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1
wait(0)
2
Player = game.Players.LocalPlayer
3
4
local count = 0
5
local countspeed = 1
6
local sine = 0
7
local sinespeed = 1
8
local angle = nil
9
local global_wait = 0
10
local showtag = false
11
12
13
--dance booleans--
14
local jerk = false
15
local party = false
16
local canttouch = false
17
local happy = false
18
local spin = false
19
local thriller = false
20
local barrel = false
21
local sax = false
22
local spooky = false
23
local stride = false
24
local shuffle = false
25
local rock = false
26
local gagnam = false
27
local snoop = false
28
local darude = false
29
local taco = false
30
------------------
31
--dance accessory--
32
local barrelbrick = nil
33
local saxtool = nil
34
-------------------
35
--custom animate--
36
local walk = false
37
local jump = false
38
local sit = false
39
local run = false
40
------------------
41
--walk keys--
42
local W = false
43
local A = false
44
local S = false
45
local D = false
46
-------------
47
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
48
local miniweld = nil
49
local rootpart = nil
50
51
local Mouse = nil
52
local Animate = nil
53
local Music = nil
54
local Asset = "http://www.roblox.com/asset/?id="
55
local Animating = nil
56
local humanoid = nil
57
local face = nil 
58
59
local head = nil
60
local torso = nil
61
local ra = nil
62
local la = nil
63
local rl = nil
64
local ll = nil
65
local rs = nil
66
local ls = nil
67
local rh = nil
68
local lh = nil
69
local neck = nil
70
local rj = nil
71
72
local char = nil
73
local Hat1 = nil
74
local Hat2 = nil
75
local a,b = nil
76
77
----------musics-----------------
78
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
79
---------------------------------
80
81
local mesh,meshids,textureids,w
82
83
function fm(parent,meshid,x,y,z,meshtexture)
84
if meshid == "cylinder" then
85
	mesh = Instance.new("CylinderMesh",parent)
86
	mesh.Scale = Vector3.new(x,y,z)
87
	return mesh
88
else
89
	mesh = Instance.new("SpecialMesh",parent)
90
	if meshid ~= "sphere" then
91
		if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
92
			mesh.MeshId = "rbxassetid://"..meshids[meshid]
93
		end
94
	else mesh.MeshType = 3 end
95
	mesh.Scale = Vector3.new(x,y,z)
96
	if meshtexture ~= nil then
97
		if type(meshtexture) == "number" then 
98
			mesh.TextureId = "rbxassetid://"..meshtexture 
99
		else
100
			mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
101
		end
102
	return mesh
103
	end
104
end
105
106
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
107
if typee ~= nil then
108
	c = Instance.new("WedgePart",m)
109
else
110
	c = Instance.new("Part",m)
111
end
112
c.TopSurface,c.BottomSurface = 0,0
113
c.Locked = true
114
c.formFactor = "Custom"
115
c.Size = Vector3.new(x,y,z)
116
if color ~= "random" then
117
	c.BrickColor = BrickColor.new(color)
118
else 
119
	c.BrickColor = BrickColor:random() 
120
end
121
c.Transparency = transparency
122
c.CanCollide = cancollide
123
if anchored ~= nil then 
124
	c.Anchored = anchored 
125
end
126
if parent ~= nil then 
127
	c.Parent = parent 
128
end
129
return c
130
end
131
132
function We(part0,part1,x,y,z,rx,ry,rz,parent)
133
w = Instance.new("Motor",m)
134
if parent ~= nil then w.Parent = parent end
135
	w.Part0,w.Part1 = part0,part1
136
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
137
	return w
138
end
139
140
function SetAnimation(id,humanoid)
141
	if Animating ~= nil then
142
		Animating:Stop()
143
	end
144
	Animate.AnimationId = Asset .. id
145
	Animating = humanoid:LoadAnimation(Animate)
146
	Animating:Play()
147
end
148
149
function AnimationStop()
150
		jerk = false
151
		party = false
152
		canttouch = false
153
		happy = false
154
		spin = false
155
		thriller = false
156
		barrel = false
157
		sax = false
158
		spooky = false
159
		stride = false
160
		shuffle = false
161
		rock = false
162
		gagnam = false
163
		snoop = false
164
		darude = false
165
		taco = false
166
		if barrelbrick ~= nil then
167
			barrelbrick:Remove()
168
			barrelbrick = nil
169
		end
170
		if saxtool ~= nil then
171
			saxtool:Remove()
