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noob dance 2! normal edition1

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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85.     mesh = Instance.new("CylinderMesh",parent)
  86.     mesh.Scale = Vector3.new(x,y,z)
  87.     return mesh
  88. else
  89.     mesh = Instance.new("SpecialMesh",parent)
  90.     if meshid ~= "sphere" then
  91.         if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92.             mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93.         end
  94.     else mesh.MeshType = 3 end
  95.     mesh.Scale = Vector3.new(x,y,z)
  96.     if meshtexture ~= nil then
  97.         if type(meshtexture) == "number" then
  98.             mesh.TextureId = "rbxassetid://"..meshtexture
  99.         else
  100.             mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101.         end
  102.     return mesh
  103.     end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108.     c = Instance.new("WedgePart",m)
  109. else
  110.     c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117.     c.BrickColor = BrickColor.new(color)
  118. else
  119.     c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124.     c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127.     c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135.     w.Part0,w.Part1 = part0,part1
  136.     w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137.     return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141.     if Animating ~= nil then
  142.         Animating:Stop()
  143.     end
  144.     Animate.AnimationId = Asset .. id
  145.     Animating = humanoid:LoadAnimation(Animate)
  146.     Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150.         jerk = false
  151.         party = false
  152.         canttouch = false
  153.         happy = false
  154.         spin = false
  155.         thriller = false
  156.         barrel = false
  157.         sax = false
  158.         spooky = false
  159.         stride = false
  160.         shuffle = false
  161.         rock = false
  162.         gagnam = false
  163.         snoop = false
  164.         darude = false
  165.         taco = false
  166.         if barrelbrick ~= nil then
  167.             barrelbrick:Remove()
  168.             barrelbrick = nil
  169.         end
  170.         if saxtool ~= nil then
  171.             saxtool:Remove()
  172.             saxtool = nil
  173.         end
  174.         if sandstorm ~= nil then
  175.             sandstorm:Remove()
  176.             sandstorm = nil
  177.         end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182.     Musical = Instance.new("Sound",char.Head)
  183.     if volume == nil then
  184.         Musical.Volume = 1
  185.     else
  186.         Musical.Volume = volume
  187.     end
  188.     Musical.Looped = true
  189.     Musical.SoundId = Asset .. id
  190.     return Musical
  191. end
  192.  
  193. function GenerateGui()
  194.     a=Instance.new("ScreenGui")
  195.     a.Name = "Memer"
  196.     b=Instance.new("ImageLabel",a)
  197.     b.BackgroundTransparency = 1
  198.     b.Size = UDim2.new(0,250,0,100)
  199.     b.Position = UDim2.new(0,0,1,0)
  200.     b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  201.     b.Name = "Logo"
  202.     c=Instance.new("Sound",a)
  203.     c.Name = "Intro"
  204.     c.Volume = 1
  205.     c.SoundId = Asset .. "rbxassetid://533871935"
  206.     c.Looped = false
  207.     return a
  208. end
  209.  
  210.  
  211. ----------musics---------------
  212.     M1=SetMusic(1050448090)
  213.         M1.Volume = 50
  214.     M2=SetMusic(343088327)
  215.         M2.Volume = 50
  216.     M3=SetMusic(575656962)
  217.         M3.Volume = 50
  218.     M4=SetMusic(742922056)
  219.         M4.Volume = 50
  220.     M5=SetMusic(263970261)
  221.         M5.Volume = 50
  222.     M6=SetMusic(328129788)
  223.         M6.Volume = 50
  224.     M7=SetMusic(276611415)
  225.         M7.Volume = 50
  226.     M8=SetMusic(186974286)
  227.         M8.Volume = 50
  228.     M9=SetMusic(736178931)
  229.         M9.Volume = 50
  230.     M10=SetMusic(142930454)
  231.         M10.Volume = 50
  232.     M11=SetMusic(479260819)
  233.         M11.Volume = 50
  234.     M12=SetMusic(345955131)
  235.         M12.Volume = 50
  236.     M13=SetMusic(436428857)
  237.         M13.Volume = 50
  238.     M14=SetMusic(247736628)
  239.         M14.Volume = 50
  240.     M15=SetMusic(577558137)
  241.         M15.Volume = 50
  242.     M16=SetMusic(1235356757)
  243.         M16.Volume = 50
  244.         boi=SetMusic(1235356757)
  245. -------------------------------
  246.    
