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1
Below are the Chapter Master Patch Notes in our Lord Dukes Own Writing.
2
Latest patch is at the top.
3
---------------------------------
4
0.6555
5
6
Major Changes:
7
None
8
9
Minor Changes:
10
An oversight caused the new 'scr_recent' script to crash the game. This script functions by saving down a few keywords that may be later referenced for marines to discuss a topic at feasts. With this fix the vast majority of the new crashes should no longer occur.
11
----------------------------------
12
0.6554
13
14
Major Changes:
15
None
16
17
Minor Changes:
18
Fixed fleets being able to be split up into smaller fleets.
19
Fixed single-ship fleets being able to set destinations.
20
Fixed non-player fleets being able to move.
21
God dammit. 
22
----------------------------------
23
0.6553
24
25
Major Changes:
26
None
27
28
Minor Changes:
29
Chapter icons should now work correctly.
30
The game should no longer crash on startup or during Chapter Creation.
31
Fixed a crash when Attacking or Raiding.
32
Fixed a crash that occurred when ending the turn with an Imperial Crusade set to an area that has Ork fleets.
33
Cheatcodes have been changed for August.
34
35
----------------------------------
36
0.6552
37
38
Major Changes:
39
You may now use several hundred custom icons at once.  Simply add in new .png files with the same name format into the \icons folder and you can find them in the new icon selector during creation.  Note that custom1-4 .png's are no longer included in the game; this means that when updating to future patches your first four icons will not be overwritten.  Also note that on old save games the icon may be bugged.
40
41
Great Feasts have been added to the game.  You may now schedule the event through the Reclusium, setting a number of parameters in the process.  If the Chapter Master is present you may also spectate the feast, and see your marine's current thoughts on recent events.  More scheduled events soon to come, along with more flavor text, and possible interruptions and stuff to occur during the events.
42
43
Reaching 0 Loyalty is no longer game over- instead you are given the option to become Penitent and return to 50 Loyalty or become renegade.
44
45
When marines attack en masse they can no longer severely overkill a single enemy type, and deal more damage as a result.  Combat is a lot easier so expect balancing with upcoming patches.
46
47
You may now join* the forces of Chaos.  Very bare-bones, but evil laughing, chaosy things, and chapter schisms will be coming in the near future.
48
49
Minor Changes:
50
Settings may now be changed in the Main Menu by clicking the icon at the bottom left.
51
May have fixed the bug that built up 'ghost marines' in ships that used up space.
52
Fixed a rare bug that could make Chaos fleets fly around pretending they are the Imperial Navy.
53
Fixed a bug that would allow the Chapter Master to be a Psyker despite the Chapter having the Psyker Intolerant disadvantage.
54
If you are renegade, and in control of a Forge World, you may continue to produce all the normal equipment, vehicles, and ships.
55
If you are renegade, and have maxed out Wargear or Vehicle STC's, you may continue to produce the unlocked armor or vehicles.
56
Ships now count as being in the Warp as soon as they are given a destination, as was intended.
57
Fixed a bug that could allow en-route fleets to unload their marines while still in the Warp.
58
More dialogue has been added, courtesy of our excellent writers- more Chaos Lord stuff and factions thanking you for STC Fragments.
59
You may no longer spawn empty fleets by unchecking all ships and assigning none of them a destination.
60
Cyclonic Torpedoes have been added to the game.  Pick them up from your local friendly Inquisitor Lord!
61
Fixed a crash when Attacking/Raiding a planet with no enemy forces.
62
The super-secret developer test chapter uses the correct icon once more.
63
Restored the World Eaters Chaos Lord- it should be about a 50/50 split between him and the Black Legion one.
64
Chaos Fleets should now allow the player to enter their star system to permit a meeting, when one is scheduled.
65
66
Other:
67
This version has several major changes.  Crashes are all but guaranteed- be sure to send crash logs and bug reports to the correct email.
68
69
----------------------------------
70
0.6551
71
 
72
Major Changes:
73
Some code was accidentally removed from planetary battle checking- Spyrers, Fallen, and Necron Tomb missions are once more working.
74
 
75
Minor Changes:
76
Cheatcodes have been changed for July.
77
The 'Hunt the Fallen Mission Successful' popup now names the correct planet rather than just the first.
78
Orks fleets no longer congregate on dead planets.  Srsly this time.
79
The equipment list within Unit Settings has been updated to have two columns of equipment, like the Unit Settings in Chapter Creation.
80
When changing default equipment for Captains, specialists, and Veterans, those in 1st company will hold onto any worn Terminator or Tartaros armor.
81
----------------------------------
82
0.6550
83
 
84
Major Changes:
85
The second Chaos Lord has been added, albeit with some missing dialogue, and PROPOSING AN ALLIANCE isn't functional yet.
86
Attacking now reduces enemy forces by two stages rather than one.
87
 
88
Minor Changes:
89
Master Crafted Plasma Guns now have stats.
90
The Inquisition can now discover if you consort with Heretics or use sorcerous/questionable powers.
91
When at war with the Imperium, and you have units unloaded on a planet, battles with zero enemy forces will no longer occur.
92
When changing equipment, all ranged weapons are now in tab 1, and all melee weapons are contained in tab 2.
93
Weapons and equipment are now alphabetized.
94
Master Crafted Power Swords are no longer Eldar by default- the Eldar equivalent is now the aptly named Eldar Power Sword.
95
Lightning Claws have been added to the game.
96
Artifact Power Fists now have a chance to be Artifact Power Claws instead.
97
'Star System Overwhelmed by Orks!' popups should no longer repeat.
98
Eldar random event divinations should no longer repeat each turn.
99
The mini Chaos Invasion random event, where 'The warp feels thin and tested', no longer spawns bugged fleets that can lock up the game.
100
If certain conditions are met multiple enemy forces may now attack player forces on a planet in the same turn.
101
The Sisters of Battle will now attack the player when applicable.
102
You no longer benefit from Fortification levels when ground forces are attacked on a Chaos or Tau planet.
103
Arch Heretics no longer count as 'Leaders' for Chaos, so killing them will no longer defeat that faction.
104
Artifact Armor should once more appear in the marine management display.
105
Bluhd Ravehns now start with three random artifacts rather than four.
106
Acquiring many STC Fragments is no longer bugged.
107
When presented with two infested planets, the Imperial Guard will choose the larger population planet if other factors are equal.
108
When first meeting another faction you may now Praise and Denounce them.
109
During chapter creation, if the first company captain is in Terminator armor, he will swap out pea-shooters for a Storm Bolter.
110
----------------------------------
111
0.6549
112
 
