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on right click on a sign:
2-
	line 1 of the clicked block is "&3&l------------------------"
2+
	line 1 of the clicked block is "&3&l--------------------"
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	line 2 of the clicked block is "&e&lSpawnpoint"
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	line 3 of the clicked block is "&a&l=Rightclick="
5-
	line 4 of the clicked block is "&3&l------------------------":
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	line 4 of the clicked block is "&3&l--------------------":
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		player is on ground
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		set {%region at player%.%player%.cp} to location of player
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		message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
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		play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
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		if {blockcp.%player%} is equal to 2:
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			set {blockcp.%player%} to 1
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			stop
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		if {blockcp.%player%} is not set:
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			set {blockcp.%player%} to 1
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			stop
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on right click on a sign:
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	line 1 of the clicked block is "&3&l------------------------"
18+
	line 1 of the clicked block is "&3&l--------------------"
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	line 2 of the clicked block is "&e&lSpawnpoint"
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	line 3 of the clicked block is "&a&l=Rightclick="
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	line 4 of the clicked block is "&3&l------------------------":
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	line 4 of the clicked block is "&3&l--------------------":
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		set {%region at player%.%player%.blockcp} to location of clicked block
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		message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
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		play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
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		if {blockcp.%player%} is not set:
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			set {blockcp.%player%} to 2
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			stop
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		if {blockcp.%player%} is equal to 1:
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			set {blockcp.%player%} to 2
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			stop
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command /cp <text>:
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	trigger:
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		teleport player to {%arg%.%player%.cp}
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on sign change:
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	line 1 is "cp"
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	set line 1 to "&3&l------------------------"
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	set line 1 to "&3&l--------------------"
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	set line 2 to "&e&lSpawnpoint"
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	set line 3 to "&a&l=Rightclick="
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	set line 4 to "&3&l------------------------":
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	set line 4 to "&3&l--------------------":
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	message "&a[CP]&fcpを設置しました"
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	message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
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on rightclick with emerald:
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	player's gamemode is adventure
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	if {blockcp.%player%} is equal to 1:
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		teleport player to {%region at player%.%player%.cp}
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	if {blockcp.%player%} is equal to 2:
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		teleport player to {%region at player%.%player%.blockcp}
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	if {blockcp.%player%} is not set:
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		set {blockcp.%player%} to 1
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command /item:
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	trigger:
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		if player do not have emerald named "&a&lcheckpoint":
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			give emerald named "&a&lcheckpoint" to player