172
			saxtool = nil
173
		end
174
		if sandstorm ~= nil then
175
			sandstorm:Remove()
176
			sandstorm = nil
177
		end
178
end
179
180
local Musical
181
function SetMusic(id,volume)
182
	Musical = Instance.new("Sound",char.Head)
183
	if volume == nil then
184
		Musical.Volume = 1
185
	else
186
		Musical.Volume = volume
187
	end
188
	Musical.Looped = true
189
	Musical.SoundId = Asset .. id
190
	return Musical
191
end
192
193
function GenerateGui()
194
	a=Instance.new("ScreenGui")
195
	a.Name = "Memer"
196
	b=Instance.new("ImageLabel",a)
197
	b.BackgroundTransparency = 1
198
	b.Size = UDim2.new(0,250,0,100)
199
	b.Position = UDim2.new(0,0,1,0)
200
	b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
201
	b.Name = "Logo"
202
	c=Instance.new("Sound",a)
203
	c.Name = "Intro"
204
	c.Volume = 1
205
	c.SoundId = Asset .. "rbxassetid://533871935"
206
	c.Looped = false
207
	return a
208
end
209
210-
function Generate(player)
210+
211-
char = player.Character
211+
212-
Hat1 = P(1,1,1,'Bright violet ',0,false,false)
212+
213-
Hat2 = P(1,1,1,'Bright violet ',0,false,false)
213+
214-
wait()
214+
215-
a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
215+
216-
b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
216+
217-
wait()
217+
218-
if char:FindFirstChild("Head") then
218+
219-
	We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
219+
220-
	We(Hat2,char.Head,0,0.8,0,0,0,0)
220+
221-
	if char.Head:FindFirstChild("face") ~= nil then
221+
222-
		face = char.Head:FindFirstChild("face")
222+
223-
		face.Texture = "rbxasset://textures/face.png"
223+
224
	M7=SetMusic(276611415)
225-
	c=char.Head:clone()
225+
226-
	c.Name = "FalseHead"
226+
227-
	c.CanCollide = false
227+
228-
	c.Parent = char
228+
229-
	We(c,char.Head,0,0,0,0,0,0)
229+
230-
	char.Head.Transparency = 1
230+
231-
	for i,v in pairs(char:GetChildren()) do
231+
232-
		if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
232+
233-
			v:Remove()
233+
234
	M12=SetMusic(345955131)
235-
		if v.ClassName == "BodyColors" then
235+
236-
			v.HeadColor = BrickColor.new("Crimson")
236+
237-
			v.LeftArmColor = BrickColor.new("Crimson")
237+
238-
			v.LeftLegColor = BrickColor.new("Black")
238+
239-
			v.RightArmColor = BrickColor.new("Crimson")
239+
240-
			v.RightLegColor = BrickColor.new("Black")
240+
241-
			v.TorsoColor = BrickColor.new("Black")
241+
242
	M16=SetMusic(1235356757)
243-
		if v.ClassName == "Part" then
243+
244-
			if v.Name == "Head" or v.Name == "FalseHead" then
244+
245-
				v.BrickColor = BrickColor.new("Crimson")
245+
246-
				else
246+
247-
				v.BrickColor = BrickColor.new("Crimson")
247+
248
		rootpart = char:FindFirstChild("HumanoidRootPart")
249
	end
250
	if showtag == true then
251
		local bbg = Instance.new("BillboardGui",c)
252
		bbg.Adornee = c
253
		bbg.Name = "satuttava"
254
		bbg.Size = UDim2.new(6,0,2,0)
255
		bbg.StudsOffset = Vector3.new(0,2,0)
256
		local box = Instance.new("TextLabel",bbg)
257
		box.Size = UDim2.new(1,0,1,0)
258
		box.BackgroundColor = BrickColor.new("White")
259
		box.TextColor3 = Color3.new(255,0,0)
260
		box.TextStrokeTransparency = 0.5
261
		box.Font = "Arcade"
262
		box.Text = Player.Name
263
		box.BackgroundTransparency = 1
264
		box.Position = UDim2.new(0,0,0,0)
265
		box.TextScaled = true
266
	end
267
	if char:FindFirstChild("Humanoid") ~= nil then
268
		char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
269
		wait()
270
		char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
271
		--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
272
		humanoid = char:FindFirstChild("Humanoid")
273
		if humanoid:FindFirstChild("Animator") ~= nil then
274
			humanoid:FindFirstChild("Animator"):Remove()
275
			--Instance.new("Animator",humanoid)
276
		end
277
		if char:FindFirstChild("Animate") ~= nil then
278
			char:FindFirstChild("Animate"):Remove()
279
		end
280
	end
281
	Mouse = player:GetMouse()
282
	Music = Instance.new("Sound",char.Head)
283
	Music.Volume = 1
284
	Music.Looped = true
285
	Music.SoundId = Asset
286
	Animate = Instance.new("Animation",char.Head)
287
	Animate.AnimationId = Asset
288
	
