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1
// THIS SCRIPT IS DESIGNED TO RUN INSIDE THE GAME "Red Eclipse"
2-
	strreplace (concat (
2+
// IT ALSO REQUIRES THE DOWNLOAD OF SEVERAL ICONS TO RUN
3-
		div $arg1 1000
3+
// GET THE FULL PACKAGE HERE: http://www.mediafire.com/?ck2aweob5b19u5u
4-
	) (
4+
// SCREENSHOTS: https://picasaweb.google.com/100507423399450376473/RedEclipse
5-
		padnum (padnum (mod $arg1 1000) 10) 100
5+
6-
	)) " " ":"
6+
7
_ms_w  = 9  // board width
8
_ms_m  = 10 // board mines
9-
padnum = [ concatword (? (< $arg1 $arg2) 0) $arg1 ]
9+
10
_ms_tw = 9  // temp W
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_ms_tm = 10 // temp M
12
_ms_tu = 1  // temp U
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_ms_bt = 0  // board tiles (total)
14
_ms_t1 = 0  // timer start (ms)
15
_ms_t2 = 0  // timer end (ms)
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_ms_ua = 1  // undo toggle
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_ms_u  = 0  // undo counter
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_ms_pc = 0  // completion percentage
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_ms_gm = 0  // game mode: 0 waiting; 1 active; 2 failure ; 3 victory
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_ms_mf = "" // board containing mine placement
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_ms_nf = "" // board containing tile numbers
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_ms_cf = "" // board of completion (displayed)
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_ms_mp = "" // supplementary list with mine positions
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_ms_hp = "" // supplementary list with hit mine positions
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_ms_fp = "" // supplementary list with flag positions
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_ms_tq = "" // supplementary list with tile reveal queue
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// ----------------------------------------- //
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// ---------------- Tile ID ---------------- //
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// ----------------------------------------- //
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// 0   = blank tile
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// 1-8 = number tiles
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// H   = hidden tile
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// X   = mine tile (failure)
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// HX  = mine tile (victory)
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// R   = hit mine tile
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// F   = flagged tile
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// FX  = flagged mine tile (success)
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// FF  = flagged mine tile (failure)
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append = [ $arg1 = (concat (getalias $arg1) $arg2) ]
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_ms_clock = [
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	local n
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	n = (mod $arg1 1000)
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	format "%1:%2%3" (div $arg1 1000) (? (< $n 100) (? (< $n 10) "00" "0")) $n
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]
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_ms_set_options = [
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	local n
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	n = (* $_ms_th $_ms_tw)
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	// calculate board sizes/mines and apply limits
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	if $arg1 [ _ms_th = (max (min $arg1 24) 9) ]
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	if $arg2 [ _ms_tw = (max (min $arg2 30) 9) ]
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	_ms_tm = (max (min (div $n 3) $_ms_tm) (div $n 10))
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]
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_ms_set_markers = [
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	// in case of failure, update flag markers
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	if (= $_ms_gm 2) [
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		looplist i $_ms_fp [
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			if (=s (at $_ms_nf $i) "X") [
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				_ms_tile_open "FX" $i 0
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			] [ _ms_tile_open "FF" $i 0 ]
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		]
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		if (< (indexof "R FX FF" (at $_ms_cf $i)) 0) [
69+
70-
			case $_ms_gm 2 [
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	looplist i $_ms_mp [
72-
			] 3 [
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		case $_ms_gm 2 [
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			if (< (indexof "R FX FF" (at $_ms_cf $i)) 0) [
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				_ms_tile_open "X" $i 0
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			]
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		] 3 [
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			if (< (indexof "R F" (at $_ms_cf $i)) 0) [
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				_ms_tile_open "HX" $i 0
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			]
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		]
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	]
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]
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		_ms_t2 = 0
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	// start the game if still in waiting phase
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	if (= $_ms_gm 0) [
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		_ms_gm = 1
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		_ms_t1 = (getmillis)
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	]
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	// reveal # tile at given position and add to completion counter if needed
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	_ms_cf = (listsplice $_ms_cf $arg1 $arg2 1)
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	if $arg3 [ _ms_pc = (+ $_ms_pc 1) ]
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]
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_ms_tile_find = [
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	local n c1 c2 c3 c4 c5 c6 c7 c8
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	n = 0
