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1
Let's make a game!
2-
        -Synthesis 2.0
2+
        -Synthesis 3.0
3
        -by Apotheosis
4
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 100%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
Resources :
14
        *energy
15
        -named Energy
16
        -visible
17
18
        *tenergy
19
        -named Total Energy
20
        -visible
21
22
        *temporalenergy
23
        -named Temporal Energy
24
        -visible
25
26
		*level
27
		-named Level
28
		-visible
29
30
		*matter
31
		-named Matter
32
33
		*ore
34
		-named Ore
35
36
		*metal
37
		-named Metal
38
39
		*water
40
		-named Water
41
42
		*dirt
43
		-named Dirt
44
45
		*food
46
		-named Food
47
48
		*brick
49
		-named Brick
50
51
		*currency
52
		-named Currency
53
54
		*sb
55
		-named Sentient Being
56
57
		*knowledge
58
		-named Knowledge
59
60
		*machinepart
61
		-named Machine Part
62
63
		*circuitboard
64
		-named Circuit Board
65
66
		*chemical
67
		-named Chemical
68
69
		*schematic
70
		-named Schematic
71
72
		*uranium
73
		-named Uranium
74
75
		*superconductor
76
		-named Superconductor
77
78
		*spacealloy
79
		-named Space Alloy
80
81
		*spacecraft
82
		-named Spacecraft
83
84
		*unobtanium
85
		-named Unobtanium
86
87
		*strangematter
88
		-named Strange Matter
89
90
		*quantumflux
91
		-named Quantum Flux
92
93
		*alienartifact
94
		-named Alien Artifact
95
96
        *time
97
        -named Time
98
99
Clickables :
100
101
		*breakthrough
102
		-named Breakthrough
103
		-gives 1 knowledge for 25 energy
104-
		-gains 1% per scholar
104+
		-gains 10% per scholar
105-
        -gains 10% per laboratory
105+
        -gains 100% per laboratory
106
        -gains 50% per alienartifact
107
108
		*generator
109
		-named Start Autogenerator
110
		-gives 1 autogenerator
111
		-visible
112
        -locks generator
113
114
        *timestart
115
		-named Start Timer
116
		-gives 1 timer
117
		-visible
118
        -locks timestart
119
120
        *timewarp
121-
		-gives 100 metal for 20 currency
121+
        -named Time Warp
122-
		-gains 100% per market
122+
        -gives 60 time
123
        -visible
124
125
		*buymetal
126
		-named Buy Metal
127
		-gives 10 metal for 2 currency
128
		-gains .1% per currency
129
130
		*selltech
131
		named Sell Tech
132-
		-gains .001% per matter
132+
133
		-gains .1% per superconductor
134
135
		*chem
136
		-named Synthesize Chemicals
137
		-gives 1 chemical for 1 matter, 100 energy
138
		-gains .01% per matter
139
140
        *sellchem
141
		-named Sell Chem
142
		-gives 1 currency for 50 chemical
143
		-gains 1% per chemical
144
        -unlocks at 1 chemical
145
146
		*design
147
		-named Design
148
		-gives 1 schematic for 2e6 knowledge
149
150
		*spacelaunch
151
		-named Space Launch
152
		-gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
153
		-gains 10% per launchfacility
154
155
		*trade
156
		-named Interstellar Trade
157-
		*kill
157+
158-
		-named Kill Chipplant
158+
159-
		-gives 3e9 currency for 1000 chipplant
159+
160
		-named Mass Condenser
161
		-gives 500 condenser for 250000 energy
162
163
		*masscompressor
164
		-named Mass Compressor
165
		-gives 500 compressor for 50000 matter
166
167
		*massforge
168
		-named Mass Forge
169
		-gives 500 forge for 250000 ore
170
171
        *massconductorfield
172-
		-gives 500 conductorfield for 300000000 metal
172+
173
		-gives 500 conductorfield for 3000000000 metal
174
        -unlocks at 1e12 matter
175
176
		*masshydrolizer
177
		-named Mass Hydrolizer
178
		-gives 500 hydrolizer for 50000 metal
179
180
		*massscf
181
		-named Mass S.C.F
182
		-gives 1000 superconductorfactory for 2e11 currency, 500000 schematic, 5000000 sb
183
184
		*masssf
185
		-named Mass Spacefab
186
		-gives 1000 spacefab for 5e12 currency, 5e7 superconductor, 3e7 sb, 5e6 schematic
187
188
		*masslf
189
		-named Mass L.F
190
		-gives 1000 launchfacility for 2e12 currency, 1e9 circuitboard, 3e6 schematic, 2e7 sb
191
192
		*massam
193
		-named Mass A.M.
