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| 1 | #pragma strict | |
| 2 | - | var guiCountDown :GUIText; |
| 2 | + | var guiCountDown : GUIText; |
| 3 | var countMax : int; | |
| 4 | var carDynamics : CarDynamics; | |
| 5 | private var countDown : int; | |
| 6 | ||
| 7 | ||
| 8 | function Start(){
| |
| 9 | guiCountDown.enabled=true; | |
| 10 | GameBegin(); | |
| 11 | } | |
| 12 | ||
| 13 | function Update () {
| |
| 14 | ||
| 15 | } | |
| 16 | ||
| 17 | - | var car =GameObject.Find("Car");
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| 17 | + | |
| 18 | - | // ==>> (OldOne) var drivingScript =car.GetComponent("CarDynamics");
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| 18 | + | carDynamics.enabled=false; |
| 19 | - | // ==>>(new one) : |
| 19 | + | |
| 20 | - | var drivingScript =car.GetComponent.<CarDynamics>(); |
| 20 | + | for (countDown = countMax; countDown > 0; countDown--){
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| 21 | - | // ==>> (Not Working!!!) drivingScript.enabled=false; |
| 21 | + | |
| 22 | yield WaitForSeconds(1); | |
| 23 | - | for (countDown = countMax; countDown>0;countDown--){
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| 23 | + | |
| 24 | ||
| 25 | guiCountDown.enabled=false; | |
| 26 | carDynamics.enabled=true; | |
| 27 | } |