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	c1 = (- $arg9 $_ms_w)       // UP
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	c2 = (+ $arg9 $_ms_w)       // DN
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	c3 = (- $arg9 1)            // LT
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	c4 = (+ $arg9 1)            // RT
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	c5 = (- $arg9 (+ $_ms_w 1)) // UP-LT
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	c6 = (- $arg9 (- $_ms_w 1)) // UP-RT
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	c7 = (+ $arg9 (- $_ms_w 1)) // DN-LT
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	c8 = (+ $arg9 (+ $_ms_w 1)) // DN-RT
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	if (> $c1 -1)                                               $arg1 // UP
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	if (< $c2 $_ms_bt)                                          $arg2 // DN
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	if (> (mod $arg9 $_ms_w) 0)                                 $arg3 // LT
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	if (< (mod $arg9 $_ms_w) (- $_ms_w 1))                      $arg4 // RT
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	if (&& [> $c5 -1] [> (mod $arg9 $_ms_w) 0])                 $arg5 // UP-LT
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	if (&& [> $c6 -1] [< (mod $arg9 $_ms_w) (- $_ms_w 1)])      $arg6 // UP-RT
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	if (&& [< $c7 $_ms_bt] [> (mod $arg9 $_ms_w) 0])            $arg7 // DN-LT
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	if (&& [< $c8 $_ms_bt] [< (mod $arg9 $_ms_w) (- $_ms_w 1)]) $arg8 // DN-RT
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	arg10
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]
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_ms_tile_view = [
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	if (&& [< $_ms_gm 2] [=s (at $_ms_cf $arg1) "H"]) [
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		local n t
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		n = (at $_ms_nf $arg1)
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		cases $n "X" [
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			// mark the mine as hit
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			_ms_tile_open "R" $arg1 0
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			append _ms_hp $arg1
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			// if lives are enabled, reduce by one, otherwise
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			if (&& $_ms_ua $_ms_u) [ _ms_u = (- $_ms_u 1) ] [
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				// game over, board is populated by hit and undiscovered mines and flag marks
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				_ms_gm = 2
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				_ms_t2 = (getmillis)
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				_ms_set_markers
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			]
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		] "R" [
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			// do nothing here, simply skip
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		] "F" [
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			// do nothing here, simply skip
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		] "0" [
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			_ms_tile_open "0" $arg1 1
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			append _ms_tq $arg1
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			// explore all surrounding tiles until number border
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			while [listlen $_ms_tq] [
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				do [ _ms_tile_find @(
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					loopconcat i 8 [result [[
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						n = $c@@(+ $i 1)
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						// make sure the tile is not revealed, otherwise skip tile
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						if (=s (at $_ms_cf $n) "H") [
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							// ensure tile is blank and not in work queue, then add it
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							if (&& [=s (at $_ms_nf $n) "0"] [< (indexof $_ms_tq $n) 0]) [
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								append _ms_tq $n
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							]
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							// reveal the tile around the blank tile and add to completion percentage
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							_ms_tile_open (at $_ms_nf $n) $n 1
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						]
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					]]]
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				) (at $_ms_tq 0) ]
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				// remove used tile from work queue
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				_ms_tq = (sublist $_ms_tq 1)
157
			]
158
		] () [ _ms_tile_open $n $arg1 1 ]
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		// in case of board completion, victory
160
		if (= $_ms_pc (- $_ms_bt $_ms_m)) [
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			_ms_gm = 3 ; _ms_t2 = (getmillis)
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			_ms_set_markers
163
		]
164
	]
165
]
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_ms_make_board = [
168
	local i n r
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	i = 0
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	// initialise board variables
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	_ms_th = $arg1
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	_ms_tw = $arg2
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	_ms_m  = $arg3
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	_ms_h  = $_ms_th
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	_ms_w  = $_ms_tw
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	_ms_tm = $_ms_m
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	// initialise game variables
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	_ms_ua = $_ms_tu
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	if $_ms_ua [ _ms_u  = (+ (div $_ms_m 20) 1) ]
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	_ms_bt = (* $_ms_h $_ms_w)
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	_ms_pc = 0
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	_ms_t1 = 0
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	_ms_t2 = 0