194
		-gives 1000 asteroidmine for 3e13 currency, 5e7 sb, 500000 spacecraft
195
196
Buildings :
197
198
		*scholar
199
		-named Scholar
200
		-gives .1 knowledge
201
202
         *autogenerator
203
         -gives 1 energy, 1 tenergy, 1 temporalenergy
204-
         -gains .5% per time
204+
205
         -gains 2% per time
206
207
		*timer
208
        -gives 1 time
209
210
		*condenser
211
		-named Matter Condenser
212
		-"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"  
213
		-costs 500 energy
214
		-gives 1 matter for 50 energy
215-
        -gains 5% per conduit
215+
216
        -gains 15% per conduit
217
218
        *conduit
219-
         -"Boosts condenser speed by 5%"
219+
220
         -"Boosts condenser speed by 15%"
221-
         -unlocks at 1000 condenser
221+
222
         -unlocks at 100 condenser
223
224
		*compressor
225-
		-"Heat and pressure can make matter into valuable ore.  <b>-5 matter -100 energy +1 ore</b>"
225+
226-
		-costs 100 matter
226+
		-"Heat and pressure can make matter into valuable ore.  <b>-25 matter -500 energy +5 ore</b>"
227-
		-gives 1 ore for 5 matter, 100 energy
227+
228
		-gives 5 ore for 25 matter, 500 energy
229
		-unlocks at 50 matter
230
231
		*forge
232-
		-"More heat and pressure can turn ore into metal, a vital component to progress.  <b>-4 ore, -600 energy, +1 metal</b>"
232+
233-
		-costs 500 ore
233+
		-"More heat and pressure can turn ore into metal, a vital component to progress.  <b>-40 ore, -6000 energy, +10 metal</b>"
234-
		-gives 1 metal for 4 ore, 600 energy
234+
		-costs 5000 ore
235
		-gives 10 metal for 40 ore, 6000 energy
236
		-unlocks at 10 compressor
237
        -gains 10% per foundry
238
239-
		-"A metal spike that channels energy from the ether.  <b>+1 energy</b>"
239+
        *foundry
240-
		-costs 300 metal
240+
        -named Foundry
241-
		-gives 1 energy
241+
        -"Increases forge speed by 10%"
242-
        -gives 1 tenergy
242+
        -costs 500000 metal
243
244
		*conductor
245
		-named Conductor
246
		-"A metal spike that channels energy from the ether.  <b>+5 energy</b>"
247
		-costs 1500 metal
248-
		-"A metal spike that channels energy from the ether.  <b>+2000 energy</b>"
248+
		-gives 5 energy
249-
		-costs 600000 metal
249+
        -gives 5 tenergy
250-
		-gives 2000 energy
250+
251-
        -gives 2000 tenergy
251+
252
253
        *conductorfield
254
		-named Conductor Field
255
		-"A field of metal spikse that channel energy from the ether.  <b>+20000 energy</b>"
256
		-costs 6000000 metal
257
		-gives 20000 energy
258
        -gives 20000 tenergy
259
		-unlocks at 100 conductor
260
		-gains 1% per accelerator
261
262
		*accelerator
263
		-named Accelerator
264-
		-"Take matter and infuse it with energy to create water.  <b>-20 matter -300 energy +20 water</b>"
264+
265-
		-costs 100 metal
265+
266-
		-gives 20 water for 20 matter, 300 energy
266+
267
		-price increases by 101%
268
269
		*hydrolizer
270
		-named Hydrolizer
271-
		-"Take ore and break it down into soil that can sustain life.  <b>-10 ore -10 water -900 energy +3 dirt</b>"
271+
		-"Take matter and infuse it with energy to create water.  <b>-400 matter -6000 energy +400 water</b>"
272
		-costs 2000 metal
273-
		-gives 3 dirt for 10 ore, 10 water, 900 energy
273+
		-gives 400 water for 400 matter, 6000 energy
274
		-unlocks at 5 conductor
275
276
		*crusher
277
		-named Crusher
278-
		-"Heats dirt into bricks that can be used to build structures.  <b>-5 dirt -2000 energy +1 brick</b>"
278+
		-"Take ore and break it down into soil that can sustain life.  <b>-100 ore -100 water -9000 energy +30 dirt</b>"
279-
		-costs 10000 metal
279+
		-costs 20000 metal
280-
		-gives 1 brick for 5 dirt, 2000 energy
280+
		-gives 30 dirt for 100 ore, 100 water, 9000 energy
281
		-unlocks at 1000 water
282
283
		*kiln
284
		-named Kiln
285-
		-"Uses water and sunlight to produce a modest amount of food.  <b>-50 water -100 energy +5 food</b>"
285+
		-"Heats dirt into bricks that can be used to build structures.  <b>-150 dirt -60000 energy +30 brick</b>"
286-
		-costs 5000 dirt
286+
		-costs 300000 metal
287-
		-gives 5 food for 50 water, 100 energy
287+
		-gives 30 brick for 150 dirt, 60000 energy
288
		-unlocks at 1 crusher
289
290
		*garden
291
		-named Garden
292-
		-"Produces far more food than a garden, requires sentient beings to tend to it. <b>-1000 water -2000 energy +125 food</b>"
292+
		-"Uses water and sunlight to produce a modest amount of food.  <b>-250 water -500 energy +25 food</b>"
293-
		-costs 50000 dirt, 30 sb
293+
		-costs 25000 dirt
294-
		-gives 125 food for 1000 water, 2000 energy
294+
		-gives 25 food for 250 water, 500 energy
295
		-unlocks at 1 crusher
296
297
		*farm
298-
		-"Generates sentient beings that can pursue science and technology. <b>-30 food/sec +1 sentient every 5 minutes</b>"
298+
299
		-"Produces far more food than a garden, requires sentient beings to tend to it. <b>-30000 water -60000 energy +3750 food</b>"
300-
		-gives .0033 sb for 30 food
300+
		-costs 1500000 dirt, 50 sb
301
		-gives 375 food for 30000 water, 60000 energy
302
303
		*village
304
		-named Village
305-
		-"Sell surplus food for currency to invest in industry and research. <b>-15 food +1 currency</b>"
305+
		-"Generates sentient beings that can pursue science and technology. <b>-150 food/sec +1 sentient every minute</b>"
306-
		-costs 10000 brick, 20 sb
306+
307-
		-gives 1 currency for 15 food
307+
		-gives .016 sb for 150 food
308
		-unlocks at 1 brick
309
310
		*market
311
		-named Market
312-
		-"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 100 seconds</b>"
312+
		-"Sell surplus food for currency to invest in industry and research. <b>-150 food +10 currency</b>"
313-
		-costs 200000 brick, 30000 currency, 50 sb
313+
		-costs 100000 brick, 200 sb
314-
		-gives .01 scholar for .01 sb, 5 currency
314+
		-gives 10 currency for 150 food
315
		-unlocks at 1 village
316
317
		*university
318
		-named University
319-
		-"A factory to manufacture components for complex technology. <b>-1 metal -750 energy, +.005 machine parts</b>"
319+
