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#include "..\..\script_macros.hpp"
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if (!life_settings_tagson) exitWith {};
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private ["_ui","_units","_masks"];
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#define iconID 78000
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#define scale 0.8
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if (visibleMap || {!alive player} || {dialog}) exitWith {
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    500 cutText["","PLAIN"];
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};
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_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
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if (isNull _ui) then {
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    500 cutRsc["Life_HUD_nameTags","PLAIN"];
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    _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
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};
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_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
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_units = _units - [player];
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_masks = LIFE_SETTINGS(getArray,"clothing_masks");
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private _index = -1; {
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    private "_text";
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    _idc = _ui displayCtrl (iconID + _forEachIndex);
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    if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
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        _pos = switch (typeOf _x) do {
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            case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
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            case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
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            default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
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        };
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        _sPos = worldToScreen _pos;
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        _distance = _pos distance player;
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        if (count _sPos > 1 && {_distance < 15}) then {
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            _text = switch (true) do {
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				case (FETCH_CONST(life_adminlevel) > 0): {format ["<img image='textures\staff.paa' size='1'></img> <t>[GA] %1</t>", name player];};
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                case (_x in (units group player) && playerSide isEqualTo civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
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                case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format ["<img image='%1' size='1'></img><t color='#00CCFF'>%2</t>",switch ((_x getVariable "rank")) do {
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                    case 2: {"icons\ico_copRank2.paa"};
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                    case 3: {"icons\ico_copRank3.paa"};
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                    case 4: {"icons\ico_copRank4.paa"};
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                    case 5: {"icons\ico_copRank5.paa"};
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                    case 6: {"icons\ico_copRank6.paa"};
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                    case 7: {"icons\ico_copRank7.paa"};
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                    case 8: {"icons\ico_copRank8.paa"};
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                    default {"icons\ico_copRank1.paa"};
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                    },_x getVariable ["realname",name _x]]};
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                case (side _x isEqualTo independent): {format ["<t><img image='icons\ico_medicRank.paa' size='1'></img></t><t color='#FF0000'>%1</t>",_x getVariable ["realname",name _x]]};
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                default {
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                    if (!isNil {(group _x) getVariable "gang_name"}) then {
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                        format ["<t color='#FFFFFF'>%1</t><br/><t size='0.75' color='#CCCCCC'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
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                    } else {
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                        if (alive _x) then {
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                           format ["<t color='#FFFFFF'>%1</t>",(_x getVariable ["realname",name _x])];
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                        } else {
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                            if (!isPlayer _x) then {
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                                _x getVariable ["realname","ERROR"];
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                            };
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                        };
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                    };
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                };
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            };
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            if(_x getVariable ["speaking",false] && side _x isEqualTo civilian) then {_text = "<img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.25'></img>" + _text};
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            if(_x getVariable ["speaking",false] && side _x isEqualTo west) then {_text = "<t color='#00CCFF'><img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.25'></img></t>" + _text};
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            if(_x getVariable ["speaking",false] && side _x isEqualTo independent) then {_text = "<t color='#FF0000'><img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.25'></img></t>" + _text};
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            _idc ctrlSetStructuredText parseText _text;
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            _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
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            _idc ctrlSetScale scale;
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            _idc ctrlSetFade 0;
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            _idc ctrlCommit 0;
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            _idc ctrlShow true;
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        } else {
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            _idc ctrlShow false;
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        };
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    } else {
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        _idc ctrlShow false;
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    };
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    _index = _forEachIndex;
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} forEach _units;
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(_ui displayCtrl (iconID + _index + 1)) ctrlSetStructuredText parseText "";