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1 | print("FE code by Starzozero, Thanks to him!") | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code by Mokiros, Edited by StarzoZero") | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | local input = function(io,a) | |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then | |
96 | return typeof(s[k])=="function" | |
97 | and function(_,...)return s[k](s,...)end or s[k] | |
98 | end | |
99 | end, | |
100 | __newindex = function(self,k,v) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then s[k]=v end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return rawget(self,s) or _rg:GetService(s) | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | RunService = FakeService({ | |
121 | _btrs = {}, | |
122 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
123 | BindToRenderStep = function(self,name,_,fun) | |
124 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
125 | end, | |
126 | UnbindFromRenderStep = function(self,name) | |
127 | self._btrs[name]:Disconnect() | |
128 | end, | |
129 | },"RunService") | |
130 | } | |
131 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
132 | g.service = g.GetService | |
133 | FakeService(g,game) | |
134 | --Changing owner to fake player object to support owner:GetMouse() | |
135 | game,owner = g,g.Players.LocalPlayer | |
136 | end | |
137 | ||
138 | warn("ok script loaded so there's moves") | |
139 | warn("F = talking about great hardbass") | |
140 | warn("B = away from keyboard (AFK)") | |
141 | warn("N = back") | |
142 | warn("changed walkspeed to 100 due to cool animation 8)") | |
143 | warn("also removed gui cuz it was broken, enjoy now") | |
144 | ||
145 | local Player = game.Players.localPlayer | |
146 | local Character = Player.Character | |
147 | local Torso = Character.Torso | |
148 | ||
149 | local Music = Instance.new("Sound") | |
150 | ||
151 | Music.Name = "Sound" | |
152 | Music.SoundId = "http://roblox.com/asset/?id=0" | |
153 | Music.Volume = 4 | |
154 | Music.Looped = true | |
155 | Music.Parent = Character | |
156 | Music:play() | |
157 | ||
158 | hat1 = Instance.new('Hat') | |
159 | hat1.Parent = game.Players.LocalPlayer.Character | |
160 | ||
161 | handle = Instance.new('Part') | |
162 | handle.Name = 'Handle' | |
163 | handle.Parent = hat1 | |
164 | ||
165 | handlemesh = Instance.new('SpecialMesh') | |
166 | handlemesh.MeshType = 'FileMesh' | |
167 | handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922' | |
168 | handlemesh.TextureId = 'rbxassetid://63688929' | |
169 | handlemesh.Parent = handle | |
170 | ||
171 | GasMask = true | |
172 | ||
173 | if GasMask == true then | |
174 | o1 = Instance.new("Model") | |
175 | o2 = Instance.new("Part") | |
176 | o3 = Instance.new("SpecialMesh") | |
177 | o4 = Instance.new("Part") | |
178 | o5 = Instance.new("Part") | |
179 | o6 = Instance.new("Part") | |
180 | o7 = Instance.new("SpecialMesh") | |
181 | o8 = Instance.new("Part") | |
182 | o9 = Instance.new("Part") | |
183 | o10 = Instance.new("SpecialMesh") | |
184 | o11 = Instance.new("Part") | |
185 | o12 = Instance.new("Part") | |
186 | o13 = Instance.new("SpecialMesh") | |
187 | o14 = Instance.new("Part") | |
188 | o15 = Instance.new("Part") | |
189 | o16 = Instance.new("Part") | |
190 | o17 = Instance.new("Part") | |
191 | o1.Name = "MODEL" | |
192 | o2.Name = "Middle" | |
193 | o2.Parent = o1 | |
194 | o2.BrickColor = BrickColor.new("Pastel brown") | |
195 | o2.Transparency = 1 | |
196 | o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117) | |
197 | o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414) | |
198 | o2.Anchored = true | |
199 | o2.FormFactor = Enum.FormFactor.Custom | |
200 | o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
201 | o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006) | |
202 | o2.BottomSurface = Enum.SurfaceType.Smooth | |
203 | o2.TopSurface = Enum.SurfaceType.Smooth | |
204 | o2.Color = Color3.new(1, 0.8, 0.6) | |
205 | o3.Parent = o2 | |
206 | o3.Scale = Vector3.new(6.25, 6.25, 6.25) | |
207 | o3.MeshType = Enum.MeshType.FileMesh | |
208 | o4.Name = "Lense 1" | |
209 | o4.Parent = o1 | |
210 | o4.Material = Enum.Material.Metal | |
211 | o4.Transparency = 0.050000011920929 | |
212 | o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605) | |
213 | o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985) | |
214 | o4.Anchored = true | |
215 | o4.CanCollide = false | |
216 | o4.FormFactor = Enum.FormFactor.Custom | |
217 | o4.Shape = Enum.PartType.Cylinder | |
218 | o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998) | |
219 | o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478) | |
220 | o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
221 | o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