		-"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 10 seconds</b>"
320-
		-costs 50000 brick, 25000 currency, 50 sb
320+
		-costs 2000000 brick, 300000 currency, 500 sb
321-
		-gives .005 machinepart for 1 metal, 750 energy
321+
		-gives .1 scholar for .1 sb, 50 currency
322
		-unlocks at 10000 currency
323
324
		*machineshop
325-
		-"Use flowing water to produce energy. <b>-500 water +75000 energy</b>"
325+
326-
		-costs 5e7 matter, 5e5 currency, 5000 machinepart, 200 sb
326+
		-"A factory to manufacture components for complex technology. <b>-50 metal -37500 energy, +.25 machine parts</b>"
327-
		-gives 75000 energy, 75000 tenergy for 500 water
327+
		-costs 2500000 brick, 1250000 currency, 2500 sb
328
		-gives .25 machinepart for 50 metal, 37500 energy
329
330
		*hydroelectricdam
331
		-named Hydro-electric Dam
332-
		-"Manufacture and sell automobiles to fuel the economy. <b>-15000 metal, 100 machine parts +15000 currency every 100 seconds</b>"
332+
		-"Use flowing water to produce energy. <b>-5000 water +750000 energy</b>"
333-
		-costs 500000 brick, 500000 currency, 300 sb
333+
		-costs 5e8 matter, 5e6 currency, 50000 machinepart, 2000 sb
334-
		-gives 150 currency for 1 machinepart, 150 metal
334+
		-gives 750000 energy, 750000 tenergy for 5000 water
335
		-gains 1% per accelerator
336
337
		*factory
338-
		-"Manufactures circuit boards. <b>-10 metal, -150 chemicals, -500000 energy, +1 circuit every 10 seconds</b>"
338+
339-
		-costs 1500000 brick, 3000000 currency, 100000 machinepart, 1000 sb
339+
		-"Manufacture and sell automobiles to fuel the economy. <b>-1500 metal, 10 machine parts +1500 currency every second</b>"
340-
		-gives .1 circuitboard for 1 metal, 15 chemical, 50000 energy
340+
		-costs 5000000 brick, 5000000 currency, 3000 sb
341
		-gives 1500 currency for 10 machinepart, 1500 metal
342
343
		*chipplant
344-
		-"Uses chemicals to conduct experiments and create knowledge. <b>-50 chemicals, +300 knowledge</b>"
344+
345-
		-costs 1000000 currency, 10000 circuitboard, 20 sb
345+
		-"Manufactures circuit boards. <b>-10 metal, -1500 chemicals, -500000 energy, +1 circuit second</b>"
346-
		-gives 300 knowledge for 50 chemical
346+
		-costs 15000000 brick, 30000000 currency, 1000000 machinepart, 10000 sb
347
		-gives 1 circuitboard for 10 metal, 1500 chemical, 500000 energy
348
349
		*laboratory
350-
		-"Spins ore at incredible speeds to separate out radioactive material.  <b>-36000 ore, -54000000 energy, +4 enriched uranium per hour.</b>"
350+
351-
		-costs 5000000 currency, 300000 machinepart, 50000 circuitboard
351+
		-"Uses chemicals to conduct experiments and create knowledge. <b>-250 chemicals, +1500 knowledge</b>"
352-
		-gives .0011 uranium for 10 ore, 15000 energy
352+
		-costs 5000000 currency, 50000 circuitboard, 100 sb
353
		-gives 1500 knowledge for 250 chemical
354
355
		*centrifuge
356-
		-"Split the atom to harness tremendous amounts of energy. <b>+5000000 energy</b>"
356+
357-
		-costs 25000000 currency, 150000 circuitboard, 25000 uranium, 1500 sb, 50 schematic
357+
		-"Spins ore at incredible speeds to separate out radioactive material.  <b>-36000 ore, -54000000 energy, +4 enriched uranium per minute.</b>"
358-
		-gives 5000000 energy, 5000000 tenergy
358+
		-costs 50000000 currency, 3000000 machinepart, 500000 circuitboard
359
		-gives .066 uranium for 600 ore, 900000 energy
360
361
		*nuclearpowerplant
362
		-named Nuclear Powerplant
363-
		-"A bustling city that rapidly produces sentient beings.  <b>+1 Sentient Being, -5000 food, -500000 energy</b>"
363+
		-"Split the atom to harness tremendous amounts of energy. <b>+25000000 energy</b>"
364-
		-costs 50000000 currency, 20000000 brick
364+
		-costs 125000000 currency, 750000 circuitboard, 125000 uranium, 7500 sb, 250 schematic
365-
		-gives 1 sb for 5000 food, 500000 energy
365+
		-gives 25000000 energy, 25000000 tenergy
366
		-gains 1% per accelerator
367
368
		*metropolis
369-
		-"A large center for sentient beings to work and expand gross domestic product.  <b>+5000 currency/second</b>"
369+
370-
		-costs 10000 sb, 200 schematic
370+
		-"A bustling city that rapidly produces sentient beings.  <b>+10 Sentient Being, -50000 food, -5000000 energy</b>"
371-
		-gives 5000 currency
371+
		-costs 500000000 currency, 200000000 brick
372
		-gives 10 sb for 50000 food, 5000000 energy
373
374
		*commercialdistrict
375-
		-"Super Conductors are required for space technology and powerful computers.  <b>-50 circuitboard, -9000000 energy, +1 super conductor per second.</b>"
375+
376-
		-costs 1e9 currency, 1000 schematic, 5000 sb
376+
		-"A large center for sentient beings to work and expand gross domestic product.  <b>+25000 currency/second</b>"
377-
		-gives 1 superconductor for 50 circuitboard, 9000000 energy
377+
		-costs 50000 sb, 1000 schematic
378
		-gives 25000 currency
379
380
		*superconductorfactory
381
		-named Super Conductor Factory
382
		-"Super Conductors are required for space technology and powerful computers.  <b>-150 circuitboard, -27000000 energy, +3 super conductor per second.</b>"
383
		-costs 3e9 currency, 3000 schematic, 15000 sb
384
		-gives 3 superconductor for 150 circuitboard, 27000000 energy
385
386
		*launchfacility
387-
		-"Builds space alloy--necessary to build and launch spacecraft. <b>-50000 metal, -50000 chemical, -1000000 energy, +1 space alloy.</b>"
387+
388
		-"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
389-
		-gives 1 spacealloy for 50000 metal, 50000 chemical, 1000000 energy
389+
390
		-unlocks spacelaunch
391
392
		*spacefab
393
		-named Space Fabricator
394
		-"Builds space alloy--necessary to build and launch spacecraft. <b>-500000 metal, -500000 chemical, -10000000 energy, +10 space alloy.</b>"
395
		-costs 5e9 currency, 50000 superconductor, 5000 schematic, 30000 sb
396
		-gives 10 spacealloy for 500000 metal, 500000 chemical, 10000000 energy
397
398
		*colony
399
		-named Colonized Star System
400
		-"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
401
		-costs 1e12 currency, 3000 spacecraft
402
		-gives 15000 sb
403
404
		*asteroidmine
