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noob dance 2! normal edition1

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Jan 23rd, 2018
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "Memer"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "rbxassetid://533871935"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210.  
  211. ----------musics---------------
  212. M1=SetMusic(1050448090)
  213. M1.Volume = 50
  214. M2=SetMusic(343088327)
  215. M2.Volume = 50
  216. M3=SetMusic(575656962)
  217. M3.Volume = 50
  218. M4=SetMusic(742922056)
  219. M4.Volume = 50
  220. M5=SetMusic(263970261)
  221. M5.Volume = 50
  222. M6=SetMusic(328129788)
  223. M6.Volume = 50
  224. M7=SetMusic(276611415)
  225. M7.Volume = 50
  226. M8=SetMusic(186974286)
  227. M8.Volume = 50
  228. M9=SetMusic(736178931)
  229. M9.Volume = 50
  230. M10=SetMusic(142930454)
  231. M10.Volume = 50
  232. M11=SetMusic(479260819)
  233. M11.Volume = 50
  234. M12=SetMusic(345955131)
  235. M12.Volume = 50
  236. M13=SetMusic(436428857)
  237. M13.Volume = 50
  238. M14=SetMusic(247736628)
  239. M14.Volume = 50
  240. M15=SetMusic(577558137)
  241. M15.Volume = 50
  242. M16=SetMusic(1235356757)
  243. M16.Volume = 50
  244. boi=SetMusic(1235356757)
  245. -------------------------------
  246.  
  247. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  248. rootpart = char:FindFirstChild("HumanoidRootPart")
  249. end
  250. if showtag == true then
  251. local bbg = Instance.new("BillboardGui",c)
  252. bbg.Adornee = c
  253. bbg.Name = "satuttava"
  254. bbg.Size = UDim2.new(6,0,2,0)
  255. bbg.StudsOffset = Vector3.new(0,2,0)
  256. local box = Instance.new("TextLabel",bbg)
  257. box.Size = UDim2.new(1,0,1,0)
  258. box.BackgroundColor = BrickColor.new("White")
  259. box.TextColor3 = Color3.new(255,0,0)
  260. box.TextStrokeTransparency = 0.5
  261. box.Font = "Arcade"
  262. box.Text = Player.Name
  263. box.BackgroundTransparency = 1
  264. box.Position = UDim2.new(0,0,0,0)
  265. box.TextScaled = true
  266. end
  267. if char:FindFirstChild("Humanoid") ~= nil then
  268. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  269. wait()
  270. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  271. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  272. humanoid = char:FindFirstChild("Humanoid")
  273. if humanoid:FindFirstChild("Animator") ~= nil then
  274. humanoid:FindFirstChild("Animator"):Remove()
  275. --Instance.new("Animator",humanoid)
  276. end
  277. if char:FindFirstChild("Animate") ~= nil then
  278. char:FindFirstChild("Animate"):Remove()
  279. end
  280. end
  281. Mouse = player:GetMouse()
  282. Music = Instance.new("Sound",char.Head)
  283. Music.Volume = 1
  284. Music.Looped = true
  285. Music.SoundId = Asset
  286. Animate = Instance.new("Animation",char.Head)
  287. Animate.AnimationId = Asset
  288.  
  289.  
  290.  
  291. head = char:FindFirstChild("Head")
  292. torso = char:FindFirstChild("Torso")
  293. ra = char:findFirstChild("Right Arm")
  294. la = char:findFirstChild("Left Arm")
  295. rl = char:findFirstChild("Right Leg")
  296. ll = char:findFirstChild("Left Leg")
  297. rs = torso:findFirstChild("Right Shoulder")
  298. ls = torso:findFirstChild("Left Shoulder")
  299. rh = torso:findFirstChild("Right Hip")
  300. lh = torso:findFirstChild("Left Hip")
  301. neck = torso:findFirstChild("Neck")
  302. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  303.  
