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1 | options: | |
2 | SYSTEM_PREFIX: &7》 | |
3 | GAME_PREFIX: &9》 | |
4 | MATCH_TIME: 120 | |
5 | STICK_TIME: 30 | |
6 | SHOWDOWN_TIME: 60 | |
7 | DEATHMATCH_TIME: 90 | |
8 | CHEST_ROWS: 6 | |
9 | ||
10 | command /sumoadm [<text>] [<text>]: | |
11 | permission: admin | |
12 | permission message: §7》 §c必要な権限を持っていません | |
13 | trigger: | |
14 | if arg 1 is "waitingpoint": | |
15 | set {stage.waitingPoint} to location of player | |
16 | message "{@SYSTEM_PREFIX}&7待機場所を&a%location of player%&7に設定しました" | |
17 | else if arg 1 is "lobby": | |
18 | set {lobby} to location of player | |
19 | message "{@SYSTEM_PREFIX}&7ロビーを&a%location of player%&7に設定しました" | |
20 | else if arg 1 is "standpoint": | |
21 | if arg 2 is "A": | |
22 | set {stage.standPoint::A} to location of player | |
23 | message "{@SYSTEM_PREFIX}&7プレイヤー&eA&7のスタート地点を&a%location of player%&7に設定しました" | |
24 | else if arg 2 is "B": | |
25 | set {stage.standPoint::B} to location of player | |
26 | message "{@SYSTEM_PREFIX}&7プレイヤー&eB&7のスタート地点を&a%location of player%&7に設定しました" | |
27 | else: | |
28 | message "&c使用方法: /sumoadm standpoint <A / B>" | |
29 | else if arg 1 is "start": | |
30 | clear {game.result::*} | |
31 | clear {game.firstJoiners::*} | |
32 | clear {game.totalRateChange::*} | |
33 | clear {game.matchTime} | |
34 | set {game.isStarted} to true | |
35 | clear inventory of {game.joiners::*} | |
36 | teleport {game.joiners::*} to {stage.waitingpoint} | |
37 | set {game.mode} to "RANKED" | |
38 | loop {game.joiners::*}: | |
39 | add loop-value to {game.firstJoiners::*} | |
40 | set slot 4 of player to nether star named "&e総当たり表を確認する" | |
41 | loop {game.joiners::*}: | |
42 | if loop-value-1 is not loop-value-2: | |
43 | set {game.result::%loop-value-1%::%loop-value-2%} to "NONE" | |
44 | else: | |
45 | set {game.result::%loop-value-1%::%loop-value-2%} to "MYSELF" | |
46 | gameLoop() | |
47 | else if arg 1 is "stop": | |
48 | loop {game.joiners::*}: | |
49 | clear inventory of loop-value | |
50 | set slot 4 of loop-value to slimeball named "&a参加する" | |
51 | teleport {game.joiners::*} to {lobby} | |
52 | clear {game.joiners::*} | |
53 | clear {game.firstJoiners::*} | |
54 | clear {game.result::*} | |
55 | clear {game.totalRateChange::*} | |
56 | set {game.isStarted} to false | |
57 | ||
58 | command /join: | |
59 | trigger: | |
60 | if {game.joiners::*} doesn't contain player: | |
61 | if {game.isStarted} is false: | |
62 | add player to {game.joiners::*} | |
63 | play sound "UI_BUTTON_CLICK" to player with volume 1 and pitch 8 | |
64 | broadcast "{@GAME_PREFIX}&e%player%&7がゲームに参加しました" | |
65 | else: | |
66 | message "{@GAME_PREFIX}&c既に開始しています" | |
67 | else: | |
68 | message "{@GAME_PREFIX}&c既に参加しています" | |
69 | ||
70 | command /evaluate <text>: | |
71 | permission: admin | |
72 | trigger: | |
73 | evaluate "%arg%" | |
74 | ||
75 | command /oi <text> <integer> <integer>: | |
76 | executable by: console | |
77 | trigger: | |
78 | openTable(arg 1 parsed as player, arg 2, arg 3) | |
79 | ||
80 | on drop: | |
81 | cancel event | |