405-
		-"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-10000 water +1000000000 energy</b>"
405+
406-
		-costs 1e10 currency, 1000000 superconductor, 100000 schematic, 10000 sb
406+
407-
		-gives 1e9 energy, 1e9 tenergy for 10000 water
407+
408
		-gives 600000 currency, .01 unobtanium
409
410
		*fusionplant
411
		-named Fusion Plant
412
		-"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-100000 water +10000000000 energy</b>"
413
		-costs 1e11 currency, 10000000 superconductor, 1000000 schematic, 100000 sb
414
		-gives 1e10 energy, 1e10 tenergy for 100000 water
415
		-gains 1% per accelerator
416
417
		*collider
418
		-named Mammoth Particle Collider
419
		-"Smash particles together at relativistic speeds to produce strange matter. <b>-1 matter, -500000000 energy, +.005 strangematter</b>"
420
		-costs 300000 schematic, 100000 sb, 20000 unobtanium 
421
		-gives .005 strangematter for 1 matter, 500000000 energy
422
423
		*quantumnode
424
		-named Quantum Node
425
		-"Generates quantum flux.  Each quantum node speeds up all other quantum nodes by 10%.  <b>+1 Quantum Flux per year</b>"
426-
		-costs 1e15 matter, 1e7 strangematter, 1e7 spacealloy
426+
427
		-gives .0000000317 quantumflux
428
		-gains 10% per quantumnode
429
430
		*hawkingreactor
431
		-named Hawking Reactor
432
		-"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
433
		-costs 1e15 matter, 1e6 strangematter, 1e7 spacealloy
434
		-gives 1.5e15 energy, 1.5e15 tenergy
435
		-gains 1% per accelerator
436
437
		*nodefab
438
		-named Quantum Node Fabricator
439
		-"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
440
		-costs 1e14 metal, 1e11 schematic, 1e10 sb
441
		-gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
442
443
444-
		-multiplies efficiency of autogenerator by .0002% per time
444+
445
Upgrades :
446
447
       *acceleration
448
		-named Acceleration
449
		-"Your autogenerator now has an additional multiplier based on time"
450
		-costs 100 schematic
451
		-multiplies efficiency of autogenerator by .0005% per time
452
		-unlocks at 1e10 matter
453
454
		*cumulativecondensation
455
		-named Cumulative Condensation
456-
		-"The forces of gravity make it easier to compress matter the more you compress. <b>+1% compressor speed per compressor</b>"
456+
457
		-costs 10000 energy
458-
		-multiplies efficiency of compressor by 1% per compressor
458+
459
		-unlocks at 20 condenser
460
461
		*gravity
462
		-named Gravity
463
		-"The forces of gravity make it easier to compress matter the more you compress. <b>+.2% compressor speed per compressor</b>"
464
		-costs 50000 matter
465
		-multiplies efficiency of compressor by .2% per compressor
466
		-unlocks at 50 compressor
467
468
		*agriculture
469-
		-named Super Heated Forge
469+
470-
		-"Forges can now get much hotter. <b>+1% forge speed per forge</b>"
470+
471
		-costs 1e5 dirt, 1e5 water
472-
		-multiplies efficiency of forge by 1% per forge
472+
473-
		-unlocks at 5000 knowledge
473+
474
475
		*superheatedforge
476
		-named Foundry
477
		-"A machine that speeds up forges"
478
		-costs 50000 metal
479
		-unlocks foundry
480
		-unlocks at 500 forge
481
482
		*industrialism
483
		-named Industrialism
484-
		-"The dawn of machines has made your crushers <b>five times</b> as effective."
484+
485
		-costs 100000 currency
486-
		-multiplies efficiency of crusher by 500%
486+
487
		-unlocks at 10000 knowledge
488
489
		*powercrushers
490
		-named Power Crushers
491
		-"The dawn of machines has made your crushers 1% more effective per crusher."
492
		-costs 500 machinepart
493
		-multiplies efficiency of crusher by 1% per crusher
494
		-unlocks at 30000 knowledge
495
496
		*electricitygeneration
497
		-named Electricity Generation
498
		-"A civilized society needs constant power to function."
499
		-costs 2500 machinepart
500
		-unlocks hydroelectricdam
501
		-unlocks at 100000 knowledge
502
503
		*automobile
504
		-named Invent Automobiles
505-
		-"Capture water from ocean. <b>Hydrolizers are 1% more effective per hydrolizer</b>"
505+
506
		-costs 5000 machinepart
507-
		-multiplies efficiency of hydrolizer by 1% per hydrolizer
507+
508
		-unlocks at 500000 knowledge
509
510
		*tidecatchers
511
		-named Tide Catchers
512-
		-"Make bricks much more swiftly using liquid concrete. <b>+1% Kiln Production per Kiln</b>"
512+
		-"Capture water from ocean. <b>Hydrolizers are .1% more effective per hydrolizer</b>"
513
		-costs 50000 metal
514-
		-multiplies efficiency of kiln by 1% per kiln
514+
515
		-unlocks at 300000 knowledge
516
517
		*concrete
518
		-named Concrete
519
		-"Make bricks much more swiftly using liquid concrete. <b>+.1% Kiln Production per Kiln</b>"
520
		-costs 1e6 water
521
		-multiplies efficiency of kiln by .1% per kiln
522
		-unlocks at 800000 knowledge
523
524
		*commerce
525
		-named Commerce
526
		-"You may now acquire additional metal with currency."
527
		-costs 300 sb
528
		-unlocks at 1100000 knowledge
529
		-unlocks buymetal
530
531
		*assemblylines
532
		-named Assembly Lines
533
		-"Machine Shops and factories are now <b>three times</b> faster."
534
		-costs 1500000 currency
535
		-multiplies efficiency of machineshop by 300%
536
		-multiplies efficiency of factory by 300%
537
		-unlocks at 2000000 knowledge
538
539
		*integratedcircuits
540
		-named Integrated Circuits
541
		-"Circuits shall allow for the production of more advanced technology."
542
		-costs 2000000 currency
543
		-unlocks chipplant
544
		-unlocks at 5000000 knowledge
545
546
	    *traderoutes
547
		-named Trade Routes
548
		-"Markets are now <b>twice</b> faster."
549
		-costs 1e10 energy
550
		-multiplies efficiency of market by 200%
551
		-unlocks at 7000000 knowledge
552
553
		*chemistry
554
		-named Chemistry
555
		-"You can now turn some of your matter into chemicals for research.  More matter stockpiled means more chemicals."
556
		-costs 1e8 matter
557
		-unlocks chem
558
		-unlocks at 9000000 knowledge
559
560
		*research
561
		-named Research
562
		-"Allows you to build laboratories to increase the scientific knowledge of your civilization."