222 | o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
223 | o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
224 | o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
225 | o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
226 | o5.Name = "Lense2" | |
227 | o5.Parent = o1 | |
228 | o5.Material = Enum.Material.Metal | |
229 | o5.Transparency = 0.050000011920929 | |
230 | o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277) | |
231 | o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985) | |
232 | o5.Anchored = true | |
233 | o5.CanCollide = false | |
234 | o5.FormFactor = Enum.FormFactor.Custom | |
235 | o5.Shape = Enum.PartType.Cylinder | |
236 | o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001) | |
237 | o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668) | |
238 | o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
239 | o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
240 | o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
241 | o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
242 | o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
243 | o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
244 | o6.Name = "Handle" | |
245 | o6.Parent = o1 | |
246 | o6.Material = Enum.Material.Metal | |
247 | o6.BrickColor = BrickColor.new("Really black") | |
248 | o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869) | |
249 | o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008) | |
250 | o6.Anchored = true | |
251 | o6.CanCollide = false | |
252 | o6.FormFactor = Enum.FormFactor.Plate | |
253 | o6.Size = Vector3.new(1, 0.400000006, 1) | |
254 | o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008) | |
255 | o6.BottomSurface = Enum.SurfaceType.Weld | |
256 | o6.TopSurface = Enum.SurfaceType.Smooth | |
257 | o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
258 | o7.Parent = o6 | |
259 | o7.MeshId = "http://www.roblox.com/asset/?id=5158270" | |
260 | o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001) | |
261 | o7.MeshType = Enum.MeshType.FileMesh | |
262 | o8.Name = "Straps" | |
263 | o8.Parent = o1 | |
264 | o8.Material = Enum.Material.Fabric | |
265 | o8.BrickColor = BrickColor.new("Really black") | |
266 | o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869) | |
267 | o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) | |
268 | o8.Anchored = true | |
269 | o8.CanCollide = false | |
270 | o8.FormFactor = Enum.FormFactor.Custom | |
271 | o8.Shape = Enum.PartType.Cylinder | |
272 | o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) | |
273 | o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) | |
274 | o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
275 | o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
276 | o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
277 | o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
278 | o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
279 | o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
280 | o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
281 | o9.Name = "Ring2" | |
282 | o9.Parent = o1 | |
283 | o9.BrickColor = BrickColor.new("Dark stone grey") | |
284 | o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477) | |
285 | o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005) | |
286 | o9.Anchored = true | |
287 | o9.CanCollide = false | |
288 | o9.FormFactor = Enum.FormFactor.Custom | |
289 | o9.Size = Vector3.new(0.600000024, 0.200000003, 1) | |
290 | o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195) | |
291 | o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
292 | o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
293 | o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
294 | o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
295 | o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
296 | o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
297 | o9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
298 | o10.Parent = o9 | |
299 | o10.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
300 | o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) | |
301 | o10.MeshType = Enum.MeshType.FileMesh | |
302 | o11.Name = "Straps" | |
303 | o11.Parent = o1 | |
304 | o11.Material = Enum.Material.Fabric | |
305 | o11.BrickColor = BrickColor.new("Really black") | |
306 | o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869) | |
307 | o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924) | |
308 | o11.Anchored = true | |
309 | o11.CanCollide = false | |
310 | o11.FormFactor = Enum.FormFactor.Custom | |
311 | o11.Shape = Enum.PartType.Cylinder | |
312 | o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999) | |
313 | o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762) | |