82 | ||
83 | on damage: | |
84 | if {game.isStarted} is false: | |
85 | cancel event | |
86 | else if {game.joiners::*} doesn't contain victim: | |
87 | cancel event | |
88 | else if {game.isMatching::%attacker%} is false: | |
89 | cancel event | |
90 | else if {game.isMatching::%victim%} is false: | |
91 | cancel event | |
92 | else if "%damage cause%" is "void": | |
93 | set {_list::*} to getMatchingPlayers() | |
94 | remove victim from {_list::*} | |
95 | finishMatch(getSinglePlayer({_list::*}), victim, "O") | |
96 | else if {game.moveable} is false: | |
97 | cancel event | |
98 | else if {game.harmable} is false: | |
99 | heal victim | |
100 | else: | |
101 | if damage cause is projectile: | |
102 | set damage to damage * 0.3 | |
103 | else if damage cause is attack: | |
104 | set damage to damage * 0.6 | |
105 | else: | |
106 | cancel event | |
107 | ||
108 | on death: | |
109 | if {game.isMatching::%victim%} is true: | |
110 | heal victim | |
111 | set {_list::*} to getMatchingPlayers() | |
112 | remove victim from {_list::*} | |
113 | finishMatch(getSinglePlayer({_list::*}), victim, "O") | |
114 | ||
115 | on quit: | |
116 | set the quit message to "{@SYSTEM_PREFIX}&6%player%&7が退出しました" | |
117 | if {game.joiners::*} contains player: | |
118 | if {game.isStarted} is true: | |
119 | remove player from {game.joiners::*} | |
120 | if {game.isMatching::%player%} is true: | |
121 | set {_list::*} to getMatchingPlayers() | |
122 | remove player from {_list::*} | |
123 | finishMatch(getSinglePlayer({_list::*}), player, "O") | |
124 | loop {game.result::%player%::*}: | |
125 | set {game.result::%player%::%loop-index%} to "LOSE" | |
126 | set {game.result::%loop-index%::%player%} to "WIN" | |
127 | ||
128 | on join: | |
129 | set the join message to "{@SYSTEM_PREFIX}&6%player%&7がサーバーに参加しました" | |
130 | if {stats.rate::%uuid of player%} is not set: | |
131 | set {stats.rate::%uuid of player%} to 5000 | |
132 | if {stats.playedTimes::%uuid of player%} is not set: | |
133 | set {stats.playedTimes::%uuid of player%} to 0 | |
134 | clear player's inventory | |
135 | set slot 4 of player to 1 of slimeball named "&a参加する" | |
136 | ||
137 | on chat: | |
138 | cancel event | |
139 | broadcast "&e%player%&f》 %message%" | |
140 | ||
141 | on rightclick: | |
142 | if tool of player is nether star named "&e総当たり表を確認する": | |
143 | if {game.joiners::*} contains player: | |
144 | openTable(player, 1, 1) | |
145 | else: | |
146 | message "{@GAME_PREFIX}&cそのアイテムは参加者以外は使えません" | |
147 | else if tool of player is slimeball: | |
148 | make player execute command "join" | |
149 | ||
150 | function getSinglePlayer(p: players) :: player: | |
151 | loop {_p::*}: | |
152 | if loop-value is set: | |
153 | return loop-value | |
154 | ||
155 | function openTable(player: player, pageX: integer, pageY: integer): | |
156 | open chest with {@CHEST_ROWS} rows named "総当たり表(%{_pageX}%, %{_pageY}%)" to {_player} | |
157 | wait a tick | |
158 | set {_a} to 0 | |
159 | loop {game.firstJoiners::*}: | |
160 | add 1 to {_a} | |
161 | if floor(({_a} - 1) / 6) + 1 is {_pageX}: | |