563
		-costs 1e7 currency
564
		-unlocks laboratory
565
		-unlocks at 13000000 knowledge
566
567
         *fertilizer
568
		-named Fertilzer
569
		-"Doubles garden and farm output"
570
		-costs 1e6 chemical
571
		-multiplies efficiency of farm by 200%
572
        -multiplies efficiency of garden by 200%
573
		-unlocks at 15000000 knowledge
574
575
        *chemtrade
576
		-named Chemical Trade
577
		-"You can now sell some of your excess chemicals."
578
		-costs 5e6 knowledge
579
		-unlocks chemtrade
580
		-unlocks at 20000000 knowledge
581
582
		*patentoffice
583
		-named Patent Office
584
		-"Expidites schematic patents. <b>Quintuples Design</b>"
585
		-costs 5e7 currency
586-
         -multiplies efficiency of timer by .05% per hydroelectricdam
586+
587
		-unlocks at 80000000 knowledge
588
589
         *hydroforce
590
         -named Hydroforce
591
         -"Time flows slightly faster for every dam."
592
         -costs 1e12 energy
593
         -multiplies efficiency of timer by .15% per hydroelectricdam
594
         -unlocks at 50 hydroelectricdam
595
596
		*technicalwriting
597
		-named Technical Writing
598
		-"Allows you to convert knowledge into schematics for advanced research and structures."
599
		-costs 50000000 knowledge
600
		-unlocks design
601
		-unlocks at 35000000 knowledge
602
603
		*atomicresearch
604
		-named Atomic Research
605
		-"The first stage in reaching the nuclear age."
606
		-costs 100 schematic
607
		-unlocks at 50000000 knowledge
608
		-unlocks enrichmentprocess
609
		-unlocks nuclearcrushers
610
		
611
		*nuclearcrushers
612
		-named Nuclear Crushers
613
		-costs 150 schematic
614
		-"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
615
		-multiplies efficiency of crusher by 1200%
616
617
		*enrichmentprocess
618
		-named Enrichment Process
619
		-"Extract radioactive material from ore."
620
		-costs 250 schematic
621
		-unlocks centrifuge
622
623
        *mattermines
624
		-named Matter Mines
625
		-"Matter condensers are <b>.01% better per matter condenser.</b>"
626
		-costs 1e12 energy
627-
        -multiplies efficiency of laboratory by 5% per laboratory
627+
628
		-unlocks at 1e8 knowledge
629
630
		*peerreview
631
		-named Peer Review
632
		-"Laboratories share data. <b>+1% lab speed per lab.</b>"
633
		-costs 300 schematic
634
        -multiplies efficiency of laboratory by 1% per laboratory
635
		-unlocks at 1e8 knowledge
636
637
		*fission
638
		-named Nuclear Fission
639
		-"You can now use radioactive material to build a nuclear powerplant."
640
		-costs 500 schematic, 10000 uranium
641-
         -multiplies efficiency of timer by .02% per nuclearpowerplant
641+
642
		-unlocks at 3e8 knowledge
643
644
        *fissionforce
645
         -named Fissionforce
646
         -"Time flows slightly faster for every nuclearpowerplant."
647
         -costs 1e14 energy
648
         -multiplies efficiency of timer by .05% per nuclearpowerplant
649
         -unlocks at 50 nuclearpowerplant
650
651
		*verticalconstruction
652
		-named Vertical Construction
653
		-"You can now build sky scrapers and cities."
654
		-costs 1000 schematic
655
		-unlocks metropolis
656
		-unlocks at 5e8 knowledge
657
658
		*engineeringschool
659
		-named Engineering School
660
		-"Engineers to produce more schematics. <b>+5% Design per University</b>"
661
		-costs 8e8 currency
662
		-multiplies efficiency of design by 5% per university
663
		-unlocks at 8e8 knowledge
664
665
		*massproduction
666
		-named Mass Production
667
		-"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
668
		-costs 750 schematic
669
		-multiplies efficiency of machineshop by 500%
670
		-multiplies efficiency of chipplant by 200%
671
		-unlocks at 2e9 knowledge 
672
673
		*capitalism
674
		-named Capitalism
675-
		-"Hydrolizers are <b>.1% better per hydrolizer."
675+
676
		-costs 50000 sb
677
		-unlocks commercialdistrict
678
		-unlocks at 3e9 knowledge
679
680-
		*commodities
680+
681-
		-named Commodities
681+
682-
		-"You may now purchase much more metal at once. <b>+100% Buy Metal per Commercial District</b>"
682+
		-"Hydrolizers are <b>.01% better per hydrolizer."
683-
		-costs 90000 sb
683+
684-
		-multiplies efficiency of buymetal by 100% per commercialdistrict
684+
		-multiplies efficiency of hydrolizer by .01% per hydrolizer
685-
		-unlocks at 7e9 knowledge
685+
686
687
		*superconduction
688
		-named Super Conduction
689
		-"Super conductors will allow you to build space age technology."
690
		-costs 3000 schematic
691
		-unlocks superconductorfactory
692
		-unlocks at 9e9 knowledge
693
694
		*scientificefficiency
695
		-named Scientific Efficiency
696-
		-"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.25%</b> each."
696+
		-"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.1%</b> each."
697
		-costs 5000 schematic
698-
		-multiplies efficiency of machineshop by .25% per laboratory
698+
		-multiplies efficiency of machineshop by .1% per laboratory
699-
		-multiplies efficiency of chipplant by .25% per laboratory
699+
		-multiplies efficiency of chipplant by .1% per laboratory
700-
		-multiplies efficiency of centrifuge by .25% per laboratory
700+
		-multiplies efficiency of centrifuge by .1% per laboratory
701
		-unlocks at 2e10 knowledge
702
703
		*spacematerials
704
		-named Space Age Materials
705
		-"A new material will need to be invented to handle the rigors of interstellar travel."
706
		-costs 10000 schematic
707
		-unlocks spacefab
708
		-unlocks at 5e10 knowledge
709
710
		*breakthroughs
711
		-named Breakthroughs
712
		-"With an expenditure of energy you can push your labs for intelligence breakthroughs."
713
		-costs 20000 schematic
714
		-unlocks breakthrough
715
		-unlocks at 7e10 knowledge
716
717
		*spaceexploration
718
		-named Space Exploration
719
		-"The time has come to spread to other planets."