314 | o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
315 | o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
316 | o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
317 | o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
318 | o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
319 | o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
320 | o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
321 | o12.Name = "Ring1" | |
322 | o12.Parent = o1 | |
323 | o12.BrickColor = BrickColor.new("Dark stone grey") | |
324 | o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988) | |
325 | o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985) | |
326 | o12.Anchored = true | |
327 | o12.CanCollide = false | |
328 | o12.FormFactor = Enum.FormFactor.Custom | |
329 | o12.Size = Vector3.new(0.600000024, 0.200000003, 1) | |
330 | o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017) | |
331 | o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
332 | o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
333 | o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
334 | o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
335 | o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
336 | o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
337 | o12.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
338 | o13.Parent = o12 | |
339 | o13.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
340 | o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012) | |
341 | o13.MeshType = Enum.MeshType.FileMesh | |
342 | o14.Name = "Breather" | |
343 | o14.Parent = o1 | |
344 | o14.Material = Enum.Material.Metal | |
345 | o14.BrickColor = BrickColor.new("Really black") | |
346 | o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011) | |
347 | o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) | |
348 | o14.Anchored = true | |
349 | o14.CanCollide = false | |
350 | o14.FormFactor = Enum.FormFactor.Custom | |
351 | o14.Shape = Enum.PartType.Cylinder | |
352 | o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003) | |
353 | o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) | |
354 | o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
355 | o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
356 | o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
357 | o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
358 | o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
359 | o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
360 | o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
361 | o15.Name = "Breather" | |
362 | o15.Parent = o1 | |
363 | o15.Material = Enum.Material.Metal | |
364 | o15.BrickColor = BrickColor.new("Really black") | |
365 | o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011) | |
366 | o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521) | |
367 | o15.Anchored = true | |
368 | o15.CanCollide = false | |
369 | o15.FormFactor = Enum.FormFactor.Custom | |
370 | o15.Shape = Enum.PartType.Cylinder | |
371 | o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024) | |
372 | o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762) | |
373 | o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
374 | o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
375 | o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
376 | o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
377 | o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
378 | o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
379 | o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
380 | o16.Name = "Breather" | |
381 | o16.Parent = o1 | |
382 | o16.Material = Enum.Material.Metal | |
383 | o16.BrickColor = BrickColor.new("Really black") | |
384 | o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256) | |
385 | o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) | |
386 | o16.Anchored = true | |
387 | o16.CanCollide = false | |
388 | o16.FormFactor = Enum.FormFactor.Custom | |
389 | o16.Shape = Enum.PartType.Cylinder | |
390 | o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75) | |
391 | o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) | |
392 | o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
393 | o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
394 | o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
395 | o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
396 | o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
397 | o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
398 | o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
399 | o17.Name = "Breather" | |
400 | o17.Parent = o1 | |
401 | o17.Material = Enum.Material.Metal | |
402 | o17.BrickColor = BrickColor.new("Really black") | |