  304. state = humanoid:GetState()
  305. local ca = nil
  306. ca=GenerateGui()
  307. ca.Parent = player.PlayerGui
  308. if ca:FindFirstChild("Logo") ~= nil then
  309. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  310. if ca:FindFirstChild("Intro") ~= nil then
  311. ca:FindFirstChild("Intro"):Play()
  312. coroutine.resume(coroutine.create(function()
  313. for i=0,30 do
  314. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  315. wait(0.5)
  316. if i >= 30 then
  317. break
  318. end
  319. end
  320. end))
  321. end
  322. end
  323.  
  324. if humanoid ~= nil then
  325. humanoid.Changed:connect(function(pro)
  326. if pro == "MoveDirection" or pro == "Jump" then
  327. if Music.IsPlaying == true then
  328. AnimationStop()
  329. end
  330. end
  331. end)
  332. humanoid.Died:connect(function()
  333. AnimationStop()
  334. end)
  335.  
  336. Mouse.KeyUp:connect(function(key)
  337. if key == "w" then
  338. W = false
  339. end
  340. if key == "a" then
  341. A = false
  342. end
  343. if key == "s" then
  344. S = false
  345. end
  346. if key == "d" then
  347. D = false
  348. end
  349. if string.byte(key) == 48 then
  350. run = false
  351. end
  352. end)
  353.  
  354. Mouse.KeyDown:connect(function(key)
  355. if key == "w" then
  356. W = true
  357. AnimationStop()
  358. end
  359. if key == "a" then
  360. A = true
  361. AnimationStop()
  362. end
  363. if key == "s" then
  364. S = true
  365. AnimationStop()
  366. end
  367. if key == "d" then
  368. D = true
  369. AnimationStop()
  370. end
  371. end)
  372.  
  373.  
  374.  
  375. Mouse.KeyDown:connect(function(key)
  376. KeyUsed(key)
  377. end)
  378. end
  379. end
  380. print'fuck you!'
  381. end
  382.  
  383. function KeyUsed(key)
  384. if humanoid ~= nil then
  385. if humanoid.Health > 0 then
  386. if string.byte(key) == 32 then
  387. jump = true
  388. AnimationStop()
  389. --sit = false
  390. end
  391. if string.byte(key) == 50 then
  392. AnimationStop()
  393. if sit == true then
  394. sit = false
  395. else
  396. sit = true
  397. end
  398. end
  399. if string.byte(key) == 48 then
  400. run = true
  401. end
  402. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  403. if key == "Q" or key == "q" then
  404. AnimationStop()
  405. canttouch = true
  406. M1:Play()
  407. end
  408. if key == "E" or key == "e" then
  409. AnimationStop()
  410. party = true
  411. M2:Play()
  412. end
  413. if key == "R" or key == "r" then
  414. AnimationStop()
  415. jerk = true
  416. M3:Play()
  417. end
  418. if key == "T" or key == "t" then
  419. AnimationStop()
  420. happy = true
  421. M4:Play()
  422. end
  423. if key == "Y" or key == "y" then
  424. AnimationStop()
  425. spin = true
  426. M5:Play()
  427. end
  428. if key == "U" or key == "u" then
  429. AnimationStop()
  430. thriller = true
  431. M6:Play()
  432. end
  433. if key == "F" or key == "f" then
  434. AnimationStop()
  435. barrel = true
  436. M7:Play()
  437. if barrelbrick == nil and barrel == true then
  438. barrelbrick = P(2,2,1,'Black',0,false,false)
  439. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  440. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  441. end
  442. end
  443. if key == "P" or key == "p" then
  444. AnimationStop()
  445. sax = true
  446. M8:Play()
  447. if saxtool == nil and sax == true then
  448. saxtool = P(1,2,2,'Black',0,false,false)
  449. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  450. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  451. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  452. end
  453. end