289
	
290
	
291
	head = char:FindFirstChild("Head")
292
	torso = char:FindFirstChild("Torso")
293
	ra = char:findFirstChild("Right Arm")
294
	la = char:findFirstChild("Left Arm")
295
	rl = char:findFirstChild("Right Leg")
296
	ll = char:findFirstChild("Left Leg")
297
	rs = torso:findFirstChild("Right Shoulder")
298
	ls = torso:findFirstChild("Left Shoulder")
299
	rh = torso:findFirstChild("Right Hip")
300
	lh = torso:findFirstChild("Left Hip")
301
	neck = torso:findFirstChild("Neck")
302
	rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
303
	
304
	state = humanoid:GetState()
305
	local ca = nil
306
	ca=GenerateGui()
307
	ca.Parent = player.PlayerGui
308
	if ca:FindFirstChild("Logo") ~= nil then
309
		ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
310
		if ca:FindFirstChild("Intro") ~= nil then
311
			ca:FindFirstChild("Intro"):Play()
312
			coroutine.resume(coroutine.create(function() 
313
				for i=0,30 do
314
					ca:FindFirstChild("Intro").Volume = 1/(i/2)
315
					wait(0.5)
316
					if i >= 30 then
317
						break
318
					end
319
				end
320
			end))
321
		end
322
	end
323
324
	if humanoid ~= nil then
325
		humanoid.Changed:connect(function(pro)
326
			if pro == "MoveDirection" or pro == "Jump" then
327
				if Music.IsPlaying == true then
328
					AnimationStop()
329
				end
330
			end
331
		end)
332
		humanoid.Died:connect(function()
333
			AnimationStop()
334
		end)
335
		
336
	Mouse.KeyUp:connect(function(key) 
337
		if key == "w" then
338
			W = false
339
		end
340
		if key == "a" then
341
			A = false
342
		end
343
		if key == "s" then
344
			S = false
345
		end
346
		if key == "d" then
347
			D = false
348
		end
349
		if string.byte(key) == 48 then
350
			run = false
351
		end
352
	end)
353
		
354
	Mouse.KeyDown:connect(function(key) 
355
		if key == "w" then
356
			W = true
357
			AnimationStop()
358
		end
359
		if key == "a" then
360
			A = true
361
			AnimationStop()
362
		end
363
		if key == "s" then
364
			S = true
365
			AnimationStop()
366
		end
367
		if key == "d" then
368
			D = true
369
			AnimationStop()
370
		end
371
	end)
372
	