403 | o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109) | |
404 | o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548) | |
405 | o17.Anchored = true | |
406 | o17.CanCollide = false | |
407 | o17.FormFactor = Enum.FormFactor.Custom | |
408 | o17.Shape = Enum.PartType.Cylinder | |
409 | o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002) | |
410 | o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967) | |
411 | o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
412 | o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
413 | o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
414 | o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
415 | o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
416 | o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
417 | o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
418 | function onTouched(hit) | |
419 | local d = hit.Parent:GetChildren() | |
420 | for i=1, #d do | |
421 | if (d[i].className == "Hat") then | |
422 | d[i]:remove() | |
423 | end | |
424 | end | |
425 | if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then | |
426 | local g = o1:clone() | |
427 | g.Parent = hit.Parent | |
428 | local C = g:GetChildren() | |
429 | for i=1, #C do | |
430 | if C[i].className == "Part" then | |
431 | local W = Instance.new("Weld") | |
432 | W.Part0 = g.Middle | |
433 | W.Part1 = C[i] | |
434 | local CJ = CFrame.new(g.Middle.Position) | |
435 | local C0 = g.Middle.CFrame:inverse()*CJ | |
436 | local C1 = C[i].CFrame:inverse()*CJ | |
437 | W.C0 = C0 | |
438 | W.C1 = C1 | |
439 | W.Parent = g.Middle | |
440 | g.Middle.Transparency = 1 | |
441 | end | |
442 | local Y = Instance.new("Weld") | |
443 | Y.Part0 = hit.Parent.Head | |
444 | Y.Part1 = g.Middle | |
445 | Y.C0 = CFrame.new(0, 0, 0) | |
446 | Y.Parent = Y.Part0 | |
447 | end | |
448 | ||
449 | local h = g:GetChildren() | |
450 | for i = 1, # h do | |
451 | h[i].Anchored = false | |
452 | h[i].CanCollide = false | |
453 | end | |
454 | ||
455 | end | |
456 | end | |
457 | ||
458 | onTouched(game.Players.LocalPlayer.Character.Head) | |
459 | end | |
460 | local Player = game:service'Players'.localPlayer | |
461 | local chara = Player.Character | |
462 | ||
463 | shirt= Instance.new("Shirt", Character) | |
464 | shirt.Name = "Shirt" | |
465 | pants = Instance.new("Pants", Character) | |
466 | pants.Name = "Pants" | |
467 | chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1699401907" | |
468 | chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=3063981747" | |
469 | ||
470 | m = game.Players.LocalPlayer | |
471 | char = m.Character | |
472 | ||
473 | function Random(num) | |
474 | local section=num % 1 * 3; | |
475 | local secondary=0.5 * math.pi * (section % 1); | |
476 | if section < 1 then | |
477 | return 1,1 - math.cos(secondary),1 - math.sin(secondary); | |
478 | elseif section < 2 then | |
479 | return 1 - math.sin(secondary),1,1 - math.cos(secondary); | |
480 | else | |
481 | return 1 - math.cos(secondary),1 - math.sin(secondary),1; | |
482 | end | |
483 | end | |
484 | ||
485 | --//Lol try to figure this one out// | |
486 | function rainb(hue) | |
487 | local section = hue % 1 * 3 | |
488 | local secondary = 0.5 * math.pi * (section % 1) | |
489 | if section < 1 then | |
490 | return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) | |
491 | elseif section < 2 then | |
492 | return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) | |
493 | else | |
494 | return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) | |
495 | end | |
496 | end | |
497 | ||
498 | Chillmusic = Instance.new("Sound", workspace) | |
499 | Chillmusic.Parent = game.Chat | |
500 | Chillmusic.Volume = 8 | |
501 | - | Chillmusic.SoundId = "rbxassetid://2612675754" |
501 | + | Chillmusic.SoundId = "rbxassetid://2588042474" |
502 | Chillmusic.Looped = true | |
503 | Chillmusic:Play() | |
504 | ||
505 | local txt = Instance.new("BillboardGui", char) | |
506 | txt.Adornee = char.Head | |
507 | txt.Name = "_status" | |
508 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
509 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
510 | local text = Instance.new("TextLabel", txt) | |
511 | text.Size = UDim2.new(10, 0, 7, 0) | |
512 | text.FontSize = "Size24" | |
513 | text.TextScaled = true | |
514 | text.TextTransparency = 0 | |
515 | text.BackgroundTransparency = 1 | |
516 | text.TextTransparency = 0 | |
517 | text.TextStrokeTransparency = 0 | |
518 | text.Font = "Arcade" | |
519 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
520 | v = Instance.new("Part") | |
521 | v.Name = "ColorBrick" | |
522 | v.Parent = m.Character | |
523 | v.FormFactor = "Symmetric" | |
524 | v.Anchored = true | |
525 | v.CanCollide = false | |
526 | v.BottomSurface = "Smooth" | |
