYMODEL:GetChildren()) do
  996. if c:IsA("BasePart") then
  997. c.CanCollide = true
  998. c.Touched:Connect(function(hit)
  999. if hit.Parent ~= Character then
  1000. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1001. CANDYMODEL:remove()
  1002. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  1003. end
  1004. end
  1005. end)
  1006. end
  1007. end
  1008. GRIP:remove()
  1009. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1010. Debris:AddItem(CANDYMODEL,10)
  1011. for i=0, 0.4, 0.1 / Animation_Speed do
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. end
  1020. end
  1021. ATTACK = false
  1022. Rooted = false
  1023. end
  1024.  
  1025. function Peashooter()
  1026. ATTACK = true
  1027. Rooted = true
  1028. local LOADED = false
  1029. local BLASTER = IT("Model",Effects)
  1030. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1031. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1032. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1033. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1034. local SHOT = false
  1035. local FINISHED = false
  1036. coroutine.resume(coroutine.create(function()
  1037. for i=0, 1, 0.1 / Animation_Speed do
  1038. Swait()
  1039. turnto(Mouse.Hit.p)
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. end
  1047. LOADED = true
  1048. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1049. for _, c in pairs(BLASTER:GetChildren()) do
  1050. if c:IsA("BasePart") then
  1051. c.Transparency = 0
  1052. end
  1053. end
  1054. repeat
  1055. Swait()
  1056. turnto(Mouse.Hit.p)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. until SHOT == true
  1064. repeat
  1065. turnto(Mouse.Hit.p)
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. coroutine.resume(coroutine.create(function()
  1073. local BULLET = IT("Model",Effects)
  1074. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1075. CreateSound(635556833, RightArm, 3, 1, false)
  1076. BULLET.PrimaryPart = MAIN
  1077. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1078. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1079. PART.CFrame = MAIN.CFrame
  1080. for i = 1, 75 do
  1081. wait()
  1082. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1083. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1084. if HITFLOOR then
  1085. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1086. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1087. ApplyDamage(HUM,10)
  1088. end
  1089. break
  1090. end
  1091. end
  1092. BULLET:remove()
  1093. end))
  1094. for i = 1, 25 do
  1095. Swait()
  1096. turnto(Mouse.Hit.p)
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. end
  1104. until HOLD == false
  1105. for i=0, 0.2, 0.1 / Animation_Speed do
  1106. Swait()
  1107. turnto(Mouse.Hit.p)
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. end
  1115. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1116. BLASTER:remove()
  1117. FINISHED = true
  1118. end))
  1119. repeat wait() until LOADED == true
  1120. wait(0.5)
  1121. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1122. SHOT = true
  1123. end)
  1124. repeat wait() until SHOT == true
  1125. FIRE:disconnect()
  1126. repeat wait() until FINISHED == true
  1127. ATTACK = false
  1128. Rooted = false
  1129. end
  1130.  
  1131. function QuestionMarkBlock2()
  1132. ATTACK = true
  1133. Rooted = true
  1134. local BLOCKMODEL = IT("Model",Effects)
  1135. local LOAD = false
  1136. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1137. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1138. BLOCKMODEL.PrimaryPart = BLOCK
  1139. local FRAME = RootPart.CFrame*CF(0,15,0)
  1140. for i = 1, 4 do
  1141. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1142. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1143. local DECAL = IT("Decal",BASE)
  1144. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1145. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1146. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1147. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1148. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1149. end
  1150. local LANDED = false
  1151. local HIT = false
  1152. local LOOP = 0
  1153. coroutine.resume(coroutine.create(function()
  1154. repeat
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. until LOAD == true