373
	
374
	
375
	Mouse.KeyDown:connect(function(key) 
376
		KeyUsed(key)
377
	end)
378
end
379
end
380
print'fuck you!'
381
end
382
383
function KeyUsed(key)
384
		if humanoid ~= nil then
385
			if humanoid.Health > 0 then
386
				if string.byte(key) == 32 then
387
					jump = true
388
					AnimationStop()
389
					--sit = false
390
				end
391
				if string.byte(key) == 50 then
392
					AnimationStop()
393
					if sit == true then
394
						sit = false
395
					else
396
						sit = true
397
					end
398
				end
399
				if string.byte(key) == 48 then
400
					run = true
401
				end
402
				if W == false and A == false and S == false and D == false and jump == false and sit == false then
403
					if key == "Q" or key == "q" then
404
						AnimationStop()
405
						canttouch = true
406
						M1:Play()
407
					end
408
					if key == "E" or key == "e" then
409
						AnimationStop()
410
						party = true
411
						M2:Play()
412
					end
413
					if key == "R" or key == "r" then
414
						AnimationStop()
415
						jerk = true
416
						M3:Play()
417
					end
418
					if key == "T" or key == "t" then
419
						AnimationStop()
420
						happy = true
421
						M4:Play()
422
					end
423
					if key == "Y" or key == "y" then
424
						AnimationStop()
425
						spin = true
426
						M5:Play()
427
					end
428
					if key == "U" or key == "u" then
429
						AnimationStop()
430
						thriller = true
431
						M6:Play()
432
					end
433
					if key == "F" or key == "f" then
434
						AnimationStop()
435
						barrel = true
436
						M7:Play()
437
						if barrelbrick == nil and barrel == true then
438
							barrelbrick = P(2,2,1,'Black',0,false,false)
439
							a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
440
							We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
441
						end
442
					end
443
					if key == "P" or key == "p" then
444
						AnimationStop()
445
						sax = true
446
						M8:Play()
447
						if saxtool == nil and sax == true then
448
							saxtool = P(1,2,2,'Black',0,false,false)
449
							a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
450
							b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
451
							b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
452
						end
453
					end
454
					if key == "G" or key == "g" then
455
						AnimationStop()
456
						spooky = true
457
						M9:Play()
458
					end
459
					if key == "H" or key == "h" then
460
						AnimationStop()
461
						stride = true
462
						M10:Play()
463
					end
464
					if key == "J" or key == "j" then
465
						AnimationStop()
466
						shuffle = true
467
						M11:Play()
468
					end
469
					if key == "K" or key == "k" then
470
						AnimationStop()
471
						rock = true
472
						M12:Play()
473
					end
474
					if key == "L" or key == "l" then
475
						AnimationStop()
476
						gagnam = true
477
						M13:Play()
478
					end
479
					if key == "Z" or key == "z" then
480
						AnimationStop()
481
						snoop = true
482
						M14:Play()
483
					end
484
					if key == "X" or key == "x" then
485
						AnimationStop()
486
						darude = true
487
						M15:Play()
488
						if sandstorm == nil and darude == true then
489
							sandstorm = P(1,1,1,'Black',0,false,false)
490
							sandstorm.Transparency = 1
491
							a=Instance.new("Smoke",sandstorm)
492
							a.Color = Color3.new(255/255,255/255,175/255)
493
							a.Size = 0.4
494
							a.RiseVelocity = 3
495
							a.Opacity = 0.75
496
							b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
497
							b.C1 = CFrame.new(0, -2, 0)
498
						end
499
					end
500
					if key == "C" or key == "c" then
501
						AnimationStop()
502
						taco = true
503
						M16:Play()
504
		                                boi:Stop()
505
					end
506
				end
507
			end
508
		end
509
end
510
511
Generate(Player)
512
513
game:service'RunService'.Stepped:connect(function()
514
	count = (count % 100) + countspeed
515
	angle = math.pi * math.sin(math.pi*2/100*count)
516
	countspeed = 1
517
	
518
	state = humanoid:GetState()
519
	if state ~= Enum.HumanoidStateType.Freefall then
520
		jump = false
521
	else
522
		jump = true
523
		sit = false
524
		AnimationStop()
525
	end
526
	
527
	local mesh1anan = Instance.new("SpecialMesh")
528
	mesh1anan.MeshType = Enum.MeshType.FileMesh
529
	mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
530
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id="
531
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id="
532
	mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
533
534
	if taco == true then
535
		if char ~= nil then
536
	        local locationanan = char:GetModelCFrame()
537
	        local tacoa = Instance.new("Part")
538
	        tacoa.CanCollide = false
539
	        tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
540
	        local meshanananan = mesh1anan:clone()
541
	        meshanananan.Parent = tacoa
542
	        tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
543
	        tacoa.Parent = workspace
544
	        game:GetService("Debris"):AddItem(tacoa,4)
545
		end
546
	end
547
	
548
	
549
	
550
	
551
	if canttouch == false then	
552
		M1:Stop()
553
	end
554
	if party == false then	
555
		M2:Stop()
556
	end
557
	if jerk == false then	
558
		M3:Stop()
559
	end
560
	if happy == false then	
561
		M4:Stop()
562
	end
563
	if spin == false then	
564
		M5:Stop()
565
	end
566
	if thriller == false then	
567
		M6:Stop()
568
	end
569
	if barrel == false then	
570
		M7:Stop()
571
	end
572
	if sax == false then	
573
		M8:Stop()
574
	end
575
	if spooky == false then	
576
		M9:Stop()
577
	end
578
	if stride == false then	
579
		M10:Stop()
580
	end
581
	if shuffle == false then	
582
		M11:Stop()
583
	end
584
	if rock == false then
585
		M12:Stop()
586
	end
587
	if gagnam == false then
588
		M13:Stop()
589
	end
590
	if snoop == false then
591
		M14:Stop()	
592
	end
593
	if darude == false then
594
		M15:Stop()
595
	end
596
	if taco == false then
597
		M16:Stop()
598
		boi:Stop()
599
	end
600
	