113
Major Changes:
114
Penitent Chapters now have time-based Penitence rather than an abstract 'kill score' that must be met.  This means there is no longer a decay threshold.  You can still play a Chapter with the old style of Penitence by taking the Blood Debt disadvantage.
115
 
116
Minor Changes:
117
If you select some units using the 'Unit Type' buttons, and clear your selection, other 'Unit Type' buttons should now work properly.
118
Company Champions no longer have their own 'Select by Type' button in management.
119
When selecting a premade/random/loaded Chapter, you may now skip through the various creation slides directly to gameplay.
120
Lamenters are now given 10 Gene-Seed at the start of the game rather than 0.
121
Double clicking on a unit in management will now select all similar units.
122
Artifact Tomes now do fun* things when equip to psykers!
123
Psychic powers are displayed more often in combat.
124
Psyker Chapter Masters with the Paragon trait, and Default psyker powers, can now kamehameha.
125
The marine display handles weapon positioning better.  Most weapons should now line up correctly with all armor types.
126
Several new sprites have been added for wargear in the marine display, courtesy of Toni "TrashMan" Staničić.
127
When an enemy faction leader is forcing a goodbye you may no longer click missing diplomacy buttons.
128
Brothers, All advantage added.
129
Founding Chapters now begin with a 10-man Honor Guard.
130
Honor Guard now have pretty helmets.
131
Blood Debt disadvantage added.
132
Fixed a bug that would only grant the Born Leader Chapter Master bonus if Penitent.
133
Failing to send forces on a Crusade, when Penitent/Blood Debt'ed, will now cause your Chapter to be considered traitor.
134
A 'Cancel' button has been added to the Advantages and Disadvantages screens in Chapter creation.
135
When the Star Selection screen is open, clicking anywhere not part of it will close out of that screen.
136
Jump-Packs equip to units on the ground will no longer vanish from Management.
137
Sanguinary Guard now begin with Jump-Packs, as was intended.
138
The Blood Angels Chapter Master, Sanguinary Guard, and Dark Angels Deathwing now have special coloration.
139
The method used to dispose of an assassinated Planetary Governor is finally displayed within the assassination popup.
140
----------------------------------
141
0.6548
142
 
143
Major Changes:
144
More work is being done behind-the-scenes for the other Chaos Lord(s) and Daemon Artifacts.
145
 
146
Minor Changes:
147
Krumpalots has been removed from the Astartes name list.
148
Jump Packs should no longer vanish.
149
Formations should be correctly load/saveable now.
150
Inquisition Mission: Planet Recon now lists the correct planet target in the event log when accepted.
151
Ork Ship construction rate reduced from 25% chance to 15% chance.  The WAAAGH! bonus has been reduced to +10% from +15%.
152
Traitor Ship construction rate reduced from 25% chance to 20% chance.
153
Cheatcodes have been changed for June.
154
----------------------------------
155
0.6547
156
 
157
Major Changes:
158
Custom Battle Formations have been added to the game!  You may modify the standard arrangements for Attack/Defend/Raid
159
 
160
within Chapter Settings, but there is also an option to create new formations.  Once a new one is made you may name it,
161
 
162
set it to work for Raids or Attacks, and then select it when performing an Attack or Raid during your turn.  Random events
163
 
164
that cause battles, and special battles like that of Spyrers, Necron Tombs, or Ship Demons, will use the standard Attack
165
 
166
formation.  Note that the standard Attack and Defend formations, that are selectable when your forces are attacked, may be
167
 
168
customized.
169
 
170
Minor Changes:
171
Hitting 'T' while in menus no longer ends the turn.
172
Hitting 'P' while in menus no longer forces the cheat popup and overrides string entering.
173
Things.
174
----------------------------------
175
0.6546
176
 
177
Major Changes:
178
None.
179
 
180
Other Changes:
181
Fixed the crash when finishing a fleet battle with no assault rams launched.
182
The Inquisition will no longer task you to prevent an already awakened tomb from awakening.
183
-----------------------------------
184
0.6545
185
 
186
Major Changes:
187
Boarding has been implemented! Assign marines to be Boarders in management, set Boarding settings and automation under
188
 
189
Chapter Settings, and enjoy. Ships with Boarders in them can be manually told to Board an enemy vessel by hovering over
190
 
191
the enemy with your mouse and hitting the 'B' key. Commandeering enemy vessels soon to come.
192
 
193
Other Changes:
194
Fixed a bug that allowed Marines to mass equip non-existent weapons.
195
Daemon Worlds may no longer have their heresy lowered.
196
Daemon Worlds may no longer return to Imperial control.
197
Player Escort ships have had their health doubled.
198
New Lamenters banner courtesy of mainkilla.
199
The number of player ships that can appear in fleet combat has been massively increased.
200
The number of ships that can be saved in save games has been massively increased.
201
When a ship is lost in the warp the marines and vehicles onboard actually become MIA now.
202
*Planets that lower to 0 population with no present enemy forces should have their heresy reset.
203
Companies may now be named and renamed in their respective Company Management screen.
204
Fixed a bug that would incorrectly save and load Company titles.
205
Blood Debt, Embargo, First In Last Out, and Rival Brotherhood disadvantages have removed from the Disadvantages list and
206
 
