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- cM_rnd_c::get
- cM_rnd_c::getF
- cM_rnd_c::getFX
- phase_00(dScnPly_c *i_this)
- dCamera_c::chaseCamera
- MAKE_MAGIC(TP_rndCameraInit, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_angleCalc, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_applyCamAngle, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_valGlobe, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_createXYZ, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_statusCheck, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_pauseAllThreads, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_resumeAllThreads, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_dStage_stagInfoInit, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_scnPlayCreate, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_scnPlayExecute, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_JPAEmitterManager, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_JPABaseEmitter, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_GraphicsStuff_WaitForSwap, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_checkRestartRoom, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_startRestartRoom, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_pathToEntryNum, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_entryNumToTableEntryPtr, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_setRes, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_putSave, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_procUI_InBackground, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_setLastSceneMode, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_orderDoorEvent, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_actionDoorDemo, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(dStage_playerInit, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_demoCloseProc, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_fpcMtd_Method, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_dKyeff_execute, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_kyTag12_twilightMatter, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_daAlink_execute, LIB_GAME,DYNAMIC_FUNCTION),
- MAKE_MAGIC(TP_mountArchive_create, LIB_GAME,DYNAMIC_FUNCTION),
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