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| 1 | - | Name: Gersemi |
| 1 | + | Name: Geralt Loken |
| 2 | - | Player: IterationDrive |
| 2 | + | Player: Space Thor |
| 3 | - | Caste: Dawn |
| 3 | + | Caste: Twilight |
| 4 | - | Concept: Tortured Experiment Broke Free |
| 4 | + | Concept: Laser Mage |
| 5 | - | Supernal: Brawl |
| 5 | + | Supernal: Occult |
| 6 | - | Limit Break: Berserk Anger |
| 6 | + | Limit Break: Being cheated or taken advantage of. |
| 7 | - | Anima: A dim red glow grows brighter and brighter, like the dawn through a lake of blood. The more it glows, the purer the glow becomes; at full iconic it is a pure golden glow, surrounding an armored warrior-maiden of a bygone age. |
| 7 | + | Anima: I dunno |
| 8 | ----------------------------------------------------- | |
| 9 | - | Physical | 1 | Social | 3 | Mental | 2 | |
| 9 | + | Physical | 6 | Social | 4 | Mental | 8 | |
| 10 | - | Strength | 3 | Charisma | 4 | Perception | 3 | |
| 10 | + | Strength | 3 | Charisma | 2 | Perception | 3 | |
| 11 | - | Dexterity | 5 | Manipulation | 2 | Intelligence | 2 | |
| 11 | + | Dexterity | 3 | Manipulation | 3 | Intelligence | 4 | |
| 12 | - | Stamina | 5 | Appearance | 1 | Wits | 4 | |
| 12 | + | Stamina | 3 | Appearance | 2 | Wits | 4 | |
| 13 | ----------------------------------------------------- | |
| 14 | ||
| 15 | - | Abilities |
| 15 | + | Abilities |
| 16 | ---------------------------------------- | |
| 17 | - | | C | Brawl | 5 | Striking | |
| 17 | + | | C | Occult | 5|Offensive Sorcery| |
| 18 | - | | C | Dodge | 5 | | |
| 18 | + | | C | Lore | 5| Sorcery | |
| 19 | - | | C | Resistance | 4 | Ignoring Wounds | |
| 19 | + | | C | Craft | 3| Armorsmithing | |
| 20 | - | | C | Awareness | 3 | | |
| 20 | + | | C | Invest. | 3| | |
| 21 | - | | C | Thrown | 3 | | |
| 21 | + | | C | Integrity | 3| Self-Assured | |
| 22 | - | | F | Integrity | 3 | | |
| 22 | + | | F | Dodge | 5| | |
| 23 | - | | F | Athletics | 3 | Agility | |
| 23 | + | | F | Athletics | 5| | |
| 24 | - | | F | Stealth | 2 | | |
| 24 | + | | F | War | 4| Command | |
| 25 | - | | F | Presence | 3 | Intimidation | |
| 25 | + | | F | Awareness | 2| | |
| 26 | - | | F | Lore | 1 | | |
| 26 | + | | F | Melee | 5| | |
| 27 | - | | | Occult | 1 | | |
| 27 | + | | S | Occult | | | |
| 28 | ---------------------------------------- | |
| 29 | ||
| 30 | Merits | |
| 31 | --------------------------------------------------------------------------------- | |
| 32 | - | | Ambidextrous | 1 | Innate | Doesn't suffer off-hand penalties | |
| 32 | + | | Giant | 4 | Innate | Extra -0 health level, -3 to disguise | |
| 33 | - | | Danger Sense | 3 | Innate | Bonus die on rolls to detect danger | |
| 33 | + | | Boundless Endurance | 2 | Purchased | Reduce difficulty of fatigue rolls by 2| |
| 34 | - | | Eidetic Memory | 2 | Innate | 1 auto success on memory rolls | |
| 34 | + | | Command | 2 | Story | Size 3, Might 0 forces | |
| 35 | - | | Boundless Endurance | 2 | Purchased | -2 diff to resist fatigue or stay awake | |
| 35 | + | | Language | 2 | Purchased | Low Realm (N), Old Realm, Skytongue | |
| 36 | - | | Languages | 2 | Purchased | Low Realm (N), Skytongue, High Realm | |
| 36 | + | | Fast Reflexes | 3 | Purchased | +1 die to Join Battle | |
| 37 | --------------------------------------------------------------------------------- | |
| 38 | ||
| 39 | - | Charms |
| 39 | + | Charms |
| 40 | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |
| 41 | - | | Charm | Ability | Cost | Type | Tags | Duration | Effect | |
| 41 | + | | Charm | Ability | Cost | Type | Tags | Duration | Effect | |
| 42 | - | | Increasing Strength Exercise | Athletics | 3m/i | Simp | NA | 1 Scene | +1 dot strength per 3m/i. Cannot exceed essence in bonus; cannot exceed 2*STR total. | |
| 42 | + | | Terrestrial Circle Sorcery | Occult | - | Perm | NA | Perm | Cast Terrestrial Circle Spells. | |