207
will remain missing until they are completed.
208
-----------------------------------
209
0.6544
210
 
211
Major Changes:
212
None.
213
 
214
Other Changes:
215
Fixed the 'en_fleet destroy' crash that occurred when loading a game.
216
The Penitence meter will no longer increase past fullness.
217
Enemy ships should no longer freeze player ships upon reaching 0HP.
218
Ships in general should no longer lock up.
219
Cheat codes have been changed for May.
220
Equal specialist distribution no longer gives all your marines lots of experience.
221
Equal specialist distribution gives the correct amount of dreadnoughts.
222
-----------------------------------
223
Version I Don't Care
224
 
225
Major Changes:
226
None.
227
 
228
Minor Changes:
229
Fixed a single bug.
230
-----------------------------------
231
0.6543
232
 
233
Major Changes:
234
None.
235
 
236
Other Changes:
237
The settings bars in Options now display correctly at 0%.
238
Removed the 'Leader?:' popup
239
Removed the BLOODBLOODBLOOD debug popups
240
The crash that occured when the World Eaters fleet first appears should be fixed.
241
Ork Fleets should no longer congregate on star systems with a single Dead planet.
242
 
243
-----------------------------------
244
0.6542
245
 
246
Major Changes:
247
Hive Fleets now arrive around turn 275, rather than anywhere from 10-100 turns, and now have more ships in each fleet.
248
Periodic sector invasions have been added. Enjoy.
249
 
250
Other Changes:
251
The Khorne Chaos Lord has been added. Expect to encounter him in about half of the games. More Chaos Lord types soon to
252
 
253
come.
254
Fixed a bug that would instant-kill Chaos fleets when engaged in an AI vs AI battle.
255
Fixed a bug where AI vs AI fleet strength would be improperly calculated. The victor of an AI vs AI fleet battle makes a
256
 
257
lot more sense now.
258
Fixed a bug that would prevent the player from losing a ground battle and being stuck within it indefinitely.
259
The defeat screen will now display the correct icon.
260
New Ork WAAAGH!'s can occur.
261
The Penitence decay threshold has been slowed down by about two turns.
262
-----------------------------------
263
0.6541
264
 
265
Major Changes:
266
Fixed the bug that sometimes saved games into a corrupt state.
267
Sisters of Battle have been finished and added to the game. They can now properly attack enemy forces or the player, and
268
 
269
be attacked in return.
270
 
271
Other Changes:
272
Dead Planet buildings actually cost requisition now, as was intended.
273
The options when replacing an assassinated governor should ACTUALLY BE RESTORED NOW.
274
A player fleet containing 2 or less escorts, and no other vessels, has a greatly increased chance of retreating safely.
275
Renegade chapters may no longer produce all items in the armamentarium and those that they can are more expensive. More
276
 
277
with this in the future.
278
Fixed the 'fdis/pnear' crash.
279
The original artist of the display marines, sinndogg, has provided some new updated marine outlines. Some of the armor
280
 
281
types have been given new visuals. This has likely bugged some of the weapon positions, which will be fixed over further
282
 
283
consecutive patches.
284
-Iron Armor Mk3 has been updated
285
-Terminator Armor has been updated
286
-Tartaros Armor has been updated
287
-----------------------------------
288
0.6540
289
 
290
Major Changes:
291
None.
292
 
293
Other Changes:
294
Saving/Loading/Restarting screen has been updated.
295
A new Lamenters splash has been added, courtesy of Saushkin. Artist is TheMaestroNoob. Full picture can be seen at
296
 
297
http://themaestronoob.deviantart.com/art/The-Lamenters-Last-Standing-522261116
298
The Defeat screen has been updated.
299
New games once more start on turn 1 instead of turn 40. Ork WAAAGH!'s shouldn't be nearly as bad now.
300
The Debug Log entries now have better section keys- this allows the entire sheet to be correctly alphabetized by
301
 
302
spreadsheet software.
303
Tau forces may no longer spawn on planets with 0 population.
304
Fixed a rare crash when starting a new game.
305
Cheatcodes have been changed for April.
306
The options when replacing an assassinated governor should be restored once more.
307
While Genestealers may never become Ultramarines, they should no longer commit mass suicide because of it.
308
-----------------------------------
309
0.6539
310
 
311
Major Changes:
312
Blood Ravens have been finished and are now playable.
313
 
314
Other Changes:
315
Librarians may no longer become Greater Daemons of Khorne by perils.
316
Ghost vehicles no longer appear in company management.
317
Archeotech Laspistols may now be equip.
318
Sister Hospitalers are no longer listed within the Apothecarion considering they are placed in the HQ.
319
Promoting a marine no longer removes their powers or special characteristics.
320
Transferring a marine no longer removes their powers or special characteristics.
321
Equipping Daemon Artifacts correctly increases corruption now.
322
Daemon Artifacts have more stuff(TM) contained within their tags.  Stuff(TM) will be concurrently added to Daemon
323
 
324
Artifacts in old saves.
325
Artifact Tags no longer appear as part of the item name within the marine viewer, changing equipment, equipping an
326
 
327
artifact, or in combat.
328
Added in a more advanced music controller which will save some future headache.
329
When Restarting a fleet-based chapter the original Flagship Name will be used.
330
Ordering your Master of Sanctity/Master Adept to execute you will now give the game over screen.
331
Four Adeptus Mechancius Missions have been added.  Chapters with the Tech-Brothers advantage are more likely to receive
332
 
333
them.
334
Scavengers advantage has been added.
335
As awesome as it might be, Dreadnoughts may no longer become Techmarines or Techmarine Aspirants.
336
Fixed a bug that sometimes made timers on planets count down faster than normal.
337
Fixed a bug that made Eldar Useful Information only report on marine corruption- they've had a LOT of other things to
338
 
