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| 1 | -- | |
| 2 | -- | |
| 3 | -- | |
| 4 | ||
| 5 | local function ResizeSystem (frame, mouse, options) | |
| 6 | if (not options) then | |
| 7 | options = {
| |
| 8 | MAX_WIDTH = 500, | |
| 9 | MIN_WIDTH = 50, | |
| 10 | ||
| 11 | MAX_HEIGHT = 100, | |
| 12 | MIN_HEIGHT = 50, | |
| 13 | ||
| 14 | ENABLED_DIRECTIONS = {
| |
| 15 | UP = true, | |
| 16 | RIGHT = true | |
| 17 | } | |
| 18 | }; | |
| 19 | end; | |
| 20 | if (not mouse) then | |
| 21 | mouse = game:service 'Players'.localPlayer:GetMouse(); | |
| 22 | end; | |
| 23 | ||
| 24 | options.MouseIconState = false; | |
| 25 | options.MouseButton1Down = false; | |
| 26 | options.MouseIconPrevious = mouse.Icon; | |
| 27 | ||
| 28 | options.ResizeBindable = Instance.new 'BindableEvent'; | |
| 29 | options.MouseBindable = Instance.new 'BindableEvent'; | |
| 30 | ||
| 31 | options.OnInputBegan = game:service 'UserInputService'.InputBegan:connect (function (obj) | |
| 32 | if (obj and obj.UserInputType == Enum.UserInputType.MouseButton1) then | |
| 33 | options.MouseButton1Down = true; | |
| 34 | options.MouseBindable:Fire (true); | |
| 35 | end; | |
| 36 | end); | |
| 37 | options.OnInputEnded = game:service 'UserInputService'.InputEnded:connect (function (obj) | |
| 38 | if (obj and obj.UserInputType == Enum.UserInputType.MouseButton1) then | |
| 39 | options.MouseButton1Down = false; | |
| 40 | options.MouseBindable:Fire (false); | |
| 41 | end; | |
| 42 | end); | |
| 43 | ||
| 44 | coroutine.wrap (function() | |
| 45 | while true do | |
| 46 | local mouseX, mouseY = mouse.X, mouse.Y; | |
| 47 | local screenX, screenY = mouse.ViewSizeX, mouse.ViewSizeY; | |
| 48 | local framePosX, framePosY = frame.AbsolutePosition.X, frame.AbsolutePosition.Y; | |
| 49 | local frameSizeX, frameSizeY = frame.AbsoluteSize.X, frame.AbsoluteSize.Y; | |
| 50 | ||
| 51 | local frameXOffset1, frameXOffset2 = framePosX, screenX - (framePosX + frameSizeX); | |
| 52 | local frameYOffset1, frameYOffset2 = framePosY, screenY - (framePosY + frameSizeY); | |
| 53 | ||
| 54 | local isInResizeY = (mouseX > framePosX and mouseX < (framePosX + frameSizeX) and --Y1 Resizing | |
| 55 | (mouseY > (framePosY - 5) and (mouseY < (framePosY + 5)))); | |
| 56 | local isInResizeX = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and --X2 Resizing | |
| 57 | (mouseY > framePosY and mouseY < (framePosY + frameSizeY))); | |
| 58 | local isInResizeXY = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and | |
| 59 | (mouseY > (framePosY - 5) and mouseY < (framePosY + 5))); | |
| 60 | ||
| 61 | if (isInResizeY) then | |
| 62 | options.MouseIconState = true; | |
| 63 | options.MouseIconPrevious = mouse.Icon; | |
| 64 | mouse.Icon = 'rbxassetid://1195128791'; | |
| 65 | ||
| 66 | while (options.MouseButton1Down) do | |
| 67 | local mouseX, mouseY = mouse.X, math.max (math.min (mouse.Y, framePosY + frameSizeY - options.MAX_HEIGHT), options.MAX_HEIGHT); | |
