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1 | #pragma strict | |
2 | - | var guiCountDown :GUIText; |
2 | + | var guiCountDown : GUIText; |
3 | var countMax : int; | |
4 | var carDynamics : CarDynamics; | |
5 | private var countDown : int; | |
6 | ||
7 | ||
8 | function Start(){ | |
9 | guiCountDown.enabled=true; | |
10 | GameBegin(); | |
11 | } | |
12 | ||
13 | function Update () { | |
14 | ||
15 | } | |
16 | ||
17 | - | var car =GameObject.Find("Car"); |
17 | + | |
18 | - | // ==>> (OldOne) var drivingScript =car.GetComponent("CarDynamics"); |
18 | + | carDynamics.enabled=false; |
19 | - | // ==>>(new one) : |
19 | + | |
20 | - | var drivingScript =car.GetComponent.<CarDynamics>(); |
20 | + | for (countDown = countMax; countDown > 0; countDown--){ |
21 | - | // ==>> (Not Working!!!) drivingScript.enabled=false; |
21 | + | |
22 | yield WaitForSeconds(1); | |
23 | - | for (countDown = countMax; countDown>0;countDown--){ |
23 | + | |
24 | ||
25 | guiCountDown.enabled=false; | |
26 | carDynamics.enabled=true; | |
27 | } |