720
		-costs 500000 sb, 25000 schematic
721
		-unlocks launchfacility
722
		-unlocks at 1e11 knowledge
723
		-unlocks colonization
724
725
		*colonization
726
		-named Space Colonization
727
		-"You now have the ability to spread to new star systems."
728
		-costs 1e6 sb, 1e4 spacecraft
729
		-unlocks colony
730
731
		*massivescale
732
		-named Massive Scale
733
		-"Start to produce basic materials on a stunning scale."
734-
		-costs 100000 schematic
734+
735
		-unlocks masscondenser
736
		-unlocks masshydrolizer
737
		-unlocks masscompressor
738
		-unlocks massforge
739-
		-unlocks at 2e11 knowledge
739+
740
741
		*digitalarchives
742
		-named Digital Archives
743
		-"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
744
		-costs 3e6 circuitboard
745
		-multiplies efficiency of design by 1000%
746
		-unlocks at 3e11 knowledge
747
748
		*gmo
749
		-named Genetically Modified Crops
750-
		-"Advancements in science have significantly increased crop yield from farms. <b>+5% Farm Production Per Lab</b>"
750+
		-"Advancements in science have significantly increased crop yield from farms. <b>+1% Farm Production Per Lab</b>"
751
		-costs 1e9 chemical
752-
		-multiplies efficiency of farm by 5% per laboratory
752+
		-multiplies efficiency of farm by 1% per laboratory
753-
		-unlocks at 5e11 knowledge
753+
754
755
		*asteroidmining
756
		-named Asteroid Mining
757
		-"Break down asteroids for valuable elements and a very small quantity of unobtanium."
758
		-costs 2000 spacecraft
759
		-unlocks asteroidmine
760
		-unlocks at 7e11 knowledge
761
762
		*unobtaniumcircuits
763
		-named Unobtanium Circuits
764
		-"Chip Plants now produce chips <b>five times</b> faster."
765
		-costs 5000 unobtanium, 500000 schematic
766
		-unlocks at 2000 unobtanium
767
		-multiplies efficiency of chipplant by 500%
768
769
        *nuetroniumcircuits
770
		-named Nuetronium Circuits
771
		-"Chip Plants now produce chips <b>six times</b> faster."
772
		-costs 1e14 matter, 5000000 schematic
773
		-unlocks at 1 strangematter unobtanium
774
		-multiplies efficiency of chipplant by 600%
775
776
		*nuclearfusion
777
		-named Nuclear Fusion
778
		-"Generate power the same way the sun does."
779
		-costs 1e6 schematic, 1e11 currency
780
		-unlocks at 1e12 knowledge
781-
         -multiplies efficiency of timer by .0125% per fusionplant
781+
782
		-unlocks fusioncrushers
783
784
         *fusionforce
785
         -named Fusionnforce
786
         -"Time flows slightly faster for every Fusion Plant."
787
         -costs 1e16 energy
788
         -multiplies efficiency of timer by .02% per fusionplant
789
         -unlocks at 50 fusionplant
790
791
		*fusioncrushers
792
		-named Fusion Crushers
793
		-costs 75000 schematic
794
		-"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
795
		-multiplies efficiency of crusher by 1000%
796
797
		*supercomputers
798
		-named Super Computers
799
		-"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
800
		-costs 1e9 circuitboard
801
		-unlocks at 2e12 knowledge
802
		-multiplies efficiency of design by 1200%
803
804
		*collidertech
805
		-named Particle Collider Technology
806
		-"A mammoth particle collider that can create strangematter with enough energy."
807
		-costs 30000 unobtanium
808
		-unlocks at 3e12 knowledge
809
		-unlocks collider
810
811
		*quantumnodetech
812
		-named Quantum Node Construction
813
		-"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
814
		-costs 200000 strangematter
815
		-unlocks at 1e13 knowledge
816
		-unlocks quantumnode
817
818
		*postcapitalism
819
		-named Post Capitalism
820
		-"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
821
		-costs 1e8 sb
822
		-multiplies efficiency of market by 500%
823
		-multiplies efficiency of commercialdistrict by 500%
824
		-unlocks at 2e13 knowledge
825
826
		*interstellarproduction
827
		-named Interstellar Production
828
		-"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
829
		-costs 1e14 currency
830
		-multiplies efficiency of spacefab by 800%
831
		-multiplies efficiency of superconductorfactory by 800%
832
		-unlocks at 1 colony
833
834
		*interstellareducation
835
		-named Interstellar Education
836
		-"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
837
		-costs 2e14 currency
838
		-multiplies efficiency of university by 1000%
839
		-unlocks at 10 colony
840
841
		*quantumcomputers
842
		-named Quantum Computers
843-
		-"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+1% Nuclear Fission yield per asteroid mine</b>"
843+
844
		-costs 1e8 superconductor, 10000 strangematter
845
		-unlocks at 3e13 knowledge
846-
		-multiplies efficiency of nuclearpowerplant by 1% per asteroidmine 
846+
847
848
		*nuclearasteroids
849
		-named Nuclear Asteroids
850
		-"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+5% Nuclear Fission yield per asteroid mine</b>"
851
		-costs 5e5 unobtanium, 2e7 schematic
852
		-unlocks at 1e14 knowledge
853
		-multiplies efficiency of nuclearpowerplant by 5% per asteroidmine 
854
855
		*techsales
856
		-named Tech Sales
857
		-"Sell excess superconductors to intergalactic tech companies."
858
		-costs 1e9 superconductor, 1e13 currency
859
		-unlocks at 5e14 knowledge
860
		-unlocks selltech
861
862
		*causalitymodulator
863
		-named Causality Modulator
864
		-"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
865-
		-costs 1e18 currency, 1e11 schematic
865+
866
		-unlocks at 1e15 knowledge
867
		-multiplies efficiency of quantumnode by 1% per quantumnode
868
869
870
        *universaluniversities
871
       -named Universal Universities
872
       -"Universities are now .1% faster for each university."
873
       -costs 1e12 currency
874
       -multiplies efficiency of university by .1% per university
875
       -unlocks at 1 colony
876
877
		*ringcolonies
878
		-named Ring Colonies
879-
		-costs 1e6 alienartifact, 2e12 schematic
879+
880
		-costs 1e15 currency, 1e9 schematic
881
		-unlocks at 1e16 knowledge
882
		-multiplies efficiency of colony by 300%
883
884
		*nodefabricators
885
		-named Node Fabricators
886
		-"A mammoth device that can construct quantum nodes automatically."