  247.     if char:FindFirstChild("HumanoidRootPart") ~= nil then
  248.         rootpart = char:FindFirstChild("HumanoidRootPart")
  249.     end
  250.     if showtag == true then
  251.         local bbg = Instance.new("BillboardGui",c)
  252.         bbg.Adornee = c
  253.         bbg.Name = "satuttava"
  254.         bbg.Size = UDim2.new(6,0,2,0)
  255.         bbg.StudsOffset = Vector3.new(0,2,0)
  256.         local box = Instance.new("TextLabel",bbg)
  257.         box.Size = UDim2.new(1,0,1,0)
  258.         box.BackgroundColor = BrickColor.new("White")
  259.         box.TextColor3 = Color3.new(255,0,0)
  260.         box.TextStrokeTransparency = 0.5
  261.         box.Font = "Arcade"
  262.         box.Text = Player.Name
  263.         box.BackgroundTransparency = 1
  264.         box.Position = UDim2.new(0,0,0,0)
  265.         box.TextScaled = true
  266.     end
  267.     if char:FindFirstChild("Humanoid") ~= nil then
  268.         char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  269.         wait()
  270.         char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  271.         --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  272.         humanoid = char:FindFirstChild("Humanoid")
  273.         if humanoid:FindFirstChild("Animator") ~= nil then
  274.             humanoid:FindFirstChild("Animator"):Remove()
  275.             --Instance.new("Animator",humanoid)
  276.         end
  277.         if char:FindFirstChild("Animate") ~= nil then
  278.             char:FindFirstChild("Animate"):Remove()
  279.         end
  280.     end
  281.     Mouse = player:GetMouse()
  282.     Music = Instance.new("Sound",char.Head)
  283.     Music.Volume = 1
  284.     Music.Looped = true
  285.     Music.SoundId = Asset
  286.     Animate = Instance.new("Animation",char.Head)
  287.     Animate.AnimationId = Asset
  288.    
  289.    
  290.    
  291.     head = char:FindFirstChild("Head")
  292.     torso = char:FindFirstChild("Torso")
  293.     ra = char:findFirstChild("Right Arm")
  294.     la = char:findFirstChild("Left Arm")
  295.     rl = char:findFirstChild("Right Leg")
  296.     ll = char:findFirstChild("Left Leg")
  297.     rs = torso:findFirstChild("Right Shoulder")
  298.     ls = torso:findFirstChild("Left Shoulder")
  299.     rh = torso:findFirstChild("Right Hip")
  300.     lh = torso:findFirstChild("Left Hip")
  301.     neck = torso:findFirstChild("Neck")
  302.     rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  303.    
  304.     state = humanoid:GetState()
  305.     local ca = nil
  306.     ca=GenerateGui()
  307.     ca.Parent = player.PlayerGui
  308.     if ca:FindFirstChild("Logo") ~= nil then
  309.         ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  310.         if ca:FindFirstChild("Intro") ~= nil then
  311.             ca:FindFirstChild("Intro"):Play()
  312.             coroutine.resume(coroutine.create(function()
  313.                 for i=0,30 do
  314.                     ca:FindFirstChild("Intro").Volume = 1/(i/2)
  315.                     wait(0.5)
  316.                     if i >= 30 then
  317.                         break
  318.                     end
  319.                 end
  320.             end))
  321.         end
  322.     end
  323.  
  324.     if humanoid ~= nil then
  325.         humanoid.Changed:connect(function(pro)
  326.             if pro == "MoveDirection" or pro == "Jump" then
  327.                 if Music.IsPlaying == true then
  328.                     AnimationStop()
  329.                 end
  330.             end
  331.         end)
  332.         humanoid.Died:connect(function()
  333.             AnimationStop()
  334.         end)
  335.        