527 | v.TopSurface = "Smooth" | |
528 | v.Size = Vector3.new(10, 5, 3) | |
529 | v.Transparency = 1 | |
530 | v.CFrame = char.Torso.CFrame | |
531 | v.BrickColor = BrickColor.new("Really black") | |
532 | v.Transparency = 1 | |
533 | spawn(function() | |
534 | TweenService = game:GetService("TweenService") | |
535 | Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)} | |
536 | Int = 0 | |
537 | while wait(2) do | |
538 | if Int == #Colours then Int = 0 end | |
539 | Int = Int+1 | |
540 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
541 | end | |
542 | end) | |
543 | v.Shape = "Block" | |
544 | - | text.Text = "~Boris~" |
544 | + | text.Text = "~Trip~" |
545 | Player = game:GetService("Players").LocalPlayer | |
546 | Character = Player.Character | |
547 | PlayerGui = Player.PlayerGui | |
548 | Backpack = Player.Backpack | |
549 | Torso = Character.Torso | |
550 | Head = Character.Head | |
551 | Humanoid = Character.Humanoid | |
552 | m = Instance.new("Model", Character) | |
553 | LeftArm = Character["Left Arm"] | |
554 | LeftLeg = Character["Left Leg"] | |
555 | RightArm = Character["Right Arm"] | |
556 | RightLeg = Character["Right Leg"] | |
557 | LS = Torso["Left Shoulder"] | |
558 | LH = Torso["Left Hip"] | |
559 | RS = Torso["Right Shoulder"] | |
560 | RH = Torso["Right Hip"] | |
561 | Face = Head.face | |
562 | Neck = Torso.Neck | |
563 | it = Instance.new | |
564 | attacktype = 1 | |
565 | vt = Vector3.new | |
566 | cf = CFrame.new | |
567 | bc = BrickColor.new | |
568 | br = BrickColor.random | |
569 | it = Instance.new | |
570 | euler = CFrame.fromEulerAnglesXYZ | |
571 | angles = CFrame.Angles | |
572 | cloaked = false | |
573 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
574 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
575 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
576 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
577 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
578 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
579 | RootPart = Character.HumanoidRootPart | |
580 | RootJoint = RootPart.RootJoint | |
581 | RootCF = euler(-1.57, 0, 3.14) | |
582 | attack = false | |
583 | attackdebounce = false | |
584 | equipped = false | |
585 | trispeed = 0.2 | |
586 | attackmode = "none" | |
587 | local idle = 0 | |
588 | local Anim = "Idle" | |
589 | Head.face.Texture = "rbxassetid://206844132" | |
590 | ||
591 | local Trail = Instance.new("Trail",char) | |
592 | local attachment0 = Instance.new("Attachment",char["Right Arm"]) | |
593 | attachment0.Name = "TrailAttachment0" | |
594 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
595 | local attachment1 = Instance.new("Attachment",char["Right Arm"]) | |
596 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
597 | attachment1.Name = "TrailAttachment1" | |
598 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
599 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
600 | Trail.Lifetime = 0.5 | |
601 | Trail.Attachment0 = attachment0 | |
602 | Trail.Attachment1 = attachment1 | |
603 | ||
604 | local Trail = Instance.new("Trail",char) | |
605 | local attachment0 = Instance.new("Attachment",char["Left Arm"]) | |
606 | attachment0.Name = "TrailAttachment0" | |
607 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
608 | local attachment1 = Instance.new("Attachment",char["Left Arm"]) | |
609 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
610 | attachment1.Name = "TrailAttachment1" | |
611 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
612 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
613 | Trail.Lifetime = 0.5 | |
614 | Trail.Attachment0 = attachment0 | |
615 | Trail.Attachment1 = attachment1 | |
616 | ||
617 | local Trail = Instance.new("Trail",char) | |
618 | local attachment0 = Instance.new("Attachment",char["Right Leg"]) | |
619 | attachment0.Name = "TrailAttachment0" | |
620 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
621 | local attachment1 = Instance.new("Attachment",char["Right Leg"]) | |
622 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
623 | attachment1.Name = "TrailAttachment1" | |
624 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
625 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
626 | Trail.Lifetime = 0.5 | |
627 | Trail.Attachment0 = attachment0 | |
628 | Trail.Attachment1 = attachment1 | |
629 | ||
630 | local Trail = Instance.new("Trail",char) | |
631 | local attachment0 = Instance.new("Attachment",char["Left Leg"]) | |
632 | attachment0.Name = "TrailAttachment0" | |
633 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
634 | local attachment1 = Instance.new("Attachment",char["Left Leg"]) | |
635 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
636 | attachment1.Name = "TrailAttachment1" | |