| 43 | - | | Lightning Speed | Athletics | 3m | Supp | NA | Instant | Enhance Rush; add one auto success and reroll 5s and 6s. Can be used each interval of test of speed | |
| 43 | + | | Death of Obsidian Butterflies | Sorcery | 15sm, 1wp | Sorc | Decisive, Peril| Instant | (Per+Occult) undodgeable Decisive attack applied in line against enemies to Medium range. Battlegroups have -2 def against this spell. Damage: Essence+extra sux, Essence+occ+extra sux against battlegroup. Hazardous to traverse, requiring difficulty 2 Dex+Ath roll. Control spell, add Essence to attack roll | |
| 44 | - | | Monkey Leap Technique | Athletics | 2m | Supp | NA | Instant | Leap forward or up 1 range band. Movement for turn. Each turn after costs just 1m | |
| 44 | + | |Demon Ritual of the First Circle | Sorcery | 2wp | Ritu | NA | Instant | Conjures a demon, must be bound with Int+Occult roll vs demon's Resolve. Wits+Occult to banish failed binding on demon. | |
| 45 | - | | Soaring Crane Leap | Athletics | 3m | Refl | NA | Instant | Drop 2 range bands with no damage. Float forward 1 range band minimum at option | |
| 45 | + | | Flight of the Brilliant Raptor | Sorcery | 15sm 1 wp | Sorc | Decisive-only, Perilous| Instant | Per+Occult as Decisive attack against enemy up to Long range. Base lethal damage = to init+current temp willpower, | |
| 46 | - | | Sensor Acuity Prana | Awareness | 5m | Refl | NA | 1 Scene | Awareness has double 8s. If Unsurpassed (Sense) Discipline applies, reroll 6s. | |
| 46 | + | | Chaos Repelling Pattern | Lore | 10m 1wp | Refl | NA | 1 Hr. | Parry lethal with bare hands; decisive does lethal, withering ignores ESS + intimacy soak. | |
| 47 | - | | Fists of Iron Technique | Brawl | 1m | Refl | Dual | Instant | Parry lethal with bare hands; decisive does lethal, withering ignores ESS + intimacy soak. | |
| 47 | + | | War God Descendent | War | 3m | Supp| NA | Instant | Augment the Strategic maneuver roll, ignore -1 for poor drill. | |
| 48 | - | | Iron Battle Focus | Brawl | 3m | Refl | NA | 1 Turn | Become immune to furthur onslaught penalties until next action. | |
| 48 | + | | Immortal Commander's Presence | War | 3m | Simp| NA | Instant | Each crewman on siege crew gains automatic sux and may reroll all non-sux dice. |
| 49 | - | | Heaven Thunder Hammer | Brawl | 7m | Refl | Decisive-Only | Instant | After successful decisive brawl, target is knocked prone, loses 1i (added to solars base value when init resets). 3+ successes, hits object with short distance fall. 4+, medium distance fall or throws to short range with short distance fall. 5+, thrown to short and medium fall. | |
| 49 | + | | |
| 50 | - | | Thunderclap Rush Attack | Brawl | 3m | Refl | NA | Instant | Move 1 range band without consuming action, make an attack regardless of position in order. Counts as turn for round. Target may not clash unless using charm with Clash. once per target per scene, but can refreshed by crashing target. | |
| 50 | + | | League of Iron Preparation | War | 5m | Simp| NA | Indef | Train soldiers, soldiers trained in this way cannot suffer Demoralize effects not created by ref or simple magic. Ignore penalties on Strategic Maneuver having to do with hunger, bad weather, or physical exhaustion. |
| 51 | - | | Falling Hammer Strike | Brawl | 1m | Supp | Uniform | Instant | Supplement withering or decisive; prevents onslaught penalty from fading on target's next turn. Only attacker's granted onslaught penalty. | |
| 51 | + | | |
| 52 | - | | Ferocious Jab | Brawl | 1m | Supp | Uniform | Instant | Supplements physical strike. Adds dice to damage of withering or decisive attack equal to target's onslaught penalty. | |
| 52 | + | | Graceful Crane Stance | Ath | 3m | Ref | NA | One Scene | Perfect Balance, don't need to roll dex+ath for things relating to balance. | |
| 53 | - | | Enduring Mental Toughness | Integrity | 1m | Refl | Bridge | Instant | Ignore wound, illness, crippling penalties to resolve or guile for one tick. | |