339
report since one of the first patches.
340
The 'marine_ranged' crash on combat start should no longer occur.
341
May have fixed a rare draw event crash with the main controller.
342
All Artifact Weapons, except for Relic Blades, have received a 50% damage increase.
343
Daemon Artifact Weapons now have unlimited ammo when applicable.
344
The Dialogue Options in diplomacy have been optimized and reworked, allowing for more options.
345
Allied forces fighting alongside the player in ground combat has been implemented, but it only occurs under special
346
 
347
circumstances.  Expect more in future patches.
348
-----------------------------------
349
0.6538
350
 
351
Major Changes:
352
None.
353
 
354
Other Changes:
355
There are now only 5 Imperial Battlefleets, subject to more tuning.
356
Under-construction ships no longer appear as fractions under the initial battle report.
357
Daemon Worlds may no longer be taken back by the Imperial Guard.
358
Daemon Worlds are no longer colonized.
359
The Salamanders and Iron Hands battlecries have been fixed, finally.
360
Perils of the warp may once more transform psykers into Greater Daemons of Khorne.
361
Within Unit Role settings, the 'Gear' and 'Mobility' item lists are now correctly named.
362
You may no longer assign Mobility items to unit roles that are assigned Terminator or Dreadnought armor.
363
Item armor/experience restrictions are now properly applied to items within unit role settings.
364
Mass Equipping will no longer remove Artifacts already equip.
365
Chapter Management now displays the correct number of Wolf Priests for Space Wolves.
366
Relic Blades and Eviscerators now show in the marine display.
367
Power Fists have been updated and improved in the marine display.
368
Fixed a bug that was detecting more fleets orbiting stars than there actually were. Most of the recently reported fleet
369
 
370
bugs should be gone.
371
You may no longer equip armor artifacts to xenos hirelings. Other types of artifacts remain unaffected.
372
If you have Techmarines and Librarians set to be part of the command squad, and they are assigned to a company, they will
373
 
374
join that column of marines.
375
-----------------------------------
376
0.6537
377
 
378
Note: Old saves are compatible (sort of) but it is highly advised that you clean them out and start anew.  Alternatively
379
 
380
you may use that nifty 'Restart Game' feature.
381
 
382
Major Changes:
383
Map dimensions have been increased by 25%.  There are now around 70 stars on each map.
384
 
385
The Imperial Guard/Navy rework has arrived.  In order to balance out the larger map size, and more planets, the Navy
386
 
387
should actually help the player now.  The former stationary garrisons at each planet have been reduced to half their old
388
 
389
size and renamed to Defense Fleets.  There are now six Navy 'Battlefleets' that will patrol around the map.  Battlefleets
390
 
391
can:
392
-Engage enemy fleets in space combat
393
-Bombard planets to remove enemy forces, also potentially removing corruption
394
-Unload/Reload Guardsmen onto/from planets to combat enemy forces
395
-Visit worlds to recruit new Guardsmen
396
-Go to Forge Worlds to replace lost ships
397
-Be rebuilt entirely at a Forge World, should a Battlefleet be lost
398
 
399
Other Changes:
400
Inquisition Mission time requirements have been fiddled with.
401
Dead Planets should no longer gain corruption.
402
The code that handled Imperial Guard vs other factions, in ground combat, has been rewritten.  They should hammer enemy
403
 
404
forces a bit more now.
405
Random event generator has been rewritten and improved.  Can now roll for events off multiple lists and easily add new
406
 
407
ones.
408
When changing equipment, empty slots are denoted as (Empty) instead of being entirely blank.
409
Tyranid units that are denoted as 'vehicles' may no longer be targeted by the Machine Curse power.
410
Having war declared on you can now revoke the Recruiting rights / Control of a planet, unless the respective planetary
411
 
412
governor has a high enough disposition.
413
Fixed a bug that prevented Recruiting Worlds from working.
414
Fixed a bug where a destroyed player fleet might still trigger consecutive space battles.
415
Gene Tithes are no longer taken when at war with the Imperium.
416
If you are only at war with the Mechanicus they refuse to take your Gene Tithe to the High Lords of Terra, building up an
417
 
418
IOU and docking your loyalty.
419
You are no longer asked to go on a Crusade if Excomunicatus Traitorus.
420
Walls no longer prevent enemy units from attacking.
421
Player vehicles may once more be attacked.
422
Losing a ship in fleet combat should no longer grant an amount of ghost marines equal to your specialist count.
423
Librarians may now be transferred to the various companies.
424
Librarians may no longer become Greater Daemons of Khorne by perils.
425
The Inquisition yelling at you when trading away Gene-Seed, or calling you traitor for trading it to Xenos, can no longer
426
 
427
repeat each turn.
428
In diplomacy, when you click 'Accept' for the number of trade items, it no longer also hits the 'Gene-Seed offered' button
429
 
430
and overwrites the first item.
431
Heavy Flamers have been added to the second Equip tab.
432
Homeworld/Recruiting information is properly called when Restarting a game.
433
 
434
    You may no longer edit the Battle Cry or Advisor names when Restarting a game.
435
 
436
-----------------------------------
437
0.6536
438
 
439
Major Changes:
440
If your Chapter Master is present in a fleet battle all of your ships become controllable. You can rectangle-box select
441
 
442
ships with left click, or select them individually, and then order them to attack or move by right clicking.
443
 
444
Other Changes:
445
Kings of Space advantage added. Allows control of ships, in a battle, even without the Chapter Master present, in addition
446
 
447
to general buffs.
448
Passwords have been changed for March.
449
Dreadnoughts in Unit Settings may no longer be assigned all weapons, Gear, or Mobility items."
450
-----------------------------------
451
0.6535
452
 
