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  1. Name: Gersemi
  2. Player: IterationDrive
  3. Caste: Dawn
  4. Concept: Tortured Experiment Broke Free
  5. Supernal: Brawl
  6. Limit Break: Berserk Anger
  7. Anima: A dim red glow grows brighter and brighter, like the dawn through a lake of blood. The more it glows, the purer the glow becomes; at full iconic it is a pure golden glow, surrounding an armored warrior-maiden of a bygone age.
  8. -----------------------------------------------------
  9. Physical | 1 | Social | 3 | Mental | 2 |
  10. Strength | 3 | Charisma | 4 | Perception | 3 |
  11. Dexterity | 5 | Manipulation | 2 | Intelligence | 2 |
  12. Stamina | 5 | Appearance | 1 | Wits | 4 |
  13. -----------------------------------------------------
  14.  
  15. Abilities
  16. ----------------------------------------
  17. | C | Brawl | 5 | Striking |
  18. | C | Dodge | 5 | |
  19. | C | Resistance | 4 | Ignoring Wounds |
  20. | C | Awareness | 3 | |
  21. | C | Thrown | 3 | |
  22. | F | Integrity | 3 | |
  23. | F | Athletics | 3 | Agility |
  24. | F | Stealth | 2 | |
  25. | F | Presence | 3 | Intimidation |
  26. | F | Lore | 1 | |
  27. | | Occult | 1 | |
  28. ----------------------------------------
  29.  
  30. Merits
  31. ---------------------------------------------------------------------------------
  32. | Ambidextrous | 1 | Innate | Doesn't suffer off-hand penalties |
  33. | Danger Sense | 3 | Innate | Bonus die on rolls to detect danger |
  34. | Eidetic Memory | 2 | Innate | 1 auto success on memory rolls |
  35. | Boundless Endurance | 2 | Purchased | -2 diff to resist fatigue or stay awake |
  36. | Languages | 2 | Purchased | Low Realm (N), Skytongue, High Realm |
  37. ---------------------------------------------------------------------------------
  38.  
  39. Charms
  40. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  41. | Charm | Ability | Cost | Type | Tags | Duration | Effect |
  42. | Increasing Strength Exercise | Athletics | 3m/i | Simp | NA | 1 Scene | +1 dot strength per 3m/i. Cannot exceed essence in bonus; cannot exceed 2*STR total. |
  43. | Lightning Speed | Athletics | 3m | Supp | NA | Instant | Enhance Rush; add one auto success and reroll 5s and 6s. Can be used each interval of test of speed |
  44. | Monkey Leap Technique | Athletics | 2m | Supp | NA | Instant | Leap forward or up 1 range band. Movement for turn. Each turn after costs just 1m |
  45. | Soaring Crane Leap | Athletics | 3m | Refl | NA | Instant | Drop 2 range bands with no damage. Float forward 1 range band minimum at option |
  46. | Sensor Acuity Prana | Awareness | 5m | Refl | NA | 1 Scene | Awareness has double 8s. If Unsurpassed (Sense) Discipline applies, reroll 6s. |
  47. | Fists of Iron Technique | Brawl | 1m | Refl | Dual | Instant | Parry lethal with bare hands; decisive does lethal, withering ignores ESS + intimacy soak. |
  48. | Iron Battle Focus | Brawl | 3m | Refl | NA | 1 Turn | Become immune to furthur onslaught penalties until next action. |
  49. | Heaven Thunder Hammer | Brawl | 7m | Refl | Decisive-Only | Instant | After successful decisive brawl, target is knocked prone, loses 1i (added to solars base value when init resets). 3+ successes, hits object with short distance fall. 4+, medium distance fall or throws to short range with short distance fall. 5+, thrown to short and medium fall. |
  50. | Thunderclap Rush Attack | Brawl | 3m | Refl | NA | Instant | Move 1 range band without consuming action, make an attack regardless of position in order. Counts as turn for round. Target may not clash unless using charm with Clash. once per target per scene, but can refreshed by crashing target. |
  51. | Falling Hammer Strike | Brawl | 1m | Supp | Uniform | Instant | Supplement withering or decisive; prevents onslaught penalty from fading on target's next turn. Only attacker's granted onslaught penalty. |
  52. | Ferocious Jab | Brawl | 1m | Supp | Uniform | Instant | Supplements physical strike. Adds dice to damage of withering or decisive attack equal to target's onslaught penalty. |
  53. | Enduring Mental Toughness | Integrity | 1m | Refl | Bridge | Instant | Ignore wound, illness, crippling penalties to resolve or guile for one tick. |
  54. | Durability of Oak Meditation | Resistance | 3m | Refl | Dual | 1 Tick | Reduce raw damage of withering or decisive attack by 2; grant 4 hardness against decisive attack, except during crash. |
  55. | Ox-Body Technique | Resistance | NA | Perm | Stackable | Perm | One -1 and two -2 health levels extra. |
  56. | Precision of the Striking Raptor | Thrown | 1m | Supp | Withering-Only | Instant | Accuracy calculated as if it was made from close range. If at close, target's defense is lowered by one. |
  57. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  58. Intimacies
  59. --------------------------------------------------------------------
  60. | Recovery is my path to freedom | Principle | Defining | Positive |
  61. | House Nellens (Hate) | Tie | Major | Negative |
  62. | No one comes to save you | Principle | Minor | Negative |
  63. | Gods (Fury) | Tie | Minor | Negative |
  64. --------------------------------------------------------------------
  65. | Essence | 1 | 13/13 | 33/33 |
  66. | Willpower | 6 | 6 |--------
  67. | Limit | 0 |--------
  68. --------------------------------------------------------------------------
  69. | Weapon | Acc | Dmg | Def | Ovw | Tags | Pool |
  70. | Cestus | +4 | +7 | +0 | 1 | Bashing, Brawl, Smashing, Worn | 15 |
  71. --------------------------------------------------------------------------
  72. | Armor | Soak | Hard | MP | Tags |
  73. | Chain Shirt | +3 | 0 | 0 | Concealable |
  74. | Natural | 5 | 0 |-------------------
  75. | Total | 8 | 0 |
  76. -----------------------------
  77. | Health |------------------------
  78. | 0 | -1 | -2 | -4 | Incap |
  79. | []|[][][]|[][][][]| [] | [] |
  80. ----------------------------------
  81. | Parry | 5 |
  82. | Evasion | 5 |
  83. | Rush | 8 |
  84. | Resolve | 4 |
  85. | Guile | 1 |
  86. | Disengage | 10 |
  87. | Join Battle | 7 |
  88. --------------------
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