162 | set {_slot} to mod(({_a} - 1), 6) + 2 | |
163 | format slot {_slot} of {_player} with skull of loop-value named "&c%loop-value%" with lore "&f" and "&7レート: &a%{stats.rate::%uuid of loop-value%}%" to be unstealable | |
164 | if floor(({_a} - 1) / ({@CHEST_ROWS} - 1)) + 1 is {_pageY}: | |
165 | set {_slot} to ((mod(({_a} - 1), ({@CHEST_ROWS} - 1)) + 1) * 9) + 1 | |
166 | format slot {_slot} of {_player} with skull of loop-value named "&e%loop-value%" with lore "&f" and "&7レート: &a%{stats.rate::%uuid of loop-value%}%" to be unstealable | |
167 | set {_b} to 0 | |
168 | loop {game.firstJoiners::*}: | |
169 | add 1 to {_b} | |
170 | set {_value2} to loop-value-2 | |
171 | set {_value1} to loop-value-1 | |
172 | if floor(({_b} - 1) / 6) + 1 is {_pageX}: | |
173 | set {_slot} to (mod({_a} - 1, {@CHEST_ROWS} - 1) + 1) * 9 + 2 + mod({_b} - 1, 6) | |
174 | #broadcast "1: %loop-value-1% 2: %loop-value-2% slot: %{_slot}%" | |
175 | if loop-value-1 is not loop-value-2: | |
176 | if {game.result::%loop-value-1%::%loop-value-2%} is "WIN": | |
177 | format slot {_slot} of {_player} with 1 of white stained glass pane named "&e%loop-value-1%" with lore "&f" and "&f&l勝利" to be unstealable | |
178 | else if {game.result::%loop-value-1%::%loop-value-2%} is "LOSE": | |
179 | format slot {_slot} of {_player} with 1 of black stained glass pane named "&e%loop-value-1%" with lore "&f" and "&0&l敗北" to be unstealable | |
180 | else if {game.result::%loop-value-1%::%loop-value-2%} is "DRAW": | |
181 | format slot {_slot} of {_player} with 1 of light gray stained glass pane named "&e%loop-value-1%" with lore "&f" and "&7&l引き分け" to be unstealable | |
182 | else if {game.result::%loop-value-1%::%loop-value-2%} is "NONE": | |
183 | format slot {_slot} of {_player} with 1 of glass pane named "&e%loop-value-1%" with lore "&f" and "&7&lまだ試合が行われていません" to be unstealable | |
184 | else: | |
185 | format slot {_slot} of {_player} with 1 of barrier named "&c" to be unstealable | |
186 | else: | |
187 | format slot {_slot} of {_player} with 1 of barrier named "&c" to be unstealable | |
188 | if {_pageY} > 1: | |
189 | format slot 0 of {_player} with 1 arrow named "&e上ページへ行く" to run "oi %{_player}% %{_pageX}% %{_pageY} - 1%" | |
190 | if {_pageX} > 1: | |
191 | format slot 27 of {_player} with 1 arrow named "&e左ページへ行く" to run "oi %{_player}% %{_pageX} - 1% %{_pageY}%" | |
192 | if {_pageY} < floor((size of {game.firstJoiners::*} - 1) / ({@CHEST_ROWS} - 1)) + 1: | |
193 | format slot 53 of {_player} with 1 arrow named "&e下ページへ行く" to run "oi %{_player}% %{_pageX}% %{_pageY} + 1%" | |
194 | if {_pageX} < floor((size of {game.firstJoiners::*} - 1) / 6) + 1: | |
195 | format slot 26 of {_player} with 1 arrow named "&e右ページへ行く" to run "oi %{_player}% %{_pageX} + 1% %{_pageY}%" | |
196 | ||
197 | function gameLoop(): | |
198 | set {_isGameFinished} to true | |
199 | loop {game.joiners::*}: | |
200 | if {game.result::%loop-value%::*} contains "NONE": | |
201 | set {_isGameFinished} to false | |
202 | exit a loop | |
203 | if {_isGameFinished} is true: | |