453
Major Changes:
454
The initial 'Load to Ships' code has been overhauled- it is now more flexible and intelligent with loading marines.
455
Restart Game in the Load Game menu now works.  Note that this function will not work with games saved before patch 0.6535-
456
 
457
it is only for future Chapters that you create and save.  By hitting this button a new, fresh sector is generated using
458
 
459
the saved Chapter's initial settings.
460
 
461
Other Changes:
462
Removed some debugging popups from Trade Fleet Depositing that I accidentally left in.
463
Removed a bug that occasionally prevented pressing any button while in Diplomacy with a faction.
464
If you are Psyker Intolerant, or have no Chief Librarian, you will no longer be warned about incoming Tyranid Fleets or
465
 
466
Chaos Invasions.
467
If you have no Chief Librarian, but are a Psyker Chapter Master, you will still be warned about the above.
468
You should no longer be tasked to kill Radical Inquisitors en-route to an undiscovered Eldar Craftworld.
469
Fleets can now discover Planetary Features by being in orbit.  You are no longer required to fly away, and then back, in
470
 
471
order to discover some.
472
Shrine Homeworlds are no longer immediately flipped back to Ecclesiarchy control.
473
The Adeptus Sororitas will now request an audience at the start of a game if the player has a Shrine Homeworld or
474
 
475
Recruiting World.
476
Equipment of killed hirelings no longer has a chance to be recovered.
477
Retreating Fleets that are destroyed actually get destroyed now.
478
The Marine Display in management has been somewhat optimized.  Babby machines should see a performance increase.
479
Dreadnought coloration has been changed.
480
Chainaxe Armor Penetrating tag removed, as it was unintentional.  Armor Penetration tag given to Powerfist(s), Close
481
 
482
Combat Weapons, Plasma Pistols, and Plasma Guns.
483
Damage of Plasma Pistols and Plasma Guns have been slightly reduced.
484
The Libarium has been updated to take into account the removal of ARP.
485
Fixed a bug that prevented some popup options from appearing.
486
Ecclesiarchy Artifact interactions have been fully integrated- a couple lines of code were missing.
487
Assault Cannons now have a graphic in the Marine Display.
488
Specialist Aspirants are now displayed with the same visual changes as those fully trained.
489
Servo Arms can now be produced and equip.
490
Reverend Guardians, Slow And Purposeful, and Tech-Brothers advantages now display special features in the Marine Display.  
491
 
492
A 'Modest Livelry' option has been added in Chapter Settings to disable these.
493
Unequiping Terminator, Tartaros, or Terminator Artifact Armor will now unequip any held Assault Cannons.
494
Wolf Wolves marine role names should work properly once more.
495
Hireling weapons have been assigned stats once more.
496
The calendar can now increase the millennium as needed.
497
Imperial Colonists have been restored.
498
Licenses and trade items from the Sector Commander cost requisition once more.
499
Fixed an Exterminatus crash.
500
-----------------------------------
501
0.6534
502
 
503
Major Changes:
504
Necron Fleets have been added to the game.
505
 
506
Attack and Armor Penetration have been consolidated into simply 'Damage'.  Weapons that are especially armor piercing are
507
 
508
now assigned the 'Armor Piercing' tag, or the reverse, 'Low Penetration' for weapons that cannot into armor.  The
509
 
510
relationship with enemy armor is as follows:
511
        Armor Penetrating tag against Infantry: Ignores armor
512
        No tag against Infantry: Normal damage
513
        Low Penetration tag against Infantry: Enemy has 6x armor against the attack
514
       
515
        Armor Penetrating tag against Vehicles: Normal damage
516
        No tag against Vehicles: Enemy has 6x armor against the attack
517
        Low Penetration tag against Vehicles: Enemy is immune to the attack, no damage
518
 
519
Other Changes:
520
The additional Chaplains from 'Reverent Guardians' no longer have bionics by default.
521
The Tartaros helm now has more secondary color applied with the default coloration.
522
Ships in transit when you receive a 'Hunt the Fallen' mission no longer jump off the map.
523
Fixed a bug that sometimes prevented Demanding stuff from other factions.
524
'Hunt the Fallen' can no longer occur on Space Hulks or Craftworlds.
525
Conducting multiple trades from the same faction in one turn will now combine the trade fleets if able.
526
Select All with Attacking now properly adds or removes local forces.
527
Skitarii are disabled from Trading until the upcoming Imperial Guard/Navy rework.
528
All hirelings other than Orks now have management artwork.
529
Techmarines are given Storm Bolters by default instead of Conversion Beam Projectors.
530
Power Axes may now be selected under Change Equipment and Role Settings.
531
Power Swords and Power Axes have been increased in price.
532
Activated Force Weapons have been increased in price and given Splash.
533
Purchased Crusades are slightly more responsive and should work against Eldar and Tyranids.
534
Stars should no longer jump off the map when receiving a 'Purge Radical Inquisitor' mission.
535
Necrons now ignore planetary defenses.  Being, you know, Necrons and all.
536
Shrine Worlds have been added, and are eligible choices for Homeworlds or Recruiting Worlds.
537
Adeptus Sororitas hirelings have had their equipment modified.
538
Fixed a rare crash that happens when Space Hulks spawn.
539
Stars now check for correct ownership at the start of the first turn.
540
-----------------------------------
541
0.6533
542
 
543
Major Changes:
544
Added in a new Debug Log that has events written to it as they occur, such as ground and space combat, random events, etc.
545
 
546
 Upon a crash, or experiencing weird behavior, this debug_log.ini file should be sent to the usual email.  And probably
547
 
