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Pocket Monsters Stadium FAQ:
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12 Hour Challenge FAQ:
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Q: What is this game?
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Q: What is the 12 Hour Challenge?
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A: Pocket Monsters Stadium, which was only released in Japan (alternatively referred to as Pokemon Stadium 0). It was the first Stadium game, and was built kinda as a prototype, to hold battles for the competitive formats at the time.
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A: This 12 Hour Challenge is a speedrunning challenge initiated by Golden in 2015. Happening bi-annually, the idea is that you pick up a game you've never run before, and try to get as good a time as you can within 12 hours.
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It only has 2 modes, Nintendo Cup '97 (Poke Cup, lvls 50-55) and Nintendo Cup '98 (Lvl 30 only). The selection of Pokemon also made it so only Pokemon that are competitively viable (i.e. fully evolved Pokes) are available, as they are the only ones in the game at this point. Also Pikachu, lol. Some fully evolved Pokemon are excluded also, as they evolve after level 30, which was the max level in the main Cup in this game. However Dragonite, the Starters, and Legendary birds still feature.
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'97 only has 1 cup, and '98 has 4, making 5 in total.
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Due to the nature of the challenge, it's very inclusive, as there is no real pressure to be extremely good as you are just starting out in the game, and everyone can participate in any way they like. It gets people to branch out from the games they might normally run and potentially find something new they really like. It also highlights some of the learning phases of speedrunning, and deomnstrates that no one starts off being elite. There's over 450 people signed up, so if you wanna watch more people, there's plenty of options.
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Q: What is this run?
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I myself haven't participated since the first installation, where I ran Warioware Inc. It ended up being a really good pick for me, and I picked up the second game in that series and run them both pretty seriously now. The same thing might not happen this time though. The game I am running, is Sonic Jam for the Game.Com
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A: Well, the speedcategories are basically "Do all 5 cups", "Do all 4 '98 cups" and "Do the '97 cup" (With each individual '98 cup being a misc category). So the category I'm 'trying' to do is doing all of the cups, but I'll switch around what I start with to try and get good individual cups as well whilst optimising the full run.
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I'm currently leading with Great Ball '98, as it's the only single cup record I don't have atm.
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Q: ...What is this game?
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A: A very good question.
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Q: Why are you using <pokemon>? Why not <other pokemon>?
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A: The restrictions in running this game involve only using rental Pokemon (as otherwise it would be incredibly easy and not at all challenging). 
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Q: No, seriously?
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For '97, you mainly use electric Pokemon (Zapdos/Jolteon/Electrode) and Golem for their electrics. Alakazam and Tauros also occasionally feature as they matchup a little better on some fights.
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A: Alright. So Tiger Electronics made a handheld system in 1997 that changed the gaming world as we know it. It was called the Game.com. Featuring a touch screen and internet connectivity it was truly ahead of it's time. Purchasing the right to some well sort after licences, it's 20 game library features some genuinely well known hits, such as Duke Nukem 3D, Mortal Kombat Trilogy, and Resident Evil 2. The one that really caught my eye however, was Sonic Jam.
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For '98, a more well rounded team is used with pretty obvious purpose.
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Not unlike it's Sega Saturn namesake, the game allows you to play some of the Genesis classics. Ditching the overworld, you jump straight into the games of Sonic 2, Sonic 3, and Sonic & Knuckles. While all of this sounds wonderful, the problem is that outside of actually taking the sprites fairly decently, this game is a hot ass dunk-your-dick-in-a-sea-of-needles piece of shit. So naturally, speedrunning it seemed like the natural choice.
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Q: Anything else unique about this run?
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A: Yeah so '98 with it's 4 cups actually has the exact same Pokemon as the opponents all the way through (albeit with different moves/stats, and also levels for the first 4 fights). 
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However '97 has more variance even though it's only one cup. You do 8 fights, but the 8 trainers you battle are randomised from a pool of 15 trainers, so the order and which fights you even do are up to chance.
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A: https://www.speedrun.com/Sonic_Jam_Game.com | Only Sonic 3 (with Tails) has a run (I can't believe someone ran this before me)
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Q: Can you manipulate the Pokemon the trainers use by using other Pokemon? 
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A: I don't know with this game tbh. I get very similar fights a lot of the time, but they can always choose more than 1 team, so it's still not true manip.
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A: To complete runs of all the categories!