| 53 | + | | Lightning Speed | Ath | 3m | Supp | None | Instant | Enhance Rush Action, one free sux, may reroll all 5s and 6s until 5s and 6s fail to appear. | |
| 54 | - | | Durability of Oak Meditation | Resistance | 3m | Refl | Dual | 1 Tick | Reduce raw damage of withering or decisive attack by 2; grant 4 hardness against decisive attack, except during crash. | |
| 54 | + | | Tireless Workhorse Method | Craft | -- | Perm| NA | Perm| Grant 2 major project slots per essence. | |
| 55 | - | | Ox-Body Technique | Resistance | NA | Perm | Stackable | Perm | One -1 and two -2 health levels extra. | |
| 55 | + | | Reed in the Wind | Dodge| 2i per 1 ev. | Refl | Perilous | Inst | Gain 1 evasion for every 2 initiative spent. Cap on evasion enhancement increased by essence. | |
| 56 | - | | Precision of the Striking Raptor | Thrown | 1m | Supp | Withering-Only | Instant | Accuracy calculated as if it was made from close range. If at close, target's defense is lowered by one. | |
| 56 | + | | Burning Eye of the Deliverer | Occ | -- | Perm | NA | Perm | See through Magic | |
| 57 | | Excellent Strike | Melee | 3m | Supp | Uniform | Instant | Gain one auto-sux, reroll 1s until 1s no longer appear. | |
| 58 | - | Intimacies |
| 58 | + | | |
| 59 | | One Weapon Two Blows | Melee | 3m | Refl | NA | Instant | Immediately after Withering attack, may make a second attack: second attack is either Withering or Decisive. | | |
| 60 | - | | Recovery is my path to freedom | Principle | Defining | Positive | |
| 60 | + | |
| 61 | - | | House Nellens (Hate) | Tie | Major | Negative | |
| 61 | + | Intimacies |
| 62 | - | | No one comes to save you | Principle | Minor | Negative | |
| 62 | + | |
| 63 | - | | Gods (Fury) | Tie | Minor | Negative | |
| 63 | + | | Do right by your followers and they'll do right by you | Principle | Defining | Positive | |
| 64 | | The Realm Auxilia, I remember those years fondly | Tie | Major | Positive | | |
| 65 | | Anyone who tries to cheat us is a dead man. | Principle | Major | Negative | | |
| 66 | - | | Willpower | 6 | 6 |-------- |
| 66 | + | | My Band, the best there is. | Tie | Major | Positive | |
| 67 | -------------------------------------------------------------------- | |
| 68 | | Essence | 1 | 13/13 | 33/33 | | |
| 69 | - | | Weapon | Acc | Dmg | Def | Ovw | Tags | Pool | |
| 69 | + | | Willpower | 5 | 6 |-------- |
| 70 | - | | Cestus | +4 | +7 | +0 | 1 | Bashing, Brawl, Smashing, Worn | 15 | |
| 70 | + | |
| 71 | -------------------------------------------------------------------------- | |
| 72 | - | | Armor | Soak | Hard | MP | Tags | |
| 72 | + | | Weapon | Acc | Dmg | Def | Ovw | Tags | Pool | |
| 73 | - | | Chain Shirt | +3 | 0 | 0 | Concealable | |
| 73 | + | | Poleaxe| +0 | +11 | -1 | 1 | Lethal, Melee, Chopping, Reaching, Two-handed | 8 | |
| 74 | - | | Natural | 5 | 0 |------------------- |
| 74 | + | |
| 75 | - | | Total | 8 | 0 | |
| 75 | + | | Armor | Soak | Hard | MP | Tags | |
| 76 | | Plate-And-Chain | +7 | -2 | 0 | NA | | |
| 77 | | Natural | 3 | 0 |------------------- | |
| 78 | - | | 0 | -1 | -2 | -4 | Incap | |
| 78 | + | | Total | 10 | -2 | |
| 79 | - | | []|[][][]|[][][][]| [] | [] | |
| 79 | + | |
| 80 | | Health |------------------------ | |
| 81 | - | | Parry | 5 | |
| 81 | + | | 0 | -1 | -2 | -4 | Incap | |
| 82 | - | | Evasion | 5 | |
| 82 | + | | [][]|[][][]|[][][][]| [] | [] | |
| 83 | - | | Rush | 8 | |
| 83 | + | |
| 84 | - | | Resolve | 4 | |
| 84 | + | | Parry | 2 | |
| 85 | - | | Guile | 1 | |
| 85 | + | | Evasion | 4 | |
| 86 | - | | Disengage | 10 | |
| 86 | + | | Rush | 6 | |
| 87 | | Resolve | 3 | | |
| 88 | - | -------------------- |
| 88 | + | | Guile | 2 | |
| 89 | | Disengage | 6 | | |
| 90 | | Join Battle | 7 | | |
| 91 | -------------------- | |
| 92 | Shaping Ritual: Tutored in the Arcane Arts | |
| 93 | 15/15 BP spent |