204 | wait 1 second | |
205 | finishGame() | |
206 | else: | |
207 | makeMatch() | |
208 | ||
209 | function finishGame(): | |
210 | message "{@GAME_PREFIX}&7すべての試合が終了しました" to {game.joiners::*} | |
211 | play sound "ENTITY_ENDERDRAGON_AMBIENT" to {game.joiners::*} with volume 1 and pitch 7 | |
212 | clear {_data::*} | |
213 | loop {game.firstJoiners::*}: | |
214 | set {_wins} to 0 | |
215 | set {_loses} to 0 | |
216 | loop {game.result::%loop-value%::*}: | |
217 | if loop-value-2 is "WIN": | |
218 | add 1 to {_wins} | |
219 | else if loop-value-2 is "LOSE": | |
220 | add 1 to {_loses} | |
221 | set {_data::%loop-value%::wins} to {_wins} | |
222 | set {_data::%loop-value%::loses} to {_loses} | |
223 | loop {game.firstJoiners::*}: | |
224 | set {_point} to {_data::%loop-value%::wins} - {_data::%loop-value%::loses} | |
225 | broadcast "%loop-value% : %{_point}%" | |
226 | set {_place} to 1 | |
227 | loop {game.firstJoiners::*}: | |
228 | set {_comparedPoint} to {_data::%loop-value-2%::wins} - {_data::%loop-value-2%::loses} | |
229 | if {_point} < {_comparedPoint}: | |
230 | add 1 to {_place} | |
231 | set {_data::%loop-value%::place} to {_place} | |
232 | loop {game.joiners::*}: | |
233 | send loop-value title "&a---- GAME END ----" with subtitle "&eあなたは &6&l##%{_data::%loop-value%::place}%&eでした" for 3 seconds | |
234 | message "&7----------------------------" to {game.joiners::*} | |
235 | message "&f" to {game.joiners::*} | |
236 | message "{@GAME_PREFIX}&a&l最終結果" to {game.joiners::*} | |
237 | message "&f" to {game.joiners::*} | |
238 | set {_number} to 1 | |
239 | loop size of {game.firstJoiners::*} times: | |
240 | loop {game.firstJoiners::*}: | |
241 | if {_number} is {_data::%loop-value-2%::place}: | |
242 | message "{@GAME_PREFIX}&e&l##%{_number}% &6%loop-value-2% &7(&f%{_data::%loop-value-2%::wins}%&7勝 &0%{_data::%loop-value-2%::loses}%&7敗)" to {game.joiners::*} | |
243 | add 1 to {_number} | |
244 | message "&f" to {game.joiners::*} | |
245 | message "&7----------------------------" to {game.joiners::*} | |
246 | if {game.mode} is "RANKED": | |
247 | message "&7----------------------------" to {game.joiners::*} | |
248 | message "&f" to {game.joiners::*} | |
249 | message "{@GAME_PREFIX}&a&lレート変動" to {game.joiners::*} | |
250 | message "&f" to {game.joiners::*} | |
251 | loop {game.firstJoiners::*}: | |
252 | if {game.totalRateChange::%loop-value%} < 0: | |
253 | message "{@GAME_PREFIX}&6%loop-value% &e%{stats.rate::%uuid of loop-value%}% &f> &c%{game.totalRateChange::%loop-value%}% &f> &4&l%{stats.rate::%uuid of loop-value%} + {game.totalRateChange::%loop-value%}%" to {game.joiners::*} | |
254 | else if {game.totalRateChange::%loop-value%} > 0: | |
255 | message "{@GAME_PREFIX}&6%loop-value% &e%{stats.rate::%uuid of loop-value%}% &f> &b+%{game.totalRateChange::%loop-value%}% &f> &9&l%{stats.rate::%uuid of loop-value%} + {game.totalRateChange::%loop-value%}%" to {game.joiners::*} | |
256 | else: | |
257 | message "{@GAME_PREFIX}&6%loop-value% &e%{stats.rate::%uuid of loop-value%}% &f> &a±0 &f> &f&l%{stats.rate::%uuid of loop-value%} + {game.totalRateChange::%loop-value%}%" to {game.joiners::*} | |