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	_ms_gm = 0
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	// initialise boards
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	_ms_nf = ""
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	_ms_mf = (loopconcat i $_ms_bt [result "0"])
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	_ms_cf = (loopconcat i $_ms_bt [result "H"])
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	// initialise supplementary lists
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	_ms_tq = ""
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	_ms_mp = ""
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	_ms_hp = ""
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	_ms_fp = ""
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	// generate the mines board
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	while [< $i $_ms_m] [
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		r = (rnd $_ms_bt)
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		// avoid writing to a previously picked spot
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		if (! (at $_ms_mf $r)) [
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			_ms_mf = (listsplice $_ms_mf "1" $r 1)
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			append _ms_mp $r
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			i = (+ $i 1)
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		]
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	]
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	// generate the numbers board
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	loop y $_ms_bt [
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		if (at $_ms_mf $y) [ append _ms_nf "X" ] [
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			do [ _ms_tile_find @(
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				loopconcat i 8 [result [[
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					n = (+ (at $_ms_mf $c@@(+ $i 1)) $n)
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				]]]
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			) $y [ append _ms_nf $n ] ]
212
		]
213
	]
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]
215
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newgui minesweeper [
217-
						result (case $_ms_gm 0 7 1 7 2 3 3 0)
217+
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		guilist [
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			guilist [
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				guilist [
221-
						_ms_clock (case $_ms_gm 0 0 1 (- (getmillis) $_ms_t1) () (- $_ms_t2 $_ms_t1))
221+
222
					guititle (format "^f(textures/minesweeper/globe) ^f%1%2%%" (
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						case $_ms_gm 2 [ result "[0xFF1010]" ] 3 [ result "[0x4CFF00]" ] () [ result 7 ]
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					) (absf (precf (*f (divf $_ms_pc (- $_ms_bt $_ms_m)) 100) 1)))
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					guispring
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					guititle (format "^f7%1 ^f(textures/minesweeper/clock)" (
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						_ms_clock (case $_ms_gm 0 0 1 (- $getmillis $_ms_t1) () (- $_ms_t2 $_ms_t1))
228
					))
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					guistrut 1
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				]
231-
								guibutton (format "^f(textures/minesweeper/tiles/%1)" (at $_ms_cf $n)) [
231+
232-
									_ms_tile_view @n
232+
233-
								] [
233+
234
						loop x $_ms_w [
235
							n = (+ (* $y $_ms_w) $x)
236
							guifont "huge" [
237
								guibutton (format "^f(textures/minesweeper/tiles/%1)" (at $_ms_cf $n)) [ _ms_tile_view @n ] [
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									cond (=s (at $_ms_cf @n) "H") [
239
										_ms_tile_open "F" @@n 0
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										append _ms_fp @@n
241
									] (=s (at $_ms_cf @n) "F") [
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										_ms_tile_open "H" @@n 0
243
										_ms_fp = (listdel $_ms_fp @@n)
244
									]
245
								]
246
							]
247
						]
248
					]
249
				]
250-
					guibutton "^f(textures/minesweeper/new) ^f7New Game" [
250+
251
			if (!=s $_ms_cf "") [ guistrut 2 ]
252-
					] []
252+
253
				guifont "super" [
254
					guibutton (format "^f(textures/minesweeper/new) %1New Game" (? (> $_ms_gm 1) "^fzwo")) [
255-
						guitext (format "^f(textures/minesweeper/life) ^f%1%2" (? $_ms_u 5 3) $_ms_u)
255+
256
					]
257-
						guitext (format "^f(textures/minesweeper/flag) ^f5%1" (- $_ms_m (listlen $_ms_fp)))
257+
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					guilist [
259
						guitext (format "^f(textures/minesweeper/life) %1%2" (? $_ms_u "^f5" "^f[0xFF1010]") (? $_ms_ua $_ms_u 0))
260
						guistrut 1.8
261
						guitext (format "^f(textures/minesweeper/flag) ^f5%1" (- $_ms_m (listlen $_ms_fp) (listlen $_ms_hp)))
262
					]
263
					guispring
264
					guilist [
265
						guispring
266
						guilist [
267
							guilist [
268
								guitext "^f(textures/minesweeper/height)"
269
								guifield _ms_th 2 [ _ms_set_options $_ms_th 0 ]
270
							]
271-
						guistrut 2.5
271+
272
								guitext "^f(textures/minesweeper/width)"
273
								guifield _ms_tw 2 [ _ms_set_options 0 $_ms_tw ]
274
							]
275
						]
276
						guispring
277
						guilist [
278
							guicenter [ guitext "^f(textures/minesweeper/mine)" ]
279-
				guititle "^f4Difficulty"
279+
280
						]
281-
				guibutton "^f7Beginner"     [ _ms_make_board  9  9 10 ] []
281+
						guispring
282-
				guibutton "^f7Intermediate" [ _ms_make_board 16 16 40 ] []
282+
283-
				guibutton "^f7Expert"       [ _ms_make_board 16 30 80 ] []
283+
284
				guistrut 1
285-
				guibutton (format "^f(textures/minesweeper/check_%1) Use Lives" (
285+
				guicenter [ guititle "Difficulty" ]
286-
					? (= (+ $_ms_tu $_ms_ua) 0) "off" (? (= (+ $_ms_tu $_ms_ua) 2) "on" "sel")
286+
287-
				)) [ _ms_tu = (! $_ms_tu) ]
287+
				guicenter [ guibutton "Easy"   [ _ms_make_board  9  9 10 ] [] "" 0x4CFF00 ]
288
				guicenter [ guibutton "Normal" [ _ms_make_board 16 16 40 ] [] "" 0xFFD800 ]
289
				guicenter [ guibutton "Hard"   [ _ms_make_board 16 30 80 ] [] "" 0xFF1010 ]
290
				guistrut 1
291
				guicenter [ guibutton (format "^f(textures/minesweeper/check_%1) Use Lives" (
292
					case (+ $_ms_tu $_ms_ua) 0 [ result "off" ] 1 [ result "sel" ] 2 [ result "on" ]
293
				)) [
294
					_ms_tu = (! $_ms_tu)
295
					if (! $_ms_gm) [ _ms_ua = $_ms_tu ]
296
				] ]
297
				guistrut 0.5
298
			]
299
		]
300
	]
301
] [
302
	if (= $guipasses 0) [
303
		_ms_make_board $_ms_th $_ms_tw $_ms_tm
304
	]
305
]