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tusKOr661

Resizable UI Object

Sep 28th, 2018
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Lua 6.98 KB | None | 0 0
  1. --
  2. --
  3. --
  4.  
  5. local function ResizeSystem (frame, mouse, options)
  6.     if (not options) then
  7.         options = {
  8.             MAX_WIDTH = 500,
  9.             MIN_WIDTH = 50,
  10.            
  11.             MAX_HEIGHT = 100,
  12.             MIN_HEIGHT = 50,
  13.            
  14.             ENABLED_DIRECTIONS = {
  15.                 UP = true,
  16.                 RIGHT = true
  17.             }
  18.         };
  19.     end;
  20.     if (not mouse) then
  21.         mouse = game:service 'Players'.localPlayer:GetMouse();
  22.     end;
  23.    
  24.     options.MouseIconState = false;
  25.     options.MouseButton1Down = false;
  26.     options.MouseIconPrevious = mouse.Icon;
  27.    
  28.     options.ResizeBindable = Instance.new 'BindableEvent';
  29.     options.MouseBindable = Instance.new 'BindableEvent';
  30.    
  31.     options.OnInputBegan = game:service 'UserInputService'.InputBegan:connect (function (obj)
  32.         if (obj and obj.UserInputType == Enum.UserInputType.MouseButton1) then
  33.             options.MouseButton1Down = true;
  34.             options.MouseBindable:Fire (true);
  35.         end;
  36.     end);
  37.     options.OnInputEnded = game:service 'UserInputService'.InputEnded:connect (function (obj)
  38.         if (obj and obj.UserInputType == Enum.UserInputType.MouseButton1) then
  39.             options.MouseButton1Down = false;
  40.             options.MouseBindable:Fire (false);
  41.         end;
  42.     end);
  43.    
  44.     coroutine.wrap (function()
  45.         while true do
  46.             local mouseX, mouseY = mouse.X, mouse.Y;
  47.             local screenX, screenY = mouse.ViewSizeX, mouse.ViewSizeY;
  48.             local framePosX, framePosY = frame.AbsolutePosition.X, frame.AbsolutePosition.Y;
  49.             local frameSizeX, frameSizeY = frame.AbsoluteSize.X, frame.AbsoluteSize.Y;
  50.            
  51.             local frameXOffset1, frameXOffset2 = framePosX, screenX - (framePosX + frameSizeX);
  52.             local frameYOffset1, frameYOffset2 = framePosY, screenY - (framePosY + frameSizeY);
  53.            
  54.             local isInResizeY  = (mouseX > framePosX and mouseX < (framePosX + frameSizeX) and  --Y1 Resizing
  55.                                  (mouseY > (framePosY - 5) and (mouseY < (framePosY + 5))));
  56.             local isInResizeX  = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and     --X2 Resizing
  57.                                  (mouseY > framePosY and mouseY < (framePosY + frameSizeY)));
  58.             local isInResizeXY = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and
  59.                                  (mouseY > (framePosY - 5) and mouseY < (framePosY + 5)));
  60.            
  61.             if (isInResizeY) then
  62.                 options.MouseIconState = true;
  63.                 options.MouseIconPrevious = mouse.Icon;
  64.                 mouse.Icon = 'rbxassetid://1195128791';
  65.                
  66.                 while (options.MouseButton1Down) do
  67.                     local mouseX, mouseY = mouse.X, math.max (math.min (mouse.Y, framePosY + frameSizeY - options.MAX_HEIGHT), options.MAX_HEIGHT);
  68.                     local resizeY = (framePosY + frameSizeY) - mouseY;
  69.                        
  70.                     frame.Size = UDim2.new (
  71.                         0, frameSizeX,
  72.                         0, resizeY
  73.                     );
  74.                    
  75.                     frame.Position = UDim2.new (
  76.                         0, framePosX,
  77.                         0, framePosY + (frameSizeY - frame.AbsoluteSize.Y)
  78.                     );
  79.                    
  80.                     options.ResizeBindable:Fire();
  81.                    
  82.                     wait (0);
  83.                 end;
  84.             elseif (isInResizeX) then
  85.                 options.MouseIconState = true;
  86.                 options.MouseIconPrevious = mouse.Icon;
  87.                 mouse.Icon = 'rbxassetid://1243635772';
  88.                
  89.                 while (options.MouseButton1Down) do
  90.                     local mouseX, mouseY = mouse.X, mouse.Y;
  91.                     local resizeX = mouseX - (frameSizeX + frameXOffset1) + frameSizeX;
  92.                         resizeX = math.min (math.max (resizeX, options.MIN_WIDTH), options.MAX_WIDTH);
  93.                    
  94.                     frame.Size = UDim2.new (
  95.                         0, resizeX,
  96.                         0, frame.AbsoluteSize.Y
  97.                     );
  98.                    
  99.                     options.ResizeBindable:Fire();
  100.                     wait (0);
  101.                 end;
  102.             else
  103.                 if (options.MouseIconState) then
  104.                     options.MouseIconState = false;
  105.                    
  106.                     mouse.Icon = options.MouseIconPrevious;
  107.                 end;
  108.             end;
  109.            
  110.             game:service 'RunService'.RenderStepped:wait();
  111.         end;
  112.     end)();
  113.    