  336.     Mouse.KeyUp:connect(function(key)
  337.         if key == "w" then
  338.             W = false
  339.         end
  340.         if key == "a" then
  341.             A = false
  342.         end
  343.         if key == "s" then
  344.             S = false
  345.         end
  346.         if key == "d" then
  347.             D = false
  348.         end
  349.         if string.byte(key) == 48 then
  350.             run = false
  351.         end
  352.     end)
  353.        
  354.     Mouse.KeyDown:connect(function(key)
  355.         if key == "w" then
  356.             W = true
  357.             AnimationStop()
  358.         end
  359.         if key == "a" then
  360.             A = true
  361.             AnimationStop()
  362.         end
  363.         if key == "s" then
  364.             S = true
  365.             AnimationStop()
  366.         end
  367.         if key == "d" then
  368.             D = true
  369.             AnimationStop()
  370.         end
  371.     end)
  372.    
  373.    
  374.    
  375.     Mouse.KeyDown:connect(function(key)
  376.         KeyUsed(key)
  377.     end)
  378. end
  379. end
  380. print'fuck you!'
  381. end
  382.  
  383. function KeyUsed(key)
  384.         if humanoid ~= nil then
  385.             if humanoid.Health > 0 then
  386.                 if string.byte(key) == 32 then
  387.                     jump = true
  388.                     AnimationStop()
  389.                     --sit = false
  390.                 end
  391.                 if string.byte(key) == 50 then
  392.                     AnimationStop()
  393.                     if sit == true then
  394.                         sit = false
  395.                     else
  396.                         sit = true
  397.                     end
  398.                 end
  399.                 if string.byte(key) == 48 then
  400.                     run = true
  401.                 end
  402.                 if W == false and A == false and S == false and D == false and jump == false and sit == false then
  403.                     if key == "Q" or key == "q" then
  404.                         AnimationStop()
  405.                         canttouch = true
  406.                         M1:Play()
  407.                     end
  408.                     if key == "E" or key == "e" then
  409.                         AnimationStop()
  410.                         party = true
  411.                         M2:Play()
  412.                     end
  413.                     if key == "R" or key == "r" then
  414.                         AnimationStop()
  415.                         jerk = true
  416.                         M3:Play()
  417.                     end
  418.                     if key == "T" or key == "t" then
  419.                         AnimationStop()
  420.                         happy = true
  421.                         M4:Play()
  422.                     end
  423.                     if key == "Y" or key == "y" then
  424.                         AnimationStop()
  425.                         spin = true
  426.                         M5:Play()
  427.                     end
  428.                     if key == "U" or key == "u" then
  429.                         AnimationStop()
  430.                         thriller = true
  431.                         M6:Play()
  432.                     end
  433.                     if key == "F" or key == "f" then
  434.                         AnimationStop()
  435.                         barrel = true
  436.                         M7:Play()
  437.                         if barrelbrick == nil and barrel == true then
  438.                             barrelbrick = P(2,2,1,'Black',0,false,false)
  439.                             a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  440.                             We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  441.                         end
  442.                     end
  443.                     if key == "P" or key == "p" then
  444.                         AnimationStop()
  445.                         sax = true
  446.                         M8:Play()
  447.                         if saxtool == nil and sax == true then
  448.                             saxtool = P(1,2,2,'Black',0,false,false)
  449.                             a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  450.                             b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  451.                             b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  452.                         end
  453.                     end
  454.                     if key == "G" or key == "g" then
  455.                         AnimationStop()
  456.                         spooky = true
  457.                         M9:Play()
  458.                     end
  459.                     if key == "H" or key == "h" then
  460.                         AnimationStop()
  461.                         stride = true
  462.                         M10:Play()
  463.                     end
  464.                     if key == "J" or key == "j" then
  465.                         AnimationStop()
  466.                         shuffle = true
  467.                         M11:Play()
  468.                     end
  469.                     if key == "K" or key == "k" then
  470.                         AnimationStop()
  471.                         rock = true
  472.                         M12:Play()
  473.                     end
  474.                     if key == "L" or key == "l" then
  475.                         AnimationStop()
  476.                         gagnam = true
  477.                         M13:Play()
  478.                     end
  479.                     if key == "Z" or key == "z" then
  480.                         AnimationStop()
  481.                         snoop = true
  482.                         M14:Play()
  483.                     end
  484.                     if key == "X" or key == "x" then
  485.                         AnimationStop()
  486.                         darude = true
  487.                         M15:Play()
  488.                         if sandstorm == nil and darude == true then
  489.                             sandstorm = P(1,1,1,'Black',0,false,false)
  490.                             sandstorm.Transparency = 1
  491.                             a=Instance.new("Smoke",sandstorm)
  492.                             a.Color = Color3.new(255/255,255/255,175/255)
  493.                             a.Size = 0.4
  494.                             a.RiseVelocity = 3
  495.                             a.Opacity = 0.75
  496.                             b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  497.                             b.C1 = CFrame.new(0, -2, 0)
  498.                         end
  499.                     end
  500.                     if key == "C" or key == "c" then
  501.                         AnimationStop()
  502.                         taco = true
  503.                         M16:Play()
  504.                                         boi:Stop()
  505.                     end
  506.                 end
  507.             end
  508.         end
  509. end
  510.  
