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#pragma strict
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var guiCountDown :GUIText;
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var guiCountDown : GUIText;
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var countMax : int;
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var carDynamics : CarDynamics;
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private var countDown : int;
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function Start(){
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	guiCountDown.enabled=true;
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	GameBegin();
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}
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function Update () {
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}
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	var car =GameObject.Find("Car");
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	// ==>> (OldOne) var drivingScript =car.GetComponent("CarDynamics");
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	carDynamics.enabled=false;
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	// ==>>(new one) : 
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	 var drivingScript =car.GetComponent.<CarDynamics>();
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	for (countDown = countMax; countDown > 0; countDown--){
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	// ==>> (Not Working!!!) drivingScript.enabled=false;
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		yield WaitForSeconds(1);
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	for (countDown = countMax; countDown>0;countDown--){
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	guiCountDown.enabled=false;
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	carDynamics.enabled=true;
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}