637 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
638 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
639 | Trail.Lifetime = 0.5 | |
640 | Trail.Attachment0 = attachment0 | |
641 | Trail.Attachment1 = attachment1 | |
642 | ||
643 | ||
644 | Humanoid.Animator.Parent = nil | |
645 | Character.Animate.Parent = nil | |
646 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
647 | if SinglePlayer then | |
648 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
649 | end | |
650 | local List = {} | |
651 | for i, v in pairs(workspace:GetChildren()) do | |
652 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
653 | table.insert(List, v) | |
654 | end | |
655 | end | |
656 | return List | |
657 | end | |
658 | function lerp(a, b, t) | |
659 | return a + (b - a) * t | |
660 | end | |
661 | function slerp(a, b, t) | |
662 | dot = a:Dot(b) | |
663 | if dot > 0.99999 or dot < -0.99999 then | |
664 | return t <= 0.5 and a or b | |
665 | else | |
666 | r = math.acos(dot) | |
667 | return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) | |
668 | end | |
669 | end | |
670 | function matrixInterpolate(a, b, t) | |
671 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
672 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
673 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) | |
674 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) | |
675 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) | |
676 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) | |
677 | local t = v1:Dot(v2) | |
678 | if not (t < 0) and t ~= 0 and not (t > 0) then | |
679 | return CFrame.new() | |
680 | end | |
681 | return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) | |
682 | end | |
683 | function genWeld(a, b) | |
684 | local w = Instance.new("Weld", a) | |
685 | w.Part0 = a | |
686 | w.Part1 = b | |
687 | return w | |
688 | end | |
689 | function weld(a, b) | |
690 | local weld = Instance.new("Weld") | |
691 | weld.Name = "W" | |
692 | weld.Part0 = a | |
693 | weld.Part1 = b | |
694 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
695 | weld.Parent = a | |
696 | return weld | |
697 | end | |
698 | function Lerp(c1, c2, al) | |
699 | local com1 = { | |
700 | c1.X, | |
701 | c1.Y, | |
702 | c1.Z, | |
703 | c1:toEulerAnglesXYZ() | |
704 | } | |
705 | local com2 = { | |
706 | c2.X, | |
707 | c2.Y, | |
708 | c2.Z, | |
709 | c2:toEulerAnglesXYZ() | |
710 | } | |
711 | for i, v in pairs(com1) do | |
712 | com1[i] = v + (com2[i] - v) * al | |
713 | end | |
714 | return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) | |
715 | end | |
716 | function clerp(a, b, t) | |
717 | local qa = { | |
718 | QuaternionFromCFrame(a) | |
719 | } | |
720 | local qb = { | |
721 | QuaternionFromCFrame(b) | |
722 | } | |
723 | local ax, ay, az = a.x, a.y, a.z | |
724 | local bx, by, bz = b.x, b.y, b.z | |
725 | local _t = 1 - t | |
726 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
727 | end | |
728 | function QuaternionFromCFrame(cf) | |
729 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
730 | local trace = m00 + m11 + m22 | |
731 | if trace > 0 then | |
732 | local s = math.sqrt(1 + trace) | |
733 | local recip = 0.5 / s | |
734 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
735 | else | |
736 | local i = 0 | |
737 | if m00 < m11 then | |
738 | i = 1 | |
739 | end | |
740 | if m22 > (i == 0 and m00 or m11) then | |
741 | i = 2 | |
742 | end | |
743 | if i == 0 then | |
744 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
745 | local recip = 0.5 / s | |
746 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
747 | elseif i == 1 then | |
748 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
749 | local recip = 0.5 / s | |
750 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
751 | elseif i == 2 then | |
752 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
753 | local recip = 0.5 / s | |
754 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
755 | end | |
756 | end | |
757 | end | |
758 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
759 | local xs, ys, zs = x + x, y + y, z + z | |
760 | local wx, wy, wz = w * xs, w * ys, w * zs | |
761 | local xx = x * xs | |
762 | local xy = x * ys | |
763 | local xz = x * zs | |
764 | local yy = y * ys | |
765 | local yz = y * zs | |
766 | local zz = z * zs | |
767 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
768 | end | |
769 | function QuaternionSlerp(a, b, t) | |
770 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
771 | local startInterp, finishInterp | |
772 | if cosTheta >= 1.0E-4 then | |
773 | if 1 - cosTheta > 1.0E-4 then | |
774 | local theta = math.acos(cosTheta) | |
775 | local invSinTheta = 1 / math.sin(theta) | |
776 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
777 | finishInterp = math.sin(t * theta) * invSinTheta | |