  511. Generate(Player)
  512.  
  513. game:service'RunService'.Stepped:connect(function()
  514.     count = (count % 100) + countspeed
  515.     angle = math.pi * math.sin(math.pi*2/100*count)
  516.     countspeed = 1
  517.    
  518.     state = humanoid:GetState()
  519.     if state ~= Enum.HumanoidStateType.Freefall then
  520.         jump = false
  521.     else
  522.         jump = true
  523.         sit = false
  524.         AnimationStop()
  525.     end
  526.    
  527.     local mesh1anan = Instance.new("SpecialMesh")
  528.     mesh1anan.MeshType = Enum.MeshType.FileMesh
  529.     mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  530.     mesh1anan.MeshId = "http://www.roblox.com/asset/?id="
  531.     mesh1anan.TextureId = "http://www.roblox.com/asset/?id="
  532.     mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  533.  
  534.     if taco == true then
  535.         if char ~= nil then
  536.             local locationanan = char:GetModelCFrame()
  537.             local tacoa = Instance.new("Part")
  538.             tacoa.CanCollide = false
  539.             tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  540.             local meshanananan = mesh1anan:clone()
  541.             meshanananan.Parent = tacoa
  542.             tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  543.             tacoa.Parent = workspace
  544.             game:GetService("Debris"):AddItem(tacoa,4)
  545.         end
  546.     end
  547.    
  548.    
  549.    
  550.    
  551.     if canttouch == false then 
  552.         M1:Stop()
  553.     end
  554.     if party == false then 
  555.         M2:Stop()
  556.     end
  557.     if jerk == false then  
  558.         M3:Stop()
  559.     end
  560.     if happy == false then 
  561.         M4:Stop()
  562.     end
  563.     if spin == false then  
  564.         M5:Stop()
  565.     end
  566.     if thriller == false then  
  567.         M6:Stop()
  568.     end
  569.     if barrel == false then
  570.         M7:Stop()
  571.     end
  572.     if sax == false then   
  573.         M8:Stop()
  574.     end
  575.     if spooky == false then
  576.         M9:Stop()
  577.     end
  578.     if stride == false then
  579.         M10:Stop()
  580.     end
  581.     if shuffle == false then   
  582.         M11:Stop()
  583.     end
  584.     if rock == false then
  585.         M12:Stop()
  586.     end
  587.     if gagnam == false then
  588.         M13:Stop()
  589.     end
  590.     if snoop == false then
  591.         M14:Stop() 
  592.     end
  593.     if darude == false then
  594.         M15:Stop()
  595.     end
  596.     if taco == false then
  597.         M16:Stop()
  598.         boi:Stop()
  599.     end
  600.    
  601.     if run == true and sit == false then
  602.         humanoid.WalkSpeed = 25
  603.     elseif sit == true then
  604.         humanoid.WalkSpeed = 0
  605.     else
  606.         humanoid.WalkSpeed = 16
  607.     end
  608.    
  609.     if global_wait == 380 then global_wait = 0 end
  610.    