258 | add {game.totalRateChange::%loop-value%} to {stats.rate::%uuid of loop-value%} | |
259 | add 1 to {stats.playedTimes::%uuid of loop-value%} | |
260 | message "&f" to {game.joiners::*} | |
261 | message "&7----------------------------" to {game.joiners::*} | |
262 | command "sumoadm stop" | |
263 | ||
264 | function makeMatch(): | |
265 | set {_a} to random element out of {game.joiners::*} | |
266 | while {game.result::%{_a}%::*} doesn't contain "NONE": | |
267 | set {_a} to random element out of {game.joiners::*} | |
268 | while 1 is 1: | |
269 | if {_a} is not {_b}: | |
270 | if {game.result::%{_b}%::%{_a}%} is "NONE": | |
271 | exit a loop | |
272 | else: | |
273 | set {_b} to random element out of {game.joiners::*} | |
274 | else: | |
275 | set {_b} to random element out of {game.joiners::*} | |
276 | loop random integer between 5 and 20 times: | |
277 | play sound "ENTITY_EXPERIENCE_ORB_PICKUP" to {game.joiners::*} with volume 1 and pitch 8 | |
278 | send {game.joiners::*} title "&e%random element out of {game.joiners::*}% &8> vs < &e%random element out of {game.joiners::*}%" with subtitle "&7抽選中です..." for 2 seconds | |
279 | wait 4 ticks | |
280 | set {_list::*} to {game.joiners::*} | |
281 | remove {_a} and {_b} from {_list::*} | |
282 | play sound "ENTITY_PLAYER_LEVELUP" to {game.joiners::*} with volume 1 and pitch 1 | |
283 | send {_a} title "&6&l%{_a}% &8> vs < &e%{_b}%" with subtitle "&a試合に出場します" for 4 seconds | |
284 | message "{@GAME_PREFIX}&6&l%{_a}% &8> vs < &e%{_b}%" to {_a} | |
285 | send {_b} title "&e%{_a}% &8> vs < &6&l%{_b}%" with subtitle "&a試合に出場します" for 4 seconds | |
286 | message "{@GAME_PREFIX}&e%{_a}% &8> vs < &6&l%{_b}%" to {_b} | |
287 | send {_list::*} title "&e%{_a}% &8> vs < &e%{_b}%" with subtitle "&7試合を観戦します" for 4 seconds | |
288 | message "{@GAME_PREFIX}&e%{_a}% &8> vs < &e%{_b}%" to {_list::*} | |
289 | wait 3 seconds | |
290 | startMatch({_a}, {_b}) | |
291 | ||
292 | function changeTablist(p: player): | |
293 | set {_u} to uuid of {_p} | |
294 | set tablist name of {_p} to "&7[%{stats.rate::%{_u}%}%]" | |
295 | ||
296 | function startMatch(a: player, b: player): | |
297 | set {game.isMatching::%{_a}%} to true | |
298 | set {game.isMatching::%{_b}%} to true | |
299 | set {game.matching} to false | |
300 | set {game.harmable} to false | |
301 | set {game.moveable} to false | |
302 | set {game.stopMatch} to false | |
303 | set {game.matchTime} to 0 | |
304 | teleport {_a} to {stage.standPoint::A} | |
305 | teleport {_b} to {stage.standPoint::B} | |
306 | clear inventory of getMatchingPlayers() | |
307 | set {_str} to "%random number between 0.9 and 4.0% seconds" | |
308 | set {_wait} to {_str} parsed as time span | |
309 | send getMatchingPlayers() title "&8---- &8&lREADY &8----" with subtitle "&f" for {_wait} | |
310 | wait {_wait} | |
311 | send getMatchingPlayers() title "&8---! &6&lFIGHT &8!---" with subtitle "&f" for {_wait} | |
312 | set {game.moveable} to true | |
313 | loop {@MATCH_TIME} times: | |