  1163. repeat
  1164. Swait()
  1165. if HIT == false then
  1166. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1167. if HITFLOOR then
  1168. HIT = true
  1169. coroutine.resume(coroutine.create(function()
  1170. local CFRAME = BLOCK.CFrame
  1171. RootPart.Velocity = VT(0,0,0)
  1172. RootPart.RotVelocity = VT(0,0,0)
  1173. coroutine.resume(coroutine.create(function()
  1174. CreateSound(138702491, BLOCK, 10, 1, false)
  1175. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1176. COIN.CFrame = BLOCK.CFrame
  1177. local DECAL = IT("Decal",COIN)
  1178. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1179. local DECAL = IT("Decal",COIN)
  1180. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1181. DECAL.Face = "Back"
  1182. for i = 1, 15 do
  1183. wait()
  1184. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1185. end
  1186. COIN:remove()
  1187. end))
  1188. for i = 1, 5 do
  1189. wait()
  1190. RootPart.Velocity = VT(0,-i*4,0)
  1191. RootPart.RotVelocity = VT(0,0,0)
  1192. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1193. end
  1194. BLOCK.BrickColor = BRICKC"Dirt brown"
  1195. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1196. if c:IsA("BasePart") and c.Name ~= "Base" then
  1197. c:remove()
  1198. end
  1199. end
  1200. Debris:AddItem(BLOCKMODEL,5)
  1201. end))
  1202. end
  1203. else
  1204. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1205. if HITFLOOR then
  1206. LANDED = true
  1207. end
  1208. end
  1209. LOOP = LOOP + 1
  1210. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. until LANDED == true or ATTACK == false
  1217. end))
  1218. wait(0.3)
  1219. LOAD = true
  1220. CreateSound(158309736, Torso, 10, 1, false)
  1221. local bv = Instance.new("BodyVelocity",RootPart)
  1222. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1223. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1224. Debris:AddItem(bv,0.05)
  1225. repeat wait() until LANDED == true or LOOP > 45
  1226. Debris:AddItem(BLOCKMODEL,5)
  1227. ATTACK = false
  1228. Rooted = false
  1229. end
  1230.  
  1231. --//=================================\\
  1232. --|| ASSIGN THINGS TO KEYS
  1233. --\\=================================//
  1234.  
  1235. function MouseDown(Mouse)
  1236. HOLD = true
  1237. if ATTACK == false then
  1238. end
  1239. end
  1240.  
  1241. function MouseUp(Mouse)
  1242. HOLD = false
  1243. end
  1244.  
  1245. function KeyDown(Key)
  1246. KEYHOLD = true
  1247. if Key == "z" and ATTACK == false then
  1248. QuestionMarkBlock()
  1249. end
  1250.  
  1251. if Key == "b" and ATTACK == false then
  1252. SwordBeam()
  1253. end
  1254.  
  1255. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1256. Candy()
  1257. end
  1258.  
  1259. if Key == "v" and ATTACK == false then
  1260. Peashooter()
  1261. end
  1262.  
  1263. if Key == "t" and ATTACK == false then
  1264. QuestionMarkBlock2()
  1265. end
  1266. end
  1267.  
  1268. function KeyUp(Key)
  1269. KEYHOLD = false
  1270. end
  1271.  
  1272. Mouse.Button1Down:connect(function(NEWKEY)
  1273. MouseDown(NEWKEY)
  1274. end)
  1275. Mouse.Button1Up:connect(function(NEWKEY)
  1276. MouseUp(NEWKEY)
  1277. end)
  1278. Mouse.KeyDown:connect(function(NEWKEY)
  1279. KeyDown(NEWKEY)
  1280. end)
  1281. Mouse.KeyUp:connect(function(NEWKEY)
  1282. KeyUp(NEWKEY)
  1283. end)
  1284.  
  1285. --//=================================\\
  1286. --\\=================================//
  1287.  
  1288. function unanchor()
  1289. if UNANCHOR == true then
  1290. for _, c in pairs(Character:GetChildren()) do
  1291. if c:IsA("BasePart") then
  1292. c.Anchored = false
  1293. end
  1294. end
  1295. else
  1296. for _, c in pairs(Character:GetChildren()) do
  1297. if c:IsA("BasePart") then
  1298. c.Anchored = true
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304. --//=================================\\
  1305. --|| WRAP THE WHOLE SCRIPT UP
  1306. --\\=================================//
  1307.  
  1308. local JUMPED = false
  1309.  
  1310. Humanoid.Changed:connect(function(Jump)
  1311. if Jump == "Jump" and (Disable_Jump == true) then
  1312. Humanoid.Jump = false
  1313. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1314. JUMPED = true
  1315. CreateSound(158309736, Torso, 10, 1, false)
  1316. end
  1317. end)
  1318.  