778 | else | |
779 | startInterp = 1 - t | |
780 | finishInterp = t | |
781 | end | |
782 | elseif 1 + cosTheta > 1.0E-4 then | |
783 | local theta = math.acos(-cosTheta) | |
784 | local invSinTheta = 1 / math.sin(theta) | |
785 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
786 | finishInterp = math.sin(t * theta) * invSinTheta | |
787 | else | |
788 | startInterp = t - 1 | |
789 | finishInterp = t | |
790 | end | |
791 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
792 | end | |
793 | function rayCast(Pos, Dir, Max, Ignore) | |
794 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
795 | end | |
796 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
797 | local fp = it("Part") | |
798 | fp.formFactor = formfactor | |
799 | fp.Parent = parent | |
800 | fp.Reflectance = reflectance | |
801 | fp.Transparency = transparency | |
802 | fp.CanCollide = false | |
803 | fp.Locked = true | |
804 | fp.BrickColor = brickcolor | |
805 | fp.Name = name | |
806 | fp.Size = size | |
807 | fp.Position = Torso.Position | |
808 | fp.BottomSurface = "Smooth" | |
809 | fp.TopSurface = "Smooth" | |
810 | fp:BreakJoints() | |
811 | return fp | |
812 | end | |
813 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
814 | local mesh = it(Mesh) | |
815 | mesh.Parent = part | |
816 | if Mesh == "SpecialMesh" then | |
817 | mesh.MeshType = meshtype | |
818 | mesh.MeshId = meshid | |
819 | end | |
820 | mesh.Offset = offset | |
821 | mesh.Scale = scale | |
822 | return mesh | |
823 | end | |
824 | function weld(parent, part0, part1, c0) | |
825 | local weld = it("Weld") | |
826 | weld.Parent = parent | |
827 | weld.Part0 = part0 | |
828 | weld.Part1 = part1 | |
829 | weld.C0 = c0 | |
830 | return weld | |
831 | end | |
832 | function rayCast(Pos, Dir, Max, Ignore) | |
833 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
834 | end | |
835 | RSH, LSH = nil, nil | |
836 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
837 | RW.Name = "Right Shoulder" | |
838 | LW.Name = "Left Shoulder" | |
839 | LH = Torso["Left Hip"] | |
840 | RH = Torso["Right Hip"] | |
841 | TorsoColor = Torso.BrickColor | |
842 | function NoOutline(Part) | |
843 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
844 | end | |
845 | player = Player | |
846 | ch = Character | |
847 | RSH = ch.Torso["Right Shoulder"] | |
848 | LSH = ch.Torso["Left Shoulder"] | |
849 | RSH.Parent = nil | |
850 | LSH.Parent = nil | |
851 | RW.Name = "Right Shoulder" | |
852 | RW.Part0 = ch.Torso | |
853 | RW.C0 = cf(1.5, 0.5, 0) | |
854 | RW.C1 = cf(0, 0.5, 0) | |
855 | RW.Part1 = ch["Right Arm"] | |
856 | RW.Parent = ch.Torso | |
857 | LW.Name = "Left Shoulder" | |
858 | LW.Part0 = ch.Torso | |
859 | LW.C0 = cf(-1.5, 0.5, 0) | |
860 | LW.C1 = cf(0, 0.5, 0) | |
861 | LW.Part1 = ch["Left Arm"] | |
862 | LW.Parent = ch.Torso | |
863 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
864 | local wld = Instance.new("Weld", wp1) | |
865 | wld.Part0 = wp0 | |
866 | wld.Part1 = wp1 | |
867 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
868 | end | |
869 | newWeld(RootPart, Torso, 0, -1, 0) | |
870 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
871 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
872 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
873 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
874 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
875 | Player = game:GetService("Players").LocalPlayer | |
876 | Character = Player.Character | |
877 | mouse = Player:GetMouse() | |
878 | m = Instance.new("Model", Character) | |
879 | local weldBetween = function(a, b) | |
880 | local weldd = Instance.new("ManualWeld") | |
881 | weldd.Part0 = a | |
882 | weldd.Part1 = b | |
883 | weldd.C0 = CFrame.new() | |
884 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
885 | weldd.Parent = a | |
886 | return weldd | |
887 | end | |
888 | ArtificialHB = Instance.new("BindableEvent", script) | |
889 | ArtificialHB.Name = "Heartbeat" | |
890 | script:WaitForChild("Heartbeat") | |
891 | frame = 0.016666666666666666 | |
892 | tf = 0 | |
893 | allowframeloss = false | |
894 | tossremainder = false | |
895 | lastframe = tick() | |
896 | script.Heartbeat:Fire() | |
897 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
898 | tf = tf + s | |
899 | if tf >= frame then | |
900 | if allowframeloss then | |
901 | script.Heartbeat:Fire() | |
902 | lastframe = tick() | |
903 | else | |
904 | for i = 1, math.floor(tf / frame) do | |
905 | script.Heartbeat:Fire() | |
906 | end | |
907 | lastframe = tick() | |
908 | end | |
909 | if tossremainder then | |
910 | tf = 0 | |
911 | else | |
912 | tf = tf - frame * math.floor(tf / frame) | |
913 | end | |
914 | end | |
915 | end) | |
916 | function swait(num) | |