314 | wait 1 second | |
315 | add 1 to {game.matchTime} | |
316 | if {game.matchTime} is {@STICK_TIME}: | |
317 | giveStick() | |
318 | else if {game.matchTime} is {@SHOWDOWN_TIME}: | |
319 | showDown() | |
320 | else if {game.matchTime} is {@DEATHMATCH_TIME}: | |
321 | deathMatch() | |
322 | if {game.stopMatch} is true: | |
323 | stop | |
324 | finishMatch({_a}, {_b}, "X") | |
325 | ||
326 | function giveStick(): | |
327 | give stick of sharpness 2 and knockback 1 named "&6タオルの腕" to be unbreakable to getMatchingPlayers() | |
328 | ||
329 | function showDown(): | |
330 | send {game.joiners::*} title "&8--!! &c&lSHOWDOWN &8!!--" with subtitle "&7弓矢が使用可能になった" for 2 seconds | |
331 | message "{@GAME_PREFIX}&cショーダウン!!" to {game.joiners::*} | |
332 | give bow of infinity 1 and punch 1 named "&6タオルの胸" to be unbreakable to getMatchingPlayers() | |
333 | give arrow named "&7タオルの脚" to getMatchingPlayers() | |
334 | ||
335 | function deathMatch(): | |
336 | send {game.joiners::*} title "&8-!!! &4&lDEATHMATCH &8!!!-" with subtitle "&7ダメージを受けるようになった" for 2 seconds | |
337 | message "{@GAME_PREFIX}&4デスマッチ!!!" to {game.joiners::*} | |
338 | set {game.harmable} to true | |
339 | ||
340 | function finishMatch(winner: player, loser: player, xo: text): | |
341 | if {_xo} is "X": | |
342 | send {game.joiners::*} title "&8--- &a&lDRAW &8---" with subtitle "&7時間切れ" for 4 seconds | |
343 | set {game.result::%{_winner}%::%{_loser}%} to "DRAW" | |
344 | set {game.result::%{_loser}%::%{_winner}%} to "DRAW" | |
345 | else if {_xo} is "O": | |
346 | send {game.joiners::*} title "&8--- &7WINNER: &6&l%{_winner}% &8---" with subtitle "&7試合時間: &6%{game.matchTime}%&7秒" for 4 seconds | |
347 | message "{@SYSTEM_PREFIX}&6%{_winner}% &e》 勝利 》 &8%{_loser}%" to {game.joiners::*} | |
348 | set {_UUIDOfWinner} to uuid of {_winner} | |
349 | set {_UUIDOfLoser} to uuid of {_loser} | |
350 | set {game.result::%{_winner}%::%{_loser}%} to "WIN" | |
351 | set {game.result::%{_loser}%::%{_winner}%} to "LOSE" | |
352 | add 1 to {stats.aganist::%{_UUIDOfLoserWinner}%::%{_UUIDOfLoser}%::wins} | |
353 | add 1 to {stats.aganist::%{_UUIDOfLoser}%::%{_UUIDOfLoserWinner}%::loses} | |
354 | if {game.mode} is "RANKED": | |
355 | set {_x} to {stats.rate::%{_UUIDOfWinner}%} - {stats.rate::%{_UUIDOfLoser}%} | |
356 | add getRateChange({_x}) * 1 to {game.totalRateChange::%{_winner}%} | |
357 | add getRateChange({_x}) * -1 to {game.totalRateChange::%{_loser}%} | |
358 | set {game.matching} to false | |
359 | set {game.moveable} to false | |
360 | set {game.harmable} to false | |
361 | set {game.stopMatch} to true | |
362 | loop getMatchingPlayers(): | |
363 | heal loop-value | |
364 | clear loop-value's inventory | |
365 | set slot 4 of loop-value to nether star named "&e総当たり表を確認する" | |
366 | teleport loop-value to {stage.waitingPoint} | |
367 | set {game.isMatching::%loop-value%} to false | |
368 | wait 1.5 seconds | |
369 | gameLoop() | |
370 | ||
371 | function getMatchingPlayers() :: players: | |
372 | clear {_temp::*} | |
373 | loop {game.joiners::*}: | |