  454. if key == "G" or key == "g" then
  455. AnimationStop()
  456. spooky = true
  457. M9:Play()
  458. end
  459. if key == "H" or key == "h" then
  460. AnimationStop()
  461. stride = true
  462. M10:Play()
  463. end
  464. if key == "J" or key == "j" then
  465. AnimationStop()
  466. shuffle = true
  467. M11:Play()
  468. end
  469. if key == "K" or key == "k" then
  470. AnimationStop()
  471. rock = true
  472. M12:Play()
  473. end
  474. if key == "L" or key == "l" then
  475. AnimationStop()
  476. gagnam = true
  477. M13:Play()
  478. end
  479. if key == "Z" or key == "z" then
  480. AnimationStop()
  481. snoop = true
  482. M14:Play()
  483. end
  484. if key == "X" or key == "x" then
  485. AnimationStop()
  486. darude = true
  487. M15:Play()
  488. if sandstorm == nil and darude == true then
  489. sandstorm = P(1,1,1,'Black',0,false,false)
  490. sandstorm.Transparency = 1
  491. a=Instance.new("Smoke",sandstorm)
  492. a.Color = Color3.new(255/255,255/255,175/255)
  493. a.Size = 0.4
  494. a.RiseVelocity = 3
  495. a.Opacity = 0.75
  496. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  497. b.C1 = CFrame.new(0, -2, 0)
  498. end
  499. end
  500. if key == "C" or key == "c" then
  501. AnimationStop()
  502. taco = true
  503. M16:Play()
  504. boi:Stop()
  505. end
  506. end
  507. end
  508. end
  509. end
  510.  
  511. Generate(Player)
  512.  
  513. game:service'RunService'.Stepped:connect(function()
  514. count = (count % 100) + countspeed
  515. angle = math.pi * math.sin(math.pi*2/100*count)
  516. countspeed = 1
  517.  
  518. state = humanoid:GetState()
  519. if state ~= Enum.HumanoidStateType.Freefall then
  520. jump = false
  521. else
  522. jump = true
  523. sit = false
  524. AnimationStop()
  525. end
  526.  
  527. local mesh1anan = Instance.new("SpecialMesh")
  528. mesh1anan.MeshType = Enum.MeshType.FileMesh
  529. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  530. mesh1anan.MeshId = "http://www.roblox.com/asset/?id="
  531. mesh1anan.TextureId = "http://www.roblox.com/asset/?id="
  532. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  533.  
  534. if taco == true then
  535. if char ~= nil then
  536. local locationanan = char:GetModelCFrame()
  537. local tacoa = Instance.new("Part")
  538. tacoa.CanCollide = false
  539. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  540. local meshanananan = mesh1anan:clone()
  541. meshanananan.Parent = tacoa
  542. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  543. tacoa.Parent = workspace
  544. game:GetService("Debris"):AddItem(tacoa,4)
  545. end
  546. end
  547.  
  548.  
  549.  
  550.  
  551. if canttouch == false then
  552. M1:Stop()
  553. end
  554. if party == false then
  555. M2:Stop()
  556. end
  557. if jerk == false then
  558. M3:Stop()
  559. end
  560. if happy == false then
  561. M4:Stop()
  562. end
  563. if spin == false then
  564. M5:Stop()
  565. end
  566. if thriller == false then
  567. M6:Stop()
  568. end
  569. if barrel == false then
  570. M7:Stop()
  571. end
  572. if sax == false then
  573. M8:Stop()
  574. end
  575. if spooky == false then
  576. M9:Stop()
  577. end
  578. if stride == false then
  579. M10:Stop()
  580. end
  581. if shuffle == false then
  582. M11:Stop()
  583. end
  584. if rock == false then
  585. M12:Stop()
  586. end
  587. if gagnam == false then
  588. M13:Stop()
  589. end
  590. if snoop == false then
  591. M14:Stop()
  592. end
  593. if darude == false then
  594. M15:Stop()
  595. end
  596. if taco == false then
  597. M16:Stop()
  598. boi:Stop()
  599. end
  600.  