917 | if num == 0 or num == nil then | |
918 | ArtificialHB.Event:wait() | |
919 | else | |
920 | for i = 0, num do | |
921 | ArtificialHB.Event:wait() | |
922 | end | |
923 | end | |
924 | end | |
925 | mouse.KeyDown:connect(function(key) | |
926 | if key == "f" then | |
927 | - | text.Text = "~Heard about hard bass?~" |
927 | + | text.Text = "Heard about hard bass?" |
928 | - | wait(2) |
928 | + | |
929 | text.Text = "No?" | |
930 | wait(1) | |
931 | - | text.Text = "~Okay then.~" |
931 | + | text.Text = "Okay then." |
932 | - | wait(2) |
932 | + | |
933 | - | text.Text = "~But you gotta listen for this music~" |
933 | + | text.Text = "But you gotta listen for this music" |
934 | - | wait(2) |
934 | + | |
935 | - | text.Text = "~Hard bass is the best.~" |
935 | + | text.Text = "Hard bass is the best." |
936 | wait(1) | |
937 | - | text.Text = "~Maybe if you were listening to it you wouldn't be a skid...~" |
937 | + | text.Text = "Maybe if you were listening to it you wouldn't be a skid..." |
938 | wait(3) | |
939 | - | text.Text = "~But some people cant handle the power of hard bass~" |
939 | + | text.Text = "But some people cant handle the power of hard bass" |
940 | wait(3) | |
941 | text.Text = "~Boris~" | |
942 | end | |
943 | end) | |
944 | mouse.KeyDown:connect(function(key) | |
945 | if key == "b" then | |
946 | - | text.Text = "~Boris away from keyboard~" |
946 | + | text.Text = Trip away from keyboard" |
947 | wait(1) | |
948 | - | text.Text = "~Afk Boris~" |
948 | + | text.Text = "Afk Trip" |
949 | end | |
950 | end) | |
951 | mouse.KeyDown:connect(function(key) | |
952 | if key == "n" then | |
953 | - | text.Text = "~K im back~" |
953 | + | text.Text = "K im back" |
954 | wait(1) | |
955 | text.Text = "~Boris~" | |
956 | end | |
957 | end) | |
958 | m = Instance.new("ForceField", Character) | |
959 | m.Visible = false | |
960 | Character.Humanoid.WalkSpeed = 100 | |
961 | mouse.KeyDown:connect(function(key) | |
962 | if string.byte(key) == 48 then | |
963 | Swing = 2 | |
964 | Character.Humanoid.WalkSpeed = 100 | |
965 | end | |
966 | end) | |
967 | mouse.KeyUp:connect(function(key) | |
968 | if string.byte(key) == 48 then | |
969 | Swing = 1 | |
970 | Character.Humanoid.WalkSpeed = 100 | |
971 | end | |
972 | end) | |
973 | local sine = 0 | |
974 | local change = 1 | |
975 | local val = 0 | |
976 | spawn(function() | |
977 | while true do | |
978 | swait() | |
979 | sine = sine + change | |
980 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
981 | local velderp = RootPart.Velocity.y | |
982 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
983 | if equipped == true or equipped == false then | |
984 | if attack == false then | |
985 | idle = idle + 1 | |
986 | Character.Humanoid.MaxHealth = math.huge | |
987 | Character.Humanoid.Health = math.huge | |
988 | else | |
989 | idle = 0 | |
990 | end | |
991 | if not (idle >= 500) or attack == false then | |
992 | end | |
993 | if torvel < 1 and hitfloor ~= nil then | |
994 | Anim = "Chill" | |
995 | if attack == false then | |
996 | Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) | |
997 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8) | |
998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2) | |
999 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3) | |
1000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3) | |
1001 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8) | |
1002 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8) | |
1003 | end | |
1004 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
1005 | Anim = "Walk" | |
1006 | if attack == false then | |
1007 | Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) | |
1008 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2) | |
1009 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8) | |
1010 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2) | |
1011 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3) | |
1012 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3) | |
1013 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8) | |
1014 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8) | |
1015 | end | |
1016 | elseif torvel >= 22 and hitfloor ~= nil then | |
1017 | Anim = "Run" | |
1018 | if attack == false then | |
1019 | Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) | |
1020 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) | |
1021 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8) | |
1022 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2) | |
1023 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2) | |
1024 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2) | |
1025 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
1026 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | end) |