  1319. while true do
  1320. Swait()
  1321. script.Parent = WEAPONGUI
  1322. ANIMATE.Parent = nil
  1323. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1324. v:Stop();
  1325. end
  1326. Humanoid.JumpPower = 75
  1327. SINE = SINE + CHANGE
  1328. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1329. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1330. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1331. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1332. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1333. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1334. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1335. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1336. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1337. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1338. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. if HITFLOOR == nil then
  1344. ANIM = "Midair"
  1345. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1346. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1347. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1348. local HIT = IT("Folder",JUMPHIT)
  1349. HIT.Name = "Stomped"
  1350. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1351. RootPart.Velocity = VT(0,80,0)
  1352. GoombaStomp(JUMPHIT.Parent)
  1353. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1354. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1355. if HEAD then
  1356. if HEAD:FindFirstChild("Stomped") == nil then
  1357. local HIT = IT("Folder",HEAD)
  1358. HIT.Name = "Stomped"
  1359. CreateSound(165013277, HEAD, 10, 1, false)
  1360. RootPart.Velocity = VT(0,80,0)
  1361. GoombaStomp(HEAD.Parent)
  1362. end
  1363. end
  1364. end
  1365. end
  1366. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1367. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1368. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1369. local HIT = IT("Folder",JUMPHIT)
  1370. HIT.Name = "Stomped"
  1371. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1372. RootPart.Velocity = VT(0,80,0)
  1373. GoombaStomp(JUMPHIT.Parent)
  1374. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1375. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1376. if HEAD then
  1377. if HEAD:FindFirstChild("Stomped") == nil then
  1378. local HIT = IT("Folder",HEAD)
  1379. HIT.Name = "Stomped"
  1380. CreateSound(165013277, HEAD, 10, 1, false)
  1381. RootPart.Velocity = VT(0,80,0)
  1382. GoombaStomp(HEAD.Parent)
  1383. end
  1384. end
  1385. end
  1386. end
  1387. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1388. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1389. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1390. local HIT = IT("Folder",JUMPHIT)
  1391. HIT.Name = "Stomped"
  1392. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1393. RootPart.Velocity = VT(0,80,0)
  1394. GoombaStomp(JUMPHIT.Parent)
  1395. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1396. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1397. if HEAD then
  1398. if HEAD:FindFirstChild("Stomped") == nil then
  1399. local HIT = IT("Folder",HEAD)
  1400. HIT.Name = "Stomped"
  1401. CreateSound(165013277, HEAD, 10, 1, false)
  1402. RootPart.Velocity = VT(0,80,0)
  1403. GoombaStomp(HEAD.Parent)
  1404. end
  1405. end
  1406. end
  1407. end
  1408. if ATTACK == false then
  1409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1415. end
  1416. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1417. ANIM = "Idle"
  1418. JUMPED = false
  1419. if ATTACK == false then
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. end
  1427. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1428. ANIM = "Walk"
  1429. JUMPED = false
  1430. if ATTACK == false then
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1437. end
  1438. end
  1439. unanchor()
  1440. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1441. Humanoid.Health = Humanoid.MaxHealth
  1442. if Rooted == false then
  1443. Disable_Jump = false
  1444. Humanoid.WalkSpeed = Speed
  1445. elseif Rooted == true then
  1446. Disable_Jump = true
  1447. Humanoid.WalkSpeed = 0
  1448. end
  1449. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1450. for _, c in pairs(Character:GetChildren()) do
  1451. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1452. c.Material = "Neon"
  1453. if c:FindFirstChildOfClass("ParticleEmitter") then
  1454. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1455. end
  1456. c.Color = BRICKC"Really black".Color
  1457. if c == Head then
  1458. if c:FindFirstChild("face") then
  1459. c.face:remove()
  1460. end
  1461. end
  1462. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1463. c:remove()
  1464. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1465. c:remove()
  1466. elseif c.Name == "Detail" then
  1467. c.Material = "Neon"
  1468. c.Color = COLOR
  1469. end
  1470. end
  1471. if DEAD == false then
  1472. sick.SoundId = "rbxassetid://"..SONG
  1473. sick.Looped = true
  1474. sick.Pitch = 1
  1475. sick.Volume = 2
  1476. sick.Playing = true
  1477. sick.Parent = Torso
  1478. else
  1479. sick:remove()
  1480. end
  1481. Humanoid.Name = "Mr Pixels"
  1482. end
  1483.  
  1484. --//=================================\\
  1485. --\\=================================//
  1486.  
  1487.  
  1488.  
  1489.  
  1490.  
  1491. --//====================================================\\--
  1492. --|| END OF SCRIPT
  1493. --\\====================================================//--
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