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Jan 24th, 2021
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  1. cM_rnd_c::get
  2. cM_rnd_c::getF
  3. cM_rnd_c::getFX
  4. phase_00(dScnPly_c *i_this)
  5. dCamera_c::chaseCamera
  6.  
  7. MAKE_MAGIC(TP_rndCameraInit, LIB_GAME,DYNAMIC_FUNCTION),
  8.  
  9.  
  10. MAKE_MAGIC(TP_angleCalc, LIB_GAME,DYNAMIC_FUNCTION),
  11. MAKE_MAGIC(TP_applyCamAngle, LIB_GAME,DYNAMIC_FUNCTION),
  12. MAKE_MAGIC(TP_valGlobe, LIB_GAME,DYNAMIC_FUNCTION),
  13. MAKE_MAGIC(TP_createXYZ, LIB_GAME,DYNAMIC_FUNCTION),
  14. MAKE_MAGIC(TP_statusCheck, LIB_GAME,DYNAMIC_FUNCTION),
  15. MAKE_MAGIC(TP_pauseAllThreads, LIB_GAME,DYNAMIC_FUNCTION),
  16. MAKE_MAGIC(TP_resumeAllThreads, LIB_GAME,DYNAMIC_FUNCTION),
  17. MAKE_MAGIC(TP_dStage_stagInfoInit, LIB_GAME,DYNAMIC_FUNCTION),
  18. MAKE_MAGIC(TP_scnPlayCreate, LIB_GAME,DYNAMIC_FUNCTION),
  19. MAKE_MAGIC(TP_scnPlayExecute, LIB_GAME,DYNAMIC_FUNCTION),
  20. MAKE_MAGIC(TP_JPAEmitterManager, LIB_GAME,DYNAMIC_FUNCTION),
  21. MAKE_MAGIC(TP_JPABaseEmitter, LIB_GAME,DYNAMIC_FUNCTION),
  22. MAKE_MAGIC(TP_GraphicsStuff_WaitForSwap, LIB_GAME,DYNAMIC_FUNCTION),
  23. MAKE_MAGIC(TP_checkRestartRoom, LIB_GAME,DYNAMIC_FUNCTION),
  24. MAKE_MAGIC(TP_startRestartRoom, LIB_GAME,DYNAMIC_FUNCTION),
  25. MAKE_MAGIC(TP_pathToEntryNum, LIB_GAME,DYNAMIC_FUNCTION),
  26. MAKE_MAGIC(TP_entryNumToTableEntryPtr, LIB_GAME,DYNAMIC_FUNCTION),
  27. MAKE_MAGIC(TP_setRes, LIB_GAME,DYNAMIC_FUNCTION),
  28. MAKE_MAGIC(TP_putSave, LIB_GAME,DYNAMIC_FUNCTION),
  29. MAKE_MAGIC(TP_procUI_InBackground, LIB_GAME,DYNAMIC_FUNCTION),
  30. MAKE_MAGIC(TP_setLastSceneMode, LIB_GAME,DYNAMIC_FUNCTION),
  31. MAKE_MAGIC(TP_orderDoorEvent, LIB_GAME,DYNAMIC_FUNCTION),
  32. MAKE_MAGIC(TP_actionDoorDemo, LIB_GAME,DYNAMIC_FUNCTION),
  33. MAKE_MAGIC(dStage_playerInit, LIB_GAME,DYNAMIC_FUNCTION),
  34. MAKE_MAGIC(TP_demoCloseProc, LIB_GAME,DYNAMIC_FUNCTION),
  35. MAKE_MAGIC(TP_fpcMtd_Method, LIB_GAME,DYNAMIC_FUNCTION),
  36. MAKE_MAGIC(TP_dKyeff_execute, LIB_GAME,DYNAMIC_FUNCTION),
  37. MAKE_MAGIC(TP_kyTag12_twilightMatter, LIB_GAME,DYNAMIC_FUNCTION),
  38. MAKE_MAGIC(TP_daAlink_execute, LIB_GAME,DYNAMIC_FUNCTION),
  39. MAKE_MAGIC(TP_mountArchive_create, LIB_GAME,DYNAMIC_FUNCTION),
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