| 68 | local resizeY = (framePosY + frameSizeY) - mouseY; | |
| 69 | ||
| 70 | frame.Size = UDim2.new ( | |
| 71 | 0, frameSizeX, | |
| 72 | 0, resizeY | |
| 73 | ); | |
| 74 | ||
| 75 | frame.Position = UDim2.new ( | |
| 76 | 0, framePosX, | |
| 77 | 0, framePosY + (frameSizeY - frame.AbsoluteSize.Y) | |
| 78 | ); | |
| 79 | ||
| 80 | options.ResizeBindable:Fire(); | |
| 81 | ||
| 82 | wait (0); | |
| 83 | end; | |
| 84 | elseif (isInResizeX) then | |
| 85 | options.MouseIconState = true; | |
| 86 | options.MouseIconPrevious = mouse.Icon; | |
| 87 | mouse.Icon = 'rbxassetid://1243635772'; | |
| 88 | ||
| 89 | while (options.MouseButton1Down) do | |
| 90 | local mouseX, mouseY = mouse.X, mouse.Y; | |
| 91 | local resizeX = mouseX - (frameSizeX + frameXOffset1) + frameSizeX; | |
| 92 | resizeX = math.min (math.max (resizeX, options.MIN_WIDTH), options.MAX_WIDTH); | |
| 93 | ||
| 94 | frame.Size = UDim2.new ( | |
| 95 | 0, resizeX, | |
| 96 | 0, frame.AbsoluteSize.Y | |
| 97 | ); | |
| 98 | ||
| 99 | options.ResizeBindable:Fire(); | |
| 100 | wait (0); | |
| 101 | end; | |
| 102 | else | |
| 103 | if (options.MouseIconState) then | |
| 104 | options.MouseIconState = false; | |
| 105 | ||
| 106 | mouse.Icon = options.MouseIconPrevious; | |
| 107 | end; | |
| 108 | end; | |
| 109 | ||
| 110 | game:service 'RunService'.RenderStepped:wait(); | |
| 111 | end; | |
| 112 | end)(); | |
| 113 | ||
| 114 | return options; | |
| 115 | end; | |
| 116 | ||
| 117 | ||
| 118 | ||
| 119 | users = game:service 'Players'; | |
| 120 | user = users.localPlayer; | |
| 121 | gui = user.PlayerGui; | |
| 122 | ||
| 123 | mouse = user:getMouse (); | |
| 124 | create = LoadLibrary 'RbxUtility'.Create; | |
| 125 | ||
| 126 | runService = game:service 'RunService'; | |
| 127 | userInputService = game:service 'UserInputService'; | |
| 128 | ||
| 129 | ||
| 130 | frame = create 'Frame' {
| |
| 131 | Size = UDim2.new (0, 100, 0, 100), | |
| 132 | Position = UDim2.new (0.5, -50, 0.5, -50), | |
| 133 | ||
| 134 | Parent = create 'ScreenGui' { Parent = gui },
| |
| 135 | ||
| 136 | create 'TextLabel' {
| |
| 137 | Size = UDim2.new (1, 0, 0, 30), | |
| 138 | Text = 'AAAAAAA' | |
| 139 | } | |
| 140 | }; | |
| 141 | ||
| 142 | local function oc (f) | |
| 143 | local w, d = nil, false; | |
| 144 | w = function (...) | |
| 145 | if (d) then return end; | |
| 146 | ||
| 147 | local ret = { ypcall (f, ...) };
| |
| 148 | ||
| 149 | if (table.remove (ret, 1)) then | |
| 150 | return unpack (ret); | |
| 151 | else | |
| 152 | d = true; | |
| 153 | error (ret [2], 2); | |
| 154 | end; | |
| 155 | end; | |
| 156 | ||
| 157 | return w; | |
| 158 | end; | |
| 159 | local function connectEvent (c, f, ...) | |
| 160 | if (... ~= nil) then | |
| 161 | c:connect (f); | |
| 162 | else | |
| 163 | while true do | |
| 164 | f (c:wait (...)); | |
| 165 | end; | |
| 166 | end; | |
| 167 | end; | |
| 168 | ||
| 169 | connectEvent (userInputService.InputBegan, function (c) | |
