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1 | - | cM_rnd_c::get |
1 | + | Mapped from SD Main Executable: |
2 | - | cM_rnd_c::getF |
2 | + | *cM_rnd_c::init ---> TP_rndCameraInit |
3 | - | cM_rnd_c::getFX |
3 | + | *cM_rnd_c::get ---> TP_getRnd |
4 | - | phase_00(dScnPly_c *i_this) |
4 | + | *cM_rnd_c::getF |
5 | - | dCamera_c::chaseCamera |
5 | + | *cM_rnd_c::getFX |
6 | *phase_00(dScnPly_c *i_this) ---> TP_phase00 | |
7 | - | MAKE_MAGIC(TP_rndCameraInit, LIB_GAME,DYNAMIC_FUNCTION), |
7 | + | *dCamera_c::chaseCamera ---> TP_chaseCam |
8 | *cSAngle::cSAngle((short)) --> TP_angleCalc | |
9 | *cSGlobe::Xyz --> TP_applyCamAngle | |
10 | - | MAKE_MAGIC(TP_angleCalc, LIB_GAME,DYNAMIC_FUNCTION), |
10 | + | *cSGlobe::Val((cXyz const &)) ---> TP_valGlobe |
11 | - | MAKE_MAGIC(TP_applyCamAngle, LIB_GAME,DYNAMIC_FUNCTION), |
11 | + | *cXyz::__mi(const(Vec const &)) ---> TP_createXYZ |
12 | - | MAKE_MAGIC(TP_valGlobe, LIB_GAME,DYNAMIC_FUNCTION), |
12 | + | *dStage_stagInfoInit ---> TP_dStage_stagInfoInit |
13 | - | MAKE_MAGIC(TP_createXYZ, LIB_GAME,DYNAMIC_FUNCTION), |
13 | + | *dScnPly_Create ---> TP_scnPlayCreate |
14 | - | MAKE_MAGIC(TP_statusCheck, LIB_GAME,DYNAMIC_FUNCTION), |
14 | + | *dScnPly_Execute ---> TP_scnPlayExecute |
15 | - | MAKE_MAGIC(TP_pauseAllThreads, LIB_GAME,DYNAMIC_FUNCTION), |
15 | + | *JPAEmitterManager::JPAEmitterManager ---> TP_JPAEmitterManager |
16 | - | MAKE_MAGIC(TP_resumeAllThreads, LIB_GAME,DYNAMIC_FUNCTION), |
16 | + | *JPABaseEmitter::JPABaseEmitter ---> TP_JPABaseEmitter |
17 | - | MAKE_MAGIC(TP_dStage_stagInfoInit, LIB_GAME,DYNAMIC_FUNCTION), |
17 | + | *daAlink_c::checkRestartRoom ---> TP_checkRestartRoom |
18 | - | MAKE_MAGIC(TP_scnPlayCreate, LIB_GAME,DYNAMIC_FUNCTION), |
18 | + | *daAlink_c::startRestartRoom((unsigned long, int, int, int)) ---> TP_startRestartRoom |
19 | - | MAKE_MAGIC(TP_scnPlayExecute, LIB_GAME,DYNAMIC_FUNCTION), |
19 | + | *DVDConvertPathToEntrynum ---> TP_pathToEntryNum |
20 | - | MAKE_MAGIC(TP_JPAEmitterManager, LIB_GAME,DYNAMIC_FUNCTION), |
20 | + | *DVDConvertEntrynumToPath ---> TP_entryNumToTableEntryPtr |
21 | - | MAKE_MAGIC(TP_JPABaseEmitter, LIB_GAME,DYNAMIC_FUNCTION), |
21 | + | *dRes_info_c::setRes((void)) ---> TP_setRes |
22 | - | MAKE_MAGIC(TP_GraphicsStuff_WaitForSwap, LIB_GAME,DYNAMIC_FUNCTION), |
22 | + | *dSv_info_c::putSave ---> TP_putSave |
23 | - | MAKE_MAGIC(TP_checkRestartRoom, LIB_GAME,DYNAMIC_FUNCTION), |
23 | + | *daAlink_c::setLastSceneMode ---> TP_setLastSceneMode |
