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Sep 11th, 2018
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  1. #include "..\..\script_macros.hpp"
  2.  
  3. if (!life_settings_tagson) exitWith {};
  4. private ["_ui","_units","_masks"];
  5. #define iconID 78000
  6. #define scale 0.8
  7.  
  8. if (visibleMap || {!alive player} || {dialog}) exitWith {
  9. 500 cutText["","PLAIN"];
  10. };
  11.  
  12. _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
  13. if (isNull _ui) then {
  14. 500 cutRsc["Life_HUD_nameTags","PLAIN"];
  15. _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
  16. };
  17.  
  18. _units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
  19. _units = _units - [player];
  20.  
  21. _masks = LIFE_SETTINGS(getArray,"clothing_masks");
  22.  
  23. private _index = -1; {
  24. private "_text";
  25. _idc = _ui displayCtrl (iconID + _forEachIndex);
  26. if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
  27. _pos = switch (typeOf _x) do {
  28. case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
  29. case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
  30. default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
  31. };
  32. _sPos = worldToScreen _pos;
  33. _distance = _pos distance player;
  34. if (count _sPos > 1 && {_distance < 15}) then {
  35. _text = switch (true) do {
  36. case (FETCH_CONST(life_adminlevel) > 0): {format ["<img image='textures\staff.paa' size='1'></img> <t>[GA] %1</t>", name player];};
  37. case (((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks) && side _x isEqualTo civilian): {format ["<t><img image='icons\ico_mask.paa' size='1'></img></t><t color='#000000'> Maskeli</t>"]};
  38. case (_x in (units group player) && playerSide isEqualTo civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
  39. case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format ["<img image='%1' size='1'></img><t color='#00CCFF'>%2</t>",switch ((_x getVariable "rank")) do {
  40. case 2: {"icons\ico_copRank2.paa"};
  41. case 3: {"icons\ico_copRank3.paa"};
  42. case 4: {"icons\ico_copRank4.paa"};
  43. case 5: {"icons\ico_copRank5.paa"};
  44. case 6: {"icons\ico_copRank6.paa"};
  45. case 7: {"icons\ico_copRank7.paa"};
  46. case 8: {"icons\ico_copRank8.paa"};
  47. default {"icons\ico_copRank1.paa"};
  48. },_x getVariable ["realname",name _x]]};
  49. case (side _x isEqualTo independent): {format ["<t><img image='icons\ico_medicRank.paa' size='1'></img></t><t color='#FF0000'>%1</t>",_x getVariable ["realname",name _x]]};
  50. default {
  51. if (!isNil {(group _x) getVariable "gang_name"}) then {
  52. format ["<t color='#FFFFFF'>%1</t><br/><t size='0.75' color='#CCCCCC'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
  53. } else {
  54. if (alive _x) then {
  55. format ["<t color='#FFFFFF'>%1</t>",(_x getVariable ["realname",name _x])];
  56. } else {
  57. if (!isPlayer _x) then {
  58. _x getVariable ["realname","ERROR"];
  59. };
  60. };
  61. };
  62. };
  63. };
  64.  
  65. if(_x getVariable ["speaking",false] && side _x isEqualTo civilian) then {_text = "<img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.25'></img>" + _text};
  66. if(_x getVariable ["speaking",false] && side _x isEqualTo west) then {_text = "<t color='#00CCFF'><img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.25'></img></t>" + _text};
  67. if(_x getVariable ["speaking",false] && side _x isEqualTo independent) then {_text = "<t color='#FF0000'><img image='\A3\ui_f\data\igui\rscingameui\rscdisplayvoicechat\microphone_ca.paa' size='1.25'></img></t>" + _text};
  68. _idc ctrlSetStructuredText parseText _text;
  69. _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
  70. _idc ctrlSetScale scale;
  71. _idc ctrlSetFade 0;
  72. _idc ctrlCommit 0;
  73. _idc ctrlShow true;
  74. } else {
  75. _idc ctrlShow false;
  76. };
  77. } else {
  78. _idc ctrlShow false;
  79. };
  80. _index = _forEachIndex;
  81. } forEach _units;
  82. (_ui displayCtrl (iconID + _index + 1)) ctrlSetStructuredText parseText "";
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