548
deleted afterwards for a fresh version.
549
 
550
Other Changes:
551
Some heavy ranged weapons have been increased in price.
552
Fixed the 'explode string' crash on game launch.  I think.
553
Post fleet combat 'ship_lost' crash has been fixed.
554
Added a couple more colors to chapter livery.
555
Captains are now assigned Bolt Pistols instead of Bolters by default.
556
Some Chapter Advantages and Disadvantages are mutually exclusive once more.
557
Finished Paragon and Reverent Guardians advantages.
558
Psykers can once more use their weapons between casting to tear shit up.
559
Built Land Raiders and Land Speeders now have their default weapons included.
560
Fixed combo space battles; they should now be able to occur.
561
Gene-Seed tithes are now a thing! :D  You automatically hand over 5% of your Space Marine gravy every two years (minimum
562
 
563
1), or if unable, take a small Loyalty hit and build up an IOU.
564
Trading away or selling Gene-Seed can have repercussions now.
565
You can no longer select marines from several companies, as this was not intended and doing nothing but causing errors.
566
Planets should no longer jump off the screen at the end of the turn.
567
You may no longer Attack Space Hulks.  Raid and Bombard should be the only options.
568
Malcador Spyrer Web Spinners now use a more complex formula for incapacitation.
569
Some missing dialogue has been added.
570
Planetary Governors will no longer ask for help if player forces are already present.
571
Planetary Governors can no longer ask for help the same turn the enemy forces are removed.
572
'Daemon Binders' changes power text violet rather than the normal blue.
573
 
574
Other:
575
Messed around with the Marine Damage Resistance formula a lot and determined that it works fine as is.  Variants tried
576
 
577
involved different Damage Multiplier, removing half the armor from the starting damage and end damage, and so on.  If
578
 
579
anyone wishes to mathhammer it themselves and try to find a better formula it currently works as follows:
580
-Damage Multiplier: 0.7 - ((Marine Experience * Marine Experience) /40000), minimum of 0.25         Displayed damage
581
 
582
resistance is ((1 - Damage Multiplier) * 100)%
583
-Damage Result: (Damage * Damage Multiplier) - Marine Armor
584
 
585
-----------------------------------
586
0.6532
587
 
588
Major Changes:
589
The top right 'Options' has been replaced with 'Help', which offers additional info on various topics. Taking suggestions
590
 
591
in the GoogleDoc, towards the bottom.
592
 
593
Other Changes:
594
Assault Cannons are now 1H for Terminators, as was intended.
595
Fixed a crash with Fleet Combat.
596
Fixed the 'scr_powers_new' crash on chapter creation.
597
You may no longer raid with vehicles, you damn Blood Angel.
598
Supporters are now listed in the About/Credits page.
599
Saving now takes into account fleet orbits, allowing fleets on future saves to act on the first turn the game is loaded.
600
You may no longer get free Licenses or Recruiting Worlds if there is no valid origin/destination for the trade fleet.
601
Baseline planet disposition is now saved. In future saves, upon loading, ???? disposition planets will not start a very
602
 
603
low number.
604
Attacking with Local Forces is once more functional.
605
Hunt the Fallen can now have the mission timer increased by a local Warp Storm.
606
You no longer have to click/enter a key twice to close out of a popup.
607
-----------------------------------
608
0.6531
609
 
610
Major Changes:
611
The Raid and Attack panels have been updated.
612
Stars can no longer be empty.
613
Saving and Loading should now be bug-free.
614
Power Fists and Chain Fists now also use up a ranged hand slot.
615
 
616
Other Changes:
617
Added in the 'Debug Mode' cheat.
618
Fixed a bug where stars would jump off the map.
619
Fixed a bug where control of the home planet could permanently change to the Imperium.
620
Planetary Governors now request military assistance.
621
Planetary Governor post-assassination options have been restored.
622
Fixed the crash upon entering the Load and Save screen.
623
Save games now properly show their screenshot.
624
You may now sit upon your throne.  You egoist, you.
625
Rune Magick discipline has been fixed.
626
Fixed a crash when fighting Mechanicus sentries for STC Fragments.
627
The 'Hunt the Fallen' mission is now completable.
628
Dark Angel's THE ROCK no longer becomes Imperium Controlled after turn 1.
629
Fixed a bug preventing Psykers from using attack powers.
630
Fixed a bug that would prevent Psyker Powers from being displayed.
631
Custom chapters over 5 Strength now have bonus Astartes, as was intended.
632
Necron-owned stars will no longer generate a 'taken over by Tau' message every turn if Tau are present.
633
"Capture a Gaunt" mission no longer overrides Tyranid Space Hulk battles.
634
The Purge Dissenting Nobles mission completion no longer appears twice in the event log.
635
The Lair Forge is no longer mentioned twice in lair descriptions.
636
The first Necron Tomb excursion popup is no longer instantly skipped.
637
Company Champions now count as part of the command squad.
638
Promoted marines may now be viewed in management.
639
Dreadnoughts have been given the 'Strength' attribute, and as such are no longer penalized for using two two-handed
640
 
641
weapons.
642
When promoting to a Dreadnought, non-compatible weapons and equipment are now taken off.
643
Promoting marines to DoNotChange no longer deletes them.
644
Bolter Drilling bonuses now appear with highlighted marines' weapons.
645
Dreadnoughts are now promotable to Venerable Dreadnoughts at 400 exp.
646
Save games may once more be deleted.
647
Vehicles no longer appear undecupled when attacking from space.
648
Crusades are slightly less fatal.
649
Company Champions should no longer be eligible for becoming Librarians.
650
Librarian Aspirants may now also be taken from 2nd company.
651
Attack, Raid, and Bombard are now possible against inhabited Dead worlds.
652
Terminator legs are now colored properly with Quadrant style.
653
Equipping Terminator or Dreadnought armors/artifacts now removes any mobility items from that marine.
654
Fixed the Exterminatus result popup crash.
655
-----------------------------
656
 
657
0.6529
658
 
659
Major Changes:
660
The Attack/Drop selection script has been rewritten.  You may now Attack with vehicles directly from ships, as was
661
 