  114.     return options;
  115. end;
  116.    
  117.    
  118.  
  119. users = game:service 'Players';
  120. user = users.localPlayer;
  121. gui = user.PlayerGui;
  122.  
  123. mouse = user:getMouse ();
  124. create = LoadLibrary 'RbxUtility'.Create;
  125.  
  126. runService = game:service 'RunService';
  127. userInputService = game:service 'UserInputService';
  128.  
  129.  
  130. frame = create 'Frame' {
  131.     Size = UDim2.new (0, 100, 0, 100),
  132.     Position = UDim2.new (0.5, -50, 0.5, -50),
  133.    
  134.     Parent = create 'ScreenGui' { Parent = gui },
  135.    
  136.     create 'TextLabel' {
  137.         Size = UDim2.new (1, 0, 0, 30),
  138.         Text = 'AAAAAAA'
  139.     }
  140. };
  141.  
  142. local function oc (f)
  143.     local w, d = nil, false;
  144.         w = function (...)
  145.             if (d) then return end;
  146.            
  147.             local ret = { ypcall (f, ...) };
  148.            
  149.             if (table.remove (ret, 1)) then
  150.                 return unpack (ret);
  151.             else
  152.                 d = true;
  153.                 error (ret [2], 2);
  154.             end;
  155.         end;
  156.        
  157.     return w;
  158. end;
  159. local function connectEvent (c, f, ...)
  160.     if (... ~= nil) then
  161.         c:connect (f);
  162.     else
  163.         while true do
  164.             f (c:wait (...));
  165.         end;
  166.     end;
  167. end;
  168.  
  169. connectEvent (userInputService.InputBegan, function (c)
  170.     if (c and c.UserInputType == Enum.UserInputType.MouseButton1) then
  171.         mouse1Down = true;
  172.     end;
  173. end, 1);
  174. connectEvent (userInputService.InputEnded, function (c)
  175.     if (c and c.UserInputType == Enum.UserInputType.MouseButton1) then
  176.         mouse1Down = false;
  177.     end;
  178. end, 1);
  179.  
  180. connectEvent (runService.RenderStepped, function()
  181.     local mouseX, mouseY = mouse.X, mouse.Y;
  182.     local screenX, screenY = mouse.ViewSizeX, mouse.ViewSizeY;
  183.     local framePosX, framePosY = frame.AbsolutePosition.X, frame.AbsolutePosition.Y;
  184.     local frameSizeX, frameSizeY = frame.AbsoluteSize.X, frame.AbsoluteSize.Y;
  185.    
  186.     --XOffset <---X1---><frame><---X2--->
  187.     --YOffset ^---Y1---v^framev^---Y2---v
  188.    
  189.     --OFFSETS           ^
  190.     --                  Y1
  191.     --                  v
  192.     --    <    X1    >FRAME<    X2     >
  193.     --                  ^
  194.     --                  Y2
  195.     --                  v
  196.    
  197.     local frameXOffset1, frameXOffset2 = framePosX, screenX - (framePosX + frameSizeX);
  198.     local frameYOffset1, frameYOffset2 = framePosY, screenY - (framePosY + frameSizeY);
  199.    
  200.     local isInResizeY  = (mouseX > framePosX and mouseX < (framePosX + frameSizeX) and  --Y1 Resizing
  201.                          (mouseY > (framePosY - 5) and (mouseY < (framePosY + 5))));
  202.     local isInResizeX  = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and     --X2 Resizing
  203.                          (mouseY > framePosY and mouseY < (framePosY + frameSizeY)));
  204.     local isInResizeXY = (mouseX > (framePosX + frameSizeX - 5) and mouseX < (framePosX + frameSizeX + 5) and
  205.                          (mouseY > (framePosY - 5) and mouseY < (framePosY + 5)));
  206.    
  207.     if (isInResizeY) then
  208.         mouse.Icon = 'rbxassetid://1195128791';
  209.        
  210.         while (mouse1Down) do
  211.             local mouseX, mouseY = mouse.X, math.max (math.min (mouse.Y, framePosY + frameSizeY - 50), 100);
  212.             local resizeY = (framePosY + frameSizeY) - mouseY;
  213.                
  214.             frame.Size = UDim2.new (
  215.                 0, frameSizeX,
  216.                 0, resizeY
  217.             );
  218.            
  219.             frame.Position = UDim2.new (
  220.                 0, framePosX,
  221.                 0, framePosY + (frameSizeY - frame.AbsoluteSize.Y)
  222.             )
  223.            
  224.             wait (0);
  225.         end;
  226.     elseif (isInResizeX) then  
  227.         mouse.Icon = 'rbxassetid://1243635772';
  228.        
  229.         while (mouse1Down) do
  230.             local mouseX, mouseY = mouse.X, mouse.Y;
  231.             local resizeX = mouseX - (frameSizeX + frameXOffset1) + frameSizeX;
  232.                 resizeX = math.min (math.max (resizeX, 50), 500);
  233.            
  234.             frame.Size = UDim2.new (
  235.                 0, resizeX,
  236.                 0, frame.AbsoluteSize.Y
  237.             );
  238.             wait (0);
  239.         end;
  240.     else
  241.         mouse.Icon = "";
  242.     end;
  243. end);
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