887
		-costs 1e9 strangematter
888
		-unlocks at 1e17 knowledge
889
		-unlocks nodefab
890
891
		*blackholepower
892
		-named Hawking Reactors
893
		-"Enables construction of the most advanced power source ever conceived- black holes."
894
		-costs 1e3 alienartifact, 1e19 knowledge
895
		-unlocks hawkingreactor
896
		-unlocks at 1e18 knowledge
897
898
		*paradigmshiftalpha
899
		-named Paradigm Shift Alpha
900
		-"Asteroid Mines and Colliders yield twice as much."
901
		-costs 1e20 energy
902
		-multiplies efficiency of asteroidmine by 200%
903
		-multiplies efficiency of collider by 200%
904
		-unlocks at 1e19 knowledge
905
906
		*paradigmshiftbeta
907
		-named Paradigm Shift Beta
908
		-"Asteroid Mines and Colliders yield three times as much."
909
		-costs 1e22 energy
910
		-multiplies efficiency of asteroidmine by 300%
911
		-multiplies efficiency of collider by 300%
912
		-unlocks at 1e20 knowledge
913
914
		*paradigmshiftgamma
915
		-named Paradigm Shift Gamma
916
		-"Asteroid Mines and Colliders yield four times as much."
917
		-costs 1e24 energy
918
		-multiplies efficiency of asteroidmine by 400%
919
		-multiplies efficiency of collider by 400%
920
		-unlocks at 1e21 knowledge
921
922
		*paradigmshiftedelta
923
		-named Paradigm Shift Delta
924
		-"Asteroid Mines and Colliders yield five times as much."
925
		-costs 1e27 energy
926
		-multiplies efficiency of asteroidmine by 500%
927
		-multiplies efficiency of collider by 500%
928
		-unlocks at 1e22 knowledge
929
930
		*solarsystem
931
		-named Leave the Solar System
932
		-"The time has come to explore outside the solar system."
933
		-costs 6000 spacecraft, 120000 sb
934
		-unlocks at 1 asteroidmine
935
		-unlocks etlife
936
937
		*etlife
938
		-named Search for Extra Terrestrial Life
939
		-"Scan habitable planets to search for extraterrestrial life."
940
		-costs 13000 spacecraft, 300000 sb
941
		-unlocks firstcontact
942
		
943
		*firstcontact
944
		-named Make First Contact
945
		-"After locating ET life, care must be taken in initiating contact."
946
		-costs 1 spacecraft, 20 sb, 1e6 schematic
947
		-unlocks interstellartrade
948
949
		*interstellartrade
950
		-named Interstellar Trade
951
		-"The ETs need unobtanium and have artifacts we can study to trade in return."
952
		-costs 50000 spacecraft, 1200000 sb
953
		-unlocks trade
954
955
		*alientology
956
		-named Alientology
957
		-"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
958
		-costs 5 alienartifact
959
		-multiplies efficiency of scholar by 1% per alienartifact
960
		-unlocks at 1 alienartifact
961
962
		*neutronium
963
		-named Neutronium
964
		-"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
965
		-costs 50 alienartifact, 2e6 schematic
966
		-multiplies efficiency of condenser by 500%
967
		-unlocks at 10 alienartifact
968
969
		*spaceladder
970
		-named Space Ladder
971
		-"Using alien materials you can construct a massive cable to allow you to launch <b>ten times</b> as many spacecraft at once."
972
		-costs 150 alienartifact, 5e7 schematic
973
		-multiplies efficiency of spacelaunch by 1000%
974
		-unlocks at 50 alienartifact
975
976
		*galactictradecouncil
977
		-named Galactic Trade Council
978
		-"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
979
		-costs 1e6 unobtanium, 1e7 sb
980
		-multiplies efficiency of trade by 1500%
981
		-unlocks at 100 alienartifact
982
983
		*darkenergyinversion
984
		-named Dark Energy Inversion
985
		-"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
986
		-costs 500 alienartifact, 3e8 schematic
987
		-multiplies efficiency of quantumnode by 1% per quantumnode
988
		-unlocks at 300 alienartifact
989
990
		*alienscience
991
		-named Alien Science
992
		-"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>"
993
		-costs 1000 alienartifact, 2e7 sb
994
		-multiplies efficiency of laboratory by 5% per laboratory
995
		-unlocks at 700 alienartifact
996
997
		*nanoswarmconstruction
998
		-named Nanoswarm Construction
999
		-"Use swarms of nanobots to construct complex facilities with incredible speed."
1000
		-costs 3000 alienartifact, 2e9 schematic
1001
		-unlocks massscf
1002
		-unlocks masssf
1003
		-unlocks massam
1004
		-unlocks masslf		
1005
		-unlocks at 2000 alienartifact
1006
1007
		*tachyons
1008-
		-"Fuse subatomic particles for an incredible amount of energy yield. <b>+.1% Fusion Reactor Yield per Fusion Reactor</b>"
1008+
1009
		-"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
1010-
		-multiplies efficiency of fusionplant by .1% per fusionplant
1010+
1011
		-multiplies efficiency of collider by 1% per collider
1012
		-unlocks at 5000 alienartifact
1013
1014
		*tradeportals
1015-
		-"Time now flows .1% faster for every alien artifact you have."
1015+
1016
		-"Teleport goods for instant trading. <b>x20 trade quantity</b>"
1017-
		-multiplies efficiency of timer by .1% per alienartifact
1017+
1018
		-multiplies efficiency of trade by 2000%
1019
		-unlocks at 8000 alienartifact
1020
1021
		*gravitonfusion
1022
		-named Graviton Fusion
1023
		-"Fuse subatomic particles for an incredible amount of energy yield. <b>+1% Fusion Reactor Yield per Fusion Reactor</b>"
1024
		-costs 25000 alienartifact, 7e10 schematic, 1e5 strangematter
1025
		-multiplies efficiency of fusionplant by 1% per fusionplant
1026
		-unlocks at 15000 alienartifact
1027
1028
		*weirdingways
1029
		-named Weirding Ways
1030
		-"Time now flows .01% faster for every alien artifact you have."