24 | - | MAKE_MAGIC(TP_startRestartRoom, LIB_GAME,DYNAMIC_FUNCTION), |
24 | + | *fopAcM_orderDoorEvent ---> TP_orderDoorEvent |
25 | - | MAKE_MAGIC(TP_pathToEntryNum, LIB_GAME,DYNAMIC_FUNCTION), |
25 | + | *dStage_playerInit ---> dStage_playerInit |
26 | - | MAKE_MAGIC(TP_entryNumToTableEntryPtr, LIB_GAME,DYNAMIC_FUNCTION), |
26 | + | *fpcMtd_Method ---> TP_fpcMtd_Method |
27 | - | MAKE_MAGIC(TP_setRes, LIB_GAME,DYNAMIC_FUNCTION), |
27 | + | *dKyeff_c::execute ---> TP_dKyeff_execute |
28 | - | MAKE_MAGIC(TP_putSave, LIB_GAME,DYNAMIC_FUNCTION), |
28 | + | *daAlink_c::execute ---> TP_daAlink_execute |
29 | - | MAKE_MAGIC(TP_procUI_InBackground, LIB_GAME,DYNAMIC_FUNCTION), |
29 | + | *mDoDvdThd_mountArchive_c::create ---> TP_mountArchive_create |
30 | - | MAKE_MAGIC(TP_setLastSceneMode, LIB_GAME,DYNAMIC_FUNCTION), |
30 | + | *dEvent_manager_c::closeProc ---> TP_demoCloseProc |
31 | - | MAKE_MAGIC(TP_orderDoorEvent, LIB_GAME,DYNAMIC_FUNCTION), |
31 | + | |
32 | - | MAKE_MAGIC(TP_actionDoorDemo, LIB_GAME,DYNAMIC_FUNCTION), |
32 | + | |
33 | - | MAKE_MAGIC(dStage_playerInit, LIB_GAME,DYNAMIC_FUNCTION), |
33 | + | Mapped from SD REL: |
34 | - | MAKE_MAGIC(TP_demoCloseProc, LIB_GAME,DYNAMIC_FUNCTION), |
34 | + | *daDoor20_c::actionDemo((void)) ---> TP_actionDoorDemo |
35 | - | MAKE_MAGIC(TP_fpcMtd_Method, LIB_GAME,DYNAMIC_FUNCTION), |
35 | + | *daKytag12 ---> TP_kyTag12_twilightMatter (probably not applicable for TWW) |
36 | - | MAKE_MAGIC(TP_dKyeff_execute, LIB_GAME,DYNAMIC_FUNCTION), |
36 | + | |
37 | - | MAKE_MAGIC(TP_kyTag12_twilightMatter, LIB_GAME,DYNAMIC_FUNCTION), |
37 | + | |
38 | - | MAKE_MAGIC(TP_daAlink_execute, LIB_GAME,DYNAMIC_FUNCTION), |
38 | + | Unique in HD: |
39 | - | MAKE_MAGIC(TP_mountArchive_create, LIB_GAME,DYNAMIC_FUNCTION), |
39 | + | *CheckForThreadStatus (called from main01, invokes ProcUIProcessMessages) ---> TP_statusCheck |
40 | *PauseAllThreads_Safe (called from CheckForThreadStatus, performs OSWaitEvent) ---> TP_pauseAllThreads | |
41 | *wakeUpAllThreads (called from RegisterProcUICallbacks/procUICallback_InForeGround, RegisterProcUICallbacks triggers several ProcUIRegisterCallback, procUICallback_InForeGround performs OSSignalEventAll) ---> TP_resumeAllThreads | |
42 | *GXWaitForSwap (called from GX2Processing, invokes GX2GetSwapInterval and GX2WaitForVsync) ---> TP_GraphicsStuff_WaitForSwap | |
43 | *procUICallback_InBackground (called from RegisterProcUICallbacks) ---> TP_procUI_InBackground |