374 | if {game.isMatching::%loop-value%} is true: | |
375 | add loop-value to {_temp::*} | |
376 | return {_temp::*} | |
377 | ||
378 | function getRateChange(val: number) :: integer: | |
379 | if {_val} > 6590: | |
380 | return 0 | |
381 | else if {_val} > 4999: | |
382 | return 1 | |
383 | else if {_val} > 3963: | |
384 | return 2 | |
385 | else if {_val} > 3233: | |
386 | return 3 | |
387 | else if {_val} > 2671: | |
388 | return 4 | |
389 | else if {_val} > 2212: | |
390 | return 5 | |
391 | else if {_val} > 1819: | |
392 | return 6 | |
393 | else if {_val} > 1476: | |
394 | return 7 | |
395 | else if {_val} > 1168: | |
396 | return 8 | |
397 | else if {_val} > 889: | |
398 | return 9 | |
399 | else if {_val} > 633: | |
400 | return 10 | |
401 | else if {_val} > 395: | |
402 | return 11 | |
403 | else if {_val} > 174: | |
404 | return 12 | |
405 | else if {_val} > -34: | |
406 | return 13 | |
407 | else if {_val} > -231: | |
408 | return 14 | |
409 | else if {_val} > -418: | |
410 | return 15 | |
411 | else if {_val} > -596: | |
412 | return 16 | |
413 | else if {_val} > -767: | |
414 | return 17 | |
415 | else if {_val} > -931: | |
416 | return 18 | |
417 | else if {_val} > -1090: | |
418 | return 19 | |
419 | else if {_val} > -1243: | |
420 | return 20 | |
421 | else if {_val} > -1392: | |
422 | return 21 | |
423 | else if {_val} > -1536: | |
424 | return 22 | |
425 | else if {_val} > -1676: | |
426 | return 23 | |
427 | else if {_val} > -1813: | |
428 | return 24 | |
429 | else if {_val} > -1946: | |
430 | return 25 | |
431 | else if {_val} > -2076: | |
432 | return 26 | |
433 | else if {_val} > -2203: | |
434 | return 27 | |
435 | else if {_val} > -2329: | |
436 | return 28 | |
437 | else if {_val} > -2450: | |
438 | return 29 | |
439 | else if {_val} > -2569: | |
440 | return 30 | |
441 | else if {_val} > -2687: | |
442 | return 31 | |
443 | else if {_val} > -2803: | |
444 | return 32 | |
445 | else if {_val} > -2915: | |
446 | return 33 | |
447 | else if {_val} > -3027: | |
448 | return 34 | |
449 | else if {_val} > -3136: | |
450 | return 35 | |
451 | else if {_val} > -3245: | |
452 | return 36 | |
453 | else if {_val} > -3353: | |
454 | return 37 | |
455 | else if {_val} > -3456: | |
456 | return 38 | |
457 | else if {_val} > -3557: | |
458 | return 39 | |
459 | else if {_val} > -3682: | |
460 | return 40 | |
461 | else if {_val} > -3760: | |
462 | return 41 | |
463 | else if {_val} > -3861: | |
464 | return 42 | |
465 | else if {_val} > -3959: | |
466 | return 43 | |
467 | else if {_val} > -4055: | |
468 | return 44 | |
469 | else if {_val} > -4150: | |
470 | return 45 | |
471 | else if {_val} > -4252: | |
472 | return 46 | |
473 | else if {_val} > -4344: | |
474 | return 47 | |
475 | else if {_val} > -4443: | |
476 | return 48 | |
477 | else if {_val} > -4525: | |
478 | return 49 | |
479 | else if {_val} > -4608: | |
480 | return 50 | |
481 | else if {_val} > -4697: | |
482 | return 51 | |
483 | else if {_val} > -4804: | |
484 | return 52 | |
485 | else if {_val} > -4895: | |
486 | return 53 | |
487 | else if {_val} > -4958: | |