601
	if run == true and sit == false then
602
		humanoid.WalkSpeed = 25
603
	elseif sit == true then
604
		humanoid.WalkSpeed = 0
605
	else
606
		humanoid.WalkSpeed = 16
607
	end
608
	
609
	if global_wait == 380 then global_wait = 0 end
610
	
611
	if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
612
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
613
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
614
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
615
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
616
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
617
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
618
	end
619
	
620
	
621
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
622
		local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
623
		local hitz,enz = workspace:FindPartOnRay(ray, char)
624
		if hitz then
625
			if rootpart:FindFirstChild("Weld") == nil then
626
				miniweld = Instance.new("Weld", rootpart)
627
				miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
628
				miniweld.Part0 = hitz
629
				miniweld.Part1 = rootpart
630
				humanoid.PlatformStand = true
631
			end
632
		end
633
	else
634
		if rootpart:FindFirstChild("Weld") ~= nil then
635
			rootpart:FindFirstChild("Weld"):Destroy()
636
			humanoid.PlatformStand = false
637
		end
638
	end
639
	
640
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
641
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
642
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
643
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
644
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
645
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
646
		rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
647
	end
648
	
649
	if jump == true and sit == false then
650
		countspeed = 2
651
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
652
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
653
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
654
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
655
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
656
		rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
657
	end
658
	
659
	if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
660
		if run == true then
661
			countspeed = 4
662
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
663
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
664
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
665
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
666
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
667
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
668
		else
669
			countspeed = 2
670
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
671
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
672
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
673
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
674
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
675
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
676
		end
677
	end
678
679
	if W == false and A == false and S == false and D == false and jump == false and sit == false then
680
		if jerk == true and jump == false and sit == false then
681
			countspeed = 2
682
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
683
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
684
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
685
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
686
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
687
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
688
		elseif party == true and jump == false and sit == false then
689
			countspeed = 4
690
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
691
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
692
			ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
693
			rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
694
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
695
			rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
696
		elseif canttouch == true and jump == false and sit == false then
697
			countspeed = 2
698
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
699
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
700
			lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
701
			rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
702
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
703
			rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
704
		elseif happy == true and jump == false and sit == false then
705
			countspeed = 4
706
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
707
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
708
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
709
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
710
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
711
			rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
712
		elseif spin == true and jump == false and sit == false then
713
			global_wait = (global_wait % 360) + 4
714
			countspeed = 4
715
			ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
716
			rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
717
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
718
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
719
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
720
			rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
721
		elseif thriller == true and jump == false and sit == false then
722
			countspeed = 2
723
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
724
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
725
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
726
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
727
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
728
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
729
		elseif barrel == true and jump == false and sit == false then
730
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
731
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
732
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
733
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
734
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
735
			rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
736
		elseif sax == true and jump == false and sit == false then
737
			countspeed = 2
738
			ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
739
			rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
740
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
741
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
742
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
743
			rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
744
		elseif spooky == true and jump == false and sit == false then
745
			countspeed = 3
746
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
747
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
748
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
749
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
750
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
751
			rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
752
		elseif stride == true and jump == false and sit == false then
753
			countspeed = 2.5
754
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
755
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
756
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
757
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
758
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
759
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
760
		elseif shuffle == true and jump == false and sit == false then
761
			countspeed = 2
762
			ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
763
			rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
764
			lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
765
			rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
766
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
767
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
768
		elseif rock == true and jump == false and sit == false then
769
			countspeed = 4
770
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
771
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
772
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
773
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
774
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
775
			rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
776
		elseif gagnam == true and jump == false and sit == false then
777
			countspeed = 5
778
			ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
779
			rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
780
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
781
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
782
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
783
			rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
784
		elseif snoop == true and jump == false and sit == false then
785
			countspeed = 2
786
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
787
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
788
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
789
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
790
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
791
			rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
792
		elseif darude == true and jump == false and sit == false then
793
			countspeed = 3
794
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
795
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
796
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
797
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
798
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
799
			rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
800
		elseif taco == true and jump == false and sit == false then
801
			countspeed = 20
802
			global_wait = (global_wait % 360) + 4
803
			ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
804
			rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
805
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
806
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
807
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
808
			rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
809
		end
810
	end
811
end)