| 170 | if (c and c.UserInputType == Enum.UserInputType.MouseButton1) then | |
| 171 | mouse1Down = true; | |
| 172 | end; | |
| 173 | end, 1); | |
| 174 | connectEvent (userInputService.InputEnded, function (c) | |
| 175 | if (c and c.UserInputType == Enum.UserInputType.MouseButton1) then | |
| 176 | mouse1Down = false; | |
| 177 | end; | |
| 178 | end, 1); | |
| 179 | ||
| 180 | connectEvent (runService.RenderStepped, function() | |
| 181 | local mouseX, mouseY = mouse.X, mouse.Y; | |
| 182 | local screenX, screenY = mouse.ViewSizeX, mouse.ViewSizeY; | |
| 183 | local framePosX, framePosY = frame.AbsolutePosition.X, frame.AbsolutePosition.Y; | |
| 184 | local frameSizeX, frameSizeY = frame.AbsoluteSize.X, frame.AbsoluteSize.Y; | |
| 185 | ||
| 186 | --XOffset <---X1---><frame><---X2---> | |
| 187 | --YOffset ^---Y1---v^framev^---Y2---v | |
| 188 | ||
| 189 | --OFFSETS ^ | |
| 190 | -- Y1 | |
| 191 | -- v | |
| 192 | -- < X1 >FRAME< X2 > | |
| 193 | -- ^ | |
| 194 | -- Y2 | |
| 195 | -- v | |
| 196 | ||
| 197 | local frameXOffset1, frameXOffset2 = framePosX, screenX - (framePosX + frameSizeX); | |
| 198 | local frameYOffset1, frameYOffset2 = framePosY, screenY - (framePosY + frameSizeY); | |
| 199 | ||
| 200 | local isInResizeY = (mouseX > framePosX and mouseX < (framePosX + frameSizeX) and --Y1 Resizing | |
| 201 | (mouseY > (framePosY - 5) and (mouseY < (framePosY + 5)))); | |
| 202 | local isInResizeX = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and --X2 Resizing | |
| 203 | (mouseY > framePosY and mouseY < (framePosY + frameSizeY))); | |
| 204 | local isInResizeXY = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and | |
| 205 | (mouseY > (framePosY - 5) and mouseY < (framePosY + 5))); | |
| 206 | ||
| 207 | if (isInResizeY) then | |
| 208 | mouse.Icon = 'rbxassetid://1195128791'; | |
| 209 | ||
| 210 | while (mouse1Down) do | |
| 211 | local mouseX, mouseY = mouse.X, math.max (math.min (mouse.Y, framePosY + frameSizeY - 50), 100); | |
| 212 | local resizeY = (framePosY + frameSizeY) - mouseY; | |
| 213 | ||
| 214 | frame.Size = UDim2.new ( | |
| 215 | 0, frameSizeX, | |
| 216 | 0, resizeY | |
| 217 | ); | |
| 218 | ||
| 219 | frame.Position = UDim2.new ( | |
| 220 | 0, framePosX, | |
| 221 | 0, framePosY + (frameSizeY - frame.AbsoluteSize.Y) | |
| 222 | ) | |
| 223 | ||
| 224 | wait (0); | |
| 225 | end; | |
| 226 | elseif (isInResizeX) then | |
| 227 | mouse.Icon = 'rbxassetid://1243635772'; | |
| 228 | ||
| 229 | while (mouse1Down) do | |
| 230 | local mouseX, mouseY = mouse.X, mouse.Y; | |
| 231 | local resizeX = mouseX - (frameSizeX + frameXOffset1) + frameSizeX; | |
| 232 | resizeX = math.min (math.max (resizeX, 50), 500); | |
| 233 | ||
| 234 | frame.Size = UDim2.new ( | |
| 235 | 0, resizeX, | |
| 236 | 0, frame.AbsoluteSize.Y | |
| 237 | ); | |
| 238 | wait (0); | |
| 239 | end; | |
| 240 | else | |
| 241 | mouse.Icon = ""; | |
| 242 | end; | |
| 243 | end); |