662
intended.
663
Eldar Fleets and Craftworlds have been fixed; you may now fully interact with them.
664
You may now construct up to one Building on each empty Dead planet.  The current options are Lairs, Arsenals, and Gene-
665
 
666
Vaults.
667
 
668
Other Changes:
669
Fixed a rare crash with exclamation mark Alerts.
670
You can no longer scroll the window around in ground combat.
671
Fixed the crashing upon finishing a space battle.
672
Resource popups no longer appear while zoomed out.
673
You can no longer click through Star/Planet selection and accidentally select a new planet or fleet.
674
The Inquisition has been given new flags for tracking of past offenses.
675
 
676
Other:
677
The trade crash appears finicky.  If you get an 'error dialogue' from a faction leader, after trading, mention if it is
678
 
679
error #1 or error #2.
680
 
681
---------------------------------------------------------
682
0.6528
683
 
684
Major Changes:
685
Added a short timer to hitting Enter in combat.
686
 
687
Other Changes:
688
No more infinite Slaughtersongs.
689
Relic Blades are two-handed, as was originally intended.
690
Fixed another max Ship STC Fragment crash.
691
---------------------------------------------------------
692
0.6527
693
 
694
Major Changes:
695
The client technically, sort of starts in Windowed Mode and soon after changes to match settings.  The client should no
696
 
697
longer hang for some players on startup this way.  Probably.
698
Primary and Secondary weapon names are no longer flipped in combat.
699
 
700
Other Changes:
701
The Welcome to Sector screen has been fixed.
702
Star Selection buttons with Space Hulks have been fixed.
703
Recruit bonus experience now properly saves.
704
You can no longer gift infinite STC Fragments.
705
Fixed a crash when opening the Promote popup
706
Psyker Chapter Masters now use powers as was intended.
707
Fully unlocked Ship STC Fragments no longer crashes the game when moving fleets.
708
Fleet and Penitent based chapters no longer start the game with control over their home star system.
709
The colors Sanguine and White have been fixed.
710
Fixed a crash when Trading.
711
Trade Fleets can no longer show up early (if Fleet or Penitent based) and lower their faction's disposition.  They can
712
 
713
still chase the player fleet around and get irritated.
714
Fixed the Apothecarion crash.
715
Fixed the Ingame Menu left_mouse crash.
716
Fixed (probably) the dudes_num crash.
717
Fixed the 'clicking on a planet after buying a Recruiting World' crash.
718
The Ingame Menu should no longer become blank.
719
Necron Tombs can no longer awaken awaken awaken awaken awaken.
720
Player-controlled planets can be recolonized.
721
------------------------------------------------
722
0.652
723
 
724
Major Changes:
725
None.
726
 
727
Other Changes:
728
Fixed Star Selection; it now displays the correct Buttons.
729
You may now scroll by holding the cursor near the screen edge.
730
Fixed the Liverly Color crash.  God dammit.
731
 
732
------------------------------------------------
733
0.651
734
 
735
Major Changes:
736
Within settings you may now toggle Full Screen on or off.  Slightly wonky.
737
 
738
Other Changes:
739
Fixed the obj_popup right mouse crash.
740
Fixed the Reclusium crash.
741
Fixed the non-existent Tutorial crash.
742
The Management missing sprite crash should be fixed.
743
Fixed the customize role crash in Chapter creation.
744
The 'Unable to Draw Non-Existing Sprite' for saving/loading should be fixed.
745
Faction Leaders should be hidden until discovered once more.
746
Fixed being able to select new Recruiting Planets.
747
Fixed the 'Hover over Loyalty' crash.
748
Techmarines can be displayed outside of the HQ Company.
749
Forge Masters may recover STC Fragments, as was intended.
750
Fallen and Spyrers should now trigger battles correctly.
751
 
752
 
753
-----------------------------------
754
0.65
755
 
756
Major Changes:
757
Specialist marines no longer count towards the chapter size; chapters are larger as a result.
758
STC Fragments may be gifted or identified to grant bonuses.
759
Gene-Seed Test-Slave Incubators have been added to the Apothecarium.
760
Librarians have been buffed considerably- perils happen half as frequently, all attack powers do twice the damage, and
761
 
762
buffs are only cast under particular circumstances.
763
Chapters may have up to four Advantages and Disadvantages.
764
Planetary Governors now have their own individual dispositions.
765
If a Planetary Governor likes your Chapter enough they grant bonus Requisition in the form of tribute.
766
Fleet Combat has been overhauled- it is now possible to have three or four-way battles.
767
The 'Attack' button, in Star Selection, now works.
768
Chapter Settings page has been added.  It is used to change company and Astartes settings, in addition to mass equipping
769
 
770
Astartes.
771
 
772
Other Changes:
773
A few items have been increased in price.
774
The Penitorium is fully functional.
775
The Fleet Advisor screen has been completed.
776
You may choose a specific Aspirant Trial for Neophytes.
777
Iron Halos no longer suck the life from your marines.
778
Daemon Binders, Lightning Warriors, and Psyker Abundance advantages added.  Never Forgive disadvantage finished.
779
More ship names have been added.
780
Bionics are fully implemented; they are equip in the management screen to restore health to your marines.
781
The initialization overhaul gave Lamenters terminator armor.  This has been rectified.
782
Iron Hands have been added to the available chapters.
783
Integrated Servo Arms' Flamethrowers, underslung weapons, and Jump Packs should now work.
784
Thunder Hammers are one-handed and require 70EXP to use.
785
The Master of the Fleet and Master of Recruits are properly integrated as the 4th and 10th company captains.
786
Lexicanum and Codiciery can be promoted as was intended.  New Lexicanum are assigned powers like they're supposed to.
787
Master Crafted variants of all weapons may now be seen in Change Equipment and the Shop.
788
Penitent Chapters can no longer recruit, as was intended.
789
Space Hulks are now named and Imperial Colonists are no longer sent to them.
790
If your Disposition or Loyalty is low enough Inquisition Missions become mandatory.
791
Company Champions have been added.
792
 