488 | return 54 | |
489 | else if {_val} > -5050: | |
490 | return 55 | |
491 | else if {_val} > -5133: | |
492 | return 56 | |
493 | else if {_val} > -5252: | |
494 | return 57 | |
495 | else if {_val} > -5301: | |
496 | return 58 | |
497 | else if {_val} > -5419: | |
498 | return 59 | |
499 | else if {_val} > -5487: | |
500 | return 60 | |
501 | else if {_val} > -5551: | |
502 | return 61 | |
503 | else if {_val} > -5641: | |
504 | return 62 | |
505 | else if {_val} > -5723: | |
506 | return 63 | |
507 | else if {_val} > -5793: | |
508 | return 64 | |
509 | else if {_val} > -5882: | |
510 | return 65 | |
511 | else if {_val} > -5966: | |
512 | return 66 | |
513 | else if {_val} > -6046: | |
514 | return 67 | |
515 | else if {_val} > -6117: | |
516 | return 68 | |
517 | else if {_val} > -6208: | |
518 | return 69 | |
519 | else if {_val} > -6299: | |
520 | return 70 | |
521 | else if {_val} > -6341: | |
522 | return 71 | |
523 | else if {_val} > -6420: | |
524 | return 72 | |
525 | else if {_val} > -6504: | |
526 | return 73 | |
527 | else if {_val} > -6596: | |
528 | return 74 | |
529 | else if {_val} > -6691: | |
530 | return 75 | |
531 | else if {_val} > -6728: | |
532 | return 76 | |
533 | else if {_val} > -6834: | |
534 | return 77 | |
535 | else if {_val} > -6912: | |
536 | return 78 | |
537 | else if {_val} > -7017: | |
538 | return 79 | |
539 | else if {_val} > -7066: | |
540 | return 80 | |
541 | else if {_val} > -7204: | |
542 | return 81 | |
543 | else if {_val} > -7286: | |
544 | return 82 | |
545 | else if {_val} > -7324: | |
546 | return 83 | |
547 | else if {_val} > -7427: | |
548 | return 84 | |
549 | else if {_val} > -7495: | |
550 | return 85 | |
551 | else if {_val} > -7534: | |
552 | return 86 | |
553 | else if {_val} > -7631: | |
554 | return 87 | |
555 | else if {_val} > -7708: | |
556 | return 88 | |
557 | else if {_val} > -7784: | |
558 | return 89 | |
559 | else if {_val} > -7834: | |
560 | return 90 | |
561 | else if {_val} > -8011: | |
562 | return 91 | |
563 | else if {_val} > -8109: | |
564 | return 92 | |
565 | else if {_val} > -8133: | |
566 | return 93 | |
567 | else if {_val} > -8216: | |
568 | return 94 | |
569 | else if {_val} > -8275: | |
570 | return 95 | |
571 | else if {_val} > -8411: | |
572 | return 96 | |
573 | else if {_val} > -8505: | |
574 | return 97 | |
575 | else if {_val} > -8615: | |
576 | return 98 | |
577 | else if {_val} > -8764: | |
578 | return 99 | |
579 | else if {_val} > -8844: | |
580 | return 100 | |
581 | else if {_val} > -8936: | |
582 | return 101 | |
583 | else if {_val} > -9054: | |
584 | return 102 | |
585 | else if {_val} > -9144: | |
586 | return 103 | |
587 | else if {_val} > -9240: | |
588 | return 104 | |
589 | else if {_val} > -9349: | |
590 | return 105 | |
591 | else if {_val} > -9472: | |
592 | return 106 | |
593 | else if {_val} > -9582: | |
594 | return 107 | |
595 | else if {_val} > -9693: | |
596 | return 108 | |
597 | else if {_val} > -9845: | |
598 | return 109 | |
599 | else if {_val} > -9959: | |
600 | return 110 | |
601 | else: | |
602 | return 111 |