  611.     if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  612.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  613.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  614.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  615.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  616.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  617.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  618.     end
  619.    
  620.    
  621.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  622.         local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  623.         local hitz,enz = workspace:FindPartOnRay(ray, char)
  624.         if hitz then
  625.             if rootpart:FindFirstChild("Weld") == nil then
  626.                 miniweld = Instance.new("Weld", rootpart)
  627.                 miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  628.                 miniweld.Part0 = hitz
  629.                 miniweld.Part1 = rootpart
  630.                 humanoid.PlatformStand = true
  631.             end
  632.         end
  633.     else
  634.         if rootpart:FindFirstChild("Weld") ~= nil then
  635.             rootpart:FindFirstChild("Weld"):Destroy()
  636.             humanoid.PlatformStand = false
  637.         end
  638.     end
  639.    
  640.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  641.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  642.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  643.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  644.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  645.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  646.         rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  647.     end
  648.    
  649.     if jump == true and sit == false then
  650.         countspeed = 2
  651.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  652.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  653.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  654.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  655.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  656.         rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  657.     end
  658.    
  659.     if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  660.         if run == true then
  661.             countspeed = 4
  662.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  663.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  664.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  665.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  666.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  667.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  668.         else
  669.             countspeed = 2
  670.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  671.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  672.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  673.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  674.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  675.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  676.         end
  677.     end
  678.  
  679.     if W == false and A == false and S == false and D == false and jump == false and sit == false then
  680.         if jerk == true and jump == false and sit == false then
  681.             countspeed = 2
  682.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  683.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  684.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  685.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  686.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  687.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  688.         elseif party == true and jump == false and sit == false then
  689.             countspeed = 4
  690.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  691.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  692.             ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
  693.             rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
  694.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  695.             rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  696.         elseif canttouch == true and jump == false and sit == false then
  697.             countspeed = 2
  698.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  699.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  700.             lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  701.             rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  702.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  703.             rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  704.         elseif happy == true and jump == false and sit == false then
  705.             countspeed = 4
  706.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  707.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  708.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  709.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  710.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  711.             rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  712.         elseif spin == true and jump == false and sit == false then
  713.             global_wait = (global_wait % 360) + 4
  714.             countspeed = 4
  715.             ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  716.             rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  717.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  718.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  719.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  720.             rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  721.         elseif thriller == true and jump == false and sit == false then
  722.             countspeed = 2
  723.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  724.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  725.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  726.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  727.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  728.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  729.         elseif barrel == true and jump == false and sit == false then
  730.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  731.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  732.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  733.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  734.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  735.             rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  736.         elseif sax == true and jump == false and sit == false then
  737.             countspeed = 2
  738.             ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  739.             rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  740.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  741.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  742.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  743.             rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  744.         elseif spooky == true and jump == false and sit == false then
  745.             countspeed = 3
  746.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  747.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  748.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  749.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  750.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
  751.             rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  752.         elseif stride == true and jump == false and sit == false then
  753.             countspeed = 2.5
  754.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  755.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  756.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  757.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  758.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  759.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  760.         elseif shuffle == true and jump == false and sit == false then
  761.             countspeed = 2
  762.             ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  763.             rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  764.             lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  765.             rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  766.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  767.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  768.         elseif rock == true and jump == false and sit == false then
  769.             countspeed = 4
  770.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  771.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  772.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  773.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  774.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  775.             rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  776.         elseif gagnam == true and jump == false and sit == false then
  777.             countspeed = 5
  778.             ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  779.             rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  780.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  781.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  782.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  783.             rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  784.         elseif snoop == true and jump == false and sit == false then
  785.             countspeed = 2
  786.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  787.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  788.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  789.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  790.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  791.             rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  792.         elseif darude == true and jump == false and sit == false then
  793.             countspeed = 3
  794.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  795.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  796.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  797.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  798.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  799.             rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  800.         elseif taco == true and jump == false and sit == false then
  801.             countspeed = 20
  802.             global_wait = (global_wait % 360) + 4
  803.             ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  804.             rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  805.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  806.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  807.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  808.             rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  809.         end
  810.     end
  811. end)
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