793
Other:
794
The tutorial does not exist yet.  Choosing to enter the tutorial will crash the game.
795
A few minor screens have yet to be updated, including the Sector Welcome, Post-Battle Fleet, and Company Settings screens.
796
-----------------------------------------------
797
0.642
798
 
799
Major Changes:
800
None.
801
 
802
Other Changes:
803
Infinite Ruins has been removed.  ANCIENT STARSHIP result should now be completable.
804
Artifact Terminator/Dreadnought armor should now use the correct amount of space.
805
Specialist marines should no longer chill at "home" doing nothing.
806
Teleporting marines bug may have been fixed.  Maybe.
807
Select all ships for bombard-purging has been fixed.
808
Fixed initializing dreadnoughts at chapter creation.
809
-------------------------------------------------
810
0.641
811
 
812
Other Changes:
813
With Ancient Ruins, you should no longer be given blank equipment.
814
Ancient Ruins Artifact crash has been fixed.
815
Combat should no longer crash randomly.
816
--------------------------------------------------
817
0.64
818
 
819
Warning: Old saves are no longer loadable, due to behind-the-scenes array changes.
820
 
821
Major Changes:
822
Fortress Monasteries have been given additional defenses which are used in Fleet or local Ground battles.  The amount of
823
 
824
weapons start relatively low, but increase over time.  This rate is boosted if you have the Crafters or Tech-Brothers
825
 
826
Advantage, and the maximum number of weapons is increased by the Siege Masters Advantage.
827
Chapter Initialization script has been updated.  New chapters start with less Dreadnoughts, and Terminators, but have
828
 
829
spare sarcophagi.
830
Loading/Unloading system has been updated.  Marines should no longer teleport.  Report any bugs this may have generated.
831
Mechanicus Minor Artifacts, in trade, have been added.
832
Select All (selection size) has been updated.
833
The Penitorium has been added (mostly).
834
Space Hulks have been completed.
835
Ancient Ruins have been completed.
836
 
837
Other Changes:
838
Crusades have been given a range indicator for maximum fleet range.
839
Restored dialogue options to the first Eldar quest.
840
Removed some debugging stuff that I left in.  Oops.
841
Perils of the Warp frequency has been halved.
842
The rare 'Exterminatus across the sector' bug has been fixed.
843
Star systems should no longer have blank names.
844
Apothecaries/Techmarines are working again within ships.
845
Tyranid forces now save correctly.
846
Various bugfixes.
847
--------------------------------------------------------
848
0.636
849
 
850
Major Changes:
851
None.
852
 
853
Other Changes:
854
During a battle, if the player/enemy army has only 1 unit remaining their health is displayed.
855
Equipment changing has been fixed.
856
Jump Packs no longer take additional space.
857
Lamenters vehicles are usable once more.
858
Can now exit from 'I want that artifact' trading.
859
After exiting from 'I want that artifact', and giving up, marines are returned to their ship.
860
Exiting out of trading for an artifact no longer messes up the next audience.
861
The Spyrer =][= mission is completable once again.
862
Gene-seed can no longer be recovered from asploded or daemon'ified librarians.
863
The info_fragments crash has been fixed.
864
Fixed a rare crash with fleet retreat.
865
Artifact Dreadnoughts can now be equip.  May have generated new bugs- be vigilous.
866
Various bugfixes.
867
-------------------------------------------------------------
868
0.635
869
 
870
Major Changes:
871
Many new weapons have been added/fixed/included.
872
Item stats can now be viewed in the armory.
873
Unidentified STC Fragments can now be traded.
874
 
875
Other Changes:
876
Control can be returned from Necrons if there is no Awakened Tomb and no Necron Forces.
877
Control may now be returned to planets by raiding.  Unloading is no longer required.
878
Requisition income has been doubled.  Certain trade items are now more expensive.
879
Unloading troops to a Daemon World no longer crashes the game.
880
Selecting marines with an empty item slot, and other marines with a non-empty item slot, should no longer try to
881
 
882
distribute gear.
883
Sororitas Cathedrals properly slow the increase of heresy.
884
Can now longer trade fractions of an item.
885
Artifact weapons have been buffed.
886
The experience-modifying-stats ceiling has been raised.
887
Various bugfixes.
888
--------------------------------------------------------------
889
 
890
0.634
891
 
892
Major Changes:
893
None
894
 
895
Other Changes:
896
Founding Chapters get 2000 requisition instead of 500
897
Recruiting has been fixed.
898
Damaged ships should no longer kill all marines onboard.
899
You can no longer unequip Dreadnoughts.
900
The second problem/quest of each world properly saves now.
901
Various bugfixes.
902
 
903
--------------------------------------------------------------
904
 
905
0.633
906
 
907
Major Changes:
908
Daemon Worlds are now functional.
909
Exterminatus has been added.
910
Imperial Navy better responds to player Crusades.
911
Empty Imperial planets will be recolonized.
912
 
913
Other Changes:
914
Greater Daemons buffed considerably.  Enjoy.
915
Force Weapons work as intended now.
916
Several Perils of the Warp results have been fixed.
917
Control can now be returned from Tau and Chaos planets.
918
Dreadnoughts can no longer be Apothecaries.  Again.  Goddammit.
919
Crash when Purge-Bombarding 0 population planets is fixed.
920
Red Thirst requires more casualties in a battle.
921
Fixed Inquisition trade bug.
922
Sister Hospitallers and Techpriests now assist their marine counterparts.
923
Crusades no longer give Gene-Seed to chapters with the Doomed mutation.
924
Necron Tombs may now be sealed off with Plasma Bombs.  Might have broken the Necron =][= quest in the process.  Let me
925
 
926
know.
927
Inquisition missions properly save and load.
928
Salamander and Space Wolf numbers adjusted.