1031
		-costs 500 alienartifact, 1e6 strangematter
1032
		-multiplies efficiency of timer by .01% per alienartifact
1033
		-unlocks at 100 alienartifact
1034
1035
		*fluxtech
1036
		-named Fluxtech
1037
		-"You now start to channel the power of quantum flux to grow your multiversal empire."
1038
		-costs 2 quantumflux
1039
		-unlocks fluxgrowth
1040
		-unlocks at 100 quantumflux
1041
1042
		*fluxgrowth
1043
		-named Fluxgrowth
1044
		-"You may now mass produce Condensers, Compressors and Forges at <b>ten times</b> the previous rate."
1045
		-costs 4 quantumflux
1046
		-unlocks fluxstudy
1047
		-multiplies efficiency of masscompressor by 1000%
1048
		-multiplies efficiency of massforge by 1000%
1049
		-multiplies efficiency of masscondenser by 1000%
1050
1051
		*fluxstudy
1052
		-named Fluxcraft
1053
		-"Universities now produce scholars <b>five times</b> as fast."
1054
		-costs 8 quantumflux
1055
		-multiplies efficiency of university by 500%
1056
		-unlocks fluxcraft
1057
	
1058
		*fluxcraft
1059
		named Fluxcraft
1060
		-"Chip Plants now produce circuit boards <b>four times</b>" as fast."
1061
		-costs 16 quantumflux
1062
		-multiplies efficiency of chipplant by 400%
1063
		-unlocks quantummetropolis
1064
1065
		*quantummetropolis
1066
		-named Quantum Metropolis
1067
		-"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
1068
		-costs 32 quantumflux
1069
		-multiplies efficiency of metropolis by 5% per quantumnode
1070
		-unlocks fluxeconomy
1071
1072
		*fluxeconomy
1073
		-named Flux Economy
1074
		-"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
1075
		-costs 64 quantumflux
1076
		-multiplies efficiency of commercialdistrict by 10% per quantumnode
1077
		-unlocks fluxfactories
1078
1079
		*fluxfactories
1080
		-named Flux Factories
1081
		-"Mass purchasing of Super Conductor Factories is slightly better for every quantum node."
1082
		-costs 128 quantumflux
1083
		-multiplies efficiency of massscf by .002% per quantumnode
1084
		-unlocks fluxfabs
1085
1086
		*fluxfabs
1087
		-named Flux Fabricators
1088
		-"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
1089
		-costs 256 quantumflux
1090
		-multiplies efficiency of massam by .001% per quantumnode
1091
		-unlocks fluxscholars
1092
1093
		*fluxscholars
1094
		-named Flux Scholars
1095
		-"Scholars knowledge production is very slightly improved by each quantum node."
1096
		-costs 512 quantumflux
1097
		-multiplies efficiency of scholar by .0005% per quantumnode
1098
1099
		*fluxlock
1100
		-named Flux Lock
1101
		-"Necessary research to unlock advanced flux technology."
1102
		-costs 2048 quantumflux
1103
		-unlocks fluxkey
1104
1105
		*fluxkey
1106
		-named Flux Key
1107
		-"Another research necessary to unlocking the secrets of quantum flux."
1108
		-costs 4096 quantumflux
1109
		-unlocks fluxgate
1110
1111
		*fluxgate
1112
		-named Flux Gate
1113
		-"The mysteries of flux are within reach."
1114
		-costs 8192 quantumflux
1115
		-unlocks fluxwill
1116
1117
		*fluxwill
1118
		-named Flux Will
1119
		-"One more research after this to unlock the true potential of flux...."
1120
		-costs 16384 quantumflux
1121
		-unlocks fluxprize
1122
1123
		*fluxprize
1124
		-named Flux Prize
1125
		-"The final research necessary to start the series of advanced flux technologies."
1126
		-costs 32768 quantumflux
1127
		-unlocks fluxdeluge
1128
1129
		*fluxdeluge
1130
		-named Flux Deluge
1131
		-"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
1132
		-costs 65536 quantumflux
1133
		-multiplies efficiency of hydroelectricdam by 50000000%
1134
		-unlocks fluxfarms
1135
1136
		*fluxfarms
1137
		-named Flux Farms
1138
		-"Farms are now <b>1%</b> better for each quantum node."
1139
		-costs 131072 quantumflux
1140
		-multiplies efficiency of farm by 1% per quantumnode
1141
		-unlocks fluxproduction  		
1142
1143
		*fluxproduction
1144
		-named Flux Production
1145
		-"Machine Shops and Chip Plants are now <b>x100</b> more productive."
1146
		-costs 262144 quantumflux
1147
		-multiplies efficiency of machineshop by 10000%
1148
		-multiplies efficiency of chipplant by 10000%
1149
		-unlocks fluxcolonies
1150
1151
		*fluxcolonies
1152
		-named Flux Colonies
1153
		-"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
1154
		-costs 524288 quantumflux
1155
		-multiplies efficiency of colony by .01% per colony
1156
		-unlocks fluxstorm
1157
1158
		*fluxstorm
1159
		-named Flux Storm
1160
		-"Conductors are now twice as powerful for every 20k quantum nodes."
1161
		-costs 1000000 quantumflux
1162
		-multiplies efficiency of conductor by .005% per quantumnode
1163
		-unlocks fluxdesign
1164
1165
		*fluxdesign
1166
		-named Flux Design
1167
		-"Produce <b>75 times</b> as many schematics per click."
1168
		-costs 2000000 quantumflux
1169
		-multiplies efficiency of design by 7500%
1170
		-unlocks tesseractresearch
1171
1172
		*tesseractresearch
1173
		-named Tesseract Research
1174
		-"Unlock the secrets of the tesseract."
1175
		-costs 4000000 quantumflux
1176
		-unlocks tesseractcrafting
1177
1178
		*tesseractcrafting
1179
		-named Tesseract Crafting
1180
		-"Gain the ability to engineer tesseracts."
1181
		-costs 8000000 quantumflux
1182
		-unlocks tesseractuse
1183
1184
		*tesseractuse
1185
		-named Tesseract Implimentation
1186
		-"Gain the ability to use tesseracts."
1187
		-costs 16000000 quantumflux
1188
		-unlocks tesseractmines
1189
1190
		*tesseractmines
1191
		-named Tesseract Mines
1192
		-"Asteroid Mines are very slightly more productive per quantumnode
1193
		-costs 32000000 quantumflux
1194
		-multiplies efficiency of asteroidmine by .0001% per quantumnode