  601. if run == true and sit == false then
  602. humanoid.WalkSpeed = 25
  603. elseif sit == true then
  604. humanoid.WalkSpeed = 0
  605. else
  606. humanoid.WalkSpeed = 16
  607. end
  608.  
  609. if global_wait == 380 then global_wait = 0 end
  610.  
  611. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  612. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  613. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  614. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  615. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  616. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  617. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  618. end
  619.  
  620.  
  621. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  622. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  623. local hitz,enz = workspace:FindPartOnRay(ray, char)
  624. if hitz then
  625. if rootpart:FindFirstChild("Weld") == nil then
  626. miniweld = Instance.new("Weld", rootpart)
  627. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  628. miniweld.Part0 = hitz
  629. miniweld.Part1 = rootpart
  630. humanoid.PlatformStand = true
  631. end
  632. end
  633. else
  634. if rootpart:FindFirstChild("Weld") ~= nil then
  635. rootpart:FindFirstChild("Weld"):Destroy()
  636. humanoid.PlatformStand = false
  637. end
  638. end
  639.  
  640. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  641. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  642. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  643. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  644. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  645. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  646. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  647. end
  648.  
  649. if jump == true and sit == false then
  650. countspeed = 2
  651. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  652. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  653. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  654. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  655. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  656. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  657. end
  658.  
  659. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  660. if run == true then
  661. countspeed = 4
  662. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  663. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  664. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  665. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  666. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  667. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  668. else
  669. countspeed = 2
  670. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  671. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  672. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  673. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  674. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  675. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  676. end
  677. end
  678.  
  679. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  680. if jerk == true and jump == false and sit == false then
  681. countspeed = 2
  682. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  683. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  684. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  685. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  686. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  687. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  688. elseif party == true and jump == false and sit == false then
  689. countspeed = 4
  690. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  691. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  692. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  693. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  694. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  695. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  696. elseif canttouch == true and jump == false and sit == false then
  697. countspeed = 2
  698. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  699. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  700. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  701. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  702. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  703. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  704. elseif happy == true and jump == false and sit == false then
  705. countspeed = 4
  706. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  707. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  708. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  709. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  710. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  711. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  712. elseif spin == true and jump == false and sit == false then
  713. global_wait = (global_wait % 360) + 4
  714. countspeed = 4
  715. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  716. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  717. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  718. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  719. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  720. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  721. elseif thriller == true and jump == false and sit == false then
  722. countspeed = 2
  723. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  724. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  725. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  726. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  727. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  728. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  729. elseif barrel == true and jump == false and sit == false then
  730. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  731. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  732. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  733. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  734. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  735. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  736. elseif sax == true and jump == false and sit == false then
  737. countspeed = 2
  738. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  739. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  740. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  741. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  742. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  743. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  744. elseif spooky == true and jump == false and sit == false then
  745. countspeed = 3
  746. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  747. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  748. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  749. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  750. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  751. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  752. elseif stride == true and jump == false and sit == false then
  753. countspeed = 2.5
  754. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  755. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  756. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  757. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  758. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  759. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  760. elseif shuffle == true and jump == false and sit == false then
  761. countspeed = 2
  762. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  763. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  764. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  765. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  766. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  767. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  768. elseif rock == true and jump == false and sit == false then
  769. countspeed = 4
  770. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  771. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  772. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  773. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  774. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  775. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  776. elseif gagnam == true and jump == false and sit == false then
  777. countspeed = 5
  778. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  779. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  780. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  781. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  782. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  783. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  784. elseif snoop == true and jump == false and sit == false then
  785. countspeed = 2
  786. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  787. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  788. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  789. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  790. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  791. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  792. elseif darude == true and jump == false and sit == false then
  793. countspeed = 3
  794. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  795. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  796. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  797. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  798. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  799. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  800. elseif taco == true and jump == false and sit == false then
  801. countspeed = 20
  802. global_wait = (global_wait % 360) + 4
  803. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  804. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  805. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  806. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  807. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  808. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  809. end
  810. end
  811. end)
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